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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#ifndef _WIN32
+# error You should not be including this file on this platform
+#endif
+
+#ifndef __GLW_WIN_H__
+#define __GLW_WIN_H__
+
+typedef struct
+{
+ WNDPROC wndproc;
+
+ HDC hDC; // handle to device context
+ HGLRC hGLRC; // handle to GL rendering context
+
+ HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
+
+ qboolean allowdisplaydepthchange;
+ qboolean pixelFormatSet;
+
+ int desktopBitsPixel;
+ int desktopWidth, desktopHeight;
+
+ qboolean cdsFullscreen;
+
+ FILE *log_fp;
+} glwstate_t;
+
+extern glwstate_t glw_state;
+
+#endif