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-rw-r--r--src/cgame/cg_draw.c75
-rw-r--r--src/game/bg_lib.c2
-rw-r--r--src/game/bg_pmove.c6
-rw-r--r--src/game/g_cmds.c28
-rw-r--r--src/qcommon/q_shared.h4
5 files changed, 48 insertions, 67 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 13412eef..f97bf9b6 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -674,42 +674,36 @@ static void CG_DrawPlayerWallclimbing( rectDef_t *rect, vec4_t color, qhandle_t
static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )
{
- int value;
- centity_t *cent;
- playerState_t *ps;
- weapon_t weapon;
-
- cent = &cg_entities[ cg.snap->ps.clientNum ];
- ps = &cg.snap->ps;
- weapon = BG_GetPlayerWeapon( ps );
+ int value;
- if( weapon )
+ switch( BG_PrimaryWeapon( cg.snap->ps.stats ) )
{
- switch( weapon )
- {
- case WP_ABUILD:
- case WP_ABUILD2:
- value = cgs.alienBuildPoints;
- break;
+ case WP_NONE:
+ case WP_BLASTER:
+ return;
- case WP_HBUILD:
- value = cgs.humanBuildPoints;
- break;
+ case WP_ABUILD:
+ case WP_ABUILD2:
+ value = cgs.alienBuildPoints;
+ break;
- default:
- value = ps->ammo;
- break;
- }
+ case WP_HBUILD:
+ value = cgs.humanBuildPoints;
+ break;
+
+ default:
+ value = cg.snap->ps.ammo;
+ break;
+ }
- if( value > 999 )
- value = 999;
+ if( value > 999 )
+ value = 999;
- if( value > -1 )
- {
- trap_R_SetColor( color );
- CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value );
- trap_R_SetColor( NULL );
- }
+ if( value > -1 )
+ {
+ trap_R_SetColor( color );
+ CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value );
+ trap_R_SetColor( NULL );
}
}
@@ -777,13 +771,11 @@ static void CG_DrawUsableBuildable( rectDef_t *rect, qhandle_t shader, vec4_t co
static void CG_DrawPlayerBuildTimer( rectDef_t *rect, vec4_t color )
{
int index;
- centity_t *cent;
playerState_t *ps;
weapon_t weapon;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
- weapon = BG_GetPlayerWeapon( ps );
+ weapon = BG_PrimaryWeapon( ps->stats );
if( ( weapon != WP_ABUILD && weapon != WP_ABUILD2 && weapon != WP_HBUILD ) ||
ps->stats[ STAT_MISC ] <= 0 )
@@ -812,20 +804,19 @@ static void CG_DrawPlayerBuildTimer( rectDef_t *rect, vec4_t color )
static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color )
{
int value;
- centity_t *cent;
playerState_t *ps;
weapon_t weapon;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
- weapon = BG_GetPlayerWeapon( ps );
+ weapon = BG_PrimaryWeapon( ps->stats );
switch( weapon )
{
+ case WP_NONE:
+ case WP_BLASTER:
case WP_ABUILD:
case WP_ABUILD2:
case WP_HBUILD:
- case 0:
break;
default:
@@ -843,15 +834,9 @@ static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color )
static void CG_DrawPlayerHealthValue( rectDef_t *rect, vec4_t color )
{
- playerState_t *ps;
- int value;
-
- ps = &cg.snap->ps;
-
- value = ps->stats[ STAT_HEALTH ];
-
trap_R_SetColor( color );
- CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value );
+ CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h,
+ cg.snap->ps.stats[ STAT_HEALTH ] );
trap_R_SetColor( NULL );
}
diff --git a/src/game/bg_lib.c b/src/game/bg_lib.c
index 328af322..fa184228 100644
--- a/src/game/bg_lib.c
+++ b/src/game/bg_lib.c
@@ -76,7 +76,7 @@ static char* med3(char *, char *, char *, cmp_t *);
static void swapfunc(char *, char *, int, int);
#ifndef min
-#define min(a, b) ((a) < (b) ? a : b)
+#define min(a, b) ((a) < (b) ? (a) : (b))
#endif
/*
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 7f62fd14..6769fa02 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1757,12 +1757,12 @@ static void PM_CrashLand( void )
if( delta > AVG_FALL_DISTANCE )
{
- PM_AddEvent( EV_FALL_FAR );
+ if( PM_Live( pm->ps->pm_type ) )
+ PM_AddEvent( EV_FALL_FAR );
}
else if( delta > MIN_FALL_DISTANCE )
{
- // this is a pain grunt, so don't play it if dead
- if( pm->ps->stats[STAT_HEALTH] > 0 )
+ if( PM_Live( pm->ps->pm_type ) )
PM_AddEvent( EV_FALL_MEDIUM );
}
else
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index e9052b05..00302fc1 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -585,7 +585,7 @@ void Cmd_Team_f( gentity_t *ent )
{
trap_SendServerCommand( ent-g_entities,
"print \"Alien team has been ^1LOCKED\n\"" );
- return;
+ return;
}
else if( level.humanTeamLocked )
force = qtrue;
@@ -604,7 +604,7 @@ void Cmd_Team_f( gentity_t *ent )
{
trap_SendServerCommand( ent-g_entities,
"print \"Human team has been ^1LOCKED\n\"" );
- return;
+ return;
}
else if( level.alienTeamLocked )
force = qtrue;
@@ -790,7 +790,7 @@ static void Cmd_Say_f( gentity_t *ent )
// support parsing /a out of say text for the same reason
if( !Q_stricmpn( args, "say /a ", 7 ) ||
- !Q_stricmpn( args, "say_team /a ", 12 ) )
+ !Q_stricmpn( args, "say_team /a ", 12 ) )
{
Cmd_AdminMessage_f( ent );
return;
@@ -864,7 +864,7 @@ void Cmd_VSay_f( gentity_t *ent )
trap_Argv( 0, arg, sizeof( arg ) );
if( trap_Argc( ) < 2 )
{
- trap_SendServerCommand( ent-g_entities, va(
+ trap_SendServerCommand( ent-g_entities, va(
"print \"usage: %s command [text] \n\"", arg ) );
return;
}
@@ -876,7 +876,7 @@ void Cmd_VSay_f( gentity_t *ent )
}
if( !g_voiceChats.integer )
{
- trap_SendServerCommand( ent-g_entities, va(
+ trap_SendServerCommand( ent-g_entities, va(
"print \"%s: voice system administratively disabled on this server\n\"",
arg ) );
return;
@@ -890,22 +890,22 @@ void Cmd_VSay_f( gentity_t *ent )
else
return;
Q_strncpyz( vsay, arg, sizeof( vsay ) );
-
+
if( ent->client->pers.voice[ 0 ] )
Q_strncpyz( voiceName, ent->client->pers.voice, sizeof( voiceName ) );
voice = BG_VoiceByName( level.voices, voiceName );
if( !voice )
{
- trap_SendServerCommand( ent-g_entities, va(
+ trap_SendServerCommand( ent-g_entities, va(
"print \"%s: voice '%s' not found\n\"", vsay, voiceName ) );
return;
}
-
+
trap_Argv( 1, voiceCmd, sizeof( voiceCmd ) ) ;
cmd = BG_VoiceCmdFind( voice->cmds, voiceCmd, &cmdNum );
if( !cmd )
{
- trap_SendServerCommand( ent-g_entities, va(
+ trap_SendServerCommand( ent-g_entities, va(
"print \"%s: command '%s' not found in voice '%s'\n\"",
vsay, voiceCmd, voiceName ) );
return;
@@ -923,20 +923,20 @@ void Cmd_VSay_f( gentity_t *ent )
&trackNum );
if( !track )
{
- trap_SendServerCommand( ent-g_entities, va(
+ trap_SendServerCommand( ent-g_entities, va(
"print \"%s: no available track for command '%s', team %d, "
"class %d, weapon %d, and enthusiasm %d in voice '%s'\n\"",
vsay, voiceCmd, ent->client->pers.teamSelection,
ent->client->pers.classSelection, weapon,
(int)ent->client->voiceEnthusiasm, voiceName ) );
- return;
+ return;
}
if( !Q_stricmp( ent->client->lastVoiceCmd, cmd->cmd ) )
ent->client->voiceEnthusiasm++;
Q_strncpyz( ent->client->lastVoiceCmd, cmd->cmd,
- sizeof( ent->client->lastVoiceCmd ) );
+ sizeof( ent->client->lastVoiceCmd ) );
// optional user supplied text
trap_Argv( 2, arg, sizeof( arg ) );
@@ -956,7 +956,7 @@ void Cmd_VSay_f( gentity_t *ent )
break;
default:
break;
- }
+ }
}
/*
@@ -3371,7 +3371,7 @@ void Cmd_AdminMessage_f( gentity_t *ent )
ent->client->pers.netname );
}
- // Skip say/say_team if this was used from one of those
+ // Skip say/say_team if this was used from one of those
G_SayArgv( 0, cmd, sizeof( cmd ) );
if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) )
{
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index 84408371..97caa377 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -462,10 +462,6 @@ typedef struct {
#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
#define Vector4Add(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3])
-// DO NOT USE: Snaps differently depending on whether number is positive or
-// negative! -0.5 and 0.5 both snapped to zero!
-//#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
-
// Snaps the vector to the floor value always, ignoring any weirdness from
// snapping negative versus positive numbers
#define Floor(fl) ((fl) >= 0.0f ? (int)(fl) : -(int)(-(fl)))