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-rw-r--r--src/renderergl2/tr_image.c301
1 files changed, 77 insertions, 224 deletions
diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c
index 93ee28e9..7047a0d6 100644
--- a/src/renderergl2/tr_image.c
+++ b/src/renderergl2/tr_image.c
@@ -1452,7 +1452,7 @@ RawImage_ScaleToPower2
===============
*/
-static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_height, int *inout_scaled_width, int *inout_scaled_height, imgType_t type, imgFlags_t flags, byte **resampledBuffer)
+static qboolean RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_height, imgType_t type, imgFlags_t flags, byte **resampledBuffer)
{
int width = *inout_width;
int height = *inout_height;
@@ -1461,6 +1461,7 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
qboolean picmip = flags & IMGFLAG_PICMIP;
qboolean mipmap = flags & IMGFLAG_MIPMAP;
qboolean clampToEdge = flags & IMGFLAG_CLAMPTOEDGE;
+ qboolean notScaled;
//
// convert to exact power of 2 sizes
@@ -1507,22 +1508,9 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
*resampledBuffer = ri.Hunk_AllocateTempMemory( finalwidth * finalheight * 4 );
if (scaled_width != width || scaled_height != height)
- {
ResampleTexture (*data, width, height, *resampledBuffer, scaled_width, scaled_height);
- }
else
- {
- byte *inbyte, *outbyte;
- int i;
-
- inbyte = *data;
- outbyte = *resampledBuffer;
-
- for (i = width * height * 4; i > 0; i--)
- {
- *outbyte++ = *inbyte++;
- }
- }
+ Com_Memcpy(*resampledBuffer, *data, width * height * 4);
if (type == IMGTYPE_COLORALPHA)
RGBAtoYCoCgA(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height);
@@ -1536,34 +1524,29 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
}
if (type == IMGTYPE_COLORALPHA)
- {
YCoCgAtoRGBA(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height);
- }
else if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
- {
FillInNormalizedZ(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height);
- }
-
//endTime = ri.Milliseconds();
//ri.Printf(PRINT_ALL, "upsampled %dx%d to %dx%d in %dms\n", width, height, scaled_width, scaled_height, endTime - startTime);
*data = *resampledBuffer;
- width = scaled_width;
- height = scaled_height;
}
- else if ( scaled_width != width || scaled_height != height ) {
+ else if ( scaled_width != width || scaled_height != height )
+ {
if (data && resampledBuffer)
{
*resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 );
ResampleTexture (*data, width, height, *resampledBuffer, scaled_width, scaled_height);
*data = *resampledBuffer;
}
- width = scaled_width;
- height = scaled_height;
}
+ width = scaled_width;
+ height = scaled_height;
+
//
// perform optional picmip operation
//
@@ -1573,16 +1556,6 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
}
//
- // clamp to minimum size
- //
- if (scaled_width < 1) {
- scaled_width = 1;
- }
- if (scaled_height < 1) {
- scaled_height = 1;
- }
-
- //
// clamp to the current upper OpenGL limit
// scale both axis down equally so we don't have to
// deal with a half mip resampling
@@ -1593,10 +1566,35 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
scaled_height >>= 1;
}
- *inout_width = width;
- *inout_height = height;
- *inout_scaled_width = scaled_width;
- *inout_scaled_height = scaled_height;
+ //
+ // clamp to minimum size
+ //
+ scaled_width = MAX(1, scaled_width);
+ scaled_height = MAX(1, scaled_height);
+
+ notScaled = (width == scaled_width) && (height == scaled_height);
+
+ //
+ // rescale texture to new size using existing mipmap functions
+ //
+ if (data)
+ {
+ while (width > scaled_width || height > scaled_height)
+ {
+ if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
+ R_MipMapNormalHeight(*data, *data, width, height, qfalse);
+ else
+ R_MipMapsRGB(*data, width, height);
+
+ width = MAX(1, width >> 1);
+ height = MAX(1, height >> 1);
+ }
+ }
+
+ *inout_width = width;
+ *inout_height = height;
+
+ return notScaled;
}
@@ -1951,23 +1949,30 @@ Upload32
===============
*/
-static void Upload32( byte *data, int width, int height, imgType_t type, imgFlags_t flags,
- qboolean lightMap, GLenum internalFormat, int *pUploadWidth, int *pUploadHeight)
+static void Upload32(byte *data, int x, int y, int width, int height, image_t *image)
{
- byte *scaledBuffer = NULL;
byte *resampledBuffer = NULL;
- int scaled_width, scaled_height;
int i, c;
byte *scan;
- RawImage_ScaleToPower2(&data, &width, &height, &scaled_width, &scaled_height, type, flags, &resampledBuffer);
+ imgType_t type = image->type;
+ imgFlags_t flags = image->flags;
+ GLenum internalFormat = image->internalFormat;
+ qboolean subtexture = (x != 0) || (y != 0) || (width != image->width) || (height != image->height);
+ qboolean notScaled = qtrue;
+ qboolean mipmap = !!(flags & IMGFLAG_MIPMAP);
- scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height );
+ if (!data)
+ {
+ RawImage_ScaleToPower2(NULL, &width, &height, type, flags, NULL);
+ RawImage_UploadTexture(NULL, 0, 0, width, height, internalFormat, type, flags, qfalse);
+ goto done;
+ }
+ else if (!subtexture)
+ {
+ notScaled = RawImage_ScaleToPower2(&data, &width, &height, type, flags, &resampledBuffer);
+ }
- //
- // scan the texture for each channel's max values
- // and verify if the alpha channel is being used or not
- //
c = width*height;
scan = data;
@@ -1993,100 +1998,28 @@ static void Upload32( byte *data, int width, int height, imgType_t type, imgFlag
}
if (glRefConfig.swizzleNormalmap && (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT))
- {
RawImage_SwizzleRA(data, width, height);
- }
- // copy or resample data as appropriate for first MIP level
- if ( ( scaled_width == width ) &&
- ( scaled_height == height ) ) {
- if (!(flags & IMGFLAG_MIPMAP))
- {
- RawImage_UploadTexture( data, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse );
- //qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
- *pUploadWidth = scaled_width;
- *pUploadHeight = scaled_height;
+ // This corresponds to what the OpenGL1 renderer does
+ if (!(flags & IMGFLAG_NOLIGHTSCALE) && (!notScaled || mipmap))
+ R_LightScaleTexture(data, width, height, !mipmap);
- goto done;
- }
- Com_Memcpy (scaledBuffer, data, width*height*4);
- }
- else
+ if (subtexture)
{
- // use the normal mip-mapping function to go down from here
- while ( width > scaled_width || height > scaled_height ) {
-
- if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
- {
- R_MipMapNormalHeight( data, data, width, height, glRefConfig.swizzleNormalmap );
- }
- else
- {
- R_MipMapsRGB( data, width, height );
- }
-
- width >>= 1;
- height >>= 1;
- if ( width < 1 ) {
- width = 1;
- }
- if ( height < 1 ) {
- height = 1;
- }
- }
- Com_Memcpy( scaledBuffer, data, width * height * 4 );
+ // FIXME: Incorrect if original texture was not a power of 2 texture or picmipped
+ RawImage_UploadTexture(data, x, y, width, height, internalFormat, type, flags, qtrue);
+ GL_CheckErrors();
+ return;
}
- if (!(flags & IMGFLAG_NOLIGHTSCALE))
- R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !(flags & IMGFLAG_MIPMAP) );
-
- *pUploadWidth = scaled_width;
- *pUploadHeight = scaled_height;
-
- RawImage_UploadTexture(scaledBuffer, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse);
+ RawImage_UploadTexture(data, 0, 0, width, height, internalFormat, type, flags, qfalse);
done:
- if (flags & IMGFLAG_MIPMAP)
- {
- if ( glConfig.textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- (GLint)Com_Clamp( 1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer ) );
+ image->uploadWidth = width;
+ image->uploadHeight = height;
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- if ( glConfig.textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 );
-
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- }
-
- GL_CheckErrors();
-
- if ( scaledBuffer != 0 )
- ri.Hunk_FreeTempMemory( scaledBuffer );
- if ( resampledBuffer != 0 )
- ri.Hunk_FreeTempMemory( resampledBuffer );
-}
-
-
-static void EmptyTexture( int width, int height, imgType_t type, imgFlags_t flags,
- qboolean lightMap, GLenum internalFormat, int *pUploadWidth, int *pUploadHeight )
-{
- int scaled_width, scaled_height;
-
- RawImage_ScaleToPower2(NULL, &width, &height, &scaled_width, &scaled_height, type, flags, NULL);
-
- *pUploadWidth = scaled_width;
- *pUploadHeight = scaled_height;
-
- RawImage_UploadTexture(NULL, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse);
-
- if (flags & IMGFLAG_MIPMAP)
+ if (mipmap)
{
if ( glConfig.textureFilterAnisotropic )
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
@@ -2121,6 +2054,9 @@ static void EmptyTexture( int width, int height, imgType_t type, imgFlags_t flag
}
GL_CheckErrors();
+
+ if ( resampledBuffer != NULL )
+ ri.Hunk_FreeTempMemory( resampledBuffer );
}
@@ -2186,9 +2122,10 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgT
GL_SelectTexture( image->TMU );
}
+ GL_Bind(image);
+
if (image->flags & IMGFLAG_CUBEMAP)
{
- GL_Bind(image);
qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
@@ -2219,20 +2156,7 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgT
}
else
{
- GL_Bind(image);
-
- if (pic)
- {
- Upload32( pic, image->width, image->height, image->type, image->flags,
- isLightmap, image->internalFormat, &image->uploadWidth,
- &image->uploadHeight );
- }
- else
- {
- EmptyTexture(image->width, image->height, image->type, image->flags,
- isLightmap, image->internalFormat, &image->uploadWidth,
- &image->uploadHeight );
- }
+ Upload32( pic, 0, 0, image->width, image->height, image );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
@@ -2249,86 +2173,15 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgT
void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height )
{
- byte *scaledBuffer = NULL;
- byte *resampledBuffer = NULL;
- int scaled_width, scaled_height, scaled_x, scaled_y;
- byte *data = pic;
-
- if (glRefConfig.swizzleNormalmap && (image->type == IMGTYPE_NORMAL || image->type == IMGTYPE_NORMALHEIGHT))
- {
- RawImage_SwizzleRA(pic, width, height);
+ if (qglActiveTextureARB) {
+ GL_SelectTexture(image->TMU);
}
- RawImage_ScaleToPower2(&pic, &width, &height, &scaled_width, &scaled_height, image->type, image->flags, &resampledBuffer);
+ GL_Bind(image);
- scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height );
+ Upload32(pic, x, y, width, height, image);
- if ( qglActiveTextureARB ) {
- GL_SelectTexture( image->TMU );
- }
-
- GL_Bind(image);
-
- // copy or resample data as appropriate for first MIP level
- if ( ( scaled_width == width ) &&
- ( scaled_height == height ) ) {
- if (!(image->flags & IMGFLAG_MIPMAP))
- {
- scaled_x = x * scaled_width / width;
- scaled_y = y * scaled_height / height;
- RawImage_UploadTexture( data, scaled_x, scaled_y, scaled_width, scaled_height, image->internalFormat, image->type, image->flags, qtrue );
- //qglTexSubImage2D( GL_TEXTURE_2D, 0, scaled_x, scaled_y, scaled_width, scaled_height, GL_RGBA, GL_UNSIGNED_BYTE, data );
-
- GL_CheckErrors();
- goto done;
- }
- Com_Memcpy (scaledBuffer, data, width*height*4);
- }
- else
- {
- // use the normal mip-mapping function to go down from here
- while ( width > scaled_width || height > scaled_height ) {
-
- if (image->type == IMGTYPE_NORMAL || image->type == IMGTYPE_NORMALHEIGHT)
- {
- R_MipMapNormalHeight( data, data, width, height, glRefConfig.swizzleNormalmap );
- }
- else
- {
- R_MipMapsRGB( data, width, height );
- }
-
- width >>= 1;
- height >>= 1;
- x >>= 1;
- y >>= 1;
- if ( width < 1 ) {
- width = 1;
- }
- if ( height < 1 ) {
- height = 1;
- }
- }
- Com_Memcpy( scaledBuffer, data, width * height * 4 );
- }
-
- if (!(image->flags & IMGFLAG_NOLIGHTSCALE))
- R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !(image->flags & IMGFLAG_MIPMAP) );
-
- scaled_x = x * scaled_width / width;
- scaled_y = y * scaled_height / height;
- RawImage_UploadTexture( (byte *)data, scaled_x, scaled_y, scaled_width, scaled_height, image->internalFormat, image->type, image->flags, qtrue );
-
-done:
-
- GL_SelectTexture( 0 );
-
- GL_CheckErrors();
-
- if ( scaledBuffer != 0 )
- ri.Hunk_FreeTempMemory( scaledBuffer );
- if ( resampledBuffer != 0 )
- ri.Hunk_FreeTempMemory( resampledBuffer );
+ GL_SelectTexture(0);
}
//===================================================================