diff options
Diffstat (limited to 'src/server/sv_client.c')
-rw-r--r-- | src/server/sv_client.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/sv_client.c b/src/server/sv_client.c index 0272fab0..92a91bb7 100644 --- a/src/server/sv_client.c +++ b/src/server/sv_client.c @@ -110,7 +110,7 @@ void SV_DirectConnect( netadr_t from ) { version = atoi( Info_ValueForKey( userinfo, "protocol" ) ); if ( version != PROTOCOL_VERSION ) { - NET_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i.\n", PROTOCOL_VERSION ); + NET_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i", PROTOCOL_VERSION ); Com_DPrintf (" rejected connect from version %i\n", version); return; } @@ -147,7 +147,7 @@ void SV_DirectConnect( netadr_t from ) { } } if (i == MAX_CHALLENGES) { - NET_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for address.\n" ); + NET_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for address" ); return; } // force the IP key/value pair so the game can filter based on ip @@ -161,7 +161,7 @@ void SV_DirectConnect( netadr_t from ) { if ( !Sys_IsLANAddress( from ) ) { if ( sv_minPing->value && ping < sv_minPing->value ) { // don't let them keep trying until they get a big delay - NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for high pings only\n" ); + NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for high pings only" ); Com_DPrintf ("Client %i rejected on a too low ping\n", i); // reset the address otherwise their ping will keep increasing // with each connect message and they'd eventually be able to connect @@ -169,7 +169,7 @@ void SV_DirectConnect( netadr_t from ) { return; } if ( sv_maxPing->value && ping > sv_maxPing->value ) { - NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for low pings only\n" ); + NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for low pings only" ); Com_DPrintf ("Client %i rejected on a too high ping\n", i); return; } @@ -251,7 +251,7 @@ void SV_DirectConnect( netadr_t from ) { } } else { - NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is full.\n" ); + NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is full" ); Com_DPrintf ("Rejected a connection.\n"); return; } @@ -287,7 +287,7 @@ gotnewcl: // we can't just use VM_ArgPtr, because that is only valid inside a VM_Call char *str = VM_ExplicitArgPtr( gvm, denied ); - NET_OutOfBandPrint( NS_SERVER, from, "print\n%s\n", str ); + NET_OutOfBandPrint( NS_SERVER, from, "print\n%s", str ); Com_DPrintf ("Game rejected a connection: %s.\n", str); return; } |