diff options
Diffstat (limited to 'src/ui/ui_local.h')
-rw-r--r-- | src/ui/ui_local.h | 57 |
1 files changed, 29 insertions, 28 deletions
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h index 46210d02..71e568fe 100644 --- a/src/ui/ui_local.h +++ b/src/ui/ui_local.h @@ -291,7 +291,8 @@ typedef struct int nextFindPlayerRefresh; resolution_t resolutions[ MAX_RESOLUTIONS ]; - int numResolutions; + int numResolutions; + int resolutionIndex; qboolean inGameLoad; @@ -315,28 +316,28 @@ void UI_FillRect( float x, float y, float width, float height, const float // void trap_Print( const char *string ); void trap_Error( const char *string ); -int trap_Milliseconds( void ); +int trap_Milliseconds( void ); void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ); void trap_Cvar_Update( vmCvar_t *vmCvar ); void trap_Cvar_Set( const char *var_name, const char *value ); -float trap_Cvar_VariableValue( const char *var_name ); +float trap_Cvar_VariableValue( const char *var_name ); void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); void trap_Cvar_SetValue( const char *var_name, float value ); void trap_Cvar_Reset( const char *name ); void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ); void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ); -int trap_Argc( void ); +int trap_Argc( void ); void trap_Argv( int n, char *buffer, int bufferLength ); void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW! -int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); void trap_FS_Read( void *buffer, int len, fileHandle_t f ); void trap_FS_Write( const void *buffer, int len, fileHandle_t f ); void trap_FS_FCloseFile( fileHandle_t f ); -int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ); +int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ); int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t -qhandle_t trap_R_RegisterModel( const char *name ); -qhandle_t trap_R_RegisterSkin( const char *name ); -qhandle_t trap_R_RegisterShaderNoMip( const char *name ); +qhandle_t trap_R_RegisterModel( const char *name ); +qhandle_t trap_R_RegisterSkin( const char *name ); +qhandle_t trap_R_RegisterShaderNoMip( const char *name ); void trap_R_ClearScene( void ); void trap_R_AddRefEntityToScene( const refEntity_t *re ); void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); @@ -347,51 +348,51 @@ void trap_R_SetClipRegion( const float *region ); void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ); void trap_UpdateScreen( void ); -int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ); +int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ); void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ); sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ); void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ); void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ); void trap_Key_SetBinding( int keynum, const char *binding ); -qboolean trap_Key_IsDown( int keynum ); -qboolean trap_Key_GetOverstrikeMode( void ); +qboolean trap_Key_IsDown( int keynum ); +qboolean trap_Key_GetOverstrikeMode( void ); void trap_Key_SetOverstrikeMode( qboolean state ); void trap_Key_ClearStates( void ); -int trap_Key_GetCatcher( void ); +int trap_Key_GetCatcher( void ); void trap_Key_SetCatcher( int catcher ); void trap_GetClipboardData( char *buf, int bufsize ); void trap_GetClientState( uiClientState_t *state ); void trap_GetGlconfig( glconfig_t *glconfig ); -int trap_GetConfigString( int index, char* buff, int buffsize ); -int trap_LAN_GetServerCount( int source ); +int trap_GetConfigString( int index, char* buff, int buffsize ); +int trap_LAN_GetServerCount( int source ); void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ); void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ); -int trap_LAN_GetServerPing( int source, int n ); -int trap_LAN_GetPingQueueCount( void ); +int trap_LAN_GetServerPing( int source, int n ); +int trap_LAN_GetPingQueueCount( void ); void trap_LAN_ClearPing( int n ); void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ); void trap_LAN_GetPingInfo( int n, char *buf, int buflen ); void trap_LAN_LoadCachedServers( void ); void trap_LAN_SaveCachedServers( void ); void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ); -int trap_LAN_ServerIsVisible( int source, int n ); -qboolean trap_LAN_UpdateVisiblePings( int source ); -int trap_LAN_AddServer( int source, const char *name, const char *addr ); +int trap_LAN_ServerIsVisible( int source, int n ); +qboolean trap_LAN_UpdateVisiblePings( int source ); +int trap_LAN_AddServer( int source, const char *name, const char *addr ); void trap_LAN_RemoveServer( int source, const char *addr ); void trap_LAN_ResetPings( int n ); -int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ); -qboolean trap_GetNews( qboolean force ); -int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ); -int trap_MemoryRemaining( void ); +int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ); +qboolean trap_GetNews( qboolean force ); +int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ); +int trap_MemoryRemaining( void ); void trap_R_RegisterFont( const char *pFontname, int pointSize, fontInfo_t *font ); void trap_S_StopBackgroundTrack( void ); void trap_S_StartBackgroundTrack( const char *intro, const char *loop ); -int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits ); -e_status trap_CIN_StopCinematic( int handle ); -e_status trap_CIN_RunCinematic ( int handle ); +int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits ); +e_status trap_CIN_StopCinematic( int handle ); +e_status trap_CIN_RunCinematic ( int handle ); void trap_CIN_DrawCinematic ( int handle ); void trap_CIN_SetExtents ( int handle, int x, int y, int w, int h ); -int trap_RealTime( qtime_t *qtime ); +int trap_RealTime( qtime_t *qtime ); void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ); void trap_SetPbClStatus( int status ); |