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-rw-r--r--src/server/sv_main.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/sv_main.c b/src/server/sv_main.c
index 6f96ac7f..1d658a60 100644
--- a/src/server/sv_main.c
+++ b/src/server/sv_main.c
@@ -48,7 +48,6 @@ cvar_t *sv_serverid;
cvar_t *sv_maxRate;
cvar_t *sv_minPing;
cvar_t *sv_maxPing;
-cvar_t *sv_gametype;
cvar_t *sv_pure;
cvar_t *sv_floodProtect;
cvar_t *sv_lanForceRate; // dedicated 1 (LAN) server forces local client rates to 99999 (bug #491)
@@ -220,7 +219,7 @@ but not on every player enter or exit.
================
*/
#define HEARTBEAT_MSEC 300*1000
-#define HEARTBEAT_GAME "QuakeArena-1"
+#define HEARTBEAT_GAME "Tremulous"
void SV_MasterHeartbeat( void ) {
static netadr_t adr[MAX_MASTER_SERVERS];
int i;
@@ -400,7 +399,6 @@ void SVC_Info( netadr_t from ) {
Info_SetValueForKey( infostring, "clients", va("%i", count) );
Info_SetValueForKey( infostring, "sv_maxclients",
va("%i", sv_maxclients->integer - sv_privateClients->integer ) );
- Info_SetValueForKey( infostring, "gametype", va("%i", sv_gametype->integer ) );
Info_SetValueForKey( infostring, "pure", va("%i", sv_pure->integer ) );
if( sv_minPing->integer ) {
@@ -531,8 +529,6 @@ void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
SV_GetChallenge( from );
} else if (!Q_stricmp(c, "connect")) {
SV_DirectConnect( from );
- } else if (!Q_stricmp(c, "ipAuthorize")) {
- SV_AuthorizeIpPacket( from );
} else if (!Q_stricmp(c, "rcon")) {
SVC_RemoteCommand( from, msg );
} else if (!Q_stricmp(c, "disconnect")) {