diff options
Diffstat (limited to 'src/ui/ui_syscalls.c')
-rw-r--r-- | src/ui/ui_syscalls.c | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c index 294d30f0..9a560a15 100644 --- a/src/ui/ui_syscalls.c +++ b/src/ui/ui_syscalls.c @@ -22,95 +22,95 @@ static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1; void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) { - syscall = syscallptr; + syscall = syscallptr; } int PASSFLOAT( float x ) { - float floatTemp; - floatTemp = x; - return *(int *)&floatTemp; + float floatTemp; + floatTemp = x; + return *(int *)&floatTemp; } void trap_Print( const char *string ) { - syscall( UI_PRINT, string ); + syscall( UI_PRINT, string ); } void trap_Error( const char *string ) { - syscall( UI_ERROR, string ); + syscall( UI_ERROR, string ); } int trap_Milliseconds( void ) { - return syscall( UI_MILLISECONDS ); + return syscall( UI_MILLISECONDS ); } void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { - syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags ); + syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags ); } void trap_Cvar_Update( vmCvar_t *cvar ) { - syscall( UI_CVAR_UPDATE, cvar ); + syscall( UI_CVAR_UPDATE, cvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { - syscall( UI_CVAR_SET, var_name, value ); + syscall( UI_CVAR_SET, var_name, value ); } float trap_Cvar_VariableValue( const char *var_name ) { - int temp; - temp = syscall( UI_CVAR_VARIABLEVALUE, var_name ); - return (*(float*)&temp); + int temp; + temp = syscall( UI_CVAR_VARIABLEVALUE, var_name ); + return (*(float*)&temp); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { - syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); + syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); } void trap_Cvar_SetValue( const char *var_name, float value ) { - syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) ); + syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) ); } void trap_Cvar_Reset( const char *name ) { - syscall( UI_CVAR_RESET, name ); + syscall( UI_CVAR_RESET, name ); } void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) { - syscall( UI_CVAR_CREATE, var_name, var_value, flags ); + syscall( UI_CVAR_CREATE, var_name, var_value, flags ); } void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) { - syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize ); + syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize ); } int trap_Argc( void ) { - return syscall( UI_ARGC ); + return syscall( UI_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { - syscall( UI_ARGV, n, buffer, bufferLength ); + syscall( UI_ARGV, n, buffer, bufferLength ); } void trap_Cmd_ExecuteText( int exec_when, const char *text ) { - syscall( UI_CMD_EXECUTETEXT, exec_when, text ); + syscall( UI_CMD_EXECUTETEXT, exec_when, text ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { - return syscall( UI_FS_FOPENFILE, qpath, f, mode ); + return syscall( UI_FS_FOPENFILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { - syscall( UI_FS_READ, buffer, len, f ); + syscall( UI_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { - syscall( UI_FS_WRITE, buffer, len, f ); + syscall( UI_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { - syscall( UI_FS_FCLOSEFILE, f ); + syscall( UI_FS_FCLOSEFILE, f ); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { - return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize ); + return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize ); } int trap_FS_Seek( fileHandle_t f, long offset, int origin ) { @@ -118,242 +118,242 @@ int trap_FS_Seek( fileHandle_t f, long offset, int origin ) { } qhandle_t trap_R_RegisterModel( const char *name ) { - return syscall( UI_R_REGISTERMODEL, name ); + return syscall( UI_R_REGISTERMODEL, name ); } qhandle_t trap_R_RegisterSkin( const char *name ) { - return syscall( UI_R_REGISTERSKIN, name ); + return syscall( UI_R_REGISTERSKIN, name ); } void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { - syscall( UI_R_REGISTERFONT, fontName, pointSize, font ); + syscall( UI_R_REGISTERFONT, fontName, pointSize, font ); } qhandle_t trap_R_RegisterShaderNoMip( const char *name ) { - return syscall( UI_R_REGISTERSHADERNOMIP, name ); + return syscall( UI_R_REGISTERSHADERNOMIP, name ); } void trap_R_ClearScene( void ) { - syscall( UI_R_CLEARSCENE ); + syscall( UI_R_CLEARSCENE ); } void trap_R_AddRefEntityToScene( const refEntity_t *re ) { - syscall( UI_R_ADDREFENTITYTOSCENE, re ); + syscall( UI_R_ADDREFENTITYTOSCENE, re ); } void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) { - syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); + syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); } void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { - syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); + syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); } void trap_R_RenderScene( const refdef_t *fd ) { - syscall( UI_R_RENDERSCENE, fd ); + syscall( UI_R_RENDERSCENE, fd ); } void trap_R_SetColor( const float *rgba ) { - syscall( UI_R_SETCOLOR, rgba ); + syscall( UI_R_SETCOLOR, rgba ); } void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { - syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); + syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); } -void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { - syscall( UI_R_MODELBOUNDS, model, mins, maxs ); +void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { + syscall( UI_R_MODELBOUNDS, model, mins, maxs ); } void trap_UpdateScreen( void ) { - syscall( UI_UPDATESCREEN ); + syscall( UI_UPDATESCREEN ); } int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) { - return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); + return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); } void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { - syscall( UI_S_STARTLOCALSOUND, sfx, channelNum ); + syscall( UI_S_STARTLOCALSOUND, sfx, channelNum ); } -sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) { - return syscall( UI_S_REGISTERSOUND, sample, compressed ); +sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) { + return syscall( UI_S_REGISTERSOUND, sample, compressed ); } void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { - syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen ); + syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen ); } void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) { - syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen ); + syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen ); } void trap_Key_SetBinding( int keynum, const char *binding ) { - syscall( UI_KEY_SETBINDING, keynum, binding ); + syscall( UI_KEY_SETBINDING, keynum, binding ); } qboolean trap_Key_IsDown( int keynum ) { - return syscall( UI_KEY_ISDOWN, keynum ); + return syscall( UI_KEY_ISDOWN, keynum ); } qboolean trap_Key_GetOverstrikeMode( void ) { - return syscall( UI_KEY_GETOVERSTRIKEMODE ); + return syscall( UI_KEY_GETOVERSTRIKEMODE ); } void trap_Key_SetOverstrikeMode( qboolean state ) { - syscall( UI_KEY_SETOVERSTRIKEMODE, state ); + syscall( UI_KEY_SETOVERSTRIKEMODE, state ); } void trap_Key_ClearStates( void ) { - syscall( UI_KEY_CLEARSTATES ); + syscall( UI_KEY_CLEARSTATES ); } int trap_Key_GetCatcher( void ) { - return syscall( UI_KEY_GETCATCHER ); + return syscall( UI_KEY_GETCATCHER ); } void trap_Key_SetCatcher( int catcher ) { - syscall( UI_KEY_SETCATCHER, catcher ); + syscall( UI_KEY_SETCATCHER, catcher ); } void trap_GetClipboardData( char *buf, int bufsize ) { - syscall( UI_GETCLIPBOARDDATA, buf, bufsize ); + syscall( UI_GETCLIPBOARDDATA, buf, bufsize ); } void trap_GetClientState( uiClientState_t *state ) { - syscall( UI_GETCLIENTSTATE, state ); + syscall( UI_GETCLIENTSTATE, state ); } void trap_GetGlconfig( glconfig_t *glconfig ) { - syscall( UI_GETGLCONFIG, glconfig ); + syscall( UI_GETGLCONFIG, glconfig ); } int trap_GetConfigString( int index, char* buff, int buffsize ) { - return syscall( UI_GETCONFIGSTRING, index, buff, buffsize ); + return syscall( UI_GETCONFIGSTRING, index, buff, buffsize ); } -int trap_LAN_GetServerCount( int source ) { - return syscall( UI_LAN_GETSERVERCOUNT, source ); +int trap_LAN_GetServerCount( int source ) { + return syscall( UI_LAN_GETSERVERCOUNT, source ); } void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) { - syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen ); + syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen ); } void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) { - syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen ); + syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen ); } int trap_LAN_GetServerPing( int source, int n ) { - return syscall( UI_LAN_GETSERVERPING, source, n ); + return syscall( UI_LAN_GETSERVERPING, source, n ); } int trap_LAN_GetPingQueueCount( void ) { - return syscall( UI_LAN_GETPINGQUEUECOUNT ); + return syscall( UI_LAN_GETPINGQUEUECOUNT ); } int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) { - return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen ); + return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen ); } void trap_LAN_SaveCachedServers() { - syscall( UI_LAN_SAVECACHEDSERVERS ); + syscall( UI_LAN_SAVECACHEDSERVERS ); } void trap_LAN_LoadCachedServers() { - syscall( UI_LAN_LOADCACHEDSERVERS ); + syscall( UI_LAN_LOADCACHEDSERVERS ); } void trap_LAN_ResetPings(int n) { - syscall( UI_LAN_RESETPINGS, n ); + syscall( UI_LAN_RESETPINGS, n ); } void trap_LAN_ClearPing( int n ) { - syscall( UI_LAN_CLEARPING, n ); + syscall( UI_LAN_CLEARPING, n ); } void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { - syscall( UI_LAN_GETPING, n, buf, buflen, pingtime ); + syscall( UI_LAN_GETPING, n, buf, buflen, pingtime ); } void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) { - syscall( UI_LAN_GETPINGINFO, n, buf, buflen ); + syscall( UI_LAN_GETPINGINFO, n, buf, buflen ); } void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) { - syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible ); + syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible ); } int trap_LAN_ServerIsVisible( int source, int n) { - return syscall( UI_LAN_SERVERISVISIBLE, source, n ); + return syscall( UI_LAN_SERVERISVISIBLE, source, n ); } qboolean trap_LAN_UpdateVisiblePings( int source ) { - return syscall( UI_LAN_UPDATEVISIBLEPINGS, source ); + return syscall( UI_LAN_UPDATEVISIBLEPINGS, source ); } int trap_LAN_AddServer(int source, const char *name, const char *addr) { - return syscall( UI_LAN_ADDSERVER, source, name, addr ); + return syscall( UI_LAN_ADDSERVER, source, name, addr ); } void trap_LAN_RemoveServer(int source, const char *addr) { - syscall( UI_LAN_REMOVESERVER, source, addr ); + syscall( UI_LAN_REMOVESERVER, source, addr ); } int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) { - return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 ); + return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 ); } int trap_MemoryRemaining( void ) { - return syscall( UI_MEMORY_REMAINING ); + return syscall( UI_MEMORY_REMAINING ); } void trap_GetCDKey( char *buf, int buflen ) { - syscall( UI_GET_CDKEY, buf, buflen ); + syscall( UI_GET_CDKEY, buf, buflen ); } void trap_SetCDKey( char *buf ) { - syscall( UI_SET_CDKEY, buf ); + syscall( UI_SET_CDKEY, buf ); } int trap_PC_AddGlobalDefine( char *define ) { - return syscall( UI_PC_ADD_GLOBAL_DEFINE, define ); + return syscall( UI_PC_ADD_GLOBAL_DEFINE, define ); } int trap_PC_LoadSource( const char *filename ) { - return syscall( UI_PC_LOAD_SOURCE, filename ); + return syscall( UI_PC_LOAD_SOURCE, filename ); } int trap_PC_FreeSource( int handle ) { - return syscall( UI_PC_FREE_SOURCE, handle ); + return syscall( UI_PC_FREE_SOURCE, handle ); } int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) { - return syscall( UI_PC_READ_TOKEN, handle, pc_token ); + return syscall( UI_PC_READ_TOKEN, handle, pc_token ); } int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) { - return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line ); + return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line ); } void trap_S_StopBackgroundTrack( void ) { - syscall( UI_S_STOPBACKGROUNDTRACK ); + syscall( UI_S_STOPBACKGROUNDTRACK ); } void trap_S_StartBackgroundTrack( const char *intro, const char *loop) { - syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop ); + syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop ); } int trap_RealTime(qtime_t *qtime) { - return syscall( UI_REAL_TIME, qtime ); + return syscall( UI_REAL_TIME, qtime ); } // this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) { return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); } - + // stops playing the cinematic and ends it. should always return FMV_EOF // cinematics must be stopped in reverse order of when they are started e_status trap_CIN_StopCinematic(int handle) { @@ -365,13 +365,13 @@ e_status trap_CIN_StopCinematic(int handle) { e_status trap_CIN_RunCinematic (int handle) { return syscall(UI_CIN_RUNCINEMATIC, handle); } - + // draws the current frame void trap_CIN_DrawCinematic (int handle) { syscall(UI_CIN_DRAWCINEMATIC, handle); } - + // allows you to resize the animation dynamically void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) { @@ -379,12 +379,12 @@ void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) { } -void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { - syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); +void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { + syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); } qboolean trap_VerifyCDKey( const char *key, const char *chksum) { - return syscall( UI_VERIFY_CDKEY, key, chksum); + return syscall( UI_VERIFY_CDKEY, key, chksum); } void trap_SetPbClStatus( int status ) { |