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-rw-r--r--src/ui/ui_local.h2
-rw-r--r--src/ui/ui_main.c26
2 files changed, 14 insertions, 14 deletions
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h
index e01f1b8f..48eea7db 100644
--- a/src/ui/ui_local.h
+++ b/src/ui/ui_local.h
@@ -170,7 +170,7 @@ typedef struct
{
const char *text;
buildable_t buildable;
- pClass_t pclass;
+ class_t pclass;
weapon_t weapon;
upgrade_t upgrade;
} v;
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 11971f2a..5907a3ef 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -1605,11 +1605,11 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl
switch( BG_FindTeamForBuildable( item->v.buildable ) )
{
- case BIT_ALIENS:
+ case TEAM_ALIENS:
string = "Sentience";
break;
- case BIT_HUMANS:
+ case TEAM_HUMANS:
string = "Power";
break;
@@ -1941,7 +1941,7 @@ static qboolean UI_OwnerDrawVisible( int flags )
{
qboolean vis = qtrue;
uiClientState_t cs;
- pTeam_t team;
+ team_t team;
char info[ MAX_INFO_STRING ];
trap_GetClientState( &cs );
@@ -1953,7 +1953,7 @@ static qboolean UI_OwnerDrawVisible( int flags )
{
if( flags & UI_SHOW_NOTSPECTATING )
{
- if( team == PTE_NONE )
+ if( team == TEAM_NONE )
vis = qfalse;
flags &= ~UI_SHOW_NOTSPECTATING;
@@ -1977,12 +1977,12 @@ static qboolean UI_OwnerDrawVisible( int flags )
if( flags & UI_SHOW_TEAMVOTEACTIVE )
{
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
{
if( !trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) )
vis = qfalse;
}
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
{
if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) )
vis = qfalse;
@@ -1993,12 +1993,12 @@ static qboolean UI_OwnerDrawVisible( int flags )
if( flags & UI_SHOW_CANTEAMVOTE )
{
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
{
if( trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) )
vis = qfalse;
}
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
{
if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) )
vis = qfalse;
@@ -2162,7 +2162,7 @@ UI_AddClass
===============
*/
-static void UI_AddClass( pClass_t class )
+static void UI_AddClass( class_t class )
{
uiInfo.alienClassList[ uiInfo.alienClassCount ].text =
@@ -2313,7 +2313,7 @@ static void UI_LoadHumanArmouryBuys( void )
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
- if( BG_FindTeamForWeapon( i ) == WUT_HUMANS &&
+ if( BG_FindTeamForWeapon( i ) == TEAM_HUMANS &&
BG_FindPurchasableForWeapon( i ) &&
BG_FindStagesForWeapon( i, stage ) &&
BG_WeaponIsAllowed( i ) &&
@@ -2335,7 +2335,7 @@ static void UI_LoadHumanArmouryBuys( void )
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
- if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS &&
+ if( BG_FindTeamForUpgrade( i ) == TEAM_HUMANS &&
BG_FindPurchasableForUpgrade( i ) &&
BG_FindStagesForUpgrade( i, stage ) &&
BG_UpgradeIsAllowed( i ) &&
@@ -2474,7 +2474,7 @@ static void UI_LoadAlienBuilds( void )
for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ )
{
- if( BG_FindTeamForBuildable( i ) == BIT_ALIENS &&
+ if( BG_FindTeamForBuildable( i ) == TEAM_ALIENS &&
BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons &&
BG_FindStagesForBuildable( i, stage ) &&
BG_BuildableIsAllowed( i ) )
@@ -2510,7 +2510,7 @@ static void UI_LoadHumanBuilds( void )
for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ )
{
- if( BG_FindTeamForBuildable( i ) == BIT_HUMANS &&
+ if( BG_FindTeamForBuildable( i ) == TEAM_HUMANS &&
BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons &&
BG_FindStagesForBuildable( i, stage ) &&
BG_BuildableIsAllowed( i ) )