summaryrefslogtreecommitdiff
path: root/src/ui/ui_local.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/ui/ui_local.h')
-rw-r--r--src/ui/ui_local.h887
1 files changed, 22 insertions, 865 deletions
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h
index 450a4e44..5c404227 100644
--- a/src/ui/ui_local.h
+++ b/src/ui/ui_local.h
@@ -21,8 +21,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-#ifndef __UI_LOCAL_H__
-#define __UI_LOCAL_H__
+#ifndef UI_LOCAL_H
+#define UI_LOCAL_H
#include "../qcommon/q_shared.h"
#include "../renderer/tr_types.h"
@@ -31,653 +31,41 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../game/bg_public.h"
#include "ui_shared.h"
-// global display context
-
-extern vmCvar_t ui_ffa_fraglimit;
-extern vmCvar_t ui_ffa_timelimit;
-
-extern vmCvar_t ui_tourney_fraglimit;
-extern vmCvar_t ui_tourney_timelimit;
-
-extern vmCvar_t ui_team_fraglimit;
-extern vmCvar_t ui_team_timelimit;
-extern vmCvar_t ui_team_friendly;
-
-extern vmCvar_t ui_ctf_capturelimit;
-extern vmCvar_t ui_ctf_timelimit;
-extern vmCvar_t ui_ctf_friendly;
-
-extern vmCvar_t ui_arenasFile;
-extern vmCvar_t ui_botsFile;
-extern vmCvar_t ui_spScores1;
-extern vmCvar_t ui_spScores2;
-extern vmCvar_t ui_spScores3;
-extern vmCvar_t ui_spScores4;
-extern vmCvar_t ui_spScores5;
-extern vmCvar_t ui_spAwards;
-extern vmCvar_t ui_spVideos;
-extern vmCvar_t ui_spSkill;
-
-extern vmCvar_t ui_spSelection;
-
-extern vmCvar_t ui_browserMaster;
-extern vmCvar_t ui_browserGameType;
-extern vmCvar_t ui_browserSortKey;
-extern vmCvar_t ui_browserShowFull;
-extern vmCvar_t ui_browserShowEmpty;
-
-extern vmCvar_t ui_brassTime;
-extern vmCvar_t ui_drawCrosshair;
-extern vmCvar_t ui_drawCrosshairNames;
-extern vmCvar_t ui_marks;
-
-extern vmCvar_t ui_server1;
-extern vmCvar_t ui_server2;
-extern vmCvar_t ui_server3;
-extern vmCvar_t ui_server4;
-extern vmCvar_t ui_server5;
-extern vmCvar_t ui_server6;
-extern vmCvar_t ui_server7;
-extern vmCvar_t ui_server8;
-extern vmCvar_t ui_server9;
-extern vmCvar_t ui_server10;
-extern vmCvar_t ui_server11;
-extern vmCvar_t ui_server12;
-extern vmCvar_t ui_server13;
-extern vmCvar_t ui_server14;
-extern vmCvar_t ui_server15;
-extern vmCvar_t ui_server16;
-
-extern vmCvar_t ui_captureLimit;
-extern vmCvar_t ui_fragLimit;
-extern vmCvar_t ui_gameType;
-extern vmCvar_t ui_netGameType;
-extern vmCvar_t ui_actualNetGameType;
-extern vmCvar_t ui_joinGameType;
-extern vmCvar_t ui_netSource;
-extern vmCvar_t ui_serverFilterType;
-extern vmCvar_t ui_dedicated;
-extern vmCvar_t ui_opponentName;
-extern vmCvar_t ui_menuFiles;
-extern vmCvar_t ui_currentTier;
-extern vmCvar_t ui_currentMap;
-extern vmCvar_t ui_currentNetMap;
-extern vmCvar_t ui_mapIndex;
-extern vmCvar_t ui_currentOpponent;
-extern vmCvar_t ui_selectedPlayer;
-extern vmCvar_t ui_selectedPlayerName;
-extern vmCvar_t ui_lastServerRefresh_0;
-extern vmCvar_t ui_lastServerRefresh_1;
-extern vmCvar_t ui_lastServerRefresh_2;
-extern vmCvar_t ui_lastServerRefresh_3;
-extern vmCvar_t ui_singlePlayerActive;
-extern vmCvar_t ui_scoreAccuracy;
-extern vmCvar_t ui_scoreImpressives;
-extern vmCvar_t ui_scoreExcellents;
-extern vmCvar_t ui_scoreDefends;
-extern vmCvar_t ui_scoreAssists;
-extern vmCvar_t ui_scoreGauntlets;
-extern vmCvar_t ui_scoreScore;
-extern vmCvar_t ui_scorePerfect;
-extern vmCvar_t ui_scoreTeam;
-extern vmCvar_t ui_scoreBase;
-extern vmCvar_t ui_scoreTimeBonus;
-extern vmCvar_t ui_scoreSkillBonus;
-extern vmCvar_t ui_scoreShutoutBonus;
-extern vmCvar_t ui_scoreTime;
-extern vmCvar_t ui_smallFont;
-extern vmCvar_t ui_bigFont;
-extern vmCvar_t ui_serverStatusTimeOut;
-extern vmCvar_t ui_textWrapCache;
-extern vmCvar_t ui_developer;
-
-
-
-//
-// ui_qmenu.c
-//
-
-#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
-#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
-
-#define SLIDER_RANGE 10
-#define MAX_EDIT_LINE 256
-
-#define MAX_MENUDEPTH 8
-#define MAX_MENUITEMS 128
-
-#define MTYPE_NULL 0
-#define MTYPE_SLIDER 1
-#define MTYPE_ACTION 2
-#define MTYPE_SPINCONTROL 3
-#define MTYPE_FIELD 4
-#define MTYPE_RADIOBUTTON 5
-#define MTYPE_BITMAP 6
-#define MTYPE_TEXT 7
-#define MTYPE_SCROLLLIST 8
-#define MTYPE_PTEXT 9
-#define MTYPE_BTEXT 10
-
-#define QMF_BLINK 0x00000001
-#define QMF_SMALLFONT 0x00000002
-#define QMF_LEFT_JUSTIFY 0x00000004
-#define QMF_CENTER_JUSTIFY 0x00000008
-#define QMF_RIGHT_JUSTIFY 0x00000010
-#define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers
-#define QMF_HIGHLIGHT 0x00000040
-#define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus
-#define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus
-#define QMF_HASMOUSEFOCUS 0x00000200
-#define QMF_NOONOFFTEXT 0x00000400
-#define QMF_MOUSEONLY 0x00000800 // only mouse input allowed
-#define QMF_HIDDEN 0x00001000 // skips drawing
-#define QMF_GRAYED 0x00002000 // grays and disables
-#define QMF_INACTIVE 0x00004000 // disables any input
-#define QMF_NODEFAULTINIT 0x00008000 // skip default initialization
-#define QMF_OWNERDRAW 0x00010000
-#define QMF_PULSE 0x00020000
-#define QMF_LOWERCASE 0x00040000 // edit field is all lower case
-#define QMF_UPPERCASE 0x00080000 // edit field is all upper case
-#define QMF_SILENT 0x00100000
-
-// callback notifications
-#define QM_GOTFOCUS 1
-#define QM_LOSTFOCUS 2
-#define QM_ACTIVATED 3
-
-typedef struct _tag_menuframework
-{
- int cursor;
- int cursor_prev;
-
- int nitems;
- void *items[MAX_MENUITEMS];
-
- void (*draw) (void);
- sfxHandle_t (*key) (int key);
-
- qboolean wrapAround;
- qboolean fullscreen;
- qboolean showlogo;
-} menuframework_s;
-
-typedef struct
-{
- int type;
- const char *name;
- int id;
- int x, y;
- int left;
- int top;
- int right;
- int bottom;
- menuframework_s *parent;
- int menuPosition;
- unsigned flags;
-
- void (*callback)( void *self, int event );
- void (*statusbar)( void *self );
- void (*ownerdraw)( void *self );
-} menucommon_s;
-
-typedef struct {
- int cursor;
- int scroll;
- int widthInChars;
- char buffer[MAX_EDIT_LINE];
- int maxchars;
-} mfield_t;
-
-typedef struct
-{
- menucommon_s generic;
- mfield_t field;
-} menufield_s;
-
-typedef struct
-{
- menucommon_s generic;
-
- float minvalue;
- float maxvalue;
- float curvalue;
-
- float range;
-} menuslider_s;
-
-typedef struct
-{
- menucommon_s generic;
-
- int oldvalue;
- int curvalue;
- int numitems;
- int top;
-
- const char **itemnames;
-
- int width;
- int height;
- int columns;
- int seperation;
-} menulist_s;
-
-typedef struct
-{
- menucommon_s generic;
-} menuaction_s;
-
-typedef struct
-{
- menucommon_s generic;
- int curvalue;
-} menuradiobutton_s;
-
-typedef struct
-{
- menucommon_s generic;
- char* focuspic;
- char* errorpic;
- qhandle_t shader;
- qhandle_t focusshader;
- int width;
- int height;
- float* focuscolor;
-} menubitmap_s;
-
-typedef struct
-{
- menucommon_s generic;
- char* string;
- int style;
- float* color;
-} menutext_s;
-
-extern void Menu_Cache( void );
-extern void Menu_Focus( menucommon_s *m );
-extern void Menu_AddItem( menuframework_s *menu, void *item );
-extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
-extern void Menu_Draw( menuframework_s *menu );
-extern void *Menu_ItemAtCursor( menuframework_s *m );
-extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
-extern void Menu_SetCursor( menuframework_s *s, int cursor );
-extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
-extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
-extern void Bitmap_Init( menubitmap_s *b );
-extern void Bitmap_Draw( menubitmap_s *b );
-extern void ScrollList_Draw( menulist_s *l );
-extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
-extern sfxHandle_t menu_in_sound;
-extern sfxHandle_t menu_move_sound;
-extern sfxHandle_t menu_out_sound;
-extern sfxHandle_t menu_buzz_sound;
-extern sfxHandle_t menu_null_sound;
-extern sfxHandle_t weaponChangeSound;
-extern vec4_t menu_text_color;
-extern vec4_t menu_grayed_color;
-extern vec4_t menu_dark_color;
-extern vec4_t menu_highlight_color;
-extern vec4_t menu_red_color;
-extern vec4_t menu_black_color;
-extern vec4_t menu_dim_color;
-extern vec4_t color_black;
-extern vec4_t color_white;
-extern vec4_t color_yellow;
-extern vec4_t color_blue;
-extern vec4_t color_orange;
-extern vec4_t color_red;
-extern vec4_t color_dim;
-extern vec4_t name_color;
-extern vec4_t list_color;
-extern vec4_t listbar_color;
-extern vec4_t text_color_disabled;
-extern vec4_t text_color_normal;
-extern vec4_t text_color_highlight;
-
-extern char *ui_medalNames[];
-extern char *ui_medalPicNames[];
-extern char *ui_medalSounds[];
-
-//
-// ui_mfield.c
-//
-extern void MField_Clear( mfield_t *edit );
-extern void MField_KeyDownEvent( mfield_t *edit, int key );
-extern void MField_CharEvent( mfield_t *edit, int ch );
-extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
-extern void MenuField_Init( menufield_s* m );
-extern void MenuField_Draw( menufield_s *f );
-extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
-
//
// ui_main.c
//
void UI_Report( void );
void UI_Load( void );
void UI_LoadMenus(const char *menuFile, qboolean reset);
-void _UI_SetActiveMenu( uiMenuCommand_t menu );
int UI_AdjustTimeByGame(int time);
-void UI_ShowPostGame(qboolean newHigh);
void UI_ClearScores( void );
void UI_LoadArenas(void);
void UI_ServerInfo(void);
-//
-// ui_menu.c
-//
-extern void MainMenu_Cache( void );
-extern void UI_MainMenu(void);
-extern void UI_RegisterCvars( void );
-extern void UI_UpdateCvars( void );
-
-//
-// ui_credits.c
-//
-extern void UI_CreditMenu( void );
-
-//
-// ui_ingame.c
-//
-extern void InGame_Cache( void );
-extern void UI_InGameMenu(void);
-
-//
-// ui_confirm.c
-//
-extern void ConfirmMenu_Cache( void );
-extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
-
-//
-// ui_setup.c
-//
-extern void UI_SetupMenu_Cache( void );
-extern void UI_SetupMenu(void);
-
-//
-// ui_team.c
-//
-extern void UI_TeamMainMenu( void );
-extern void TeamMain_Cache( void );
-
-//
-// ui_connect.c
-//
-extern void UI_DrawConnectScreen( qboolean overlay );
-
-//
-// ui_controls2.c
-//
-extern void UI_ControlsMenu( void );
-extern void Controls_Cache( void );
-
-//
-// ui_demo2.c
-//
-extern void UI_DemosMenu( void );
-extern void Demos_Cache( void );
-
-//
-// ui_cinematics.c
-//
-extern void UI_CinematicsMenu( void );
-extern void UI_CinematicsMenu_f( void );
-extern void UI_CinematicsMenu_Cache( void );
-
-//
-// ui_mods.c
-//
-extern void UI_ModsMenu( void );
-extern void UI_ModsMenu_Cache( void );
-
-//
-// ui_playermodel.c
-//
-extern void UI_PlayerModelMenu( void );
-extern void PlayerModel_Cache( void );
-
-//
-// ui_playersettings.c
-//
-extern void UI_PlayerSettingsMenu( void );
-extern void PlayerSettings_Cache( void );
-
-//
-// ui_preferences.c
-//
-extern void UI_PreferencesMenu( void );
-extern void Preferences_Cache( void );
-
-//
-// ui_specifyleague.c
-//
-extern void UI_SpecifyLeagueMenu( void );
-extern void SpecifyLeague_Cache( void );
-
-//
-// ui_specifyserver.c
-//
-extern void UI_SpecifyServerMenu( void );
-extern void SpecifyServer_Cache( void );
-
-//
-// ui_servers2.c
-//
-#define MAX_FAVORITESERVERS 16
-
-extern void UI_ArenaServersMenu( void );
-extern void ArenaServers_Cache( void );
-
-//
-// ui_startserver.c
-//
-extern void UI_StartServerMenu( qboolean multiplayer );
-extern void StartServer_Cache( void );
-extern void ServerOptions_Cache( void );
-extern void UI_BotSelectMenu( char *bot );
-extern void UI_BotSelectMenu_Cache( void );
-
-//
-// ui_serverinfo.c
-//
-extern void UI_ServerInfoMenu( void );
-extern void ServerInfo_Cache( void );
-
-//
-// ui_video.c
-//
-extern void UI_GraphicsOptionsMenu( void );
-extern void GraphicsOptions_Cache( void );
-extern void DriverInfo_Cache( void );
-
-//
-// ui_players.c
-//
-
-//FIXME ripped from cg_local.h
-typedef struct {
- int oldFrame;
- int oldFrameTime; // time when ->oldFrame was exactly on
-
- int frame;
- int frameTime; // time when ->frame will be exactly on
-
- float backlerp;
-
- float yawAngle;
- qboolean yawing;
- float pitchAngle;
- qboolean pitching;
-
- int animationNumber; // may include ANIM_TOGGLEBIT
- animation_t *animation;
- int animationTime; // time when the first frame of the animation will be exact
-} lerpFrame_t;
-
-typedef struct {
- // model info
- qhandle_t legsModel;
- qhandle_t legsSkin;
- lerpFrame_t legs;
-
- qhandle_t torsoModel;
- qhandle_t torsoSkin;
- lerpFrame_t torso;
-
- qhandle_t headModel;
- qhandle_t headSkin;
-
- animation_t animations[MAX_PLAYER_TOTALANIMATIONS];
-
- qhandle_t weaponModel;
- qhandle_t barrelModel;
- qhandle_t flashModel;
- vec3_t flashDlightColor;
- int muzzleFlashTime;
-
- // currently in use drawing parms
- vec3_t viewAngles;
- vec3_t moveAngles;
- weapon_t currentWeapon;
- int legsAnim;
- int torsoAnim;
-
- // animation vars
- weapon_t weapon;
- weapon_t lastWeapon;
- weapon_t pendingWeapon;
- int weaponTimer;
- int pendingLegsAnim;
- int torsoAnimationTimer;
-
- int pendingTorsoAnim;
- int legsAnimationTimer;
-
- qboolean chat;
- qboolean newModel;
-
- qboolean barrelSpinning;
- float barrelAngle;
- int barrelTime;
-
- int realWeapon;
-} playerInfo_t;
-
-void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
-void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName );
-void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
-qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName , const char *headName, const char *teamName);
-
-//
-// ui_atoms.c
-//
-// this is only used in the old ui, the new ui has it's own version
-typedef struct {
- int frametime;
- int realtime;
- int cursorx;
- int cursory;
- glconfig_t glconfig;
- qboolean debug;
- qhandle_t whiteShader;
- qhandle_t charset;
- qhandle_t charsetProp;
- qhandle_t charsetPropGlow;
- qhandle_t charsetPropB;
- qhandle_t cursor;
- qhandle_t rb_on;
- qhandle_t rb_off;
- float scale;
- float bias;
- qboolean demoversion;
- qboolean firstdraw;
-} uiStatic_t;
-
+void UI_RegisterCvars( void );
+void UI_UpdateCvars( void );
+void UI_DrawConnectScreen( qboolean overlay );
// new ui stuff
-#define UI_NUMFX 7
-#define MAX_HEADS 64
-#define MAX_ALIASES 64
-#define MAX_HEADNAME 32
-#define MAX_TEAMS 64
-#define MAX_GAMETYPES 16
#define MAX_MAPS 128
-#define MAX_SPMAPS 16
-#define PLAYERS_PER_TEAM 5
-#define MAX_PINGREQUESTS 32
-#define MAX_ADDRESSLENGTH 64
-#define MAX_HOSTNAMELENGTH 22
-#define MAX_MAPNAMELENGTH 16
-#define MAX_STATUSLENGTH 64
-#define MAX_LISTBOXWIDTH 59
-#define UI_FONT_THRESHOLD 0.1
-#define MAX_DISPLAY_SERVERS 2048
-#define MAX_SERVERSTATUS_LINES 128
-#define MAX_SERVERSTATUS_TEXT 1024
-#define MAX_FOUNDPLAYER_SERVERS 16
-#define TEAM_MEMBERS 5
-#define GAMES_ALL 0
-#define GAMES_FFA 1
-#define GAMES_TEAMPLAY 2
-#define GAMES_TOURNEY 3
-#define GAMES_CTF 4
-#define MAPS_PER_TIER 3
-#define MAX_TIERS 16
+#define MAX_PINGREQUESTS 32
+#define MAX_ADDRESSLENGTH 64
+#define MAX_DISPLAY_SERVERS 2048
+#define MAX_SERVERSTATUS_LINES 128
+#define MAX_SERVERSTATUS_TEXT 1024
+#define MAX_FOUNDPLAYER_SERVERS 16
#define MAX_MODS 64
#define MAX_DEMOS 256
#define MAX_MOVIES 256
-#define MAX_PLAYERMODELS 256
-
-
-typedef struct {
- const char *name;
- const char *imageName;
- qhandle_t headImage;
- const char *base;
- qboolean active;
- int reference;
-} characterInfo;
-
-typedef struct {
- const char *name;
- const char *ai;
- const char *action;
-} aliasInfo;
-
-typedef struct {
- const char *teamName;
- const char *imageName;
- const char *teamMembers[TEAM_MEMBERS];
- qhandle_t teamIcon;
- qhandle_t teamIcon_Metal;
- qhandle_t teamIcon_Name;
- int cinematic;
-} teamInfo;
-
-typedef struct {
- const char *gameType;
- int gtEnum;
-} gameTypeInfo;
typedef struct {
const char *mapName;
const char *mapLoadName;
const char *imageName;
- const char *opponentName;
- int teamMembers;
- int typeBits;
int cinematic;
- int timeToBeat[MAX_GAMETYPES];
qhandle_t levelShot;
- qboolean active;
} mapInfo;
-typedef struct {
- const char *tierName;
- const char *maps[MAPS_PER_TIER];
- int gameTypes[MAPS_PER_TIER];
- qhandle_t mapHandles[MAPS_PER_TIER];
-} tierInfo;
-
typedef struct serverFilter_s {
const char *description;
const char *basedir;
@@ -772,39 +160,15 @@ typedef struct
typedef struct {
displayContextDef_t uiDC;
- int newHighScoreTime;
- int newBestTime;
- int showPostGameTime;
- qboolean newHighScore;
- qboolean demoAvailable;
- qboolean soundHighScore;
-
- int characterCount;
- int botIndex;
- characterInfo characterList[MAX_HEADS];
-
- int aliasCount;
- aliasInfo aliasList[MAX_ALIASES];
-
- int teamCount;
- teamInfo teamList[MAX_TEAMS];
-
- int numGameTypes;
- gameTypeInfo gameTypes[MAX_GAMETYPES];
-
- int numJoinGameTypes;
- gameTypeInfo joinGameTypes[MAX_GAMETYPES];
- int redBlue;
int playerCount;
int myTeamCount;
- int teamIndex;
+ int teamPlayerIndex;
int playerRefresh;
int playerIndex;
int playerNumber;
int myPlayerIndex;
int ignoreIndex;
- qboolean teamLeader;
char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
char rawPlayerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
@@ -816,12 +180,6 @@ typedef struct {
int mapCount;
mapInfo mapList[MAX_MAPS];
-
- int tierCount;
- tierInfo tierList[MAX_TIERS];
-
- int skillIndex;
-
modInfo_t modList[MAX_MODS];
int modCount;
int modIndex;
@@ -835,9 +193,9 @@ typedef struct {
int movieIndex;
int previewMovie;
- menuItem_t tremTeamList[ 4 ];
- int tremTeamCount;
- int tremTeamIndex;
+ menuItem_t teamList[ 4 ];
+ int teamCount;
+ int teamIndex;
menuItem_t alienClassList[ 3 ];
int alienClassCount;
@@ -886,17 +244,6 @@ typedef struct {
int numFoundPlayerServers;
int nextFindPlayerRefresh;
- int currentCrosshair;
- int startPostGameTime;
- sfxHandle_t newHighScoreSound;
-
- int q3HeadCount;
- char q3HeadNames[MAX_PLAYERMODELS][64];
- qhandle_t q3HeadIcons[MAX_PLAYERMODELS];
- int q3SelectedHead;
-
- int effectsColor;
-
qboolean inGameLoad;
qboolean chatTeam;
@@ -906,69 +253,13 @@ typedef struct {
extern uiInfo_t uiInfo;
-extern void UI_Init( void );
-extern void UI_Shutdown( void );
-extern void UI_KeyEvent( int key );
-extern void UI_MouseEvent( int dx, int dy );
-extern void UI_Refresh( int realtime );
-extern qboolean UI_ConsoleCommand( int realTime );
-extern float UI_ClampCvar( float min, float max, float value );
-extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
-extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
-extern void UI_FillRect( float x, float y, float width, float height, const float *color );
-extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
-extern void UI_DrawTopBottom(float x, float y, float w, float h);
-extern void UI_DrawSides(float x, float y, float w, float h);
-extern void UI_UpdateScreen( void );
-extern void UI_SetColor( const float *rgba );
-extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
-extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
-extern float UI_ProportionalSizeScale( int style );
-extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
-extern int UI_ProportionalStringWidth( const char* str );
-extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
-extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
-extern qboolean UI_CursorInRect (int x, int y, int width, int height);
-extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
-extern void UI_DrawTextBox (int x, int y, int width, int lines);
-extern qboolean UI_IsFullscreen( void );
-extern void UI_SetActiveMenu( uiMenuCommand_t menu );
-extern void UI_PushMenu ( menuframework_s *menu );
-extern void UI_PopMenu (void);
-extern void UI_ForceMenuOff (void);
-extern char *UI_Argv( int arg );
-extern char *UI_Cvar_VariableString( const char *var_name );
-extern void UI_Refresh( int time );
-extern void UI_KeyEvent( int key );
-extern void UI_StartDemoLoop( void );
-extern qboolean m_entersound;
-void UI_LoadBestScores(const char *map, int game);
-extern uiStatic_t uis;
-
-//
-// ui_spLevel.c
-//
-void UI_SPLevelMenu_Cache( void );
-void UI_SPLevelMenu( void );
-void UI_SPLevelMenu_f( void );
-void UI_SPLevelMenu_ReInit( void );
-
-//
-// ui_spArena.c
-//
-void UI_SPArena_Start( const char *arenaInfo );
-
-//
-// ui_spPostgame.c
-//
-void UI_SPPostgameMenu_Cache( void );
-void UI_SPPostgameMenu_f( void );
-
-//
-// ui_spSkill.c
-//
-void UI_SPSkillMenu( const char *arenaInfo );
-void UI_SPSkillMenu_Cache( void );
+qboolean UI_ConsoleCommand( int realTime );
+char *UI_Cvar_VariableString( const char *var_name );
+void UI_SetColor( const float *rgba );
+void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
+void UI_Refresh( int time );
+void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
+void UI_FillRect( float x, float y, float width, float height, const float *color );
//
// ui_syscalls.c
@@ -1054,138 +345,4 @@ void trap_R_RemapShader( const char *oldShader, const char *newShader, cons
void trap_SetPbClStatus( int status );
-//
-// ui_addbots.c
-//
-void UI_AddBots_Cache( void );
-void UI_AddBotsMenu( void );
-
-//
-// ui_removebots.c
-//
-void UI_RemoveBots_Cache( void );
-void UI_RemoveBotsMenu( void );
-
-//
-// ui_teamorders.c
-//
-extern void UI_TeamOrdersMenu( void );
-extern void UI_TeamOrdersMenu_f( void );
-extern void UI_TeamOrdersMenu_Cache( void );
-
-//
-// ui_loadconfig.c
-//
-void UI_LoadConfig_Cache( void );
-void UI_LoadConfigMenu( void );
-
-//
-// ui_saveconfig.c
-//
-void UI_SaveConfigMenu_Cache( void );
-void UI_SaveConfigMenu( void );
-
-//
-// ui_display.c
-//
-void UI_DisplayOptionsMenu_Cache( void );
-void UI_DisplayOptionsMenu( void );
-
-//
-// ui_sound.c
-//
-void UI_SoundOptionsMenu_Cache( void );
-void UI_SoundOptionsMenu( void );
-
-//
-// ui_network.c
-//
-void UI_NetworkOptionsMenu_Cache( void );
-void UI_NetworkOptionsMenu( void );
-
-//
-// ui_gameinfo.c
-//
-typedef enum {
- AWARD_ACCURACY,
- AWARD_IMPRESSIVE,
- AWARD_EXCELLENT,
- AWARD_GAUNTLET,
- AWARD_FRAGS,
- AWARD_PERFECT
-} awardType_t;
-
-const char *UI_GetArenaInfoByNumber( int num );
-const char *UI_GetArenaInfoByMap( const char *map );
-const char *UI_GetSpecialArenaInfo( const char *tag );
-int UI_GetNumArenas( void );
-int UI_GetNumSPArenas( void );
-int UI_GetNumSPTiers( void );
-
-char *UI_GetBotInfoByNumber( int num );
-char *UI_GetBotInfoByName( const char *name );
-int UI_GetNumBots( void );
-void UI_LoadBots( void );
-char *UI_GetBotNameByNumber( int num );
-
-void UI_GetBestScore( int level, int *score, int *skill );
-void UI_SetBestScore( int level, int score );
-int UI_TierCompleted( int levelWon );
-qboolean UI_ShowTierVideo( int tier );
-qboolean UI_CanShowTierVideo( int tier );
-int UI_GetCurrentGame( void );
-void UI_NewGame( void );
-void UI_LogAwardData( int award, int data );
-int UI_GetAwardLevel( int award );
-
-void UI_SPUnlock_f( void );
-void UI_SPUnlockMedals_f( void );
-
-void UI_InitGameinfo( void );
-
-//
-// ui_login.c
-//
-void Login_Cache( void );
-void UI_LoginMenu( void );
-
-//
-// ui_signup.c
-//
-void Signup_Cache( void );
-void UI_SignupMenu( void );
-
-//
-// ui_rankstatus.c
-//
-void RankStatus_Cache( void );
-void UI_RankStatusMenu( void );
-
-
-// new ui
-
-#define ASSET_BACKGROUND "uiBackground"
-
-// for tracking sp game info in Team Arena
-typedef struct postGameInfo_s {
- int score;
- int redScore;
- int blueScore;
- int perfects;
- int accuracy;
- int impressives;
- int excellents;
- int defends;
- int assists;
- int gauntlets;
- int captures;
- int time;
- int timeBonus;
- int shutoutBonus;
- int skillBonus;
- int baseScore;
-} postGameInfo_t;
-
-
-
#endif