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-rw-r--r--src/sdl/sdl_snd.c295
1 files changed, 295 insertions, 0 deletions
diff --git a/src/sdl/sdl_snd.c b/src/sdl/sdl_snd.c
new file mode 100644
index 00000000..dfc2316b
--- /dev/null
+++ b/src/sdl/sdl_snd.c
@@ -0,0 +1,295 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "SDL.h"
+
+#include "../qcommon/q_shared.h"
+#include "../client/snd_local.h"
+
+qboolean snd_inited = qfalse;
+
+cvar_t *s_sdlBits;
+cvar_t *s_sdlSpeed;
+cvar_t *s_sdlChannels;
+cvar_t *s_sdlDevSamps;
+cvar_t *s_sdlMixSamps;
+
+/* The audio callback. All the magic happens here. */
+static int dmapos = 0;
+static int dmasize = 0;
+
+/*
+===============
+SNDDMA_AudioCallback
+===============
+*/
+static void SNDDMA_AudioCallback(void *userdata, Uint8 *stream, int len)
+{
+ int pos = (dmapos * (dma.samplebits/8));
+ if (pos >= dmasize)
+ dmapos = pos = 0;
+
+ if (!snd_inited) /* shouldn't happen, but just in case... */
+ {
+ memset(stream, '\0', len);
+ return;
+ }
+ else
+ {
+ int tobufend = dmasize - pos; /* bytes to buffer's end. */
+ int len1 = len;
+ int len2 = 0;
+
+ if (len1 > tobufend)
+ {
+ len1 = tobufend;
+ len2 = len - len1;
+ }
+ memcpy(stream, dma.buffer + pos, len1);
+ if (len2 <= 0)
+ dmapos += (len1 / (dma.samplebits/8));
+ else /* wraparound? */
+ {
+ memcpy(stream+len1, dma.buffer, len2);
+ dmapos = (len2 / (dma.samplebits/8));
+ }
+ }
+
+ if (dmapos >= dmasize)
+ dmapos = 0;
+}
+
+static struct
+{
+ Uint16 enumFormat;
+ char *stringFormat;
+} formatToStringTable[ ] =
+{
+ { AUDIO_U8, "AUDIO_U8" },
+ { AUDIO_S8, "AUDIO_S8" },
+ { AUDIO_U16LSB, "AUDIO_U16LSB" },
+ { AUDIO_S16LSB, "AUDIO_S16LSB" },
+ { AUDIO_U16MSB, "AUDIO_U16MSB" },
+ { AUDIO_S16MSB, "AUDIO_S16MSB" }
+};
+
+static int formatToStringTableSize =
+ sizeof( formatToStringTable ) / sizeof( formatToStringTable[ 0 ] );
+
+/*
+===============
+SNDDMA_PrintAudiospec
+===============
+*/
+static void SNDDMA_PrintAudiospec(const char *str, const SDL_AudioSpec *spec)
+{
+ int i;
+ char *fmt = NULL;
+
+ Com_Printf("%s:\n", str);
+
+ for( i = 0; i < formatToStringTableSize; i++ ) {
+ if( spec->format == formatToStringTable[ i ].enumFormat ) {
+ fmt = formatToStringTable[ i ].stringFormat;
+ }
+ }
+
+ if( fmt ) {
+ Com_Printf( " Format: %s\n", fmt );
+ } else {
+ Com_Printf( " Format: " S_COLOR_RED "UNKNOWN\n");
+ }
+
+ Com_Printf( " Freq: %d\n", (int) spec->freq );
+ Com_Printf( " Samples: %d\n", (int) spec->samples );
+ Com_Printf( " Channels: %d\n", (int) spec->channels );
+}
+
+/*
+===============
+SNDDMA_Init
+===============
+*/
+qboolean SNDDMA_Init(void)
+{
+ char drivername[128];
+ SDL_AudioSpec desired;
+ SDL_AudioSpec obtained;
+ int tmp;
+
+ if (snd_inited)
+ return qtrue;
+
+ if (!s_sdlBits) {
+ s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE);
+ s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE);
+ s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE);
+ s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE);
+ s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE);
+ }
+
+ Com_Printf( "SDL_Init( SDL_INIT_AUDIO )... " );
+
+ if (!SDL_WasInit(SDL_INIT_AUDIO))
+ {
+ if (SDL_Init(SDL_INIT_AUDIO) == -1)
+ {
+ Com_Printf( "FAILED (%s)\n", SDL_GetError( ) );
+ return qfalse;
+ }
+ }
+
+ Com_Printf( "OK\n" );
+
+ if (SDL_AudioDriverName(drivername, sizeof (drivername)) == NULL)
+ strcpy(drivername, "(UNKNOWN)");
+ Com_Printf("SDL audio driver is \"%s\".\n", drivername);
+
+ memset(&desired, '\0', sizeof (desired));
+ memset(&obtained, '\0', sizeof (obtained));
+
+ tmp = ((int) s_sdlBits->value);
+ if ((tmp != 16) && (tmp != 8))
+ tmp = 16;
+
+ desired.freq = (int) s_sdlSpeed->value;
+ if(!desired.freq) desired.freq = 22050;
+ desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8);
+
+ // I dunno if this is the best idea, but I'll give it a try...
+ // should probably check a cvar for this...
+ if (s_sdlDevSamps->value)
+ desired.samples = s_sdlDevSamps->value;
+ else
+ {
+ // just pick a sane default.
+ if (desired.freq <= 11025)
+ desired.samples = 256;
+ else if (desired.freq <= 22050)
+ desired.samples = 512;
+ else if (desired.freq <= 44100)
+ desired.samples = 1024;
+ else
+ desired.samples = 2048; // (*shrug*)
+ }
+
+ desired.channels = (int) s_sdlChannels->value;
+ desired.callback = SNDDMA_AudioCallback;
+
+ if (SDL_OpenAudio(&desired, &obtained) == -1)
+ {
+ Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError());
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ return qfalse;
+ }
+
+ SNDDMA_PrintAudiospec("SDL_AudioSpec", &obtained);
+
+ // dma.samples needs to be big, or id's mixer will just refuse to
+ // work at all; we need to keep it significantly bigger than the
+ // amount of SDL callback samples, and just copy a little each time
+ // the callback runs.
+ // 32768 is what the OSS driver filled in here on my system. I don't
+ // know if it's a good value overall, but at least we know it's
+ // reasonable...this is why I let the user override.
+ tmp = s_sdlMixSamps->value;
+ if (!tmp)
+ tmp = (obtained.samples * obtained.channels) * 10;
+
+ if (tmp & (tmp - 1)) // not a power of two? Seems to confuse something.
+ {
+ int val = 1;
+ while (val < tmp)
+ val <<= 1;
+
+ tmp = val;
+ }
+
+ dmapos = 0;
+ dma.samplebits = obtained.format & 0xFF; // first byte of format is bits.
+ dma.channels = obtained.channels;
+ dma.samples = tmp;
+ dma.submission_chunk = 1;
+ dma.speed = obtained.freq;
+ dmasize = (dma.samples * (dma.samplebits/8));
+ dma.buffer = calloc(1, dmasize);
+
+ Com_Printf("Starting SDL audio callback...\n");
+ SDL_PauseAudio(0); // start callback.
+
+ Com_Printf("SDL audio initialized.\n");
+ snd_inited = qtrue;
+ return qtrue;
+}
+
+/*
+===============
+SNDDMA_GetDMAPos
+===============
+*/
+int SNDDMA_GetDMAPos(void)
+{
+ return dmapos;
+}
+
+/*
+===============
+SNDDMA_Shutdown
+===============
+*/
+void SNDDMA_Shutdown(void)
+{
+ Com_Printf("Closing SDL audio device...\n");
+ SDL_PauseAudio(1);
+ SDL_CloseAudio();
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ free(dma.buffer);
+ dma.buffer = NULL;
+ dmapos = dmasize = 0;
+ snd_inited = qfalse;
+ Com_Printf("SDL audio device shut down.\n");
+}
+
+/*
+===============
+SNDDMA_Submit
+
+Send sound to device if buffer isn't really the dma buffer
+===============
+*/
+void SNDDMA_Submit(void)
+{
+ SDL_UnlockAudio();
+}
+
+/*
+===============
+SNDDMA_BeginPainting
+===============
+*/
+void SNDDMA_BeginPainting (void)
+{
+ SDL_LockAudio();
+}