diff options
Diffstat (limited to 'src/ui/ui_main.c')
-rw-r--r-- | src/ui/ui_main.c | 6553 |
1 files changed, 0 insertions, 6553 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c deleted file mode 100644 index 80a5bdb4..00000000 --- a/src/ui/ui_main.c +++ /dev/null @@ -1,6553 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -/* -======================================================================= - -USER INTERFACE MAIN - -======================================================================= -*/ - -// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build -//#define PRE_RELEASE_TADEMO - -#include "ui_local.h" - -uiInfo_t uiInfo; - -static const char *MonthAbbrev[] = { - "Jan","Feb","Mar", - "Apr","May","Jun", - "Jul","Aug","Sep", - "Oct","Nov","Dec" -}; - - -static const char *skillLevels[] = { - "I Can Win", - "Bring It On", - "Hurt Me Plenty", - "Hardcore", - "Nightmare" -}; - -static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*); - - -static const char *netSources[] = { - "Local", - "Mplayer", - "Internet", - "Favorites" -}; -static const int numNetSources = sizeof(netSources) / sizeof(const char*); - -static const serverFilter_t serverFilters[] = { - {"All", "" }, - {"Quake 3 Arena", "" }, - {"Team Arena", "missionpack" }, - {"Rocket Arena", "arena" }, - {"Alliance", "alliance20" }, - {"Weapons Factory Arena", "wfa" }, - {"OSP", "osp" }, -}; - -static const char *teamArenaGameTypes[] = { - "FFA", - "TOURNAMENT", - "SP", - "TEAM DM", - "CTF", - "1FCTF", - "OVERLOAD", - "HARVESTER", - "TEAMTOURNAMENT" -}; - -static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char*); - - -static const char *teamArenaGameNames[] = { - "Free For All", - "Tournament", - "Single Player", - "Team Deathmatch", - "Capture the Flag", - "One Flag CTF", - "Overload", - "Harvester", - "Team Tournament", -}; - -static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(const char*); - - -static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t); - -static const char *sortKeys[] = { - "Server Name", - "Map Name", - "Open Player Spots", - "Game Type", - "Ping Time" -}; -static const int numSortKeys = sizeof(sortKeys) / sizeof(const char*); - -static char* netnames[] = { - "???", - "UDP", - "IPX", - NULL -}; - -static int gamecodetoui[] = {4,2,3,0,5,1,6}; - - -static void UI_StartServerRefresh(qboolean full); -static void UI_StopServerRefresh( void ); -static void UI_DoServerRefresh( void ); -static void UI_FeederSelection(float feederID, int index); -static void UI_BuildServerDisplayList(qboolean force); -static void UI_BuildServerStatus(qboolean force); -static void UI_BuildFindPlayerList(qboolean force); -static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ); -static int UI_MapCountByGameType(qboolean singlePlayer); -static int UI_HeadCountByTeam( void ); -static const char *UI_SelectedMap(int index, int *actual); -static const char *UI_SelectedHead(int index, int *actual); -static int UI_GetIndexFromSelection(int actual); - -int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 ); - -/* -================ -vmMain - -This is the only way control passes into the module. -This must be the very first function compiled into the .qvm file -================ -*/ -vmCvar_t ui_new; -vmCvar_t ui_debug; -vmCvar_t ui_initialized; -vmCvar_t ui_teamArenaFirstRun; - -void _UI_Init( qboolean ); -void _UI_Shutdown( void ); -void _UI_KeyEvent( int key, qboolean down ); -void _UI_MouseEvent( int dx, int dy ); -void _UI_Refresh( int realtime ); -qboolean _UI_IsFullscreen( void ); -long vmMain( long command, long arg0, long arg1, long arg2, long arg3, - long arg4, long arg5, long arg6, long arg7, - long arg8, long arg9, long arg10, long arg11 ) { - switch ( command ) { - case UI_GETAPIVERSION: - return UI_API_VERSION; - - case UI_INIT: - _UI_Init(arg0); - return 0; - - case UI_SHUTDOWN: - _UI_Shutdown(); - return 0; - - case UI_KEY_EVENT: - _UI_KeyEvent( arg0, arg1 ); - return 0; - - case UI_MOUSE_EVENT: - _UI_MouseEvent( arg0, arg1 ); - return 0; - - case UI_REFRESH: - _UI_Refresh( arg0 ); - return 0; - - case UI_IS_FULLSCREEN: - return _UI_IsFullscreen(); - - case UI_SET_ACTIVE_MENU: - _UI_SetActiveMenu( arg0 ); - return 0; - - case UI_CONSOLE_COMMAND: - return UI_ConsoleCommand(arg0); - - case UI_DRAW_CONNECT_SCREEN: - UI_DrawConnectScreen( arg0 ); - return 0; - case UI_HASUNIQUECDKEY: // mod authors need to observe this - return qfalse; // bk010117 - change this to qfalse for mods! - - } - - return -1; -} - - - -void AssetCache( void ) { - uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); - uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); - uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); - uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); - uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); - uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); - uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); - uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); - uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); -} - -void _UI_DrawSides(float x, float y, float w, float h, float size) { - UI_AdjustFrom640( &x, &y, &w, &h ); - size *= uiInfo.uiDC.xscale; - trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); -} - -void _UI_DrawTopBottom(float x, float y, float w, float h, float size) { - UI_AdjustFrom640( &x, &y, &w, &h ); - size *= uiInfo.uiDC.yscale; - trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); -} -/* -================ -UI_DrawRect - -Coordinates are 640*480 virtual values -================= -*/ -void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) { - trap_R_SetColor( color ); - - _UI_DrawTopBottom(x, y, width, height, size); - _UI_DrawSides(x, y, width, height, size); - - trap_R_SetColor( NULL ); -} - - - - -int Text_Width(const char *text, float scale, int limit) { - int count,len; - float out; - glyphInfo_t *glyph; - float useScale; - const char *s = text; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - out = 0; - if (text) { - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - if ( Q_IsColorString(s) ) { - s += 2; - continue; - } else { - glyph = &font->glyphs[(int)*s]; - out += glyph->xSkip; - s++; - count++; - } - } - } - return out * useScale; -} - -int Text_Height(const char *text, float scale, int limit) { - int len, count; - float max; - glyphInfo_t *glyph; - float useScale; - const char *s = text; // bk001206 - unsigned - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - max = 0; - if (text) { - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - if ( Q_IsColorString(s) ) { - s += 2; - continue; - } else { - glyph = &font->glyphs[(int)*s]; - if (max < glyph->height) { - max = glyph->height; - } - s++; - count++; - } - } - } - return max * useScale; -} - -void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) { - float w, h; - w = width * scale; - h = height * scale; - UI_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader ); -} - -void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) { - int len, count; - vec4_t newColor; - glyphInfo_t *glyph; - float useScale; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - if (text) { - const char *s = text; // bk001206 - unsigned - trap_R_SetColor( color ); - memcpy(&newColor[0], &color[0], sizeof(vec4_t)); - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; - //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; - //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); - if ( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); - newColor[3] = color[3]; - trap_R_SetColor( newColor ); - s += 2; - continue; - } else { - float yadj = useScale * glyph->top; - if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { - int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; - colorBlack[3] = newColor[3]; - trap_R_SetColor( colorBlack ); - Text_PaintChar(x + ofs, y - yadj + ofs, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - trap_R_SetColor( newColor ); - colorBlack[3] = 1.0; - } - else if( style == ITEM_TEXTSTYLE_NEON ) - { - vec4_t glow, outer, inner, white; - - glow[ 0 ] = newColor[ 0 ] * 0.5; - glow[ 1 ] = newColor[ 1 ] * 0.5; - glow[ 2 ] = newColor[ 2 ] * 0.5; - glow[ 3 ] = newColor[ 3 ] * 0.2; - - outer[ 0 ] = newColor[ 0 ]; - outer[ 1 ] = newColor[ 1 ]; - outer[ 2 ] = newColor[ 2 ]; - outer[ 3 ] = newColor[ 3 ]; - - inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; - inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; - inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; - inner[ 3 ] = newColor[ 3 ]; - - white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; - - trap_R_SetColor( glow ); - Text_PaintChar( x - 1.5, y - yadj - 1.5, - glyph->imageWidth + 3, - glyph->imageHeight + 3, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( outer ); - Text_PaintChar( x - 1, y - yadj - 1, - glyph->imageWidth + 2, - glyph->imageHeight + 2, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( inner ); - Text_PaintChar( x - 0.5, y - yadj - 0.5, - glyph->imageWidth + 1, - glyph->imageHeight + 1, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( white ); - } - - Text_PaintChar(x, y - yadj, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - - x += (glyph->xSkip * useScale) + adjust; - s++; - count++; - } - } - trap_R_SetColor( NULL ); - } -} - -void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) { - int len, count; - vec4_t newColor; - glyphInfo_t *glyph, *glyph2; - float yadj; - float useScale; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - if (text) { - const char *s = text; // bk001206 - unsigned - trap_R_SetColor( color ); - memcpy(&newColor[0], &color[0], sizeof(vec4_t)); - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - glyph2 = &font->glyphs[ (int) cursor]; // bk001206 - possible signed char - while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; - if ( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); - newColor[3] = color[3]; - trap_R_SetColor( newColor ); - s += 2; - continue; - } else { - yadj = useScale * glyph->top; - if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { - int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; - colorBlack[3] = newColor[3]; - trap_R_SetColor( colorBlack ); - Text_PaintChar(x + ofs, y - yadj + ofs, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - colorBlack[3] = 1.0; - trap_R_SetColor( newColor ); - } - else if( style == ITEM_TEXTSTYLE_NEON ) - { - vec4_t glow, outer, inner, white; - - glow[ 0 ] = newColor[ 0 ] * 0.5; - glow[ 1 ] = newColor[ 1 ] * 0.5; - glow[ 2 ] = newColor[ 2 ] * 0.5; - glow[ 3 ] = newColor[ 3 ] * 0.2; - - outer[ 0 ] = newColor[ 0 ]; - outer[ 1 ] = newColor[ 1 ]; - outer[ 2 ] = newColor[ 2 ]; - outer[ 3 ] = newColor[ 3 ]; - - inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; - inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; - inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; - inner[ 3 ] = newColor[ 3 ]; - - white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; - - trap_R_SetColor( glow ); - Text_PaintChar( x - 1.5, y - yadj - 1.5, - glyph->imageWidth + 3, - glyph->imageHeight + 3, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( outer ); - Text_PaintChar( x - 1, y - yadj - 1, - glyph->imageWidth + 2, - glyph->imageHeight + 2, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( inner ); - Text_PaintChar( x - 0.5, y - yadj - 0.5, - glyph->imageWidth + 1, - glyph->imageHeight + 1, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - trap_R_SetColor( white ); - } - - Text_PaintChar(x, y - yadj, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - - // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph); - yadj = useScale * glyph2->top; - if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { - Text_PaintChar(x, y - yadj, - glyph2->imageWidth, - glyph2->imageHeight, - useScale, - glyph2->s, - glyph2->t, - glyph2->s2, - glyph2->t2, - glyph2->glyph); - } - - x += (glyph->xSkip * useScale); - s++; - count++; - } - } - // need to paint cursor at end of text - if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { - yadj = useScale * glyph2->top; - Text_PaintChar(x, y - yadj, - glyph2->imageWidth, - glyph2->imageHeight, - useScale, - glyph2->s, - glyph2->t, - glyph2->s2, - glyph2->t2, - glyph2->glyph); - - } - - - trap_R_SetColor( NULL ); - } -} - - -static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) { - int len, count; - vec4_t newColor; - glyphInfo_t *glyph; - if (text) { - const char *s = text; // bk001206 - unsigned - float max = *maxX; - float useScale; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale > ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - trap_R_SetColor( color ); - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; - if ( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); - newColor[3] = color[3]; - trap_R_SetColor( newColor ); - s += 2; - continue; - } else { - float yadj = useScale * glyph->top; - if (Text_Width(s, useScale, 1) + x > max) { - *maxX = 0; - break; - } - Text_PaintChar(x, y - yadj, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - x += (glyph->xSkip * useScale) + adjust; - *maxX = x; - count++; - s++; - } - } - trap_R_SetColor( NULL ); - } - -} - - -void UI_ShowPostGame(qboolean newHigh) { - trap_Cvar_Set ("cg_cameraOrbit", "0"); - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set( "sv_killserver", "1" ); - uiInfo.soundHighScore = newHigh; - _UI_SetActiveMenu(UIMENU_POSTGAME); -} -/* -================= -_UI_Refresh -================= -*/ - -void UI_DrawCenteredPic(qhandle_t image, int w, int h) { - int x, y; - x = (SCREEN_WIDTH - w) / 2; - y = (SCREEN_HEIGHT - h) / 2; - UI_DrawHandlePic(x, y, w, h, image); -} - -int frameCount = 0; -int startTime; - -#define UI_FPS_FRAMES 4 -void _UI_Refresh( int realtime ) -{ - static int index; - static int previousTimes[UI_FPS_FRAMES]; - - //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { - // return; - //} - - uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; - uiInfo.uiDC.realTime = realtime; - - previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; - index++; - if ( index > UI_FPS_FRAMES ) { - int i, total; - // average multiple frames together to smooth changes out a bit - total = 0; - for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) { - total += previousTimes[i]; - } - if ( !total ) { - total = 1; - } - uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; - } - - - - UI_UpdateCvars(); - - if (Menu_Count() > 0) { - // paint all the menus - Menu_PaintAll(); - // refresh server browser list - UI_DoServerRefresh(); - // refresh server status - UI_BuildServerStatus(qfalse); - // refresh find player list - UI_BuildFindPlayerList(qfalse); - } - - // draw cursor - UI_SetColor( NULL ); - - //TA: don't draw the cursor whilst loading - if( Menu_Count( ) > 0 && !trap_Cvar_VariableValue( "ui_loading" ) ) - UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor); - -#ifndef NDEBUG - if (uiInfo.uiDC.debug) - { - // cursor coordinates - //FIXME - //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); - } -#endif - -} - -/* -================= -_UI_Shutdown -================= -*/ -void _UI_Shutdown( void ) { - trap_LAN_SaveCachedServers(); -} - -char *defaultMenu = NULL; - -char *GetMenuBuffer(const char *filename) { - int len; - fileHandle_t f; - static char buf[MAX_MENUFILE]; - - len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if ( !f ) { - trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); - return defaultMenu; - } - if ( len >= MAX_MENUFILE ) { - trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); - trap_FS_FCloseFile( f ); - return defaultMenu; - } - - trap_FS_Read( buf, len, f ); - buf[len] = 0; - trap_FS_FCloseFile( f ); - //COM_Compress(buf); - return buf; - -} - -qboolean Asset_Parse(int handle) { - pc_token_t token; - const char *tempStr; - - if (!trap_PC_ReadToken(handle, &token)) - return qfalse; - if (Q_stricmp(token.string, "{") != 0) { - return qfalse; - } - - while ( 1 ) { - - memset(&token, 0, sizeof(pc_token_t)); - - if (!trap_PC_ReadToken(handle, &token)) - return qfalse; - - if (Q_stricmp(token.string, "}") == 0) { - return qtrue; - } - - // font - if (Q_stricmp(token.string, "font") == 0) { - int pointSize; - if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { - return qfalse; - } - trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont); - uiInfo.uiDC.Assets.fontRegistered = qtrue; - continue; - } - - if (Q_stricmp(token.string, "smallFont") == 0) { - int pointSize; - if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { - return qfalse; - } - trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont); - continue; - } - - if (Q_stricmp(token.string, "bigFont") == 0) { - int pointSize; - if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { - return qfalse; - } - trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont); - continue; - } - - - // gradientbar - if (Q_stricmp(token.string, "gradientbar") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr); - continue; - } - - // enterMenuSound - if (Q_stricmp(token.string, "menuEnterSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } - - // exitMenuSound - if (Q_stricmp(token.string, "menuExitSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } - - // itemFocusSound - if (Q_stricmp(token.string, "itemFocusSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } - - // menuBuzzSound - if (Q_stricmp(token.string, "menuBuzzSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } - - if (Q_stricmp(token.string, "cursor") == 0) { - if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr); - continue; - } - - if (Q_stricmp(token.string, "fadeClamp") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "fadeCycle") == 0) { - if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "fadeAmount") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "shadowX") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "shadowY") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "shadowColor") == 0) { - if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) { - return qfalse; - } - uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; - continue; - } - - } - return qfalse; -} - -void Font_Report( void ) { - int i; - Com_Printf("Font Info\n"); - Com_Printf("=========\n"); - for ( i = 32; i < 96; i++) { - Com_Printf("Glyph handle %i: %i\n", i, uiInfo.uiDC.Assets.textFont.glyphs[i].glyph); - } -} - -void UI_Report( void ) { - String_Report(); - //Font_Report(); - -} - -void UI_ParseMenu(const char *menuFile) { - int handle; - pc_token_t token; - - /*Com_Printf("Parsing menu file:%s\n", menuFile);*/ - - handle = trap_PC_LoadSource(menuFile); - if (!handle) { - return; - } - - while ( 1 ) { - memset(&token, 0, sizeof(pc_token_t)); - if (!trap_PC_ReadToken( handle, &token )) { - break; - } - - //if ( Q_stricmp( token, "{" ) ) { - // Com_Printf( "Missing { in menu file\n" ); - // break; - //} - - //if ( menuCount == MAX_MENUS ) { - // Com_Printf( "Too many menus!\n" ); - // break; - //} - - if ( token.string[0] == '}' ) { - break; - } - - if (Q_stricmp(token.string, "assetGlobalDef") == 0) { - if (Asset_Parse(handle)) { - continue; - } else { - break; - } - } - - if (Q_stricmp(token.string, "menudef") == 0) { - // start a new menu - Menu_New(handle); - } - } - trap_PC_FreeSource(handle); -} - -/* -=============== -UI_FindInfoPaneByName -=============== -*/ -tremInfoPane_t *UI_FindInfoPaneByName( const char *name ) -{ - int i; - - for( i = 0; i < uiInfo.tremInfoPaneCount; i++ ) - { - if( !Q_stricmp( uiInfo.tremInfoPanes[ i ].name, name ) ) - return &uiInfo.tremInfoPanes[ i ]; - } - - //create a dummy infopane demanding the user write the infopane - uiInfo.tremInfoPanes[ i ].name = String_Alloc( name ); - strncpy( uiInfo.tremInfoPanes[ i ].text, "Not implemented.\n\nui/infopanes.def\n", MAX_INFOPANE_TEXT ); - Q_strcat( uiInfo.tremInfoPanes[ i ].text, MAX_INFOPANE_TEXT, String_Alloc( name ) ); - - uiInfo.tremInfoPaneCount++; - - return &uiInfo.tremInfoPanes[ i ]; -} - -/* -=============== -UI_LoadInfoPane -=============== -*/ -qboolean UI_LoadInfoPane( int handle ) -{ - pc_token_t token; - qboolean valid = qfalse; - - while( 1 ) - { - memset( &token, 0, sizeof( pc_token_t ) ); - - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - if( !Q_stricmp( token.string, "name" ) ) - { - memset( &token, 0, sizeof( pc_token_t ) ); - - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].name = String_Alloc( token.string ); - valid = qtrue; - } - else if( !Q_stricmp( token.string, "graphic" ) ) - { - int *graphic; - - memset( &token, 0, sizeof( pc_token_t ) ); - - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - graphic = &uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].numGraphics; - - if( !Q_stricmp( token.string, "top" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_TOP; - else if( !Q_stricmp( token.string, "bottom" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_BOTTOM; - else if( !Q_stricmp( token.string, "left" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_LEFT; - else if( !Q_stricmp( token.string, "right" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_RIGHT; - else - break; - - memset( &token, 0, sizeof( pc_token_t ) ); - - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - if( !Q_stricmp( token.string, "center" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = -1; - else - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = token.intvalue; - - memset( &token, 0, sizeof( pc_token_t ) ); - - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].graphic = - trap_R_RegisterShaderNoMip( token.string ); - - memset( &token, 0, sizeof( pc_token_t ) ); - - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].width = token.intvalue; - - memset( &token, 0, sizeof( pc_token_t ) ); - - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].height = token.intvalue; - - //increment graphics - (*graphic)++; - - if( *graphic == MAX_INFOPANE_GRAPHICS ) - break; - } - else if( !Q_stricmp( token.string, "text" ) ) - { - memset( &token, 0, sizeof( pc_token_t ) ); - - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - Q_strcat( uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].text, MAX_INFOPANE_TEXT, token.string ); - } - else if( !Q_stricmp( token.string, "align" ) ) - { - memset( &token, 0, sizeof( pc_token_t ) ); - - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - if( !Q_stricmp( token.string, "left" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_LEFT; - else if( !Q_stricmp( token.string, "right" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_RIGHT; - else if( !Q_stricmp( token.string, "center" ) ) - uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_CENTER; - } - else if( token.string[ 0 ] == '}' ) - { - //reached the end, break - break; - } - else - break; - } - - if( valid ) - { - uiInfo.tremInfoPaneCount++; - return qtrue; - } - else - { - return qfalse; - } -} - -/* -=============== -UI_LoadInfoPanes -=============== -*/ -void UI_LoadInfoPanes( const char *file ) -{ - pc_token_t token; - int handle; - int count; - - uiInfo.tremInfoPaneCount = count = 0; - - handle = trap_PC_LoadSource( file ); - - if( !handle ) - { - trap_Error( va( S_COLOR_YELLOW "infopane file not found: %s\n", file ) ); - return; - } - - while( 1 ) - { - if( !trap_PC_ReadToken( handle, &token ) ) - break; - - if( token.string[ 0 ] == 0 ) - break; - - if( token.string[ 0 ] == '{' ) - { - if( UI_LoadInfoPane( handle ) ) - count++; - - if( count == MAX_INFOPANES ) - break; - } - } - - trap_PC_FreeSource( handle ); -} - -qboolean Load_Menu(int handle) { - pc_token_t token; - - if (!trap_PC_ReadToken(handle, &token)) - return qfalse; - if (token.string[0] != '{') { - return qfalse; - } - - while ( 1 ) { - - if (!trap_PC_ReadToken(handle, &token)) - return qfalse; - - if ( token.string[0] == 0 ) { - return qfalse; - } - - if ( token.string[0] == '}' ) { - return qtrue; - } - - UI_ParseMenu(token.string); - } - return qfalse; -} - -void UI_LoadMenus(const char *menuFile, qboolean reset) { - pc_token_t token; - int handle; - int start; - - start = trap_Milliseconds(); - - handle = trap_PC_LoadSource( menuFile ); - if (!handle) { - trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); - handle = trap_PC_LoadSource( "ui/menus.txt" ); - if (!handle) { - trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n", menuFile ) ); - } - } - - ui_new.integer = 1; - - if (reset) { - Menu_Reset(); - } - - while ( 1 ) { - if (!trap_PC_ReadToken(handle, &token)) - break; - if( token.string[0] == 0 || token.string[0] == '}') { - break; - } - - if ( token.string[0] == '}' ) { - break; - } - - if (Q_stricmp(token.string, "loadmenu") == 0) { - if (Load_Menu(handle)) { - continue; - } else { - break; - } - } - } - - Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start); - - trap_PC_FreeSource( handle ); -} - -void UI_Load( void ) { - char lastName[1024]; - menuDef_t *menu = Menu_GetFocused(); - char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); - if (menu && menu->window.name) { - strcpy(lastName, menu->window.name); - } - if (menuSet == NULL || menuSet[0] == '\0') { - menuSet = "ui/menus.txt"; - } - - String_Init(); - -/* UI_ParseGameInfo("gameinfo.txt"); - UI_LoadArenas();*/ - - UI_LoadMenus(menuSet, qtrue); - Menus_CloseAll(); - Menus_ActivateByName(lastName); - -} - -static const char *handicapValues[] = {"None","95","90","85","80","75","70","65","60","55","50","45","40","35","30","25","20","15","10","5",NULL}; - -static void UI_DrawHandicap(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i, h; - - h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); - i = 20 - h / 5; - - Text_Paint(rect->x, rect->y, scale, color, handicapValues[i], 0, 0, textStyle); -} - -static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_teamName"), 0, 0, textStyle); -} - - -static void UI_SetCapFragLimits(qboolean uiVars) { - int cap = 5; - int frag = 10; - if (uiVars) { - trap_Cvar_Set("ui_captureLimit", va("%d", cap)); - trap_Cvar_Set("ui_fragLimit", va("%d", frag)); - } else { - trap_Cvar_Set("capturelimit", va("%d", cap)); - trap_Cvar_Set("fraglimit", va("%d", frag)); - } -} -// ui_gameType assumes gametype 0 is -1 ALL and will not show -static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_gameType.integer].gameType, 0, 0, textStyle); -} - -static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) { - trap_Cvar_Set("ui_netGameType", "0"); - trap_Cvar_Set("ui_actualNetGameType", "0"); - } - Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType , 0, 0, textStyle); -} - -static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) { - trap_Cvar_Set("ui_joinGameType", "0"); - } - Text_Paint(rect->x, rect->y, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType , 0, 0, textStyle); -} - - - -static int UI_TeamIndexFromName(const char *name) { - int i; - - if (name && *name) { - for (i = 0; i < uiInfo.teamCount; i++) { - if (Q_stricmp(name, uiInfo.teamList[i].teamName) == 0) { - return i; - } - } - } - - return 0; - -} - -static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (i >= 0 && i < uiInfo.teamCount) { - trap_R_SetColor( color ); - - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); - trap_R_SetColor(NULL); - } -} - -static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (i >= 0 && i < uiInfo.teamCount) { - - if (uiInfo.teamList[i].cinematic >= -2) { - if (uiInfo.teamList[i].cinematic == -1) { - uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } - if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic); - trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic); - } else { - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal); - trap_R_SetColor(NULL); - uiInfo.teamList[i].cinematic = -2; - } - } else { - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); - trap_R_SetColor(NULL); - } - } - -} - -static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) { - if (uiInfo.previewMovie > -2) { - uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - if (uiInfo.previewMovie >= 0) { - trap_CIN_RunCinematic(uiInfo.previewMovie); - trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.previewMovie); - } else { - uiInfo.previewMovie = -2; - } - } - -} - - -#define GRAPHIC_BWIDTH 8.0f -/* -=============== -UI_DrawInfoPane -=============== -*/ -static void UI_DrawInfoPane( tremInfoPane_t *pane, rectDef_t *rect, float text_x, float text_y, - float scale, vec4_t color, int textStyle ) -{ - int i; - float maxLeft = 0, maxTop = 0; - float maxRight = 0, maxBottom = 0; - float x = rect->x - text_x, y = rect->y - text_y, w, h; - float xoffset = 0, yoffset = 0; - menuDef_t dummyParent; - itemDef_t textItem; - - //iterate through graphics - for( i = 0; i < pane->numGraphics; i++ ) - { - float width = pane->graphics[ i ].width; - float height = pane->graphics[ i ].height; - qhandle_t graphic = pane->graphics[ i ].graphic; - - if( pane->graphics[ i ].side == INFOPANE_TOP || pane->graphics[ i ].side == INFOPANE_BOTTOM ) - { - //set horizontal offset of graphic - if( pane->graphics[ i ].offset < 0 ) - xoffset = ( rect->w / 2 ) - ( pane->graphics[ i ].width / 2 ); - else - xoffset = pane->graphics[ i ].offset + GRAPHIC_BWIDTH; - } - else if( pane->graphics[ i ].side == INFOPANE_LEFT || pane->graphics[ i ].side == INFOPANE_RIGHT ) - { - //set vertical offset of graphic - if( pane->graphics[ i ].offset < 0 ) - yoffset = ( rect->h / 2 ) - ( pane->graphics[ i ].height / 2 ); - else - yoffset = pane->graphics[ i ].offset + GRAPHIC_BWIDTH; - } - - if( pane->graphics[ i ].side == INFOPANE_LEFT ) - { - //set the horizontal offset of the text - if( pane->graphics[ i ].width > maxLeft ) - maxLeft = pane->graphics[ i ].width + GRAPHIC_BWIDTH; - - xoffset = GRAPHIC_BWIDTH; - } - else if( pane->graphics[ i ].side == INFOPANE_RIGHT ) - { - if( pane->graphics[ i ].width > maxRight ) - maxRight = pane->graphics[ i ].width + GRAPHIC_BWIDTH; - - xoffset = rect->w - width - GRAPHIC_BWIDTH; - } - else if( pane->graphics[ i ].side == INFOPANE_TOP ) - { - //set the vertical offset of the text - if( pane->graphics[ i ].height > maxTop ) - maxTop = pane->graphics[ i ].height + GRAPHIC_BWIDTH; - - yoffset = GRAPHIC_BWIDTH; - } - else if( pane->graphics[ i ].side == INFOPANE_BOTTOM ) - { - if( pane->graphics[ i ].height > maxBottom ) - maxBottom = pane->graphics[ i ].height + GRAPHIC_BWIDTH; - - yoffset = rect->h - height - GRAPHIC_BWIDTH; - } - - //draw the graphic - UI_DrawHandlePic( x + xoffset, y + yoffset, width, height, graphic ); - } - - //offset the text - x = rect->x + maxLeft; - y = rect->y + maxTop; - w = rect->w - ( maxLeft + maxRight + 16 + ( 2 * text_x ) ); //16 to ensure text within frame - h = rect->h - ( maxTop + maxBottom ); - - textItem.text = pane->text; - - textItem.parent = &dummyParent; - memcpy( textItem.window.foreColor, color, sizeof( vec4_t ) ); - textItem.window.flags = 0; - - switch( pane->align ) - { - case ITEM_ALIGN_LEFT: - textItem.window.rect.x = x; - break; - - case ITEM_ALIGN_RIGHT: - textItem.window.rect.x = x + w; - break; - - case ITEM_ALIGN_CENTER: - textItem.window.rect.x = x + ( w / 2 ); - break; - - default: - textItem.window.rect.x = x; - break; - } - - textItem.window.rect.y = y; - textItem.window.rect.w = w; - textItem.window.rect.h = h; - textItem.window.borderSize = 0; - textItem.textRect.x = 0; - textItem.textRect.y = 0; - textItem.textRect.w = 0; - textItem.textRect.h = 0; - textItem.textalignment = pane->align; - textItem.textalignx = text_x; - textItem.textaligny = text_y; - textItem.textscale = scale; - textItem.textStyle = textStyle; - - textItem.enableCvar = NULL; - textItem.cvarTest = NULL; - - //hack to utilise existing autowrap code - Item_Text_AutoWrapped_Paint( &textItem ); -} - - -static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i; - i = trap_Cvar_VariableValue( "g_spSkill" ); - if (i < 1 || i > numSkillLevels) { - i = 1; - } - Text_Paint(rect->x, rect->y, scale, color, skillLevels[i-1],0, 0, textStyle); -} - - -static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int textStyle) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); - if (i >= 0 && i < uiInfo.teamCount) { - Text_Paint(rect->x, rect->y, scale, color, va("%s: %s", (blue) ? "Blue" : "Red", uiInfo.teamList[i].teamName),0, 0, textStyle); - } -} - -static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, int textStyle) { - // 0 - None - // 1 - Human - // 2..NumCharacters - Bot - int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num)); - const char *text; - if (value <= 0) { - text = "Closed"; - } else if (value == 1) { - text = "Human"; - } else { - value -= 2; - - if( value >= UI_GetNumBots( ) ) - value = 0; - - text = UI_GetBotNameByNumber(value); - } - Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); -} - -static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) { - int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (map < 0 || map > uiInfo.mapCount) { - if (net) { - ui_currentNetMap.integer = 0; - trap_Cvar_Set("ui_currentNetMap", "0"); - } else { - ui_currentMap.integer = 0; - trap_Cvar_Set("ui_currentMap", "0"); - } - map = 0; - } - - if (uiInfo.mapList[map].levelShot == -1) { - uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName); - } - - if (uiInfo.mapList[map].levelShot > 0) { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot); - } else { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); - } -} - - -static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int minutes, seconds, time; - if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) { - ui_currentMap.integer = 0; - trap_Cvar_Set("ui_currentMap", "0"); - } - - time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum]; - - minutes = time / 60; - seconds = time % 60; - - Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, textStyle); -} - - - -static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) { - - int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (map < 0 || map > uiInfo.mapCount) { - if (net) { - ui_currentNetMap.integer = 0; - trap_Cvar_Set("ui_currentNetMap", "0"); - } else { - ui_currentMap.integer = 0; - trap_Cvar_Set("ui_currentMap", "0"); - } - map = 0; - } - - if (uiInfo.mapList[map].cinematic >= -1) { - if (uiInfo.mapList[map].cinematic == -1) { - uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } - if (uiInfo.mapList[map].cinematic >= 0) { - trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic); - trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic); - } else { - uiInfo.mapList[map].cinematic = -2; - } - } else { - UI_DrawMapPreview(rect, scale, color, net); - } -} - - - -static qboolean updateModel = qtrue; -static qboolean q3Model = qfalse; - -static void UI_DrawPlayerModel(rectDef_t *rect) { - static playerInfo_t info; - char model[MAX_QPATH]; - char team[256]; - char head[256]; - vec3_t viewangles; - vec3_t moveangles; - - if (trap_Cvar_VariableValue("ui_Q3Model")) { - strcpy(model, UI_Cvar_VariableString("model")); - strcpy(head, UI_Cvar_VariableString("headmodel")); - if (!q3Model) { - q3Model = qtrue; - updateModel = qtrue; - } - team[0] = '\0'; - } else { - - strcpy(team, UI_Cvar_VariableString("ui_teamName")); - strcpy(model, UI_Cvar_VariableString("team_model")); - strcpy(head, UI_Cvar_VariableString("team_headmodel")); - if (q3Model) { - q3Model = qfalse; - updateModel = qtrue; - } - } - if (updateModel) { - memset( &info, 0, sizeof(playerInfo_t) ); - viewangles[YAW] = 180 - 10; - viewangles[PITCH] = 0; - viewangles[ROLL] = 0; - VectorClear( moveangles ); - UI_PlayerInfo_SetModel( &info, model, head, team); - UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); -// UI_RegisterClientModelname( &info, model, head, team); - updateModel = qfalse; - } - - UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info, uiInfo.uiDC.realTime / 2); - -} - -static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_netSource.integer < 0 || ui_netSource.integer > numNetSources) { - ui_netSource.integer = 0; - } - Text_Paint(rect->x, rect->y, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0, textStyle); -} - -static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) { - - if (uiInfo.serverStatus.currentServerPreview > 0) { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview); - } else { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); - } -} - -static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) { - if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) { - ui_currentNetMap.integer = 0; - trap_Cvar_Set("ui_currentNetMap", "0"); - } - - if (uiInfo.serverStatus.currentServerCinematic >= 0) { - trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic); - trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic); - } else { - UI_DrawNetMapPreview(rect, scale, color); - } -} - - - -static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { - ui_serverFilterType.integer = 0; - } - Text_Paint(rect->x, rect->y, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, textStyle); -} - - -static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i; - i = trap_Cvar_VariableValue( "ui_currentTier" ); - if (i < 0 || i >= uiInfo.tierCount) { - i = 0; - } - Text_Paint(rect->x, rect->y, scale, color, va("Tier: %s", uiInfo.tierList[i].tierName),0, 0, textStyle); -} - -static void UI_DrawTierMap(rectDef_t *rect, int index) { - int i; - i = trap_Cvar_VariableValue( "ui_currentTier" ); - if (i < 0 || i >= uiInfo.tierCount) { - i = 0; - } - - if (uiInfo.tierList[i].mapHandles[index] == -1) { - uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index])); - } - - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]); -} - -static const char *UI_EnglishMapName(const char *map) { - int i; - for (i = 0; i < uiInfo.mapCount; i++) { - if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) { - return uiInfo.mapList[i].mapName; - } - } - return ""; -} - -static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i, j; - i = trap_Cvar_VariableValue( "ui_currentTier" ); - if (i < 0 || i >= uiInfo.tierCount) { - i = 0; - } - j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { - j = 0; - } - - Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]), 0, 0, textStyle); -} - -static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int i, j; - i = trap_Cvar_VariableValue( "ui_currentTier" ); - if (i < 0 || i >= uiInfo.tierCount) { - i = 0; - } - j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { - j = 0; - } - - Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType , 0, 0, textStyle); -} - - -static const char *UI_AIFromName(const char *name) { - int j; - for (j = 0; j < uiInfo.aliasCount; j++) { - if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { - return uiInfo.aliasList[j].ai; - } - } - return "James"; -} - -static qboolean updateOpponentModel = qtrue; -static void UI_DrawOpponent(rectDef_t *rect) { - static playerInfo_t info2; - char model[MAX_QPATH]; - char headmodel[MAX_QPATH]; - char team[256]; - vec3_t viewangles; - vec3_t moveangles; - - if (updateOpponentModel) { - - strcpy(model, UI_Cvar_VariableString("ui_opponentModel")); - strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel")); - team[0] = '\0'; - - memset( &info2, 0, sizeof(playerInfo_t) ); - viewangles[YAW] = 180 - 10; - viewangles[PITCH] = 0; - viewangles[ROLL] = 0; - VectorClear( moveangles ); - UI_PlayerInfo_SetModel( &info2, model, headmodel, ""); - UI_PlayerInfo_SetInfo( &info2, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); - UI_RegisterClientModelname( &info2, model, headmodel, team); - updateOpponentModel = qfalse; - } - - UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info2, uiInfo.uiDC.realTime / 2); - -} - -static void UI_NextOpponent( void ) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - i++; - if (i >= uiInfo.teamCount) { - i = 0; - } - if (i == j) { - i++; - if ( i >= uiInfo.teamCount) { - i = 0; - } - } - trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); -} - -static void UI_PriorOpponent( void ) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - i--; - if (i < 0) { - i = uiInfo.teamCount - 1; - } - if (i == j) { - i--; - if ( i < 0) { - i = uiInfo.teamCount - 1; - } - } - trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); -} - -static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); - trap_R_SetColor( NULL ); -} - -static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); - trap_R_SetColor( NULL ); -} - -static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); - trap_R_SetColor( NULL ); -} - -static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); - trap_R_SetColor( NULL ); -} - -static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); - trap_R_SetColor( NULL ); -} - -static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - if (uiInfo.teamList[i].teamIcon == -1) { - uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); - uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); - uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } - - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); - trap_R_SetColor( NULL ); -} - -static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboolean net) { - int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (map >= 0 && map < uiInfo.mapCount) { - Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle); - } -} - -static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_opponentName"), 0, 0, textStyle); -} - - -static int UI_OwnerDrawWidth(int ownerDraw, float scale) { - int i, h, value; - const char *text; - const char *s = NULL; - - switch( ownerDraw ) - { - case UI_HANDICAP: - h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); - i = 20 - h / 5; - s = handicapValues[i]; - break; - case UI_CLANNAME: - s = UI_Cvar_VariableString("ui_teamName"); - break; - case UI_GAMETYPE: - s = uiInfo.gameTypes[ui_gameType.integer].gameType; - break; - case UI_SKILL: - i = trap_Cvar_VariableValue( "g_spSkill" ); - if (i < 1 || i > numSkillLevels) { - i = 1; - } - s = skillLevels[i-1]; - break; - case UI_BLUETEAMNAME: - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam")); - if (i >= 0 && i < uiInfo.teamCount) { - s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName); - } - break; - case UI_REDTEAMNAME: - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam")); - if (i >= 0 && i < uiInfo.teamCount) { - s = va("%s: %s", "Red", uiInfo.teamList[i].teamName); - } - break; - case UI_BLUETEAM1: - case UI_BLUETEAM2: - case UI_BLUETEAM3: - case UI_BLUETEAM4: - case UI_BLUETEAM5: - value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1)); - if (value <= 0) { - text = "Closed"; - } else if (value == 1) { - text = "Human"; - } else { - value -= 2; - if (value >= uiInfo.aliasCount) { - value = 0; - } - text = uiInfo.aliasList[value].name; - } - s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text); - break; - case UI_REDTEAM1: - case UI_REDTEAM2: - case UI_REDTEAM3: - case UI_REDTEAM4: - case UI_REDTEAM5: - value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1)); - if (value <= 0) { - text = "Closed"; - } else if (value == 1) { - text = "Human"; - } else { - value -= 2; - if (value >= uiInfo.aliasCount) { - value = 0; - } - text = uiInfo.aliasList[value].name; - } - s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text); - break; - case UI_NETSOURCE: - if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) { - ui_netSource.integer = 0; - } - s = va("Source: %s", netSources[ui_netSource.integer]); - break; - case UI_NETFILTER: - if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { - ui_serverFilterType.integer = 0; - } - s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description ); - break; - case UI_TIER: - break; - case UI_TIER_MAPNAME: - break; - case UI_TIER_GAMETYPE: - break; - case UI_ALLMAPS_SELECTION: - break; - case UI_OPPONENT_NAME: - break; - case UI_KEYBINDSTATUS: - if (Display_KeyBindPending()) { - s = "Waiting for new key... Press ESCAPE to cancel"; - } else { - s = "Press ENTER or CLICK to change, Press BACKSPACE to clear"; - } - break; - case UI_SERVERREFRESHDATE: - s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)); - break; - default: - break; - } - - if (s) { - return Text_Width(s, scale, 0); - } - return 0; -} - -static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int value = uiInfo.botIndex; - const char *text = ""; - - if( value >= UI_GetNumBots( ) ) - value = 0; - - text = UI_GetBotNameByNumber( value ); - - Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); -} - -static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) { - Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle); - } -} - -static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - Text_Paint(rect->x, rect->y, scale, color, (uiInfo.redBlue == 0) ? "Red" : "Blue", 0, 0, textStyle); -} - -/* -=============== -UI_BuildPlayerList -=============== -*/ -static void UI_BuildPlayerList( void ) { - uiClientState_t cs; - int n, count, team, team2, playerTeamNumber; - char info[MAX_INFO_STRING]; - - trap_GetClientState( &cs ); - trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); - uiInfo.playerNumber = cs.clientNum; - uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl")); - team = atoi(Info_ValueForKey(info, "t")); - trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); - count = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); - uiInfo.playerCount = 0; - uiInfo.myTeamCount = 0; - playerTeamNumber = 0; - for( n = 0; n < count; n++ ) { - trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING ); - - if (info[0]) { - Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); - Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] ); - uiInfo.playerCount++; - team2 = atoi(Info_ValueForKey(info, "t")); - if (team2 == team) { - Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); - Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] ); - uiInfo.teamClientNums[uiInfo.myTeamCount] = n; - if (uiInfo.playerNumber == n) { - playerTeamNumber = uiInfo.myTeamCount; - } - uiInfo.myTeamCount++; - } - } - } - - if (!uiInfo.teamLeader) { - trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber)); - } - - n = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (n < 0 || n > uiInfo.myTeamCount) { - n = 0; - } - if (n < uiInfo.myTeamCount) { - trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]); - } -} - - -static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { - uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; - UI_BuildPlayerList(); - } - Text_Paint(rect->x, rect->y, scale, color, (uiInfo.teamLeader) ? UI_Cvar_VariableString("cg_selectedPlayerName") : UI_Cvar_VariableString("name") , 0, 0, textStyle); -} - -static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (uiInfo.serverStatus.refreshActive) { - vec4_t lowLight, newColor; - lowLight[0] = 0.8 * color[0]; - lowLight[1] = 0.8 * color[1]; - lowLight[2] = 0.8 * color[2]; - lowLight[3] = 0.8 * color[3]; - LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR)); - Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle); - } else { - char buff[64]; - Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64); - Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle); - } -} - -static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) { - if (uiInfo.serverStatus.motdLen) { - float maxX; - - if (uiInfo.serverStatus.motdWidth == -1) { - uiInfo.serverStatus.motdWidth = 0; - uiInfo.serverStatus.motdPaintX = rect->x + 1; - uiInfo.serverStatus.motdPaintX2 = -1; - } - - if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) { - uiInfo.serverStatus.motdOffset = 0; - uiInfo.serverStatus.motdPaintX = rect->x + 1; - uiInfo.serverStatus.motdPaintX2 = -1; - } - - if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) { - uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10; - if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) { - if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) { - uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1; - uiInfo.serverStatus.motdOffset++; - } else { - uiInfo.serverStatus.motdOffset = 0; - if (uiInfo.serverStatus.motdPaintX2 >= 0) { - uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2; - } else { - uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2; - } - uiInfo.serverStatus.motdPaintX2 = -1; - } - } else { - //serverStatus.motdPaintX--; - uiInfo.serverStatus.motdPaintX -= 2; - if (uiInfo.serverStatus.motdPaintX2 >= 0) { - //serverStatus.motdPaintX2--; - uiInfo.serverStatus.motdPaintX2 -= 2; - } - } - } - - maxX = rect->x + rect->w - 2; - Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0); - if (uiInfo.serverStatus.motdPaintX2 >= 0) { - float maxX2 = rect->x + rect->w - 2; - Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset); - } - if (uiInfo.serverStatus.motdOffset && maxX > 0) { - // if we have an offset ( we are skipping the first part of the string ) and we fit the string - if (uiInfo.serverStatus.motdPaintX2 == -1) { - uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2; - } - } else { - uiInfo.serverStatus.motdPaintX2 = -1; - } - - } -} - -static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle) { -// int ofs = 0; TTimo: unused - if (Display_KeyBindPending()) { - Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle); - } else { - Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle); - } -} - -static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - char * eptr; - char buff[1024]; - const char *lines[64]; - int y, numLines, i; - - Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle); - Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle); - Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle); - - // build null terminated extension strings - // TTimo: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399 - // in TA this was not directly crashing, but displaying a nasty broken shader right in the middle - // brought down the string size to 1024, there's not much that can be shown on the screen anyway - Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 1024); - eptr = buff; - y = rect->y + 45; - numLines = 0; - while ( y < rect->y + rect->h && *eptr ) - { - while ( *eptr && *eptr == ' ' ) - *eptr++ = '\0'; - - // track start of valid string - if (*eptr && *eptr != ' ') { - lines[numLines++] = eptr; - } - - while ( *eptr && *eptr != ' ' ) - eptr++; - } - - i = 0; - while (i < numLines) { - Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle); - if (i < numLines) { - Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle); - } - y += 10; - if (y > rect->y + rect->h - 11) { - break; - } - } - - -} - -// FIXME: table drive -// -static void UI_OwnerDraw( float x, float y, float w, float h, - float text_x, float text_y, int ownerDraw, - int ownerDrawFlags, int align, float special, - float scale, vec4_t color, qhandle_t shader, int textStyle ) -{ - rectDef_t rect; - tremInfoPane_t *pane = NULL; - - rect.x = x + text_x; - rect.y = y + text_y; - rect.w = w; - rect.h = h; - - switch( ownerDraw ) - { - case UI_TEAMINFOPANE: - if( ( pane = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_ACLASSINFOPANE: - if( ( pane = uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_AUPGRADEINFOPANE: - if( ( pane = uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HITEMINFOPANE: - if( ( pane = uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HBUYINFOPANE: - if( ( pane = uiInfo.tremHumanArmouryBuyList[ uiInfo.tremHumanArmouryBuyIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HSELLINFOPANE: - if( ( pane = uiInfo.tremHumanArmourySellList[ uiInfo.tremHumanArmourySellIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_ABUILDINFOPANE: - if( ( pane = uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HBUILDINFOPANE: - if( ( pane = uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].infopane ) ) - UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); - break; - - case UI_HANDICAP: - UI_DrawHandicap(&rect, scale, color, textStyle); - break; - case UI_PLAYERMODEL: - UI_DrawPlayerModel(&rect); - break; - case UI_CLANNAME: - UI_DrawClanName(&rect, scale, color, textStyle); - break; - case UI_CLANLOGO: - UI_DrawClanLogo(&rect, scale, color); - break; - case UI_CLANCINEMATIC: - UI_DrawClanCinematic(&rect, scale, color); - break; - case UI_PREVIEWCINEMATIC: - UI_DrawPreviewCinematic(&rect, scale, color); - break; - case UI_GAMETYPE: - UI_DrawGameType(&rect, scale, color, textStyle); - break; - case UI_NETGAMETYPE: - UI_DrawNetGameType(&rect, scale, color, textStyle); - break; - case UI_JOINGAMETYPE: - UI_DrawJoinGameType(&rect, scale, color, textStyle); - break; - case UI_MAPPREVIEW: - UI_DrawMapPreview(&rect, scale, color, qtrue); - break; - case UI_MAP_TIMETOBEAT: - UI_DrawMapTimeToBeat(&rect, scale, color, textStyle); - break; - case UI_MAPCINEMATIC: - UI_DrawMapCinematic(&rect, scale, color, qfalse); - break; - case UI_STARTMAPCINEMATIC: - UI_DrawMapCinematic(&rect, scale, color, qtrue); - break; - case UI_SKILL: - UI_DrawSkill(&rect, scale, color, textStyle); - break; - case UI_BLUETEAMNAME: - UI_DrawTeamName(&rect, scale, color, qtrue, textStyle); - break; - case UI_REDTEAMNAME: - UI_DrawTeamName(&rect, scale, color, qfalse, textStyle); - break; - case UI_BLUETEAM1: - case UI_BLUETEAM2: - case UI_BLUETEAM3: - case UI_BLUETEAM4: - case UI_BLUETEAM5: - UI_DrawTeamMember(&rect, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle); - break; - case UI_REDTEAM1: - case UI_REDTEAM2: - case UI_REDTEAM3: - case UI_REDTEAM4: - case UI_REDTEAM5: - UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle); - break; - case UI_NETSOURCE: - UI_DrawNetSource(&rect, scale, color, textStyle); - break; - case UI_NETMAPPREVIEW: - UI_DrawNetMapPreview(&rect, scale, color); - break; - case UI_NETMAPCINEMATIC: - UI_DrawNetMapCinematic(&rect, scale, color); - break; - case UI_NETFILTER: - UI_DrawNetFilter(&rect, scale, color, textStyle); - break; - case UI_TIER: - UI_DrawTier(&rect, scale, color, textStyle); - break; - case UI_OPPONENTMODEL: - UI_DrawOpponent(&rect); - break; - case UI_TIERMAP1: - UI_DrawTierMap(&rect, 0); - break; - case UI_TIERMAP2: - UI_DrawTierMap(&rect, 1); - break; - case UI_TIERMAP3: - UI_DrawTierMap(&rect, 2); - break; - case UI_PLAYERLOGO: - UI_DrawPlayerLogo(&rect, color); - break; - case UI_PLAYERLOGO_METAL: - UI_DrawPlayerLogoMetal(&rect, color); - break; - case UI_PLAYERLOGO_NAME: - UI_DrawPlayerLogoName(&rect, color); - break; - case UI_OPPONENTLOGO: - UI_DrawOpponentLogo(&rect, color); - break; - case UI_OPPONENTLOGO_METAL: - UI_DrawOpponentLogoMetal(&rect, color); - break; - case UI_OPPONENTLOGO_NAME: - UI_DrawOpponentLogoName(&rect, color); - break; - case UI_TIER_MAPNAME: - UI_DrawTierMapName(&rect, scale, color, textStyle); - break; - case UI_TIER_GAMETYPE: - UI_DrawTierGameType(&rect, scale, color, textStyle); - break; - case UI_ALLMAPS_SELECTION: - UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue); - break; - case UI_MAPS_SELECTION: - UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse); - break; - case UI_OPPONENT_NAME: - UI_DrawOpponentName(&rect, scale, color, textStyle); - break; - case UI_BOTNAME: - UI_DrawBotName(&rect, scale, color, textStyle); - break; - case UI_BOTSKILL: - UI_DrawBotSkill(&rect, scale, color, textStyle); - break; - case UI_REDBLUE: - UI_DrawRedBlue(&rect, scale, color, textStyle); - break; - case UI_SELECTEDPLAYER: - UI_DrawSelectedPlayer(&rect, scale, color, textStyle); - break; - case UI_SERVERREFRESHDATE: - UI_DrawServerRefreshDate(&rect, scale, color, textStyle); - break; - case UI_SERVERMOTD: - UI_DrawServerMOTD(&rect, scale, color); - break; - case UI_GLINFO: - UI_DrawGLInfo(&rect,scale, color, textStyle); - break; - case UI_KEYBINDSTATUS: - UI_DrawKeyBindStatus(&rect,scale, color, textStyle); - break; - default: - break; - } - -} - -static qboolean UI_OwnerDrawVisible(int flags) { - qboolean vis = qtrue; - uiClientState_t cs; - pTeam_t team; - char info[ MAX_INFO_STRING ]; - - trap_GetClientState( &cs ); - trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); - team = atoi( Info_ValueForKey( info, "t" ) ); - - - while (flags) { - - if( flags & UI_SHOW_NOTSPECTATING ) - { - if( team == PTE_NONE ) - vis = qfalse; - - flags &= ~UI_SHOW_NOTSPECTATING; - } - - if( flags & UI_SHOW_VOTEACTIVE ) - { - if( !trap_Cvar_VariableValue( "ui_voteActive" ) ) - vis = qfalse; - - flags &= ~UI_SHOW_VOTEACTIVE; - } - - if( flags & UI_SHOW_CANVOTE ) - { - if( trap_Cvar_VariableValue( "ui_voteActive" ) ) - vis = qfalse; - - flags &= ~UI_SHOW_CANVOTE; - } - - if( flags & UI_SHOW_TEAMVOTEACTIVE ) - { - if( team == PTE_ALIENS ) - { - if( !trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) - vis = qfalse; - } - else if( team == PTE_HUMANS ) - { - if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) - vis = qfalse; - } - - flags &= ~UI_SHOW_TEAMVOTEACTIVE; - } - - if( flags & UI_SHOW_CANTEAMVOTE ) - { - if( team == PTE_ALIENS ) - { - if( trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) - vis = qfalse; - } - else if( team == PTE_HUMANS ) - { - if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) - vis = qfalse; - } - - flags &= ~UI_SHOW_CANTEAMVOTE; - } - - if (flags & UI_SHOW_LEADER) { - // these need to show when this client can give orders to a player or a group - if (!uiInfo.teamLeader) { - vis = qfalse; - } else { - // if showing yourself - if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) { - vis = qfalse; - } - } - flags &= ~UI_SHOW_LEADER; - } - if (flags & UI_SHOW_NOTLEADER) { - // these need to show when this client is assigning their own status or they are NOT the leader - if (uiInfo.teamLeader) { - // if not showing yourself - if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) { - vis = qfalse; - } - // these need to show when this client can give orders to a player or a group - } - flags &= ~UI_SHOW_NOTLEADER; - } - if (flags & UI_SHOW_FAVORITESERVERS) { - // this assumes you only put this type of display flag on something showing in the proper context - if (ui_netSource.integer != AS_FAVORITES) { - vis = qfalse; - } - flags &= ~UI_SHOW_FAVORITESERVERS; - } - if (flags & UI_SHOW_NOTFAVORITESERVERS) { - // this assumes you only put this type of display flag on something showing in the proper context - if (ui_netSource.integer == AS_FAVORITES) { - vis = qfalse; - } - flags &= ~UI_SHOW_NOTFAVORITESERVERS; - } - if (flags & UI_SHOW_NEWHIGHSCORE) { - if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) { - vis = qfalse; - } else { - if (uiInfo.soundHighScore) { - if (trap_Cvar_VariableValue("sv_killserver") == 0) { - // wait on server to go down before playing sound - trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER); - uiInfo.soundHighScore = qfalse; - } - } - } - flags &= ~UI_SHOW_NEWHIGHSCORE; - } - if (flags & UI_SHOW_NEWBESTTIME) { - if (uiInfo.newBestTime < uiInfo.uiDC.realTime) { - vis = qfalse; - } - flags &= ~UI_SHOW_NEWBESTTIME; - } - if (flags & UI_SHOW_DEMOAVAILABLE) { - if (!uiInfo.demoAvailable) { - vis = qfalse; - } - flags &= ~UI_SHOW_DEMOAVAILABLE; - } else { - flags = 0; - } - } - return vis; -} - -static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int h; - h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); - if (key == K_MOUSE2) { - h -= 5; - } else { - h += 5; - } - if (h > 100) { - h = 5; - } else if (h < 0) { - h = 100; - } - trap_Cvar_Set( "handicap", va( "%i", h) ); - return qtrue; - } - return qfalse; -} - -static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); - uiInfo.teamList[i].cinematic = -1; - } - if (key == K_MOUSE2) { - i--; - } else { - i++; - } - if (i >= uiInfo.teamCount) { - i = 0; - } else if (i < 0) { - i = uiInfo.teamCount - 1; - } - trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName); - UI_HeadCountByTeam(); - UI_FeederSelection(FEEDER_HEADS, 0); - updateModel = qtrue; - return qtrue; - } - return qfalse; -} - -static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int oldCount = UI_MapCountByGameType(qtrue); - - // hard coded mess here - if (key == K_MOUSE2) { - ui_gameType.integer--; - if (ui_gameType.integer == 2) { - ui_gameType.integer = 1; - } else if (ui_gameType.integer < 2) { - ui_gameType.integer = uiInfo.numGameTypes - 1; - } - } else { - ui_gameType.integer++; - if (ui_gameType.integer >= uiInfo.numGameTypes) { - ui_gameType.integer = 1; - } else if (ui_gameType.integer == 2) { - ui_gameType.integer = 3; - } - } - - trap_Cvar_Set("ui_Q3Model", "0"); - - trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer)); - UI_SetCapFragLimits(qtrue); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) { - trap_Cvar_Set( "ui_currentMap", "0"); - Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL); - } - return qtrue; - } - return qfalse; -} - -static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - - if (key == K_MOUSE2) { - ui_netGameType.integer--; - } else { - ui_netGameType.integer++; - } - - if (ui_netGameType.integer < 0) { - ui_netGameType.integer = uiInfo.numGameTypes - 1; - } else if (ui_netGameType.integer >= uiInfo.numGameTypes) { - ui_netGameType.integer = 0; - } - - trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer)); - trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum)); - trap_Cvar_Set( "ui_currentNetMap", "0"); - UI_MapCountByGameType(qfalse); - Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL); - return qtrue; - } - return qfalse; -} - -static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - - if (key == K_MOUSE2) { - ui_joinGameType.integer--; - } else { - ui_joinGameType.integer++; - } - - if (ui_joinGameType.integer < 0) { - ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1; - } else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) { - ui_joinGameType.integer = 0; - } - - trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer)); - UI_BuildServerDisplayList(qtrue); - return qtrue; - } - return qfalse; -} - - - -static qboolean UI_Skill_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i = trap_Cvar_VariableValue( "g_spSkill" ); - - if (key == K_MOUSE2) { - i--; - } else { - i++; - } - - if (i < 1) { - i = numSkillLevels; - } else if (i > numSkillLevels) { - i = 1; - } - - trap_Cvar_Set("g_spSkill", va("%i", i)); - return qtrue; - } - return qfalse; -} - -static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboolean blue) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); - - if (key == K_MOUSE2) { - i--; - } else { - i++; - } - - if (i >= uiInfo.teamCount) { - i = 0; - } else if (i < 0) { - i = uiInfo.teamCount - 1; - } - - trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName); - - return qtrue; - } - return qfalse; -} - -static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - // 0 - None - // 1 - Human - // 2..NumCharacters - Bot - char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num); - int value = trap_Cvar_VariableValue(cvar); - - if (key == K_MOUSE2) { - value--; - } else { - value++; - } - - if( value >= UI_GetNumBots( ) + 2 ) - value = 0; - else if( value < 0 ) - value = UI_GetNumBots( ) + 2 - 1; - - trap_Cvar_Set(cvar, va("%i", value)); - return qtrue; - } - return qfalse; -} - -static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - - if (key == K_MOUSE2) { - ui_netSource.integer--; - if (ui_netSource.integer == AS_MPLAYER) - ui_netSource.integer--; - } else { - ui_netSource.integer++; - if (ui_netSource.integer == AS_MPLAYER) - ui_netSource.integer++; - } - - if (ui_netSource.integer >= numNetSources) { - ui_netSource.integer = 0; - } else if (ui_netSource.integer < 0) { - ui_netSource.integer = numNetSources - 1; - } - - UI_BuildServerDisplayList(qtrue); - if (ui_netSource.integer != AS_GLOBAL) { - UI_StartServerRefresh(qtrue); - } - trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer)); - return qtrue; - } - return qfalse; -} - -static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - - if (key == K_MOUSE2) { - ui_serverFilterType.integer--; - } else { - ui_serverFilterType.integer++; - } - - if (ui_serverFilterType.integer >= numServerFilters) { - ui_serverFilterType.integer = 0; - } else if (ui_serverFilterType.integer < 0) { - ui_serverFilterType.integer = numServerFilters - 1; - } - UI_BuildServerDisplayList(qtrue); - return qtrue; - } - return qfalse; -} - -static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - UI_PriorOpponent(); - } else { - UI_NextOpponent(); - } - return qtrue; - } - return qfalse; -} - -static qboolean UI_BotName_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int value = uiInfo.botIndex; - - if (key == K_MOUSE2) { - value--; - } else { - value++; - } - - - if( value >= UI_GetNumBots( ) + 2 ) - value = 0; - else if( value < 0 ) - value = UI_GetNumBots( ) + 2 - 1; - - uiInfo.botIndex = value; - return qtrue; - } - return qfalse; -} - -static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - uiInfo.skillIndex--; - } else { - uiInfo.skillIndex++; - } - if (uiInfo.skillIndex >= numSkillLevels) { - uiInfo.skillIndex = 0; - } else if (uiInfo.skillIndex < 0) { - uiInfo.skillIndex = numSkillLevels-1; - } - return qtrue; - } - return qfalse; -} - -static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - uiInfo.redBlue ^= 1; - return qtrue; - } - return qfalse; -} - - - -static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int selected; - - UI_BuildPlayerList(); - if (!uiInfo.teamLeader) { - return qfalse; - } - selected = trap_Cvar_VariableValue("cg_selectedPlayer"); - - if (key == K_MOUSE2) { - selected--; - } else { - selected++; - } - - if (selected > uiInfo.myTeamCount) { - selected = 0; - } else if (selected < 0) { - selected = uiInfo.myTeamCount; - } - - if (selected == uiInfo.myTeamCount) { - trap_Cvar_Set( "cg_selectedPlayerName", "Everyone"); - } else { - trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]); - } - trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected)); - } - return qfalse; -} - - -static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) { - switch (ownerDraw) { - case UI_HANDICAP: - return UI_Handicap_HandleKey(flags, special, key); - break; - case UI_CLANNAME: - return UI_ClanName_HandleKey(flags, special, key); - break; - case UI_GAMETYPE: - return UI_GameType_HandleKey(flags, special, key, qtrue); - break; - case UI_NETGAMETYPE: - return UI_NetGameType_HandleKey(flags, special, key); - break; - case UI_JOINGAMETYPE: - return UI_JoinGameType_HandleKey(flags, special, key); - break; - case UI_SKILL: - return UI_Skill_HandleKey(flags, special, key); - break; - case UI_BLUETEAMNAME: - return UI_TeamName_HandleKey(flags, special, key, qtrue); - break; - case UI_REDTEAMNAME: - return UI_TeamName_HandleKey(flags, special, key, qfalse); - break; - case UI_BLUETEAM1: - case UI_BLUETEAM2: - case UI_BLUETEAM3: - case UI_BLUETEAM4: - case UI_BLUETEAM5: - UI_TeamMember_HandleKey(flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1); - break; - case UI_REDTEAM1: - case UI_REDTEAM2: - case UI_REDTEAM3: - case UI_REDTEAM4: - case UI_REDTEAM5: - UI_TeamMember_HandleKey(flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1); - break; - case UI_NETSOURCE: - UI_NetSource_HandleKey(flags, special, key); - break; - case UI_NETFILTER: - UI_NetFilter_HandleKey(flags, special, key); - break; - case UI_OPPONENT_NAME: - UI_OpponentName_HandleKey(flags, special, key); - break; - case UI_BOTNAME: - return UI_BotName_HandleKey(flags, special, key); - break; - case UI_BOTSKILL: - return UI_BotSkill_HandleKey(flags, special, key); - break; - case UI_REDBLUE: - UI_RedBlue_HandleKey(flags, special, key); - break; - case UI_SELECTEDPLAYER: - UI_SelectedPlayer_HandleKey(flags, special, key); - break; - default: - break; - } - - return qfalse; -} - - -static float UI_GetValue(int ownerDraw) { - return 0; -} - -/* -================= -UI_ServersQsortCompare -================= -*/ -static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) { - return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2); -} - - -/* -================= -UI_ServersSort -================= -*/ -void UI_ServersSort(int column, qboolean force) { - - if ( !force ) { - if ( uiInfo.serverStatus.sortKey == column ) { - return; - } - } - - uiInfo.serverStatus.sortKey = column; - qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare); -} - - -/* -=============== -UI_GetCurrentAlienStage -=============== -*/ -static stage_t UI_GetCurrentAlienStage( void ) -{ - char buffer[ MAX_TOKEN_CHARS ]; - stage_t stage, dummy; - - trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); - sscanf( buffer, "%d %d", (int *)&stage , (int *)&dummy ); - - return stage; -} - -/* -=============== -UI_GetCurrentHumanStage -=============== -*/ -static stage_t UI_GetCurrentHumanStage( void ) -{ - char buffer[ MAX_TOKEN_CHARS ]; - stage_t stage, dummy; - - trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); - sscanf( buffer, "%d %d", (int *)&dummy, (int *)&stage ); - - return stage; -} - -/* -=============== -UI_LoadTremTeams -=============== -*/ -static void UI_LoadTremTeams( void ) -{ - uiInfo.tremTeamCount = 4; - - uiInfo.tremTeamList[ 0 ].text = String_Alloc( "Aliens" ); - uiInfo.tremTeamList[ 0 ].cmd = String_Alloc( "cmd team aliens\n" ); - uiInfo.tremTeamList[ 0 ].infopane = UI_FindInfoPaneByName( "alienteam" ); - - uiInfo.tremTeamList[ 1 ].text = String_Alloc( "Humans" ); - uiInfo.tremTeamList[ 1 ].cmd = String_Alloc( "cmd team humans\n" ); - uiInfo.tremTeamList[ 1 ].infopane = UI_FindInfoPaneByName( "humanteam" ); - - uiInfo.tremTeamList[ 2 ].text = String_Alloc( "Spectate" ); - uiInfo.tremTeamList[ 2 ].cmd = String_Alloc( "cmd team spectate\n" ); - uiInfo.tremTeamList[ 2 ].infopane = UI_FindInfoPaneByName( "spectateteam" ); - - uiInfo.tremTeamList[ 3 ].text = String_Alloc( "Auto select" ); - uiInfo.tremTeamList[ 3 ].cmd = String_Alloc( "cmd team auto\n" ); - uiInfo.tremTeamList[ 3 ].infopane = UI_FindInfoPaneByName( "autoteam" ); -} - -/* -============ -UI_WeaponIsAllowed -============ -*/ -qboolean UI_WeaponIsAllowed( weapon_t weapon ) -{ - int i; - weapon_t weapons[ WP_NUM_WEAPONS ]; - char cvar[ MAX_CVAR_VALUE_STRING ]; - - trap_Cvar_VariableStringBuffer( "g_disabledEquipment", - cvar, MAX_CVAR_VALUE_STRING ); - - BG_ParseCSVEquipmentList( cvar, weapons, WP_NUM_WEAPONS, NULL, 0 ); - - for( i = 0; i < WP_NUM_WEAPONS && - weapons[ i ] != WP_NONE; i++ ) - { - if( weapons[ i ] == weapon ) - return qfalse; - } - - return qtrue; -} - -/* -============ -UI_UpgradeIsAllowed -============ -*/ -qboolean UI_UpgradeIsAllowed( upgrade_t upgrade ) -{ - int i; - upgrade_t upgrades[ UP_NUM_UPGRADES ]; - char cvar[ MAX_CVAR_VALUE_STRING ]; - - trap_Cvar_VariableStringBuffer( "g_disabledEquipment", - cvar, MAX_CVAR_VALUE_STRING ); - - BG_ParseCSVEquipmentList( cvar, NULL, 0, upgrades, UP_NUM_UPGRADES ); - - for( i = 0; i < UP_NUM_UPGRADES && - upgrades[ i ] != UP_NONE; i++ ) - { - if( upgrades[ i ] == upgrade ) - return qfalse; - } - - return qtrue; -} - -/* -============ -UI_ClassIsAllowed -============ -*/ -qboolean UI_ClassIsAllowed( pClass_t class ) -{ - int i; - pClass_t classes[ PCL_NUM_CLASSES ]; - char cvar[ MAX_CVAR_VALUE_STRING ]; - - trap_Cvar_VariableStringBuffer( "g_disabledClasses", - cvar, MAX_CVAR_VALUE_STRING ); - - BG_ParseCSVClassList( cvar, classes, PCL_NUM_CLASSES ); - - for( i = 0; i < PCL_NUM_CLASSES && - classes[ i ] != PCL_NONE; i++ ) - { - if( classes[ i ] == class ) - return qfalse; - } - - return qtrue; -} - -/* -============ -UI_BuildableIsAllowed -============ -*/ -qboolean UI_BuildableIsAllowed( buildable_t buildable ) -{ - int i; - buildable_t buildables[ BA_NUM_BUILDABLES ]; - char cvar[ MAX_CVAR_VALUE_STRING ]; - - trap_Cvar_VariableStringBuffer( "g_disabledBuildables", - cvar, MAX_CVAR_VALUE_STRING ); - - BG_ParseCSVBuildableList( cvar, buildables, BA_NUM_BUILDABLES ); - - for( i = 0; i < BA_NUM_BUILDABLES && - buildables[ i ] != BA_NONE; i++ ) - { - if( buildables[ i ] == buildable ) - return qfalse; - } - - return qtrue; -} - -/* -=============== -UI_AddClass -=============== -*/ -static void UI_AddClass( pClass_t class ) -{ - uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].text = - String_Alloc( BG_FindHumanNameForClassNum( class ) ); - uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( class ) ) ); - uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].infopane = - UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( class ) ) ); - - uiInfo.tremAlienClassCount++; -} - -/* -=============== -UI_LoadTremAlienClasses -=============== -*/ -static void UI_LoadTremAlienClasses( void ) -{ - uiInfo.tremAlienClassCount = 0; - - if( UI_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) ) - UI_AddClass( PCL_ALIEN_LEVEL0 ); - - if( UI_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) && - BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) - UI_AddClass( PCL_ALIEN_BUILDER0_UPG ); - else if( UI_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) ) - UI_AddClass( PCL_ALIEN_BUILDER0 ); -} - -/* -=============== -UI_AddItem -=============== -*/ -static void UI_AddItem( weapon_t weapon ) -{ - uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].text = - String_Alloc( BG_FindHumanNameForWeapon( weapon ) ); - uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) ); - uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( weapon ) ) ); - - uiInfo.tremHumanItemCount++; -} - -/* -=============== -UI_LoadTremHumanItems -=============== -*/ -static void UI_LoadTremHumanItems( void ) -{ - uiInfo.tremHumanItemCount = 0; - - if( UI_WeaponIsAllowed( WP_MACHINEGUN ) ) - UI_AddItem( WP_MACHINEGUN ); - - if( UI_WeaponIsAllowed( WP_HBUILD2 ) && - BG_FindStagesForWeapon( WP_HBUILD2, UI_GetCurrentHumanStage( ) ) ) - UI_AddItem( WP_HBUILD2 ); - else if( UI_WeaponIsAllowed( WP_HBUILD ) ) - UI_AddItem( WP_HBUILD ); -} - -/* -=============== -UI_ParseCarriageList -=============== -*/ -static void UI_ParseCarriageList( int *weapons, int *upgrades ) -{ - int i; - char carriageCvar[ MAX_TOKEN_CHARS ]; - char *iterator; - char buffer[ MAX_TOKEN_CHARS ]; - char *bufPointer; - - trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) ); - iterator = carriageCvar; - - if( weapons ) - *weapons = 0; - - if( upgrades ) - *upgrades = 0; - - //simple parser to give rise to weapon/upgrade list - while( iterator && iterator[ 0 ] != '$' ) - { - bufPointer = buffer; - - if( iterator[ 0 ] == 'W' ) - { - iterator++; - - while( iterator[ 0 ] != ' ' ) - *bufPointer++ = *iterator++; - - *bufPointer++ = '\n'; - - i = atoi( buffer ); - - if( weapons ) - *weapons |= ( 1 << i ); - } - else if( iterator[ 0 ] == 'U' ) - { - iterator++; - - while( iterator[ 0 ] != ' ' ) - *bufPointer++ = *iterator++; - - *bufPointer++ = '\n'; - - i = atoi( buffer ); - - if( upgrades ) - *upgrades |= ( 1 << i ); - } - - iterator++; - } -} - -/* -=============== -UI_LoadTremHumanArmouryBuys -=============== -*/ -static void UI_LoadTremHumanArmouryBuys( void ) -{ - int i, j = 0; - stage_t stage = UI_GetCurrentHumanStage( ); - int weapons, upgrades; - int slots = 0; - - UI_ParseCarriageList( &weapons, &upgrades ); - - for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) - { - if( weapons & ( 1 << i ) ) - slots |= BG_FindSlotsForWeapon( i ); - } - - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( upgrades & ( 1 << i ) ) - slots |= BG_FindSlotsForUpgrade( i ); - } - - uiInfo.tremHumanArmouryBuyCount = 0; - - for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) - { - if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && - BG_FindPurchasableForWeapon( i ) && - BG_FindStagesForWeapon( i, stage ) && - UI_WeaponIsAllowed( i ) && - !( BG_FindSlotsForWeapon( i ) & slots ) && - !( weapons & ( 1 << i ) ) ) - { - uiInfo.tremHumanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForWeapon( i ) ); - uiInfo.tremHumanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForWeapon( i ) ) ); - uiInfo.tremHumanArmouryBuyList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) ); - - j++; - - uiInfo.tremHumanArmouryBuyCount++; - } - } - - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS && - BG_FindPurchasableForUpgrade( i ) && - BG_FindStagesForUpgrade( i, stage ) && - UI_UpgradeIsAllowed( i ) && - !( BG_FindSlotsForUpgrade( i ) & slots ) && - !( upgrades & ( 1 << i ) ) ) - { - uiInfo.tremHumanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForUpgrade( i ) ); - uiInfo.tremHumanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForUpgrade( i ) ) ); - uiInfo.tremHumanArmouryBuyList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) ); - - j++; - - uiInfo.tremHumanArmouryBuyCount++; - } - } -} - -/* -=============== -UI_LoadTremHumanArmourySells -=============== -*/ -static void UI_LoadTremHumanArmourySells( void ) -{ - int weapons, upgrades; - int i, j = 0; - - uiInfo.tremHumanArmourySellCount = 0; - UI_ParseCarriageList( &weapons, &upgrades ); - - for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) - { - if( weapons & ( 1 << i ) ) - { - uiInfo.tremHumanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); - uiInfo.tremHumanArmourySellList[ j ].cmd = - String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForWeapon( i ) ) ); - uiInfo.tremHumanArmourySellList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) ); - - j++; - - uiInfo.tremHumanArmourySellCount++; - } - } - - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( upgrades & ( 1 << i ) ) - { - uiInfo.tremHumanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) ); - uiInfo.tremHumanArmourySellList[ j ].cmd = - String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForUpgrade( i ) ) ); - uiInfo.tremHumanArmourySellList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) ); - - j++; - - uiInfo.tremHumanArmourySellCount++; - } - } -} - -/* -=============== -UI_LoadTremAlienUpgrades -=============== -*/ -static void UI_LoadTremAlienUpgrades( void ) -{ - int i, j = 0; - int class, credits; - char ui_currentClass[ MAX_STRING_CHARS ]; - stage_t stage = UI_GetCurrentAlienStage( ); - - trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS ); - sscanf( ui_currentClass, "%d %d", &class, &credits ); - - uiInfo.tremAlienUpgradeCount = 0; - - for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) - { - if( BG_ClassCanEvolveFromTo( class, i, credits, 0 ) >= 0 && - BG_FindStagesForClass( i, stage ) && - UI_ClassIsAllowed( i ) ) - { - uiInfo.tremAlienUpgradeList[ j ].text = String_Alloc( BG_FindHumanNameForClassNum( i ) ); - uiInfo.tremAlienUpgradeList[ j ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( i ) ) ); - uiInfo.tremAlienUpgradeList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( i ) ) ); - - j++; - - uiInfo.tremAlienUpgradeCount++; - } - } -} - -/* -=============== -UI_LoadTremAlienBuilds -=============== -*/ -static void UI_LoadTremAlienBuilds( void ) -{ - int weapons; - int i, j = 0; - stage_t stage; - - UI_ParseCarriageList( &weapons, NULL ); - stage = UI_GetCurrentAlienStage( ); - - uiInfo.tremAlienBuildCount = 0; - - for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ ) - { - if( BG_FindTeamForBuildable( i ) == BIT_ALIENS && - BG_FindBuildWeaponForBuildable( i ) & weapons && - BG_FindStagesForBuildable( i, stage ) && - UI_BuildableIsAllowed( i ) ) - { - uiInfo.tremAlienBuildList[ j ].text = - String_Alloc( BG_FindHumanNameForBuildable( i ) ); - uiInfo.tremAlienBuildList[ j ].cmd = - String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); - uiInfo.tremAlienBuildList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) ); - - j++; - - uiInfo.tremAlienBuildCount++; - } - } -} - -/* -=============== -UI_LoadTremHumanBuilds -=============== -*/ -static void UI_LoadTremHumanBuilds( void ) -{ - int weapons; - int i, j = 0; - stage_t stage; - - UI_ParseCarriageList( &weapons, NULL ); - stage = UI_GetCurrentHumanStage( ); - - uiInfo.tremHumanBuildCount = 0; - - for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ ) - { - if( BG_FindTeamForBuildable( i ) == BIT_HUMANS && - BG_FindBuildWeaponForBuildable( i ) & weapons && - BG_FindStagesForBuildable( i, stage ) && - UI_BuildableIsAllowed( i ) ) - { - uiInfo.tremHumanBuildList[ j ].text = - String_Alloc( BG_FindHumanNameForBuildable( i ) ); - uiInfo.tremHumanBuildList[ j ].cmd = - String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); - uiInfo.tremHumanBuildList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) ); - - j++; - - uiInfo.tremHumanBuildCount++; - } - } -} - -/* -=============== -UI_LoadMods -=============== -*/ -static void UI_LoadMods( void ) { - int numdirs; - char dirlist[2048]; - char *dirptr; - char *descptr; - int i; - int dirlen; - - uiInfo.modCount = 0; - numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) ); - dirptr = dirlist; - for( i = 0; i < numdirs; i++ ) { - dirlen = strlen( dirptr ) + 1; - descptr = dirptr + dirlen; - uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr); - uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr); - dirptr += dirlen + strlen(descptr) + 1; - uiInfo.modCount++; - if (uiInfo.modCount >= MAX_MODS) { - break; - } - } - -} - - -/* -=============== -UI_LoadMovies -=============== -*/ -static void UI_LoadMovies( void ) { - char movielist[4096]; - char *moviename; - int i, len; - - uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 ); - - if (uiInfo.movieCount) { - if (uiInfo.movieCount > MAX_MOVIES) { - uiInfo.movieCount = MAX_MOVIES; - } - moviename = movielist; - for ( i = 0; i < uiInfo.movieCount; i++ ) { - len = strlen( moviename ); - if (!Q_stricmp(moviename + len - 4,".roq")) { - moviename[len-4] = '\0'; - } - Q_strupr(moviename); - uiInfo.movieList[i] = String_Alloc(moviename); - moviename += len + 1; - } - } - -} - - - -/* -=============== -UI_LoadDemos -=============== -*/ -static void UI_LoadDemos( void ) { - char demolist[4096]; - char demoExt[32]; - char *demoname; - int i, len; - - Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol")); - - uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 ); - - Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol")); - - if (uiInfo.demoCount) { - if (uiInfo.demoCount > MAX_DEMOS) { - uiInfo.demoCount = MAX_DEMOS; - } - demoname = demolist; - for ( i = 0; i < uiInfo.demoCount; i++ ) { - len = strlen( demoname ); - if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) { - demoname[len-strlen(demoExt)] = '\0'; - } - Q_strupr(demoname); - uiInfo.demoList[i] = String_Alloc(demoname); - demoname += len + 1; - } - } - -} - - -static qboolean UI_SetNextMap(int actual, int index) { - int i; - for (i = actual + 1; i < uiInfo.mapCount; i++) { - if (uiInfo.mapList[i].active) { - Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish"); - return qtrue; - } - } - return qfalse; -} - - -static void UI_StartSkirmish(qboolean next) { - int i, k, g, delay, temp; - float skill; - char buff[MAX_STRING_CHARS]; - - if (next) { - int actual; - int index = trap_Cvar_VariableValue("ui_mapIndex"); - UI_MapCountByGameType(qtrue); - UI_SelectedMap(index, &actual); - if (UI_SetNextMap(actual, index)) { - } else { - UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); - UI_MapCountByGameType(qtrue); - Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish"); - } - } - - g = uiInfo.gameTypes[ui_gameType.integer].gtEnum; - trap_Cvar_SetValue( "g_gametype", g ); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) ); - skill = trap_Cvar_VariableValue( "g_spSkill" ); - trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName); - - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - - trap_Cvar_Set("ui_singlePlayerActive", "1"); - - // set up sp overrides, will be replaced on postgame - temp = trap_Cvar_VariableValue( "capturelimit" ); - trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp)); - temp = trap_Cvar_VariableValue( "fraglimit" ); - trap_Cvar_Set("ui_saveFragLimit", va("%i", temp)); - - UI_SetCapFragLimits(qfalse); - - temp = trap_Cvar_VariableValue( "cg_drawTimer" ); - trap_Cvar_Set("ui_drawTimer", va("%i", temp)); - temp = trap_Cvar_VariableValue( "g_doWarmup" ); - trap_Cvar_Set("ui_doWarmup", va("%i", temp)); - temp = trap_Cvar_VariableValue( "g_friendlyFire" ); - trap_Cvar_Set("ui_friendlyFire", va("%i", temp)); - temp = trap_Cvar_VariableValue( "sv_maxClients" ); - trap_Cvar_Set("ui_maxClients", va("%i", temp)); - temp = trap_Cvar_VariableValue( "g_warmup" ); - trap_Cvar_Set("ui_Warmup", va("%i", temp)); - temp = trap_Cvar_VariableValue( "sv_pure" ); - trap_Cvar_Set("ui_pure", va("%i", temp)); - - trap_Cvar_Set("cg_cameraOrbit", "0"); - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set("cg_drawTimer", "1"); - trap_Cvar_Set("g_doWarmup", "1"); - trap_Cvar_Set("g_warmup", "15"); - trap_Cvar_Set("sv_pure", "0"); - trap_Cvar_Set("g_friendlyFire", "0"); - trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); - trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); - - if (trap_Cvar_VariableValue("ui_recordSPDemo")) { - Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g); - trap_Cvar_Set("ui_recordSPDemoName", buff); - } - - delay = 500; - - { - temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2; - trap_Cvar_Set("sv_maxClients", va("%d", temp)); - for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - delay += 500; - } - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - delay += 500; - } - } -} - -static void UI_Update(const char *name) { - int val = trap_Cvar_VariableValue(name); - - if (Q_stricmp(name, "ui_SetName") == 0) { - trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name")); - } else if (Q_stricmp(name, "ui_setRate") == 0) { - float rate = trap_Cvar_VariableValue("rate"); - if (rate >= 5000) { - trap_Cvar_Set("cl_maxpackets", "30"); - trap_Cvar_Set("cl_packetdup", "1"); - } else if (rate >= 4000) { - trap_Cvar_Set("cl_maxpackets", "15"); - trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss - } else { - trap_Cvar_Set("cl_maxpackets", "15"); - trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth - } - } else if (Q_stricmp(name, "ui_GetName") == 0) { - trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name")); - } else if (Q_stricmp(name, "r_colorbits") == 0) { - switch (val) { - case 0: - trap_Cvar_SetValue( "r_depthbits", 0 ); - trap_Cvar_SetValue( "r_stencilbits", 0 ); - break; - case 16: - trap_Cvar_SetValue( "r_depthbits", 16 ); - trap_Cvar_SetValue( "r_stencilbits", 0 ); - break; - case 32: - trap_Cvar_SetValue( "r_depthbits", 24 ); - break; - } - } else if (Q_stricmp(name, "r_lodbias") == 0) { - switch (val) { - case 0: - trap_Cvar_SetValue( "r_subdivisions", 4 ); - break; - case 1: - trap_Cvar_SetValue( "r_subdivisions", 12 ); - break; - case 2: - trap_Cvar_SetValue( "r_subdivisions", 20 ); - break; - } - } else if (Q_stricmp(name, "ui_glCustom") == 0) { - switch (val) { - case 0: // high quality - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 4 ); - trap_Cvar_SetValue( "r_vertexlight", 0 ); - trap_Cvar_SetValue( "r_lodbias", 0 ); - trap_Cvar_SetValue( "r_colorbits", 32 ); - trap_Cvar_SetValue( "r_depthbits", 24 ); - trap_Cvar_SetValue( "r_picmip", 0 ); - trap_Cvar_SetValue( "r_mode", 4 ); - trap_Cvar_SetValue( "r_texturebits", 32 ); - trap_Cvar_SetValue( "r_fastSky", 0 ); - trap_Cvar_SetValue( "r_inGameVideo", 1 ); - trap_Cvar_SetValue( "cg_shadows", 1 ); - trap_Cvar_SetValue( "cg_brassTime", 2500 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); - break; - case 1: // normal - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 12 ); - trap_Cvar_SetValue( "r_vertexlight", 0 ); - trap_Cvar_SetValue( "r_lodbias", 0 ); - trap_Cvar_SetValue( "r_colorbits", 0 ); - trap_Cvar_SetValue( "r_depthbits", 24 ); - trap_Cvar_SetValue( "r_picmip", 1 ); - trap_Cvar_SetValue( "r_mode", 3 ); - trap_Cvar_SetValue( "r_texturebits", 0 ); - trap_Cvar_SetValue( "r_fastSky", 0 ); - trap_Cvar_SetValue( "r_inGameVideo", 1 ); - trap_Cvar_SetValue( "cg_brassTime", 2500 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); - trap_Cvar_SetValue( "cg_shadows", 0 ); - break; - case 2: // fast - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 8 ); - trap_Cvar_SetValue( "r_vertexlight", 0 ); - trap_Cvar_SetValue( "r_lodbias", 1 ); - trap_Cvar_SetValue( "r_colorbits", 0 ); - trap_Cvar_SetValue( "r_depthbits", 0 ); - trap_Cvar_SetValue( "r_picmip", 1 ); - trap_Cvar_SetValue( "r_mode", 3 ); - trap_Cvar_SetValue( "r_texturebits", 0 ); - trap_Cvar_SetValue( "cg_shadows", 0 ); - trap_Cvar_SetValue( "r_fastSky", 1 ); - trap_Cvar_SetValue( "r_inGameVideo", 0 ); - trap_Cvar_SetValue( "cg_brassTime", 0 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); - break; - case 3: // fastest - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 20 ); - trap_Cvar_SetValue( "r_vertexlight", 1 ); - trap_Cvar_SetValue( "r_lodbias", 2 ); - trap_Cvar_SetValue( "r_colorbits", 16 ); - trap_Cvar_SetValue( "r_depthbits", 16 ); - trap_Cvar_SetValue( "r_mode", 3 ); - trap_Cvar_SetValue( "r_picmip", 2 ); - trap_Cvar_SetValue( "r_texturebits", 16 ); - trap_Cvar_SetValue( "cg_shadows", 0 ); - trap_Cvar_SetValue( "cg_brassTime", 0 ); - trap_Cvar_SetValue( "r_fastSky", 1 ); - trap_Cvar_SetValue( "r_inGameVideo", 0 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); - break; - } - } else if (Q_stricmp(name, "ui_mousePitch") == 0) { - if (val == 0) { - trap_Cvar_SetValue( "m_pitch", 0.022f ); - } else { - trap_Cvar_SetValue( "m_pitch", -0.022f ); - } - } -} - -static void UI_RunMenuScript(char **args) { - const char *name, *name2; - char buff[1024]; - const char *cmd; - - if (String_Parse(args, &name)) { - if (Q_stricmp(name, "StartServer") == 0) { - int i, clients, oldclients; - float skill; - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set("cg_cameraOrbit", "0"); - trap_Cvar_Set("ui_singlePlayerActive", "0"); - trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) ); - trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) ); - trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); - trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) ); - skill = trap_Cvar_VariableValue( "g_spSkill" ); - // set max clients based on spots - oldclients = trap_Cvar_VariableValue( "sv_maxClients" ); - clients = 0; - for (i = 0; i < PLAYERS_PER_TEAM; i++) { - int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); - if (bot >= 0) { - clients++; - } - bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); - if (bot >= 0) { - clients++; - } - } - if (clients == 0) { - clients = 8; - } - - if (oldclients > clients) { - clients = oldclients; - } - - trap_Cvar_Set("sv_maxClients", va("%d",clients)); - - for (i = 0; i < PLAYERS_PER_TEAM; i++) { - int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); - if (bot > 1) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - } - bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); - if (bot > 1) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - } - } - } else if (Q_stricmp(name, "updateSPMenu") == 0) { - UI_SetCapFragLimits(qtrue); - UI_MapCountByGameType(qtrue); - ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer); - trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer)); - Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish"); - UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); - UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse); - } else if (Q_stricmp(name, "resetDefaults") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); - trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); - Controls_SetDefaults(); - trap_Cvar_Set("com_introPlayed", "1" ); - trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); - } else if (Q_stricmp(name, "getCDKey") == 0) { - char out[17]; - trap_GetCDKey(buff, 17); - trap_Cvar_Set("cdkey1", ""); - trap_Cvar_Set("cdkey2", ""); - trap_Cvar_Set("cdkey3", ""); - trap_Cvar_Set("cdkey4", ""); - if (strlen(buff) == CDKEY_LEN) { - Q_strncpyz(out, buff, 5); - trap_Cvar_Set("cdkey1", out); - Q_strncpyz(out, buff + 4, 5); - trap_Cvar_Set("cdkey2", out); - Q_strncpyz(out, buff + 8, 5); - trap_Cvar_Set("cdkey3", out); - Q_strncpyz(out, buff + 12, 5); - trap_Cvar_Set("cdkey4", out); - } - - } else if (Q_stricmp(name, "verifyCDKey") == 0) { - buff[0] = '\0'; - Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1")); - Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2")); - Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3")); - Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4")); - trap_Cvar_Set("cdkey", buff); - if (trap_VerifyCDKey(buff, UI_Cvar_VariableString("cdkeychecksum"))) { - trap_Cvar_Set("ui_cdkeyvalid", "CD Key Appears to be valid."); - trap_SetCDKey(buff); - } else { - trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid."); - } - } else if (Q_stricmp(name, "loadArenas") == 0) { - UI_LoadArenas(); - UI_MapCountByGameType(qfalse); - Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver"); - } else if (Q_stricmp(name, "saveControls") == 0) { - Controls_SetConfig(qtrue); - } else if (Q_stricmp(name, "loadControls") == 0) { - Controls_GetConfig(); - } else if (Q_stricmp(name, "clearError") == 0) { - trap_Cvar_Set("com_errorMessage", ""); - } else if (Q_stricmp(name, "loadGameInfo") == 0) { -/* UI_ParseGameInfo("gameinfo.txt"); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);*/ - } else if (Q_stricmp(name, "resetScores") == 0) { - UI_ClearScores(); - } else if (Q_stricmp(name, "RefreshServers") == 0) { - UI_StartServerRefresh(qtrue); - UI_BuildServerDisplayList(qtrue); - } else if (Q_stricmp(name, "RefreshFilter") == 0) { - UI_StartServerRefresh(qfalse); - UI_BuildServerDisplayList(qtrue); - } else if (Q_stricmp(name, "RunSPDemo") == 0) { - if (uiInfo.demoAvailable) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum)); - } - } else if (Q_stricmp(name, "LoadDemos") == 0) { - UI_LoadDemos(); - } else if (Q_stricmp(name, "LoadMovies") == 0) { - UI_LoadMovies(); - } else if (Q_stricmp(name, "LoadMods") == 0) { - UI_LoadMods(); - } - -//TA: tremulous menus - else if( Q_stricmp( name, "LoadTeams" ) == 0 ) - UI_LoadTremTeams( ); - else if( Q_stricmp( name, "JoinTeam" ) == 0 ) - { - if( ( cmd = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadHumanItems" ) == 0 ) - UI_LoadTremHumanItems( ); - else if( Q_stricmp( name, "SpawnWithHumanItem" ) == 0 ) - { - if( ( cmd = uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadAlienClasses" ) == 0 ) - UI_LoadTremAlienClasses( ); - else if( Q_stricmp( name, "SpawnAsAlienClass" ) == 0 ) - { - if( ( cmd = uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadHumanArmouryBuys" ) == 0 ) - UI_LoadTremHumanArmouryBuys( ); - else if( Q_stricmp( name, "BuyFromArmoury" ) == 0 ) - { - if( ( cmd = uiInfo.tremHumanArmouryBuyList[ uiInfo.tremHumanArmouryBuyIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadHumanArmourySells" ) == 0 ) - UI_LoadTremHumanArmourySells( ); - else if( Q_stricmp( name, "SellToArmoury" ) == 0 ) - { - if( ( cmd = uiInfo.tremHumanArmourySellList[ uiInfo.tremHumanArmourySellIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadAlienUpgrades" ) == 0 ) - { - UI_LoadTremAlienUpgrades( ); - - //disallow the menu if it would be empty - if( uiInfo.tremAlienUpgradeCount <= 0 ) - Menus_CloseAll( ); - } - else if( Q_stricmp( name, "UpgradeToNewClass" ) == 0 ) - { - if( ( cmd = uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadAlienBuilds" ) == 0 ) - UI_LoadTremAlienBuilds( ); - else if( Q_stricmp( name, "BuildAlienBuildable" ) == 0 ) - { - if( ( cmd = uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "LoadHumanBuilds" ) == 0 ) - UI_LoadTremHumanBuilds( ); - else if( Q_stricmp( name, "BuildHumanBuildable" ) == 0 ) - { - if( ( cmd = uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].cmd ) ) - trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); - } - else if( Q_stricmp( name, "PTRCRestore" ) == 0 ) - { - int len; - char text[ 16 ]; - fileHandle_t f; - char command[ 32 ]; - - // load the file - len = trap_FS_FOpenFile( "ptrc.cfg", &f, FS_READ ); - - if( len > 0 && ( len < sizeof( text ) - 1 ) ) - { - trap_FS_Read( text, len, f ); - text[ len ] = 0; - trap_FS_FCloseFile( f ); - - Com_sprintf( command, 32, "ptrcrestore %s", text ); - - trap_Cmd_ExecuteText( EXEC_APPEND, command ); - } - } -//TA: tremulous menus - - else if (Q_stricmp(name, "playMovie") == 0) { - if (uiInfo.previewMovie >= 0) { - trap_CIN_StopCinematic(uiInfo.previewMovie); - } - trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex])); - } else if (Q_stricmp(name, "RunMod") == 0) { - trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName); - trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); - } else if (Q_stricmp(name, "RunDemo") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex])); - } else if (Q_stricmp(name, "Quake3") == 0) { - trap_Cvar_Set( "fs_game", ""); - trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); - } else if (Q_stricmp(name, "closeJoin") == 0) { - if (uiInfo.serverStatus.refreshActive) { - UI_StopServerRefresh(); - uiInfo.serverStatus.nextDisplayRefresh = 0; - uiInfo.nextServerStatusRefresh = 0; - uiInfo.nextFindPlayerRefresh = 0; - UI_BuildServerDisplayList(qtrue); - } else { - Menus_CloseByName("joinserver"); - Menus_OpenByName("main"); - } - } else if (Q_stricmp(name, "StopRefresh") == 0) { - UI_StopServerRefresh(); - uiInfo.serverStatus.nextDisplayRefresh = 0; - uiInfo.nextServerStatusRefresh = 0; - uiInfo.nextFindPlayerRefresh = 0; - } else if (Q_stricmp(name, "UpdateFilter") == 0) { - if (ui_netSource.integer == AS_LOCAL) { - UI_StartServerRefresh(qtrue); - } - UI_BuildServerDisplayList(qtrue); - UI_FeederSelection(FEEDER_SERVERS, 0); - } else if (Q_stricmp(name, "ServerStatus") == 0) { - trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress)); - UI_BuildServerStatus(qtrue); - } else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) { - Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); - UI_BuildServerStatus(qtrue); - Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); - } else if (Q_stricmp(name, "FindPlayer") == 0) { - UI_BuildFindPlayerList(qtrue); - // clear the displayed server status info - uiInfo.serverStatusInfo.numLines = 0; - Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); - } else if (Q_stricmp(name, "JoinServer") == 0) { - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set("cg_cameraOrbit", "0"); - trap_Cvar_Set("ui_singlePlayerActive", "0"); - if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) { - trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) ); - } - } else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) { - trap_Cvar_Set("ui_singlePlayerActive", "0"); - if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) ); - } - } else if (Q_stricmp(name, "Quit") == 0) { - trap_Cvar_Set("ui_singlePlayerActive", "0"); - trap_Cmd_ExecuteText( EXEC_NOW, "quit"); - } else if (Q_stricmp(name, "Controls") == 0) { - trap_Cvar_Set( "cl_paused", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_CloseAll(); - Menus_ActivateByName("setup_menu2"); - } else if (Q_stricmp(name, "Leave") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_CloseAll(); - Menus_ActivateByName("main"); - } else if (Q_stricmp(name, "ServerSort") == 0) { - int sortColumn; - if (Int_Parse(args, &sortColumn)) { - // if same column we're already sorting on then flip the direction - if (sortColumn == uiInfo.serverStatus.sortKey) { - uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir; - } - // make sure we sort again - UI_ServersSort(sortColumn, qtrue); - } - } else if (Q_stricmp(name, "nextSkirmish") == 0) { - UI_StartSkirmish(qtrue); - } else if (Q_stricmp(name, "SkirmishStart") == 0) { - UI_StartSkirmish(qfalse); - } else if (Q_stricmp(name, "closeingame") == 0) { - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } else if (Q_stricmp(name, "voteMap") == 0) { - if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) ); - } - } else if (Q_stricmp(name, "voteKick") == 0) { - if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote kick %s\n",uiInfo.playerNames[uiInfo.playerIndex]) ); - } - } - else if( Q_stricmp( name, "voteTeamKick" ) == 0 ) - { - if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) - { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote teamkick %s\n", uiInfo.playerNames[ uiInfo.teamIndex ] ) ); - } - } - else if (Q_stricmp(name, "voteGame") == 0) { - if (ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote g_gametype %i\n",uiInfo.gameTypes[ui_netGameType.integer].gtEnum) ); - } - } else if (Q_stricmp(name, "voteLeader") == 0) { - if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote leader %s\n",uiInfo.teamNames[uiInfo.teamIndex]) ); - } - } - else if (Q_stricmp(name, "addBot") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") ); - } else if (Q_stricmp(name, "addFavorite") == 0) { - if (ui_netSource.integer != AS_FAVORITES) { - char name[MAX_NAME_LENGTH]; - char addr[MAX_NAME_LENGTH]; - int res; - - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); - name[0] = addr[0] = '\0'; - Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH); - Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); - if (strlen(name) > 0 && strlen(addr) > 0) { - res = trap_LAN_AddServer(AS_FAVORITES, name, addr); - if (res == 0) { - // server already in the list - Com_Printf("Favorite already in list\n"); - } - else if (res == -1) { - // list full - Com_Printf("Favorite list full\n"); - } - else { - // successfully added - Com_Printf("Added favorite server %s\n", addr); - } - } - } - } else if (Q_stricmp(name, "deleteFavorite") == 0) { - if (ui_netSource.integer == AS_FAVORITES) { - char addr[MAX_NAME_LENGTH]; - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); - addr[0] = '\0'; - Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); - if (strlen(addr) > 0) { - trap_LAN_RemoveServer(AS_FAVORITES, addr); - } - } - } else if (Q_stricmp(name, "createFavorite") == 0) { - if (ui_netSource.integer == AS_FAVORITES) { - char name[MAX_NAME_LENGTH]; - char addr[MAX_NAME_LENGTH]; - int res; - - name[0] = addr[0] = '\0'; - Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH); - Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH); - if (strlen(name) > 0 && strlen(addr) > 0) { - res = trap_LAN_AddServer(AS_FAVORITES, name, addr); - if (res == 0) { - // server already in the list - Com_Printf("Favorite already in list\n"); - } - else if (res == -1) { - // list full - Com_Printf("Favorite list full\n"); - } - else { - // successfully added - Com_Printf("Added favorite server %s\n", addr); - } - } - } - } else if (Q_stricmp(name, "orders") == 0) { - const char *orders; - if (String_Parse(args, &orders)) { - int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (selectedPlayer < uiInfo.myTeamCount) { - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } else { - int i; - for (i = 0; i < uiInfo.myTeamCount; i++) { - if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) { - continue; - } - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } - } - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } - } else if (Q_stricmp(name, "voiceOrdersTeam") == 0) { - const char *orders; - if (String_Parse(args, &orders)) { - int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (selectedPlayer == uiInfo.myTeamCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, orders ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } - } else if (Q_stricmp(name, "voiceOrders") == 0) { - const char *orders; - if (String_Parse(args, &orders)) { - int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (selectedPlayer < uiInfo.myTeamCount) { - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } - } else if (Q_stricmp(name, "glCustom") == 0) { - trap_Cvar_Set("ui_glCustom", "4"); - } else if (Q_stricmp(name, "update") == 0) { - if (String_Parse(args, &name2)) - UI_Update(name2); - } else if (Q_stricmp(name, "setPbClStatus") == 0) { - int stat; - if ( Int_Parse( args, &stat ) ) - trap_SetPbClStatus( stat ); - } - else { - Com_Printf("unknown UI script %s\n", name); - } - } -} - -static void UI_GetTeamColor(vec4_t *color) { -} - -/* -================== -UI_MapCountByGameType -================== -*/ -static int UI_MapCountByGameType(qboolean singlePlayer) { - int i, c, game; - c = 0; - game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum; - - for (i = 0; i < uiInfo.mapCount; i++) { - uiInfo.mapList[i].active = qfalse; - if ( uiInfo.mapList[i].typeBits & (1 << game)) { - if (singlePlayer) { - if (!(uiInfo.mapList[i].typeBits & (1 << 2))) { - continue; - } - } - c++; - uiInfo.mapList[i].active = qtrue; - } - } - return c; -} - -qboolean UI_hasSkinForBase(const char *base, const char *team) { - char test[1024]; - - Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team ); - - if (trap_FS_FOpenFile(test, NULL, FS_READ)) { - return qtrue; - } - Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team ); - - if (trap_FS_FOpenFile(test, NULL, FS_READ)) { - return qtrue; - } - return qfalse; -} - -/* -================== -UI_MapCountByTeam -================== -*/ -static int UI_HeadCountByTeam( void ) { - static int init = 0; - int i, j, k, c, tIndex; - - c = 0; - if (!init) { - for (i = 0; i < uiInfo.characterCount; i++) { - uiInfo.characterList[i].reference = 0; - for (j = 0; j < uiInfo.teamCount; j++) { - if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) { - uiInfo.characterList[i].reference |= (1<<j); - } - } - } - init = 1; - } - - tIndex = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - - // do names - for (i = 0; i < uiInfo.characterCount; i++) { - uiInfo.characterList[i].active = qfalse; - for(j = 0; j < TEAM_MEMBERS; j++) { - if (uiInfo.teamList[tIndex].teamMembers[j] != NULL) { - if (uiInfo.characterList[i].reference&(1<<tIndex)) {// && Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.characterList[i].name)==0) { - uiInfo.characterList[i].active = qtrue; - c++; - break; - } - } - } - } - - // and then aliases - for(j = 0; j < TEAM_MEMBERS; j++) { - for(k = 0; k < uiInfo.aliasCount; k++) { - if (uiInfo.aliasList[k].name != NULL) { - if (Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.aliasList[k].name)==0) { - for (i = 0; i < uiInfo.characterCount; i++) { - if (uiInfo.characterList[i].headImage != -1 && uiInfo.characterList[i].reference&(1<<tIndex) && Q_stricmp(uiInfo.aliasList[k].ai, uiInfo.characterList[i].name)==0) { - if (uiInfo.characterList[i].active == qfalse) { - uiInfo.characterList[i].active = qtrue; - c++; - } - break; - } - } - } - } - } - } - return c; -} - -/* -================== -UI_InsertServerIntoDisplayList -================== -*/ -static void UI_InsertServerIntoDisplayList(int num, int position) { - int i; - - if (position < 0 || position > uiInfo.serverStatus.numDisplayServers ) { - return; - } - // - uiInfo.serverStatus.numDisplayServers++; - for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) { - uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1]; - } - uiInfo.serverStatus.displayServers[position] = num; -} - -/* -================== -UI_RemoveServerFromDisplayList -================== -*/ -static void UI_RemoveServerFromDisplayList(int num) { - int i, j; - - for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) { - if (uiInfo.serverStatus.displayServers[i] == num) { - uiInfo.serverStatus.numDisplayServers--; - for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) { - uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1]; - } - return; - } - } -} - -/* -================== -UI_BinaryServerInsertion -================== -*/ -static void UI_BinaryServerInsertion(int num) { - int mid, offset, res, len; - - // use binary search to insert server - len = uiInfo.serverStatus.numDisplayServers; - mid = len; - offset = 0; - res = 0; - while(mid > 0) { - mid = len >> 1; - // - res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, - uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]); - // if equal - if (res == 0) { - UI_InsertServerIntoDisplayList(num, offset+mid); - return; - } - // if larger - else if (res == 1) { - offset += mid; - len -= mid; - } - // if smaller - else { - len -= mid; - } - } - if (res == 1) { - offset++; - } - UI_InsertServerIntoDisplayList(num, offset); -} - -/* -================== -UI_BuildServerDisplayList -================== -*/ -static void UI_BuildServerDisplayList(qboolean force) { - int i, count, clients, maxClients, ping, game, len, visible; - char info[MAX_STRING_CHARS]; -// qboolean startRefresh = qtrue; TTimo: unused - static int numinvisible; - - if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) { - return; - } - // if we shouldn't reset - if ( force == 2 ) { - force = 0; - } - - // do motd updates here too - trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) ); - len = strlen(uiInfo.serverStatus.motd); - if (len == 0) { - strcpy(uiInfo.serverStatus.motd, "Welcome to Tremulous!"); - len = strlen(uiInfo.serverStatus.motd); - } - if (len != uiInfo.serverStatus.motdLen) { - uiInfo.serverStatus.motdLen = len; - uiInfo.serverStatus.motdWidth = -1; - } - - if (force) { - numinvisible = 0; - // clear number of displayed servers - uiInfo.serverStatus.numDisplayServers = 0; - uiInfo.serverStatus.numPlayersOnServers = 0; - // set list box index to zero - Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL); - // mark all servers as visible so we store ping updates for them - trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); - } - - // get the server count (comes from the master) - count = trap_LAN_GetServerCount(ui_netSource.integer); - if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) { - // still waiting on a response from the master - uiInfo.serverStatus.numDisplayServers = 0; - uiInfo.serverStatus.numPlayersOnServers = 0; - uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500; - return; - } - - visible = qfalse; - for (i = 0; i < count; i++) { - // if we already got info for this server - if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) { - continue; - } - visible = qtrue; - // get the ping for this server - ping = trap_LAN_GetServerPing(ui_netSource.integer, i); - if (ping > 0 || ui_netSource.integer == AS_FAVORITES) { - - trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS); - - clients = atoi(Info_ValueForKey(info, "clients")); - uiInfo.serverStatus.numPlayersOnServers += clients; - - if (ui_browserShowEmpty.integer == 0) { - if (clients == 0) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; - } - } - - if (ui_browserShowFull.integer == 0) { - maxClients = atoi(Info_ValueForKey(info, "sv_maxclients")); - if (clients == maxClients) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; - } - } - - if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) { - game = atoi(Info_ValueForKey(info, "gametype")); - if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; - } - } - - //TA: only show tremulous servers - if( Q_stricmp( Info_ValueForKey( info, "game" ), "tremulous" ) != 0 ) - { - trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse ); - continue; - } - - // make sure we never add a favorite server twice - if (ui_netSource.integer == AS_FAVORITES) { - UI_RemoveServerFromDisplayList(i); - } - // insert the server into the list - UI_BinaryServerInsertion(i); - // done with this server - if (ping > 0) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - numinvisible++; - } - } - } - - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime; - - // if there were no servers visible for ping updates - if (!visible) { -// UI_StopServerRefresh(); -// uiInfo.serverStatus.nextDisplayRefresh = 0; - } -} - -typedef struct -{ - char *name, *altName; -} serverStatusCvar_t; - -serverStatusCvar_t serverStatusCvars[] = { - {"sv_hostname", "Name"}, - {"Address", ""}, - {"gamename", "Game name"}, - {"g_gametype", "Game type"}, - {"mapname", "Map"}, - {"version", ""}, - {"protocol", ""}, - {"timelimit", ""}, - {"fraglimit", ""}, - {NULL, NULL} -}; - -/* -================== -UI_SortServerStatusInfo -================== -*/ -static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) { - int i, j, index; - char *tmp1, *tmp2; - - // FIXME: if "gamename" == "baseq3" or "missionpack" then - // replace the gametype number by FFA, CTF etc. - // - index = 0; - for (i = 0; serverStatusCvars[i].name; i++) { - for (j = 0; j < info->numLines; j++) { - if ( !info->lines[j][1] || info->lines[j][1][0] ) { - continue; - } - if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) { - // swap lines - tmp1 = info->lines[index][0]; - tmp2 = info->lines[index][3]; - info->lines[index][0] = info->lines[j][0]; - info->lines[index][3] = info->lines[j][3]; - info->lines[j][0] = tmp1; - info->lines[j][3] = tmp2; - // - if ( strlen(serverStatusCvars[i].altName) ) { - info->lines[index][0] = serverStatusCvars[i].altName; - } - index++; - } - } - } -} - -/* -================== -UI_GetServerStatusInfo -================== -*/ -static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) { - char *p, *score, *ping, *name; - int i, len; - - if (!info) { - trap_LAN_ServerStatus( serverAddress, NULL, 0); - return qfalse; - } - memset(info, 0, sizeof(*info)); - if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) { - Q_strncpyz(info->address, serverAddress, sizeof(info->address)); - p = info->text; - info->numLines = 0; - info->lines[info->numLines][0] = "Address"; - info->lines[info->numLines][1] = ""; - info->lines[info->numLines][2] = ""; - info->lines[info->numLines][3] = info->address; - info->numLines++; - // get the cvars - while (p && *p) { - p = strchr(p, '\\'); - if (!p) break; - *p++ = '\0'; - if (*p == '\\') - break; - info->lines[info->numLines][0] = p; - info->lines[info->numLines][1] = ""; - info->lines[info->numLines][2] = ""; - p = strchr(p, '\\'); - if (!p) break; - *p++ = '\0'; - info->lines[info->numLines][3] = p; - - info->numLines++; - if (info->numLines >= MAX_SERVERSTATUS_LINES) - break; - } - // get the player list - if (info->numLines < MAX_SERVERSTATUS_LINES-3) { - // empty line - info->lines[info->numLines][0] = ""; - info->lines[info->numLines][1] = ""; - info->lines[info->numLines][2] = ""; - info->lines[info->numLines][3] = ""; - info->numLines++; - // header - info->lines[info->numLines][0] = "num"; - info->lines[info->numLines][1] = "score"; - info->lines[info->numLines][2] = "ping"; - info->lines[info->numLines][3] = "name"; - info->numLines++; - // parse players - i = 0; - len = 0; - while (p && *p) { - if (*p == '\\') - *p++ = '\0'; - if (!p) - break; - score = p; - p = strchr(p, ' '); - if (!p) - break; - *p++ = '\0'; - ping = p; - p = strchr(p, ' '); - if (!p) - break; - *p++ = '\0'; - name = p; - Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i); - info->lines[info->numLines][0] = &info->pings[len]; - len += strlen(&info->pings[len]) + 1; - info->lines[info->numLines][1] = score; - info->lines[info->numLines][2] = ping; - info->lines[info->numLines][3] = name; - info->numLines++; - if (info->numLines >= MAX_SERVERSTATUS_LINES) - break; - p = strchr(p, '\\'); - if (!p) - break; - *p++ = '\0'; - // - i++; - } - } - UI_SortServerStatusInfo( info ); - return qtrue; - } - return qfalse; -} - -/* -================== -stristr -================== -*/ -static char *stristr(char *str, char *charset) { - int i; - - while(*str) { - for (i = 0; charset[i] && str[i]; i++) { - if (toupper(charset[i]) != toupper(str[i])) break; - } - if (!charset[i]) return str; - str++; - } - return NULL; -} - -/* -================== -UI_BuildFindPlayerList -================== -*/ -static void UI_BuildFindPlayerList(qboolean force) { - static int numFound, numTimeOuts; - int i, j, resend; - serverStatusInfo_t info; - char name[MAX_NAME_LENGTH+2]; - char infoString[MAX_STRING_CHARS]; - - if (!force) { - if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) { - return; - } - } - else { - memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus)); - uiInfo.numFoundPlayerServers = 0; - uiInfo.currentFoundPlayerServer = 0; - trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName)); - Q_CleanStr(uiInfo.findPlayerName); - // should have a string of some length - if (!strlen(uiInfo.findPlayerName)) { - uiInfo.nextFindPlayerRefresh = 0; - return; - } - // set resend time - resend = ui_serverStatusTimeOut.integer / 2 - 10; - if (resend < 50) { - resend = 50; - } - trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend)); - // reset all server status requests - trap_LAN_ServerStatus( NULL, NULL, 0); - // - uiInfo.numFoundPlayerServers = 1; - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), - "searching %d...", uiInfo.pendingServerStatus.num); - numFound = 0; - numTimeOuts++; - } - for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { - // if this pending server is valid - if (uiInfo.pendingServerStatus.server[i].valid) { - // try to get the server status for this server - if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) { - // - numFound++; - // parse through the server status lines - for (j = 0; j < info.numLines; j++) { - // should have ping info - if ( !info.lines[j][2] || !info.lines[j][2][0] ) { - continue; - } - // clean string first - Q_strncpyz(name, info.lines[j][3], sizeof(name)); - Q_CleanStr(name); - // if the player name is a substring - if (stristr(name, uiInfo.findPlayerName)) { - // add to found server list if we have space (always leave space for a line with the number found) - if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) { - // - Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1], - uiInfo.pendingServerStatus.server[i].adrstr, - sizeof(uiInfo.foundPlayerServerAddresses[0])); - Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - uiInfo.pendingServerStatus.server[i].name, - sizeof(uiInfo.foundPlayerServerNames[0])); - uiInfo.numFoundPlayerServers++; - } - else { - // can't add any more so we're done - uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers; - } - } - } - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), - "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); - // retrieved the server status so reuse this spot - uiInfo.pendingServerStatus.server[i].valid = qfalse; - } - } - // if empty pending slot or timed out - if (!uiInfo.pendingServerStatus.server[i].valid || - uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) { - if (uiInfo.pendingServerStatus.server[i].valid) { - numTimeOuts++; - } - // reset server status request for this address - UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL ); - // reuse pending slot - uiInfo.pendingServerStatus.server[i].valid = qfalse; - // if we didn't try to get the status of all servers in the main browser yet - if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) { - uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime; - trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], - uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr)); - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString)); - Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name)); - uiInfo.pendingServerStatus.server[i].valid = qtrue; - uiInfo.pendingServerStatus.num++; - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), - "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); - } - } - } - for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { - if (uiInfo.pendingServerStatus.server[i].valid) { - break; - } - } - // if still trying to retrieve server status info - if (i < MAX_SERVERSTATUSREQUESTS) { - uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25; - } - else { - // add a line that shows the number of servers found - if (!uiInfo.numFoundPlayerServers) { - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found"); - } - else { - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), - "%d server%s found with player %s", uiInfo.numFoundPlayerServers-1, - uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName); - } - uiInfo.nextFindPlayerRefresh = 0; - // show the server status info for the selected server - UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer); - } -} - -/* -================== -UI_BuildServerStatus -================== -*/ -static void UI_BuildServerStatus(qboolean force) { - - if (uiInfo.nextFindPlayerRefresh) { - return; - } - if (!force) { - if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) { - return; - } - } - else { - Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); - uiInfo.serverStatusInfo.numLines = 0; - // reset all server status requests - trap_LAN_ServerStatus( NULL, NULL, 0); - } - if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) { - return; - } - if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) { - uiInfo.nextServerStatusRefresh = 0; - UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL ); - } - else { - uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500; - } -} - -/* -================== -UI_FeederCount -================== -*/ -static int UI_FeederCount(float feederID) { - if (feederID == FEEDER_HEADS) { - return UI_HeadCountByTeam(); - } else if (feederID == FEEDER_Q3HEADS) { - return uiInfo.q3HeadCount; - } else if (feederID == FEEDER_CINEMATICS) { - return uiInfo.movieCount; - } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { - return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse); - } else if (feederID == FEEDER_SERVERS) { - return uiInfo.serverStatus.numDisplayServers; - } else if (feederID == FEEDER_SERVERSTATUS) { - return uiInfo.serverStatusInfo.numLines; - } else if (feederID == FEEDER_FINDPLAYER) { - return uiInfo.numFoundPlayerServers; - } else if (feederID == FEEDER_PLAYER_LIST) { - if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { - uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; - UI_BuildPlayerList(); - } - return uiInfo.playerCount; - } else if (feederID == FEEDER_TEAM_LIST) { - if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { - uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; - UI_BuildPlayerList(); - } - return uiInfo.myTeamCount; - } else if (feederID == FEEDER_MODS) { - return uiInfo.modCount; - } else if (feederID == FEEDER_DEMOS) { - return uiInfo.demoCount; - } - -//TA: tremulous menus - else if( feederID == FEEDER_TREMTEAMS ) - return uiInfo.tremTeamCount; - else if( feederID == FEEDER_TREMHUMANITEMS ) - return uiInfo.tremHumanItemCount; - else if( feederID == FEEDER_TREMALIENCLASSES ) - return uiInfo.tremAlienClassCount; - else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) - return uiInfo.tremHumanArmouryBuyCount; - else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) - return uiInfo.tremHumanArmourySellCount; - else if( feederID == FEEDER_TREMALIENUPGRADE ) - return uiInfo.tremAlienUpgradeCount; - else if( feederID == FEEDER_TREMALIENBUILD ) - return uiInfo.tremAlienBuildCount; - else if( feederID == FEEDER_TREMHUMANBUILD ) - return uiInfo.tremHumanBuildCount; -//TA: tremulous menus - - return 0; -} - -static const char *UI_SelectedMap(int index, int *actual) { - int i, c; - c = 0; - *actual = 0; - for (i = 0; i < uiInfo.mapCount; i++) { - if (uiInfo.mapList[i].active) { - if (c == index) { - *actual = i; - return uiInfo.mapList[i].mapName; - } else { - c++; - } - } - } - return ""; -} - -static const char *UI_SelectedHead(int index, int *actual) { - int i, c; - c = 0; - *actual = 0; - for (i = 0; i < uiInfo.characterCount; i++) { - if (uiInfo.characterList[i].active) { - if (c == index) { - *actual = i; - return uiInfo.characterList[i].name; - } else { - c++; - } - } - } - return ""; -} - -static int UI_GetIndexFromSelection(int actual) { - int i, c; - c = 0; - for (i = 0; i < uiInfo.mapCount; i++) { - if (uiInfo.mapList[i].active) { - if (i == actual) { - return c; - } - c++; - } - } - return 0; -} - -static void UI_UpdatePendingPings( void ) { - trap_LAN_ResetPings(ui_netSource.integer); - uiInfo.serverStatus.refreshActive = qtrue; - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; - -} - -static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle) { - static char info[MAX_STRING_CHARS]; - static char hostname[1024]; - static char clientBuff[32]; - static int lastColumn = -1; - static int lastTime = 0; - *handle = -1; - if (feederID == FEEDER_HEADS) { - int actual; - return UI_SelectedHead(index, &actual); - } else if (feederID == FEEDER_Q3HEADS) { - if (index >= 0 && index < uiInfo.q3HeadCount) { - return uiInfo.q3HeadNames[index]; - } - } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { - int actual; - return UI_SelectedMap(index, &actual); - } else if (feederID == FEEDER_SERVERS) { - if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) { - int ping, punkbuster; - if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) { - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); - lastColumn = column; - lastTime = uiInfo.uiDC.realTime; - } - /*return "bah";*/ - ping = atoi(Info_ValueForKey(info, "ping")); - if (ping == -1) { - // if we ever see a ping that is out of date, do a server refresh - // UI_UpdatePendingPings(); - } - switch (column) { - case SORT_HOST : - if (ping <= 0) { - return Info_ValueForKey(info, "addr"); - } else { - if ( ui_netSource.integer == AS_LOCAL ) { - Com_sprintf( hostname, sizeof(hostname), "%s [%s]", - Info_ValueForKey(info, "hostname"), - netnames[atoi(Info_ValueForKey(info, "nettype"))] ); - return hostname; - } - else { - Com_sprintf( hostname, sizeof(hostname), "%s", Info_ValueForKey(info, "hostname")); - - return hostname; - } - } - case SORT_MAP : - return Info_ValueForKey(info, "mapname"); - case SORT_CLIENTS : - Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients")); - return clientBuff; - case SORT_PING : - if (ping <= 0) { - return "..."; - } else { - return Info_ValueForKey(info, "ping"); - } - case SORT_PUNKBUSTER: - punkbuster = atoi(Info_ValueForKey(info, "punkbuster")); - if ( punkbuster ) { - return "Yes"; - } else { - return "No"; - } - } - } - } else if (feederID == FEEDER_SERVERSTATUS) { - if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) { - if ( column >= 0 && column < 4 ) { - return uiInfo.serverStatusInfo.lines[index][column]; - } - } - } else if (feederID == FEEDER_FINDPLAYER) { - if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) { - //return uiInfo.foundPlayerServerAddresses[index]; - return uiInfo.foundPlayerServerNames[index]; - } - } else if (feederID == FEEDER_PLAYER_LIST) { - if (index >= 0 && index < uiInfo.playerCount) { - return uiInfo.playerNames[index]; - } - } else if (feederID == FEEDER_TEAM_LIST) { - if (index >= 0 && index < uiInfo.myTeamCount) { - return uiInfo.teamNames[index]; - } - } else if (feederID == FEEDER_MODS) { - if (index >= 0 && index < uiInfo.modCount) { - if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) { - return uiInfo.modList[index].modDescr; - } else { - return uiInfo.modList[index].modName; - } - } - } else if (feederID == FEEDER_CINEMATICS) { - if (index >= 0 && index < uiInfo.movieCount) { - return uiInfo.movieList[index]; - } - } else if (feederID == FEEDER_DEMOS) { - if (index >= 0 && index < uiInfo.demoCount) { - return uiInfo.demoList[index]; - } - } - -//TA: tremulous menus - else if( feederID == FEEDER_TREMTEAMS ) - { - if( index >= 0 && index < uiInfo.tremTeamCount ) - return uiInfo.tremTeamList[ index ].text; - } - else if( feederID == FEEDER_TREMHUMANITEMS ) - { - if( index >= 0 && index < uiInfo.tremHumanItemCount ) - return uiInfo.tremHumanItemList[ index ].text; - } - else if( feederID == FEEDER_TREMALIENCLASSES ) - { - if( index >= 0 && index < uiInfo.tremAlienClassCount ) - return uiInfo.tremAlienClassList[ index ].text; - } - else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) - { - if( index >= 0 && index < uiInfo.tremHumanArmouryBuyCount ) - return uiInfo.tremHumanArmouryBuyList[ index ].text; - } - else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) - { - if( index >= 0 && index < uiInfo.tremHumanArmourySellCount ) - return uiInfo.tremHumanArmourySellList[ index ].text; - } - else if( feederID == FEEDER_TREMALIENUPGRADE ) - { - if( index >= 0 && index < uiInfo.tremAlienUpgradeCount ) - return uiInfo.tremAlienUpgradeList[ index ].text; - } - else if( feederID == FEEDER_TREMALIENBUILD ) - { - if( index >= 0 && index < uiInfo.tremAlienBuildCount ) - return uiInfo.tremAlienBuildList[ index ].text; - } - else if( feederID == FEEDER_TREMHUMANBUILD ) - { - if( index >= 0 && index < uiInfo.tremHumanBuildCount ) - return uiInfo.tremHumanBuildList[ index ].text; - } -//TA: tremulous menus - - return ""; -} - - -static qhandle_t UI_FeederItemImage(float feederID, int index) { - if (feederID == FEEDER_HEADS) { - int actual; - UI_SelectedHead(index, &actual); - index = actual; - if (index >= 0 && index < uiInfo.characterCount) { - if (uiInfo.characterList[index].headImage == -1) { - uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName); - } - return uiInfo.characterList[index].headImage; - } - } else if (feederID == FEEDER_Q3HEADS) { - if (index >= 0 && index < uiInfo.q3HeadCount) { - return uiInfo.q3HeadIcons[index]; - } - } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) { - int actual; - UI_SelectedMap(index, &actual); - index = actual; - if (index >= 0 && index < uiInfo.mapCount) { - if (uiInfo.mapList[index].levelShot == -1) { - uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName); - } - return uiInfo.mapList[index].levelShot; - } - } - return 0; -} - -static void UI_FeederSelection(float feederID, int index) { - static char info[MAX_STRING_CHARS]; - if (feederID == FEEDER_HEADS) { - int actual; - UI_SelectedHead(index, &actual); - index = actual; - if (index >= 0 && index < uiInfo.characterCount) { - trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base)); - trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name)); - updateModel = qtrue; - } - } else if (feederID == FEEDER_Q3HEADS) { - if (index >= 0 && index < uiInfo.q3HeadCount) { - trap_Cvar_Set( "model", uiInfo.q3HeadNames[index]); - trap_Cvar_Set( "headmodel", uiInfo.q3HeadNames[index]); - updateModel = qtrue; - } - } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { - int actual, map; - map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (uiInfo.mapList[map].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic); - uiInfo.mapList[map].cinematic = -1; - } - UI_SelectedMap(index, &actual); - trap_Cvar_Set("ui_mapIndex", va("%d", index)); - ui_mapIndex.integer = index; - - if (feederID == FEEDER_MAPS) { - ui_currentMap.integer = actual; - trap_Cvar_Set("ui_currentMap", va("%d", actual)); - uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName); - updateOpponentModel = qtrue; - } else { - ui_currentNetMap.integer = actual; - trap_Cvar_Set("ui_currentNetMap", va("%d", actual)); - uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } - - } else if (feederID == FEEDER_SERVERS) { - const char *mapName = NULL; - uiInfo.serverStatus.currentServer = index; - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); - uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname"))); - if (uiInfo.serverStatus.currentServerCinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); - uiInfo.serverStatus.currentServerCinematic = -1; - } - mapName = Info_ValueForKey(info, "mapname"); - if (mapName && *mapName) { - uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } - } else if (feederID == FEEDER_SERVERSTATUS) { - // - } else if (feederID == FEEDER_FINDPLAYER) { - uiInfo.currentFoundPlayerServer = index; - // - if ( index < uiInfo.numFoundPlayerServers-1) { - // build a new server status for this server - Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); - Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); - UI_BuildServerStatus(qtrue); - } - } else if (feederID == FEEDER_PLAYER_LIST) { - uiInfo.playerIndex = index; - } else if (feederID == FEEDER_TEAM_LIST) { - uiInfo.teamIndex = index; - } else if (feederID == FEEDER_MODS) { - uiInfo.modIndex = index; - } else if (feederID == FEEDER_CINEMATICS) { - uiInfo.movieIndex = index; - if (uiInfo.previewMovie >= 0) { - trap_CIN_StopCinematic(uiInfo.previewMovie); - } - uiInfo.previewMovie = -1; - } else if (feederID == FEEDER_DEMOS) { - uiInfo.demoIndex = index; - } - -//TA: tremulous menus - else if( feederID == FEEDER_TREMTEAMS ) - uiInfo.tremTeamIndex = index; - else if( feederID == FEEDER_TREMHUMANITEMS ) - uiInfo.tremHumanItemIndex = index; - else if( feederID == FEEDER_TREMALIENCLASSES ) - uiInfo.tremAlienClassIndex = index; - else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) - uiInfo.tremHumanArmouryBuyIndex = index; - else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) - uiInfo.tremHumanArmourySellIndex = index; - else if( feederID == FEEDER_TREMALIENUPGRADE ) - uiInfo.tremAlienUpgradeIndex = index; - else if( feederID == FEEDER_TREMALIENBUILD ) - uiInfo.tremAlienBuildIndex = index; - else if( feederID == FEEDER_TREMHUMANBUILD ) - uiInfo.tremHumanBuildIndex = index; -//TA: tremulous menus -} - -static void UI_Pause(qboolean b) { - if (b) { - // pause the game and set the ui keycatcher - trap_Cvar_Set( "cl_paused", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - } else { - // unpause the game and clear the ui keycatcher - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - } -} - -static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) { - return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); -} - -static void UI_StopCinematic(int handle) { - if (handle >= 0) { - trap_CIN_StopCinematic(handle); - } else { - handle = abs(handle); - if (handle == UI_MAPCINEMATIC) { - if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic); - uiInfo.mapList[ui_currentMap.integer].cinematic = -1; - } - } else if (handle == UI_NETMAPCINEMATIC) { - if (uiInfo.serverStatus.currentServerCinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); - uiInfo.serverStatus.currentServerCinematic = -1; - } - } else if (handle == UI_CLANCINEMATIC) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (i >= 0 && i < uiInfo.teamCount) { - if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); - uiInfo.teamList[i].cinematic = -1; - } - } - } - } -} - -static void UI_DrawCinematic(int handle, float x, float y, float w, float h) { - trap_CIN_SetExtents(handle, x, y, w, h); - trap_CIN_DrawCinematic(handle); -} - -static void UI_RunCinematicFrame(int handle) { - trap_CIN_RunCinematic(handle); -} - - - -/* -================= -PlayerModel_BuildList -================= -*/ -static void UI_BuildQ3Model_List( void ) -{ - int numdirs; - int numfiles; - char dirlist[2048]; - char filelist[2048]; - char skinname[64]; - char scratch[256]; - char* dirptr; - char* fileptr; - int i; - int j, k, dirty; - int dirlen; - int filelen; - - uiInfo.q3HeadCount = 0; - - // iterate directory of all player models - numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 ); - dirptr = dirlist; - for (i=0; i<numdirs && uiInfo.q3HeadCount < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1) - { - dirlen = strlen(dirptr); - - if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0'; - - if (!strcmp(dirptr,".") || !strcmp(dirptr,"..")) - continue; - - // iterate all skin files in directory - numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 ); - fileptr = filelist; - for (j=0; j<numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS;j++,fileptr+=filelen+1) - { - filelen = strlen(fileptr); - - COM_StripExtension(fileptr,skinname); - - // look for icon_???? - if (Q_stricmpn(skinname, "icon_", 5) == 0 && !(Q_stricmp(skinname,"icon_blue") == 0 || Q_stricmp(skinname,"icon_red") == 0)) - { - if (Q_stricmp(skinname, "icon_default") == 0) { - Com_sprintf( scratch, sizeof(scratch), dirptr); - } else { - Com_sprintf( scratch, sizeof(scratch), "%s/%s",dirptr, skinname + 5); - } - dirty = 0; - for(k=0;k<uiInfo.q3HeadCount;k++) { - if (!Q_stricmp(scratch, uiInfo.q3HeadNames[uiInfo.q3HeadCount])) { - dirty = 1; - break; - } - } - if (!dirty) { - Com_sprintf( uiInfo.q3HeadNames[uiInfo.q3HeadCount], sizeof(uiInfo.q3HeadNames[uiInfo.q3HeadCount]), scratch); - uiInfo.q3HeadIcons[uiInfo.q3HeadCount++] = trap_R_RegisterShaderNoMip(va("models/players/%s/%s",dirptr,skinname)); - } - } - - } - } - -} - - - -/* -================= -UI_Init -================= -*/ -void _UI_Init( qboolean inGameLoad ) { - const char *menuSet; - int start; - - BG_InitClassOverrides( ); - - //uiInfo.inGameLoad = inGameLoad; - - UI_RegisterCvars(); - UI_InitMemory(); - - // cache redundant calulations - trap_GetGlconfig( &uiInfo.uiDC.glconfig ); - - // for 640x480 virtualized screen - uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0); - uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0); - if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) { - // wide screen - uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) ); - } - else { - // no wide screen - uiInfo.uiDC.bias = 0; - } - - - //UI_Load(); - uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; - uiInfo.uiDC.setColor = &UI_SetColor; - uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; - uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic; - uiInfo.uiDC.drawText = &Text_Paint; - uiInfo.uiDC.textWidth = &Text_Width; - uiInfo.uiDC.textHeight = &Text_Height; - uiInfo.uiDC.registerModel = &trap_R_RegisterModel; - uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; - uiInfo.uiDC.fillRect = &UI_FillRect; - uiInfo.uiDC.drawRect = &_UI_DrawRect; - uiInfo.uiDC.drawSides = &_UI_DrawSides; - uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom; - uiInfo.uiDC.clearScene = &trap_R_ClearScene; - uiInfo.uiDC.drawSides = &_UI_DrawSides; - uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; - uiInfo.uiDC.renderScene = &trap_R_RenderScene; - uiInfo.uiDC.registerFont = &trap_R_RegisterFont; - uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; - uiInfo.uiDC.getValue = &UI_GetValue; - uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; - uiInfo.uiDC.runScript = &UI_RunMenuScript; - uiInfo.uiDC.getTeamColor = &UI_GetTeamColor; - uiInfo.uiDC.setCVar = trap_Cvar_Set; - uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer; - uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; - uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor; - uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; - uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; - uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; - uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; - uiInfo.uiDC.feederCount = &UI_FeederCount; - uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; - uiInfo.uiDC.feederItemText = &UI_FeederItemText; - uiInfo.uiDC.feederSelection = &UI_FeederSelection; - uiInfo.uiDC.setBinding = &trap_Key_SetBinding; - uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf; - uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; - uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText; - uiInfo.uiDC.Error = &Com_Error; - uiInfo.uiDC.Print = &Com_Printf; - uiInfo.uiDC.Pause = &UI_Pause; - uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; - uiInfo.uiDC.registerSound = &trap_S_RegisterSound; - uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; - uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; - uiInfo.uiDC.playCinematic = &UI_PlayCinematic; - uiInfo.uiDC.stopCinematic = &UI_StopCinematic; - uiInfo.uiDC.drawCinematic = &UI_DrawCinematic; - uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame; - - Init_Display(&uiInfo.uiDC); - - String_Init(); - - uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" ); - - AssetCache(); - - start = trap_Milliseconds(); - - uiInfo.teamCount = 0; - uiInfo.characterCount = 0; - uiInfo.aliasCount = 0; - -/* UI_ParseTeamInfo("teaminfo.txt"); - UI_LoadTeams(); - UI_ParseGameInfo("gameinfo.txt");*/ - - menuSet = UI_Cvar_VariableString("ui_menuFiles"); - if (menuSet == NULL || menuSet[0] == '\0') { - menuSet = "ui/menus.txt"; - } - -#if 0 - if (uiInfo.inGameLoad) { - UI_LoadMenus("ui/ingame.txt", qtrue); - } else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue); - } -#else - UI_LoadMenus(menuSet, qtrue); - UI_LoadMenus("ui/ingame.txt", qfalse); - UI_LoadMenus("ui/tremulous.txt", qfalse); - - UI_LoadInfoPanes( "ui/infopanes.def" ); - - if( uiInfo.uiDC.debug ) - { - int i, j; - - for( i = 0; i < uiInfo.tremInfoPaneCount; i++ ) - { - Com_Printf( "name: %s\n", uiInfo.tremInfoPanes[ i ].name ); - - Com_Printf( "text: %s\n", uiInfo.tremInfoPanes[ i ].text ); - - for( j = 0; j < uiInfo.tremInfoPanes[ i ].numGraphics; j++ ) - Com_Printf( "graphic %d: %d %d %d %d\n", j, uiInfo.tremInfoPanes[ i ].graphics[ j ].side, - uiInfo.tremInfoPanes[ i ].graphics[ j ].offset, - uiInfo.tremInfoPanes[ i ].graphics[ j ].width, - uiInfo.tremInfoPanes[ i ].graphics[ j ].height ); - } - } -#endif - - Menus_CloseAll(); - - trap_LAN_LoadCachedServers(); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - - UI_BuildQ3Model_List(); - /*UI_LoadBots();*/ - - // sets defaults for ui temp cvars - uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1]; - uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair"); - trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1"); - - uiInfo.serverStatus.currentServerCinematic = -1; - uiInfo.previewMovie = -1; - - if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) { - trap_Cvar_Set("s_volume", "0.8"); - trap_Cvar_Set("s_musicvolume", "0.5"); - trap_Cvar_Set("ui_TeamArenaFirstRun", "1"); - } - - trap_Cvar_Register(NULL, "debug_protocol", "", 0 ); - - trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer)); -} - - -/* -================= -UI_KeyEvent -================= -*/ -void _UI_KeyEvent( int key, qboolean down ) { - - if (Menu_Count() > 0) { - menuDef_t *menu = Menu_GetFocused(); - if (menu) { - if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) { - Menus_CloseAll(); - } else { - Menu_HandleKey(menu, key, down ); - } - } else { - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - } - } - - //if ((s > 0) && (s != menu_null_sound)) { - // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); - //} -} - -/* -================= -UI_MouseEvent -================= -*/ -void _UI_MouseEvent( int dx, int dy ) -{ - // update mouse screen position - uiInfo.uiDC.cursorx += dx; - if (uiInfo.uiDC.cursorx < 0) - uiInfo.uiDC.cursorx = 0; - else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH) - uiInfo.uiDC.cursorx = SCREEN_WIDTH; - - uiInfo.uiDC.cursory += dy; - if (uiInfo.uiDC.cursory < 0) - uiInfo.uiDC.cursory = 0; - else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT) - uiInfo.uiDC.cursory = SCREEN_HEIGHT; - - if (Menu_Count() > 0) { - //menuDef_t *menu = Menu_GetFocused(); - //Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); - Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); - } - -} - -void UI_LoadNonIngame( void ) { - const char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); - if (menuSet == NULL || menuSet[0] == '\0') { - menuSet = "ui/menus.txt"; - } - UI_LoadMenus(menuSet, qfalse); - uiInfo.inGameLoad = qfalse; -} - -void _UI_SetActiveMenu( uiMenuCommand_t menu ) { - char buf[256]; - - // this should be the ONLY way the menu system is brought up - // enusure minumum menu data is cached - if (Menu_Count() > 0) { - vec3_t v; - v[0] = v[1] = v[2] = 0; - switch ( menu ) { - case UIMENU_NONE: - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - - return; - case UIMENU_MAIN: - //trap_Cvar_Set( "sv_killserver", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND ); - //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL); - if (uiInfo.inGameLoad) { - UI_LoadNonIngame(); - } - Menus_CloseAll(); - Menus_ActivateByName("main"); - trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf)); - if (strlen(buf)) { - if (!ui_singlePlayerActive.integer) { - Menus_ActivateByName("error_popmenu"); - } else { - trap_Cvar_Set("com_errorMessage", ""); - } - } - -#define MIN_HUNKMEGS 100 - - trap_Cvar_VariableStringBuffer( "com_hunkMegs", buf, sizeof( buf ) ); - if( strlen( buf ) && atoi( buf ) < MIN_HUNKMEGS ) - { - trap_Cvar_Set( "com_hunkMegs", va( "%d", MIN_HUNKMEGS ) ); - trap_Cvar_Set( "com_errorMessage", "Your com_hunkMegs setting was too low. " - "It has been changed to a suitable value, but you must restart Quake 3 " - "for it to take effect." ); - Menus_ActivateByName( "error_popmenu" ); - } - return; - case UIMENU_TEAM: - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_ActivateByName("team"); - return; - case UIMENU_NEED_CD: - // no cd check in TA - //trap_Key_SetCatcher( KEYCATCH_UI ); - //Menus_ActivateByName("needcd"); - //UI_ConfirmMenu( "Insert the CD", NULL, NeedCDAction ); - return; - case UIMENU_BAD_CD_KEY: - // no cd check in TA - //trap_Key_SetCatcher( KEYCATCH_UI ); - //Menus_ActivateByName("badcd"); - //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction ); - return; - case UIMENU_POSTGAME: - //trap_Cvar_Set( "sv_killserver", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - if (uiInfo.inGameLoad) { - UI_LoadNonIngame(); - } - Menus_CloseAll(); - Menus_ActivateByName("endofgame"); - //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction ); - return; - case UIMENU_INGAME: - trap_Cvar_Set( "cl_paused", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - UI_BuildPlayerList(); - Menus_CloseAll(); - Menus_ActivateByName("ingame"); - return; - } - } -} - -qboolean _UI_IsFullscreen( void ) { - return Menus_AnyFullScreenVisible(); -} - - - -static connstate_t lastConnState; -static char lastLoadingText[MAX_INFO_VALUE]; - -static void UI_ReadableSize ( char *buf, int bufsize, int value ) -{ - if (value > 1024*1024*1024 ) { // gigs - Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) ); - Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB", - (value % (1024*1024*1024))*100 / (1024*1024*1024) ); - } else if (value > 1024*1024 ) { // megs - Com_sprintf( buf, bufsize, "%d", value / (1024*1024) ); - Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB", - (value % (1024*1024))*100 / (1024*1024) ); - } else if (value > 1024 ) { // kilos - Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); - } else { // bytes - Com_sprintf( buf, bufsize, "%d bytes", value ); - } -} - -// Assumes time is in msec -static void UI_PrintTime ( char *buf, int bufsize, int time ) { - time /= 1000; // change to seconds - - if (time > 3600) { // in the hours range - Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 ); - } else if (time > 60) { // mins - Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); - } else { // secs - Com_sprintf( buf, bufsize, "%d sec", time ); - } -} - -void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust) { - int len = Text_Width(text, scale, 0); - Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE); -} - -void Text_PaintCenter_AutoWrapped(float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust) { - int width; - char *s1,*s2,*s3; - char c_bcp; - char buf[1024]; - - if (!str || str[0]=='\0') - return; - - Q_strncpyz(buf, str, sizeof(buf)); - s1 = s2 = s3 = buf; - - while (1) { - do { - s3++; - } while (*s3!=' ' && *s3!='\0'); - c_bcp = *s3; - *s3 = '\0'; - width = Text_Width(s1, scale, 0); - *s3 = c_bcp; - if (width > xmax) { - if (s1==s2) - { - // fuck, don't have a clean cut, we'll overflow - s2 = s3; - } - *s2 = '\0'; - Text_PaintCenter(x, y, scale, color, s1, adjust); - y += ystep; - if (c_bcp == '\0') - { - // that was the last word - // we could start a new loop, but that wouldn't be much use - // even if the word is too long, we would overflow it (see above) - // so just print it now if needed - s2++; - if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 - Text_PaintCenter(x, y, scale, color, s2, adjust); - break; - } - s2++; - s1 = s2; - s3 = s2; - } - else - { - s2 = s3; - if (c_bcp == '\0') // we reached the end - { - Text_PaintCenter(x, y, scale, color, s1, adjust); - break; - } - } - } -} - - -static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale ) { - static char dlText[] = "Downloading:"; - static char etaText[] = "Estimated time left:"; - static char xferText[] = "Transfer rate:"; - - int downloadSize, downloadCount, downloadTime; - char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; - int xferRate; - int leftWidth; - const char *s; - - downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); - downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); - downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); - - leftWidth = 320; - - UI_SetColor(colorWhite); - Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0); - Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0); - Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0); - - if (downloadSize > 0) { - s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); - } else { - s = downloadName; - } - - Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0); - - UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); - UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); - - if (downloadCount < 4096 || !downloadTime) { - Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); - } else { - if ((uiInfo.uiDC.realTime - downloadTime) / 1000) { - xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000); - } else { - xferRate = 0; - } - UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); - - // Extrapolate estimated completion time - if (downloadSize && xferRate) { - int n = downloadSize / xferRate; // estimated time for entire d/l in secs - - // We do it in K (/1024) because we'd overflow around 4MB - UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, - (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000); - - Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0); - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); - } else { - Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); - if (downloadSize) { - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); - } else { - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0); - } - } - - if (xferRate) { - Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0); - } - } -} - -/* -======================== -UI_DrawConnectScreen - -This will also be overlaid on the cgame info screen during loading -to prevent it from blinking away too rapidly on local or lan games. -======================== -*/ -void UI_DrawConnectScreen( qboolean overlay ) { - char *s; - uiClientState_t cstate; - char info[MAX_INFO_VALUE]; - char text[256]; - float centerPoint, yStart, scale; - - menuDef_t *menu = Menus_FindByName("Connect"); - - - if ( !overlay && menu ) { - Menu_Paint(menu, qtrue); - } - - if (!overlay) { - centerPoint = 320; - yStart = 130; - scale = 0.5f; - } else { - centerPoint = 320; - yStart = 32; - scale = 0.6f; - return; - } - - // see what information we should display - trap_GetClientState( &cstate ); - - info[0] = '\0'; - if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) { - Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0); - } - - if (!Q_stricmp(cstate.servername,"localhost")) { - Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."), ITEM_TEXTSTYLE_SHADOWEDMORE); - } else { - strcpy(text, va("Connecting to %s", cstate.servername)); - Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE); - } - - - // display global MOTD at bottom - Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0); - // print any server info (server full, bad version, etc) - if ( cstate.connState < CA_CONNECTED ) { - Text_PaintCenter_AutoWrapped(centerPoint, yStart + 176, 630, 20, scale, colorWhite, cstate.messageString, 0); - } - - if ( lastConnState > cstate.connState ) { - lastLoadingText[0] = '\0'; - } - lastConnState = cstate.connState; - - switch ( cstate.connState ) { - case CA_CONNECTING: - s = va("Awaiting connection...%i", cstate.connectPacketCount); - break; - case CA_CHALLENGING: - s = va("Awaiting challenge...%i", cstate.connectPacketCount); - break; - case CA_CONNECTED: { - char downloadName[MAX_INFO_VALUE]; - - trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) ); - if (*downloadName) { - UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale ); - return; - } - } - s = "Awaiting gamestate..."; - break; - case CA_LOADING: - return; - case CA_PRIMED: - return; - default: - return; - } - - - if (Q_stricmp(cstate.servername,"localhost")) { - Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0); - } - - // password required / connection rejected information goes here -} - - -/* -================ -cvars -================ -*/ - -typedef struct { - vmCvar_t *vmCvar; - char *cvarName; - char *defaultString; - int cvarFlags; -} cvarTable_t; - -vmCvar_t ui_ffa_fraglimit; -vmCvar_t ui_ffa_timelimit; - -vmCvar_t ui_tourney_fraglimit; -vmCvar_t ui_tourney_timelimit; - -vmCvar_t ui_team_fraglimit; -vmCvar_t ui_team_timelimit; -vmCvar_t ui_team_friendly; - -vmCvar_t ui_ctf_capturelimit; -vmCvar_t ui_ctf_timelimit; -vmCvar_t ui_ctf_friendly; - -vmCvar_t ui_arenasFile; -vmCvar_t ui_botsFile; -vmCvar_t ui_spScores1; -vmCvar_t ui_spScores2; -vmCvar_t ui_spScores3; -vmCvar_t ui_spScores4; -vmCvar_t ui_spScores5; -vmCvar_t ui_spAwards; -vmCvar_t ui_spVideos; -vmCvar_t ui_spSkill; - -vmCvar_t ui_spSelection; - -vmCvar_t ui_browserMaster; -vmCvar_t ui_browserGameType; -vmCvar_t ui_browserSortKey; -vmCvar_t ui_browserShowFull; -vmCvar_t ui_browserShowEmpty; - -vmCvar_t ui_brassTime; -vmCvar_t ui_drawCrosshair; -vmCvar_t ui_drawCrosshairNames; -vmCvar_t ui_marks; - -vmCvar_t ui_server1; -vmCvar_t ui_server2; -vmCvar_t ui_server3; -vmCvar_t ui_server4; -vmCvar_t ui_server5; -vmCvar_t ui_server6; -vmCvar_t ui_server7; -vmCvar_t ui_server8; -vmCvar_t ui_server9; -vmCvar_t ui_server10; -vmCvar_t ui_server11; -vmCvar_t ui_server12; -vmCvar_t ui_server13; -vmCvar_t ui_server14; -vmCvar_t ui_server15; -vmCvar_t ui_server16; - -vmCvar_t ui_cdkeychecked; - -vmCvar_t ui_redteam; -vmCvar_t ui_redteam1; -vmCvar_t ui_redteam2; -vmCvar_t ui_redteam3; -vmCvar_t ui_redteam4; -vmCvar_t ui_redteam5; -vmCvar_t ui_blueteam; -vmCvar_t ui_blueteam1; -vmCvar_t ui_blueteam2; -vmCvar_t ui_blueteam3; -vmCvar_t ui_blueteam4; -vmCvar_t ui_blueteam5; -vmCvar_t ui_teamName; -vmCvar_t ui_dedicated; -vmCvar_t ui_gameType; -vmCvar_t ui_netGameType; -vmCvar_t ui_actualNetGameType; -vmCvar_t ui_joinGameType; -vmCvar_t ui_netSource; -vmCvar_t ui_serverFilterType; -vmCvar_t ui_opponentName; -vmCvar_t ui_menuFiles; -vmCvar_t ui_currentTier; -vmCvar_t ui_currentMap; -vmCvar_t ui_currentNetMap; -vmCvar_t ui_mapIndex; -vmCvar_t ui_currentOpponent; -vmCvar_t ui_selectedPlayer; -vmCvar_t ui_selectedPlayerName; -vmCvar_t ui_lastServerRefresh_0; -vmCvar_t ui_lastServerRefresh_1; -vmCvar_t ui_lastServerRefresh_2; -vmCvar_t ui_lastServerRefresh_3; -vmCvar_t ui_singlePlayerActive; -vmCvar_t ui_scoreAccuracy; -vmCvar_t ui_scoreImpressives; -vmCvar_t ui_scoreExcellents; -vmCvar_t ui_scoreCaptures; -vmCvar_t ui_scoreDefends; -vmCvar_t ui_scoreAssists; -vmCvar_t ui_scoreGauntlets; -vmCvar_t ui_scoreScore; -vmCvar_t ui_scorePerfect; -vmCvar_t ui_scoreTeam; -vmCvar_t ui_scoreBase; -vmCvar_t ui_scoreTimeBonus; -vmCvar_t ui_scoreSkillBonus; -vmCvar_t ui_scoreShutoutBonus; -vmCvar_t ui_scoreTime; -vmCvar_t ui_captureLimit; -vmCvar_t ui_fragLimit; -vmCvar_t ui_smallFont; -vmCvar_t ui_bigFont; -vmCvar_t ui_findPlayer; -vmCvar_t ui_Q3Model; -vmCvar_t ui_hudFiles; -vmCvar_t ui_recordSPDemo; -vmCvar_t ui_realCaptureLimit; -vmCvar_t ui_realWarmUp; -vmCvar_t ui_serverStatusTimeOut; - -//TA: bank values -vmCvar_t ui_bank; - - -// bk001129 - made static to avoid aliasing -static cvarTable_t cvarTable[] = { - { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE }, - { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE }, - - { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE }, - { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE }, - - { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE }, - { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE }, - { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE }, - - { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE }, - { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE }, - { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE }, - - { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM }, - { &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM }, - { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE }, - - { &ui_spSelection, "ui_spSelection", "", CVAR_ROM }, - - { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE }, - { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE }, - { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE }, - { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE }, - { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE }, - - { &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, - { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, - { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, - { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE }, - - { &ui_server1, "server1", "", CVAR_ARCHIVE }, - { &ui_server2, "server2", "", CVAR_ARCHIVE }, - { &ui_server3, "server3", "", CVAR_ARCHIVE }, - { &ui_server4, "server4", "", CVAR_ARCHIVE }, - { &ui_server5, "server5", "", CVAR_ARCHIVE }, - { &ui_server6, "server6", "", CVAR_ARCHIVE }, - { &ui_server7, "server7", "", CVAR_ARCHIVE }, - { &ui_server8, "server8", "", CVAR_ARCHIVE }, - { &ui_server9, "server9", "", CVAR_ARCHIVE }, - { &ui_server10, "server10", "", CVAR_ARCHIVE }, - { &ui_server11, "server11", "", CVAR_ARCHIVE }, - { &ui_server12, "server12", "", CVAR_ARCHIVE }, - { &ui_server13, "server13", "", CVAR_ARCHIVE }, - { &ui_server14, "server14", "", CVAR_ARCHIVE }, - { &ui_server15, "server15", "", CVAR_ARCHIVE }, - { &ui_server16, "server16", "", CVAR_ARCHIVE }, - { &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM }, - { &ui_new, "ui_new", "0", CVAR_TEMP }, - { &ui_debug, "ui_debug", "0", CVAR_TEMP }, - { &ui_initialized, "ui_initialized", "0", CVAR_TEMP }, - { &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE }, - { &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE }, - { &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE }, - { &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE }, - { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE }, - { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE }, - { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE }, - { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE }, - { &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE }, - { &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE }, - { &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE }, - { &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE }, - { &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE }, - { &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE }, - { &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE }, - { &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE }, - { &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE }, - { &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE }, - { &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE }, - { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE }, - { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE }, - { &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE }, - { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE }, - { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE }, - { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE }, - { &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE }, - { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE}, - { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE}, - { &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0}, - { &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE}, - { &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE}, - { &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE}, - { &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE}, - { &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE}, - { &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE}, - { &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE}, - { &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE}, - { &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE}, - { &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE}, - { &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE}, - { &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE}, - { &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE}, - { &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE}, - { &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE}, - { &ui_fragLimit, "ui_fragLimit", "10", 0}, - { &ui_captureLimit, "ui_captureLimit", "5", 0}, - { &ui_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE}, - { &ui_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE}, - { &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE}, - { &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE}, - { &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, - { &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE}, - { &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE}, - { &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE}, - { &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART}, - { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE}, - - { &ui_bank, "ui_bank", "0", 0 }, - -}; - -// bk001129 - made static to avoid aliasing -static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]); - - -/* -================= -UI_RegisterCvars -================= -*/ -void UI_RegisterCvars( void ) { - int i; - cvarTable_t *cv; - - for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { - trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); - } -} - -/* -================= -UI_UpdateCvars -================= -*/ -void UI_UpdateCvars( void ) { - int i; - cvarTable_t *cv; - - for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { - trap_Cvar_Update( cv->vmCvar ); - } -} - - -/* -================= -ArenaServers_StopRefresh -================= -*/ -static void UI_StopServerRefresh( void ) -{ - int count; - - if (!uiInfo.serverStatus.refreshActive) { - // not currently refreshing - return; - } - uiInfo.serverStatus.refreshActive = qfalse; - Com_Printf("%d servers listed in browser with %d players.\n", - uiInfo.serverStatus.numDisplayServers, - uiInfo.serverStatus.numPlayersOnServers); - count = trap_LAN_GetServerCount(ui_netSource.integer); - if (count - uiInfo.serverStatus.numDisplayServers > 0) { - Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n", - count - uiInfo.serverStatus.numDisplayServers, - (int) trap_Cvar_VariableValue("cl_maxPing")); - } - -} - -/* -================= -UI_DoServerRefresh -================= -*/ -static void UI_DoServerRefresh( void ) -{ - qboolean wait = qfalse; - - if (!uiInfo.serverStatus.refreshActive) { - return; - } - if (ui_netSource.integer != AS_FAVORITES) { - if (ui_netSource.integer == AS_LOCAL) { - if (!trap_LAN_GetServerCount(ui_netSource.integer)) { - wait = qtrue; - } - } else { - if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) { - wait = qtrue; - } - } - } - - if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) { - if (wait) { - return; - } - } - - // if still trying to retrieve pings - if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) { - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; - } else if (!wait) { - // get the last servers in the list - UI_BuildServerDisplayList(2); - // stop the refresh - UI_StopServerRefresh(); - } - // - UI_BuildServerDisplayList(qfalse); -} - -/* -================= -UI_StartServerRefresh -================= -*/ -static void UI_StartServerRefresh(qboolean full) -{ - int i; - char *ptr; - - qtime_t q; - trap_RealTime(&q); - trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min)); - - if (!full) { - UI_UpdatePendingPings(); - return; - } - - uiInfo.serverStatus.refreshActive = qtrue; - uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000; - // clear number of displayed servers - uiInfo.serverStatus.numDisplayServers = 0; - uiInfo.serverStatus.numPlayersOnServers = 0; - // mark all servers as visible so we store ping updates for them - trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); - // reset all the pings - trap_LAN_ResetPings(ui_netSource.integer); - // - if( ui_netSource.integer == AS_LOCAL ) { - trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" ); - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; - return; - } - - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000; - if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) { - if( ui_netSource.integer == AS_GLOBAL ) { - i = 0; - } - else { - i = 1; - } - - ptr = UI_Cvar_VariableString("debug_protocol"); - if (strlen(ptr)) { - trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr)); - } - else { - trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) ); - } - } -} - |