diff options
Diffstat (limited to 'src/renderergl2')
-rw-r--r-- | src/renderergl2/tr_init.c | 2 | ||||
-rw-r--r-- | src/renderergl2/tr_local.h | 6 | ||||
-rw-r--r-- | src/renderergl2/tr_main.c | 37 | ||||
-rw-r--r-- | src/renderergl2/tr_model.c | 81 |
4 files changed, 56 insertions, 70 deletions
diff --git a/src/renderergl2/tr_init.c b/src/renderergl2/tr_init.c index 43ede98f..f0f56616 100644 --- a/src/renderergl2/tr_init.c +++ b/src/renderergl2/tr_init.c @@ -144,7 +144,6 @@ cvar_t *r_baseNormalY; cvar_t *r_baseParallax; cvar_t *r_baseSpecular; cvar_t *r_baseGloss; -cvar_t *r_recalcMD3Normals; cvar_t *r_mergeLightmaps; cvar_t *r_dlightMode; cvar_t *r_pshadowDist; @@ -1134,7 +1133,6 @@ void R_Register( void ) r_baseGloss = ri.Cvar_Get( "r_baseGloss", "0.3", CVAR_ARCHIVE | CVAR_LATCH ); r_dlightMode = ri.Cvar_Get( "r_dlightMode", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_pshadowDist = ri.Cvar_Get( "r_pshadowDist", "128", CVAR_ARCHIVE ); - r_recalcMD3Normals = ri.Cvar_Get( "r_recalcMD3Normals", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_mergeLightmaps = ri.Cvar_Get( "r_mergeLightmaps", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_imageUpsample = ri.Cvar_Get( "r_imageUpsample", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_imageUpsampleMaxSize = ri.Cvar_Get( "r_imageUpsampleMaxSize", "1024", CVAR_ARCHIVE | CVAR_LATCH ); diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h index d375c552..bc3a28ed 100644 --- a/src/renderergl2/tr_local.h +++ b/src/renderergl2/tr_local.h @@ -1807,7 +1807,6 @@ extern cvar_t *r_baseSpecular; extern cvar_t *r_baseGloss; extern cvar_t *r_dlightMode; extern cvar_t *r_pshadowDist; -extern cvar_t *r_recalcMD3Normals; extern cvar_t *r_mergeLightmaps; extern cvar_t *r_imageUpsample; extern cvar_t *r_imageUpsampleMaxSize; @@ -1868,8 +1867,9 @@ void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, int fogIndex, int dlightMap, int pshadowMap, int cubemap ); -void R_CalcTangentSpace(vec3_t tangent, vec3_t bitangent, vec3_t normal, - const vec3_t v0, const vec3_t v1, const vec3_t v2, const vec2_t t0, const vec2_t t1, const vec2_t t2); +void R_CalcTexDirs(vec3_t sdir, vec3_t tdir, const vec3_t v1, const vec3_t v2, + const vec3_t v3, const vec2_t w1, const vec2_t w2, const vec2_t w3); +void R_CalcTbnFromNormalAndTexDirs(vec3_t tangent, vec3_t bitangent, vec3_t normal, vec3_t sdir, vec3_t tdir); qboolean R_CalcTangentVectors(srfVert_t * dv[3]); #define CULL_IN 0 // completely unclipped diff --git a/src/renderergl2/tr_main.c b/src/renderergl2/tr_main.c index b03054fb..9f58866c 100644 --- a/src/renderergl2/tr_main.c +++ b/src/renderergl2/tr_main.c @@ -295,13 +295,11 @@ void R_CalcTangentSpaceFast(vec3_t tangent, vec3_t bitangent, vec3_t normal, /* http://www.terathon.com/code/tangent.html */ -void R_CalcTBN(vec3_t tangent, vec3_t bitangent, vec3_t normal, - const vec3_t v1, const vec3_t v2, const vec3_t v3, const vec2_t w1, const vec2_t w2, const vec2_t w3) +void R_CalcTexDirs(vec3_t sdir, vec3_t tdir, const vec3_t v1, const vec3_t v2, + const vec3_t v3, const vec2_t w1, const vec2_t w2, const vec2_t w3) { - vec3_t u, v; float x1, x2, y1, y2, z1, z2; - float s1, s2, t1, t2; - float r, dot; + float s1, s2, t1, t2, r; x1 = v2[0] - v1[0]; x2 = v3[0] - v1[0]; @@ -317,24 +315,27 @@ void R_CalcTBN(vec3_t tangent, vec3_t bitangent, vec3_t normal, r = 1.0f / (s1 * t2 - s2 * t1); - VectorSet(tangent, (t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r); - VectorSet(bitangent, (s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r); - - // compute the face normal based on vertex points - VectorSubtract(v3, v1, u); - VectorSubtract(v2, v1, v); - CrossProduct(u, v, normal); + VectorSet(sdir, (t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r); + VectorSet(tdir, (s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r); +} - VectorNormalize(normal); +void R_CalcTbnFromNormalAndTexDirs(vec3_t tangent, vec3_t bitangent, vec3_t normal, vec3_t sdir, vec3_t tdir) +{ + vec3_t n_cross_t; + vec_t n_dot_t, handedness; // Gram-Schmidt orthogonalize - //tangent[a] = (t - n * Dot(n, t)).Normalize(); - dot = DotProduct(normal, tangent); - VectorMA(tangent, -dot, normal, tangent); + n_dot_t = DotProduct(normal, sdir); + VectorMA(sdir, -n_dot_t, normal, tangent); VectorNormalize(tangent); - // B=NxT - //CrossProduct(normal, tangent, bitangent); + // Calculate handedness + CrossProduct(normal, sdir, n_cross_t); + handedness = (DotProduct(n_cross_t, tdir) < 0.0f) ? -1.0f : 1.0f; + + // Calculate bitangent + CrossProduct(normal, tangent, bitangent); + VectorScale(bitangent, handedness, bitangent); } void R_CalcTBN2(vec3_t tangent, vec3_t bitangent, vec3_t normal, diff --git a/src/renderergl2/tr_model.c b/src/renderergl2/tr_model.c index 6b840260..d4f66282 100644 --- a/src/renderergl2/tr_model.c +++ b/src/renderergl2/tr_model.c @@ -373,7 +373,7 @@ R_LoadMD3 */ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, const char *modName) { - int f, i, j, k; + int f, i, j; md3Header_t *md3Model; md3Frame_t *md3Frame; @@ -599,71 +599,58 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, #ifdef USE_VERT_TANGENT_SPACE // calc tangent spaces { - // Valgrind complaints: Conditional jump or move depends on uninitialised value(s) - // So lets Initialize them. - const float *v0 = NULL, *v1 = NULL, *v2 = NULL; - const float *t0 = NULL, *t1 = NULL, *t2 = NULL; - vec3_t tangent = { 0, 0, 0 }; - vec3_t bitangent = { 0, 0, 0 }; - vec3_t normal = { 0, 0, 0 }; + vec3_t *sdirs, *tdirs; - for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++) + sdirs = ri.Malloc(sizeof(*sdirs) * surf->numVerts * mdvModel->numFrames); + tdirs = ri.Malloc(sizeof(*tdirs) * surf->numVerts * mdvModel->numFrames); + + for (j = 0; j < (surf->numVerts * mdvModel->numFrames); j++) { - VectorClear(v->tangent); - VectorClear(v->bitangent); - if (r_recalcMD3Normals->integer) - VectorClear(v->normal); + VectorSet(sdirs[j], 0.0f, 0.0f, 0.0f); + VectorSet(tdirs[j], 0.0f, 0.0f, 0.0f); } for(f = 0; f < mdvModel->numFrames; f++) { for(j = 0, tri = surf->indexes; j < surf->numIndexes; j += 3, tri += 3) { - v0 = surf->verts[surf->numVerts * f + tri[0]].xyz; - v1 = surf->verts[surf->numVerts * f + tri[1]].xyz; - v2 = surf->verts[surf->numVerts * f + tri[2]].xyz; + vec3_t sdir, tdir; + const float *v0, *v1, *v2, *t0, *t1, *t2; + glIndex_t index0, index1, index2; + + index0 = surf->numVerts * f + tri[0]; + index1 = surf->numVerts * f + tri[1]; + index2 = surf->numVerts * f + tri[2]; + + v0 = surf->verts[index0].xyz; + v1 = surf->verts[index1].xyz; + v2 = surf->verts[index2].xyz; t0 = surf->st[tri[0]].st; t1 = surf->st[tri[1]].st; t2 = surf->st[tri[2]].st; - if (!r_recalcMD3Normals->integer) - VectorCopy(v->normal, normal); - else - VectorClear(normal); - - #if 1 - R_CalcTangentSpace(tangent, bitangent, normal, v0, v1, v2, t0, t1, t2); - #else - R_CalcNormalForTriangle(normal, v0, v1, v2); - R_CalcTangentsForTriangle(tangent, bitangent, v0, v1, v2, t0, t1, t2); - #endif - - for(k = 0; k < 3; k++) - { - float *v; - - v = surf->verts[surf->numVerts * f + tri[k]].tangent; - VectorAdd(v, tangent, v); - - v = surf->verts[surf->numVerts * f + tri[k]].bitangent; - VectorAdd(v, bitangent, v); - - if (r_recalcMD3Normals->integer) - { - v = surf->verts[surf->numVerts * f + tri[k]].normal; - VectorAdd(v, normal, v); - } - } + R_CalcTexDirs(sdir, tdir, v0, v1, v2, t0, t1, t2); + + VectorAdd(sdir, sdirs[index0], sdirs[index0]); + VectorAdd(sdir, sdirs[index1], sdirs[index1]); + VectorAdd(sdir, sdirs[index2], sdirs[index2]); + VectorAdd(tdir, tdirs[index0], tdirs[index0]); + VectorAdd(tdir, tdirs[index1], tdirs[index1]); + VectorAdd(tdir, tdirs[index2], tdirs[index2]); } } for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++) { - VectorNormalize(v->tangent); - VectorNormalize(v->bitangent); - VectorNormalize(v->normal); + VectorNormalize(sdirs[j]); + VectorNormalize(tdirs[j]); + + R_CalcTbnFromNormalAndTexDirs(v->tangent, v->bitangent, v->normal, sdirs[j], tdirs[j]); } + + ri.Free(sdirs); + ri.Free(tdirs); } #endif |