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-rw-r--r--src/server/sv_game.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/server/sv_game.c b/src/server/sv_game.c
index 320b7937..bde8fb95 100644
--- a/src/server/sv_game.c
+++ b/src/server/sv_game.c
@@ -24,14 +24,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "server.h"
-void SV_GameError( const char *string ) {
- Com_Error( ERR_DROP, "%s", string );
-}
-
-void SV_GamePrint( const char *string ) {
- Com_Printf( "%s", string );
-}
-
// these functions must be used instead of pointer arithmetic, because
// the game allocates gentities with private information after the server shared part
int SV_NumForGentity( sharedEntity_t *ent ) {
@@ -297,10 +289,10 @@ The module is making a system call
intptr_t SV_GameSystemCalls( intptr_t *args ) {
switch( args[0] ) {
case G_PRINT:
- SV_GamePrintf((const char*) VMA(1));
+ Com_Printf( "%s", (const char*)VMA(1) );
return 0;
case G_ERROR:
- SV_GameError((const char*) VMA(1));
+ Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
return 0;
case G_MILLISECONDS:
return Sys_Milliseconds();