summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/client/cl_main.c45
-rw-r--r--src/ui/ui_main.c19
2 files changed, 12 insertions, 52 deletions
diff --git a/src/client/cl_main.c b/src/client/cl_main.c
index 5166804f..10bc313f 100644
--- a/src/client/cl_main.c
+++ b/src/client/cl_main.c
@@ -2453,7 +2453,7 @@ CL_ServersResponsePacket
===================
*/
void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean extended ) {
- int i, j, count, total;
+ int i, count, total;
netadr_t addresses[MAX_SERVERSPERPACKET];
int numservers;
byte* buffptr;
@@ -2570,18 +2570,6 @@ void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean extend
// build net address
serverInfo_t *server = &cls.globalServers[count];
- // Tequila: It's possible to have sent many master server requests. Then
- // we may receive many times the same addresses from the master server.
- // We just avoid to add a server if it is still in the global servers list.
- for (j = 0; j < count; j++)
- {
- if (NET_CompareAdr(cls.globalServers[j].adr, addresses[i]))
- break;
- }
-
- if (j < count)
- continue;
-
CL_InitServerInfo( server, &addresses[i] );
Q_strncpyz( server->label, label, sizeof( server->label ) );
// advance to next slot
@@ -4001,9 +3989,9 @@ void CL_GlobalServers_f( void ) {
int count, i, masterNum;
char command[1024], *masteraddress;
- if ((count = Cmd_Argc()) < 3 || (masterNum = atoi(Cmd_Argv(1))) < 0 || masterNum > MAX_MASTER_SERVERS - 1)
+ if ((count = Cmd_Argc()) < 2 || (masterNum = atoi(Cmd_Argv(1))) < 0 || masterNum > MAX_MASTER_SERVERS - 1)
{
- Com_Printf("usage: globalservers <master# 0-%d> <protocol> [keywords]\n", MAX_MASTER_SERVERS - 1);
+ Com_Printf("usage: globalservers <master# 0-%d> [keywords]\n", MAX_MASTER_SERVERS - 1);
return;
}
@@ -4034,27 +4022,12 @@ void CL_GlobalServers_f( void ) {
cls.numglobalservers = -1;
cls.pingUpdateSource = AS_GLOBAL;
- // Use the extended query for IPv6 masters
- if (to.type == NA_IP6 || to.type == NA_MULTICAST6)
- {
- int v4enabled = Cvar_VariableIntegerValue("net_enabled") & NET_ENABLEV4;
-
- if(v4enabled)
- {
- Com_sprintf(command, sizeof(command), "getserversExt %s %s ipv6",
- cl_gamename->string, Cmd_Argv(2));
- }
- else
- {
- Com_sprintf(command, sizeof(command), "getserversExt %s %s",
- cl_gamename->string, Cmd_Argv(2));
- }
-
- // TODO: test if we only have an IPv6 connection. If it's the case,
- // request IPv6 servers only by appending " ipv6" to the command
- }
- else
- Com_sprintf(command, sizeof(command), "getservers %s", Cmd_Argv(2));
+ Com_sprintf( command, sizeof( command ), "getserversExt %s %d",
+ cl_gamename->string, PROTOCOL_VERSION );
+ // TODO: test if we only have IPv4/IPv6, if so request only the relevant
+ // servers with getserversExt %s %d ipvX
+ // not that big a deal since the extra servers won't respond to getinfo
+ // anyway.
for (i=3; i < count; i++)
{
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index b776521e..b3482727 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -1080,7 +1080,6 @@ UI_StartServerRefresh
*/
static void UI_StartServerRefresh( qboolean full )
{
- int i;
char *ptr;
int time;
qtime_t q;
@@ -1120,20 +1119,10 @@ static void UI_StartServerRefresh( qboolean full )
if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER )
{
- if( ui_netSource.integer == AS_GLOBAL )
- i = 0;
- else
- i = 1;
-
- ptr = UI_Cvar_VariableString( "debug_protocol" );
+ qboolean global = ui_netSource.integer == AS_GLOBAL;
- if( strlen( ptr ) )
- trap_Cmd_ExecuteText( EXEC_APPEND, va( "globalservers %d %s full empty\n", i, ptr ) );
- else
- {
- trap_Cmd_ExecuteText( EXEC_APPEND, va( "globalservers %d %d full empty\n", i,
- (int)trap_Cvar_VariableValue( "protocol" ) ) );
- }
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "globalservers %d full empty\n",
+ global ? 0 : 1 ) );
}
}
@@ -4125,8 +4114,6 @@ void UI_Init( qboolean inGameLoad )
uiInfo.serverStatus.currentServerCinematic = -1;
uiInfo.previewMovie = -1;
- trap_Cvar_Register( NULL, "debug_protocol", "", 0 );
-
UI_ParseResolutions( );
}