diff options
Diffstat (limited to 'src/renderergl2')
-rw-r--r-- | src/renderergl2/tr_image.c | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c index 1f1cb349..eaea1c66 100644 --- a/src/renderergl2/tr_image.c +++ b/src/renderergl2/tr_image.c @@ -2642,7 +2642,6 @@ static void R_CreateFogImage( void ) { int x,y; byte *data; float d; - float borderColor[4]; data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 ); @@ -2657,18 +2656,8 @@ static void R_CreateFogImage( void ) { data[(y*FOG_S+x)*4+3] = 255*d; } } - // standard openGL clamping doesn't really do what we want -- it includes - // the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does - // what we want. tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 ); ri.Hunk_FreeTempMemory( data ); - - borderColor[0] = 1.0; - borderColor[1] = 1.0; - borderColor[2] = 1.0; - borderColor[3] = 1; - - qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor ); } /* |