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-rw-r--r--src/cgame/cg_draw.c24
-rw-r--r--src/cgame/cg_ents.c3
-rw-r--r--src/cgame/cg_playerstate.c10
-rw-r--r--src/cgame/cg_predict.c6
-rw-r--r--src/cgame/cg_view.c9
-rw-r--r--src/cgame/cg_weapons.c2
-rw-r--r--src/game/bg_slidemove.c4
-rw-r--r--src/game/g_active.c18
-rw-r--r--src/game/g_main.c3
-rw-r--r--src/qcommon/q_shared.c3
-rw-r--r--src/ui/ui_gameinfo.c5
-rw-r--r--src/ui/ui_main.c10
-rw-r--r--src/ui/ui_shared.c23
13 files changed, 12 insertions, 108 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 7268ec64..cc3ab830 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -503,13 +503,10 @@ static void CG_DrawPlayerBuildTimerRing( rectDef_t *rect, vec4_t backColor,
vec4_t foreColor, qhandle_t shader )
{
playerState_t *ps = &cg.snap->ps;
- centity_t *cent;
float buildTime = ps->stats[ STAT_MISC ];
float progress;
vec4_t color;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
-
if( buildTime > MAXIMUM_BUILD_TIME )
buildTime = MAXIMUM_BUILD_TIME;
@@ -1276,11 +1273,9 @@ void CG_DrawLoadingScreen( void )
float CG_GetValue( int ownerDraw )
{
- centity_t *cent;
playerState_t *ps;
weapon_t weapon;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
weapon = BG_GetPlayerWeapon( ps );
@@ -1926,12 +1921,11 @@ static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y,
int i, strLength;
float w, h, totalWidth;
qtime_t qt;
- int t;
if( !cg_drawClock.integer )
return;
- t = trap_RealTime( &qt );
+ trap_RealTime( &qt );
if( cg_drawClock.integer == 2 )
{
@@ -2455,11 +2449,9 @@ CG_DrawWeaponIcon
void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color )
{
int maxAmmo;
- centity_t *cent;
playerState_t *ps;
weapon_t weapon;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
weapon = BG_GetPlayerWeapon( ps );
@@ -3067,10 +3059,6 @@ CG_DrawLighting
*/
static void CG_DrawLighting( void )
{
- centity_t *cent;
-
- cent = &cg_entities[ cg.snap->ps.clientNum ];
-
//fade to black if stamina is low
if( ( cg.snap->ps.stats[ STAT_STAMINA ] < STAMINA_BLACKOUT_LEVEL ) &&
( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) )
@@ -3257,7 +3245,6 @@ static void CG_DrawVote( team_t team )
static qboolean CG_DrawScoreboard( void )
{
static qboolean firstTime = qtrue;
- float fade, *fadeColor;
if( menuScoreboard )
menuScoreboard->window.flags &= ~WINDOW_FORCED;
@@ -3269,13 +3256,8 @@ static qboolean CG_DrawScoreboard( void )
return qfalse;
}
- if( cg.showScores ||
- cg.predictedPlayerState.pm_type == PM_INTERMISSION )
- {
- fade = 1.0;
- fadeColor = colorWhite;
- }
- else
+ if( !cg.showScores &&
+ cg.predictedPlayerState.pm_type != PM_INTERMISSION )
{
cg.deferredPlayerLoading = 0;
cg.killerName[ 0 ] = 0;
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 7b27579a..9f9dbaee 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -836,7 +836,7 @@ void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int
{
centity_t *cent;
vec3_t oldOrigin, origin, deltaOrigin;
- vec3_t oldAngles, angles, deltaAngles;
+ vec3_t oldAngles, angles;
if( moverNum <= 0 || moverNum >= ENTITYNUM_MAX_NORMAL )
{
@@ -859,7 +859,6 @@ void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int
BG_EvaluateTrajectory( &cent->currentState.apos, toTime, angles );
VectorSubtract( origin, oldOrigin, deltaOrigin );
- VectorSubtract( angles, oldAngles, deltaAngles );
VectorAdd( in, deltaOrigin, out );
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c
index 8a8e739c..9d31b4ab 100644
--- a/src/cgame/cg_playerstate.c
+++ b/src/cgame/cg_playerstate.c
@@ -245,8 +245,6 @@ CG_CheckLocalSounds
*/
void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )
{
- int reward;
-
// don't play the sounds if the player just spawned
if( ps->persistant[ PERS_SPECSTATE ] != ops->persistant[ PERS_SPECSTATE ] )
return;
@@ -257,14 +255,6 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )
if( ps->stats[ STAT_HEALTH ] > 0 )
CG_PainEvent( &cg.predictedPlayerEntity, ps->stats[ STAT_HEALTH ] );
}
-
-
- // if we are going into the intermission, don't start any voices
- if( cg.intermissionStarted )
- return;
-
- // reward sounds
- reward = qfalse;
}
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index fa697e03..f3ae38ef 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -544,7 +544,6 @@ void CG_PredictPlayerState( void )
{
int cmdNum, current, i;
playerState_t oldPlayerState;
- qboolean moved;
usercmd_t oldestCmd;
usercmd_t latestCmd;
int stateIndex = 0, predictCmd = 0;
@@ -730,9 +729,6 @@ void CG_PredictPlayerState( void )
stateIndex = cg.stateHead;
}
- // run cmds
- moved = qfalse;
-
for( cmdNum = current - CMD_BACKUP + 1; cmdNum <= current; cmdNum++ )
{
// get the command
@@ -850,8 +846,6 @@ void CG_PredictPlayerState( void )
stateIndex = ( stateIndex + 1 ) % NUM_SAVED_STATES;
}
- moved = qtrue;
-
// add push trigger movement effects
CG_TouchTriggerPrediction( );
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 823287d8..800a16ae 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -556,7 +556,7 @@ void CG_OffsetFirstPersonView( void )
vec3_t predictedVelocity;
int timeDelta;
float bob2;
- vec3_t normal, baseOrigin;
+ vec3_t normal;
playerState_t *ps = &cg.predictedPlayerState;
BG_GetClientNormal( ps, normal );
@@ -567,8 +567,6 @@ void CG_OffsetFirstPersonView( void )
origin = cg.refdef.vieworg;
angles = cg.refdefViewAngles;
- VectorCopy( origin, baseOrigin );
-
// if dead, fix the angle and don't add any kick
if( cg.snap->ps.stats[ STAT_HEALTH ] <= 0 )
{
@@ -696,7 +694,6 @@ void CG_OffsetFirstPersonView( void )
usercmd_t cmd;
int cmdNum;
float fFraction, rFraction, uFraction;
- float fFraction2, rFraction2, uFraction2;
cmdNum = trap_GetCurrentCmdNumber();
trap_GetUserCmd( cmdNum, &cmd );
@@ -714,10 +711,6 @@ void CG_OffsetFirstPersonView( void )
if( uFraction > 1.0f )
uFraction = 1.0f;
- fFraction2 = -sin( fFraction * M_PI / 2 );
- rFraction2 = -sin( rFraction * M_PI / 2 );
- uFraction2 = -sin( uFraction * M_PI / 2 );
-
if( cmd.forwardmove > 0 )
VectorMA( origin, STRUGGLE_DIST * fFraction, forward, origin );
else if( cmd.forwardmove < 0 )
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 9fd6f04e..0d50e421 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1395,10 +1395,8 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )
int numItems = 0, selectedItem = 0;
int length;
qboolean vertical;
- centity_t *cent;
playerState_t *ps;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
// don't display if dead
diff --git a/src/game/bg_slidemove.c b/src/game/bg_slidemove.c
index bd61401b..222d1f74 100644
--- a/src/game/bg_slidemove.c
+++ b/src/game/bg_slidemove.c
@@ -290,7 +290,6 @@ PM_StepSlideMove
qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive )
{
vec3_t start_o, start_v;
- vec3_t down_o, down_v;
trace_t trace;
vec3_t normal;
vec3_t step_v, step_vNormal;
@@ -331,9 +330,6 @@ qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive )
return stepped;
}
- VectorCopy( pm->ps->origin, down_o );
- VectorCopy( pm->ps->velocity, down_v );
-
VectorCopy( start_o, up );
VectorMA( up, STEPSIZE, normal, up );
diff --git a/src/game/g_active.c b/src/game/g_active.c
index aad05967..5adfa847 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -387,7 +387,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
pmove_t pm;
gclient_t *client;
int clientNum;
- qboolean attack1, attack3, following, queued;
+ qboolean attack1, following, queued;
client = ent->client;
@@ -396,8 +396,6 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
attack1 = ( client->buttons & BUTTON_ATTACK ) &&
!( client->oldbuttons & BUTTON_ATTACK );
- attack3 = ( client->buttons & BUTTON_USE_HOLDABLE ) &&
- !( client->oldbuttons & BUTTON_USE_HOLDABLE );
// We are in following mode only if we are following a non-spectating client
following = client->sess.spectatorState == SPECTATOR_FOLLOW;
@@ -565,8 +563,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
usercmd_t *ucmd;
int aForward, aRight;
qboolean walking = qfalse, stopped = qfalse,
- crouched = qfalse, jumping = qfalse,
- strafing = qfalse;
+ crouched = qfalse;
int i;
ucmd = &ent->client->pers.cmd;
@@ -579,12 +576,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
else if( aForward <= 64 && aRight <= 64 )
walking = qtrue;
- if( aRight > 0 )
- strafing = qtrue;
-
- if( ucmd->upmove > 0 )
- jumping = qtrue;
- else if( ent->client->ps.pm_flags & PMF_DUCKED )
+ if( ucmd->upmove <= 0 && ent->client->ps.pm_flags & PMF_DUCKED )
crouched = qtrue;
client = ent->client;
@@ -1828,16 +1820,12 @@ while a slow client may have multiple ClientEndFrame between ClientThink.
*/
void ClientEndFrame( gentity_t *ent )
{
- clientPersistant_t *pers;
-
if( ent->client->sess.spectatorState != SPECTATOR_NOT )
{
SpectatorClientEndFrame( ent );
return;
}
- pers = &ent->client->pers;
-
//
// If the end of unit layout is displayed, don't give
// the player any normal movement attributes
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 2380a334..5d5fbed6 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -570,14 +570,13 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
{
char serverinfo[ MAX_INFO_STRING ];
qtime_t qt;
- int t;
trap_GetServerinfo( serverinfo, sizeof( serverinfo ) );
G_LogPrintf( "------------------------------------------------------------\n" );
G_LogPrintf( "InitGame: %s\n", serverinfo );
- t = trap_RealTime( &qt );
+ trap_RealTime( &qt );
G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n",
qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,
qt.tm_hour, qt.tm_min, qt.tm_sec );
diff --git a/src/qcommon/q_shared.c b/src/qcommon/q_shared.c
index 8b13aba2..b4846799 100644
--- a/src/qcommon/q_shared.c
+++ b/src/qcommon/q_shared.c
@@ -707,12 +707,11 @@ char* Q_strrchr( const char* string, int c )
qboolean Q_isanumber( const char *s )
{
char *p;
- double d;
if( *s == '\0' )
return qfalse;
- d = strtod( s, &p );
+ strtod( s, &p );
return *p == '\0';
}
diff --git a/src/ui/ui_gameinfo.c b/src/ui/ui_gameinfo.c
index 18a604b8..95c57c6f 100644
--- a/src/ui/ui_gameinfo.c
+++ b/src/ui/ui_gameinfo.c
@@ -169,7 +169,6 @@ void UI_LoadArenas( void )
char* dirptr;
int i, n;
int dirlen;
- char *type;
ui_numArenas = 0;
uiInfo.mapCount = 0;
@@ -193,10 +192,6 @@ void UI_LoadArenas( void )
for( n = 0; n < ui_numArenas; n++ )
{
- // determine type
- type = Info_ValueForKey( ui_arenaInfos[ n ], "type" );
- // if no type specified, it will be treated as "ffa"
-
uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc( Info_ValueForKey( ui_arenaInfos[n], "map" ) );
uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc( Info_ValueForKey( ui_arenaInfos[n], "longname" ) );
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index eb96c4c5..73080627 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -1864,7 +1864,7 @@ UI_BuildPlayerList
static void UI_BuildPlayerList( void )
{
uiClientState_t cs;
- int n, count, team, team2, playerTeamNumber;
+ int n, count, team, team2;
char info[MAX_INFO_STRING];
trap_GetClientState( &cs );
@@ -1876,7 +1876,6 @@ static void UI_BuildPlayerList( void )
uiInfo.playerCount = 0;
uiInfo.myTeamCount = 0;
uiInfo.myPlayerIndex = 0;
- playerTeamNumber = 0;
for( n = 0; n < count; n++ )
{
@@ -1909,9 +1908,6 @@ static void UI_BuildPlayerList( void )
Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] );
uiInfo.teamClientNums[uiInfo.myTeamCount] = n;
- if( uiInfo.playerNumber == n )
- playerTeamNumber = uiInfo.myTeamCount;
-
uiInfo.myTeamCount++;
}
}
@@ -4009,8 +4005,6 @@ UI_Init
*/
void UI_Init( qboolean inGameLoad )
{
- int start;
-
BG_InitClassConfigs( );
BG_InitAllowedGameElements( );
@@ -4089,8 +4083,6 @@ void UI_Init( qboolean inGameLoad )
AssetCache();
- start = trap_Milliseconds();
-
UI_LoadMenus( "ui/menus.txt", qtrue );
UI_LoadMenus( "ui/ingame.txt", qfalse );
UI_LoadMenus( "ui/tremulous.txt", qfalse );
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c
index 1cd922ad..b98127ce 100644
--- a/src/ui/ui_shared.c
+++ b/src/ui/ui_shared.c
@@ -2703,9 +2703,6 @@ int Item_ListBox_OverLB( itemDef_t *item, float x, float y )
{
rectDef_t r;
int thumbstart;
- int count;
-
- count = DC->feederCount( item->feederID );
r.x = SCROLLBAR_SLIDER_X( item );
r.y = SCROLLBAR_Y( item );
@@ -3988,14 +3985,10 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down )
{
int i;
itemDef_t *item = NULL;
- qboolean inHandler = qfalse;
-
- inHandler = qtrue;
if( g_waitingForKey && down )
{
Item_Bind_HandleKey( g_bindItem, key, down );
- inHandler = qfalse;
return;
}
@@ -4006,7 +3999,6 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down )
g_editingField = qfalse;
Item_RunScript( g_editItem, g_editItem->onTextEntry );
g_editItem = NULL;
- inHandler = qfalse;
return;
}
else
@@ -4016,10 +4008,7 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down )
}
if( menu == NULL )
- {
- inHandler = qfalse;
return;
- }
// see if the mouse is within the window bounds and if so is this a mouse click
if( down && !( menu->window.flags & WINDOW_POPUP ) &&
@@ -4032,7 +4021,6 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down )
inHandleKey = qtrue;
Menus_HandleOOBClick( menu, key, down );
inHandleKey = qfalse;
- inHandler = qfalse;
return;
}
}
@@ -4054,16 +4042,12 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down )
if( Item_HandleKey( item, key, down ) )
{
Item_Action( item );
- inHandler = qfalse;
return;
}
}
if( !down )
- {
- inHandler = qfalse;
return;
- }
// default handling
switch( key )
@@ -4178,8 +4162,6 @@ void Menu_HandleKey( menuDef_t *menu, int key, qboolean down )
break;
}
-
- inHandler = qfalse;
}
void ToWindowCoords( float *x, float *y, windowDef_t *window )
@@ -5129,12 +5111,10 @@ void BindingFromName( const char *cvar )
void Item_Slider_Paint( itemDef_t *item )
{
vec4_t newColor;
- float x, y, value;
+ float x, y;
menuDef_t *parent = ( menuDef_t* )item->parent;
float vScale = Item_Slider_VScale( item );
- value = ( item->cvar ) ? DC->getCVarValue( item->cvar ) : 0;
-
if( item->window.flags & WINDOW_HASFOCUS )
memcpy( newColor, &parent->focusColor, sizeof( vec4_t ) );
else
@@ -5646,7 +5626,6 @@ void Item_OwnerDraw_Paint( itemDef_t *item )
if( DC->ownerDrawItem )
{
vec4_t color, lowLight;
- menuDef_t *parent = ( menuDef_t* )item->parent;
Fade( &item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime,
parent->fadeCycle, qtrue, parent->fadeAmount );
memcpy( &color, &item->window.foreColor, sizeof( color ) );