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-rw-r--r--src/renderergl2/glsl/lightall_fp.glsl2
-rw-r--r--src/renderergl2/glsl/texturecolor_fp.glsl2
-rw-r--r--src/renderergl2/glsl/texturecolor_vp.glsl2
-rw-r--r--src/renderergl2/tr_glsl.c235
4 files changed, 118 insertions, 123 deletions
diff --git a/src/renderergl2/glsl/lightall_fp.glsl b/src/renderergl2/glsl/lightall_fp.glsl
index 7c62d664..f2da7821 100644
--- a/src/renderergl2/glsl/lightall_fp.glsl
+++ b/src/renderergl2/glsl/lightall_fp.glsl
@@ -164,7 +164,7 @@ vec3 EnvironmentBRDF(float gloss, float NE, vec3 specular)
{
#if 1
// from http://blog.selfshadow.com/publications/s2013-shading-course/lazarov/s2013_pbs_black_ops_2_notes.pdf
- vec4 t = vec4( 1/0.96, 0.475, (0.0275 - 0.25 * 0.04)/0.96,0.25 ) * gloss;
+ vec4 t = vec4( 1.0/0.96, 0.475, (0.0275 - 0.25 * 0.04)/0.96,0.25 ) * gloss;
t += vec4( 0.0, 0.0, (0.015 - 0.75 * 0.04)/0.96,0.75 );
float a0 = t.x * min( t.y, exp2( -9.28 * NE ) ) + t.z;
float a1 = t.w;
diff --git a/src/renderergl2/glsl/texturecolor_fp.glsl b/src/renderergl2/glsl/texturecolor_fp.glsl
index e077e7da..7c9046e1 100644
--- a/src/renderergl2/glsl/texturecolor_fp.glsl
+++ b/src/renderergl2/glsl/texturecolor_fp.glsl
@@ -1,5 +1,3 @@
-#version 120
-
uniform sampler2D u_DiffuseMap;
uniform vec4 u_Color;
diff --git a/src/renderergl2/glsl/texturecolor_vp.glsl b/src/renderergl2/glsl/texturecolor_vp.glsl
index 7a5750a5..552cd938 100644
--- a/src/renderergl2/glsl/texturecolor_vp.glsl
+++ b/src/renderergl2/glsl/texturecolor_vp.glsl
@@ -1,5 +1,3 @@
-#version 120
-
attribute vec3 attr_Position;
attribute vec4 attr_TexCoord0;
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c
index cb00e91c..bdf6e1b0 100644
--- a/src/renderergl2/tr_glsl.c
+++ b/src/renderergl2/tr_glsl.c
@@ -253,7 +253,7 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, cha
// va("#ifndef r_NormalScale\n#define r_NormalScale %f\n#endif\n", r_normalScale->value));
- Q_strcat(dest, size, "#ifndef M_PI\n#define M_PI 3.14159265358979323846f\n#endif\n");
+ Q_strcat(dest, size, "#ifndef M_PI\n#define M_PI 3.14159265358979323846\n#endif\n");
//Q_strcat(dest, size, va("#ifndef MAX_SHADOWMAPS\n#define MAX_SHADOWMAPS %i\n#endif\n", MAX_SHADOWMAPS));
@@ -1176,7 +1176,7 @@ void GLSL_InitGPUShaders(void)
numLightShaders++;
}
-
+
attribs = ATTR_POSITION | ATTR_POSITION2 | ATTR_NORMAL | ATTR_NORMAL2 | ATTR_TEXCOORD;
extradefines[0] = '\0';
@@ -1307,7 +1307,7 @@ void GLSL_InitGPUShaders(void)
if (r_shadowCascadeZFar->integer != 0)
Q_strcat(extradefines, 1024, "#define USE_SHADOW_CASCADE\n");
- Q_strcat(extradefines, 1024, va("#define r_shadowMapSize %d\n", r_shadowMapSize->integer));
+ Q_strcat(extradefines, 1024, va("#define r_shadowMapSize %f\n", r_shadowMapSize->value));
Q_strcat(extradefines, 1024, va("#define r_shadowCascadeZFar %f\n", r_shadowCascadeZFar->value));
@@ -1504,157 +1504,156 @@ void GLSL_VertexAttribsState(uint32_t stateBits)
{
uint32_t diff;
- GLSL_VertexAttribPointers(stateBits);
-
diff = stateBits ^ glState.vertexAttribsState;
- if(!diff)
- {
- return;
- }
- if(diff & ATTR_POSITION)
+ if(diff)
{
- if(stateBits & ATTR_POSITION)
+ if(diff & ATTR_POSITION)
{
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION);
+ if(stateBits & ATTR_POSITION)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION);
+ }
}
- }
- if(diff & ATTR_TEXCOORD)
- {
- if(stateBits & ATTR_TEXCOORD)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
- }
- else
+ if(diff & ATTR_TEXCOORD)
{
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
+ if(stateBits & ATTR_TEXCOORD)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
+ }
}
- }
- if(diff & ATTR_LIGHTCOORD)
- {
- if(stateBits & ATTR_LIGHTCOORD)
+ if(diff & ATTR_LIGHTCOORD)
{
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
+ if(stateBits & ATTR_LIGHTCOORD)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
+ }
}
- }
- if(diff & ATTR_NORMAL)
- {
- if(stateBits & ATTR_NORMAL)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
- }
- else
+ if(diff & ATTR_NORMAL)
{
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
+ if(stateBits & ATTR_NORMAL)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
+ }
}
- }
#ifdef USE_VERT_TANGENT_SPACE
- if(diff & ATTR_TANGENT)
- {
- if(stateBits & ATTR_TANGENT)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
- }
- else
+ if(diff & ATTR_TANGENT)
{
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
+ if(stateBits & ATTR_TANGENT)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
+ }
}
- }
#endif
- if(diff & ATTR_COLOR)
- {
- if(stateBits & ATTR_COLOR)
+ if(diff & ATTR_COLOR)
{
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_COLOR);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_COLOR);
+ if(stateBits & ATTR_COLOR)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_COLOR);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_COLOR);
+ }
}
- }
- if(diff & ATTR_LIGHTDIRECTION)
- {
- if(stateBits & ATTR_LIGHTDIRECTION)
+ if(diff & ATTR_LIGHTDIRECTION)
{
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
+ if(stateBits & ATTR_LIGHTDIRECTION)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
+ }
}
- }
- if(diff & ATTR_POSITION2)
- {
- if(stateBits & ATTR_POSITION2)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
- }
- else
+ if(diff & ATTR_POSITION2)
{
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
+ if(stateBits & ATTR_POSITION2)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
+ }
}
- }
- if(diff & ATTR_NORMAL2)
- {
- if(stateBits & ATTR_NORMAL2)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
- }
- else
+ if(diff & ATTR_NORMAL2)
{
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
+ if(stateBits & ATTR_NORMAL2)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
+ }
}
- }
#ifdef USE_VERT_TANGENT_SPACE
- if(diff & ATTR_TANGENT2)
- {
- if(stateBits & ATTR_TANGENT2)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
- }
- else
+ if(diff & ATTR_TANGENT2)
{
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
+ if(stateBits & ATTR_TANGENT2)
+ {
+ GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
+ qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
+ }
+ else
+ {
+ GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
+ qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
+ }
}
- }
#endif
+ }
+
+ GLSL_VertexAttribPointers(stateBits);
glState.vertexAttribsState = stateBits;
}