summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/renderergl2/tr_image.c41
-rw-r--r--src/renderergl2/tr_init.c4
-rw-r--r--src/renderergl2/tr_local.h2
-rw-r--r--src/renderergl2/tr_shade.c2
-rw-r--r--src/renderergl2/tr_sky.c2
5 files changed, 7 insertions, 44 deletions
diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c
index 7bc9773f..3438c939 100644
--- a/src/renderergl2/tr_image.c
+++ b/src/renderergl2/tr_image.c
@@ -3014,37 +3014,14 @@ void R_SetColorMappings( void ) {
int i, j;
float g;
int inf;
- int shift;
// setup the overbright lighting
tr.overbrightBits = r_overBrightBits->integer;
- if ( !glConfig.deviceSupportsGamma ) {
- tr.overbrightBits = 0; // need hardware gamma for overbright
- }
-
- // never overbright in windowed mode without soft overbright
- if ( !glConfig.isFullscreen && !r_softOverbright->integer )
- {
- tr.overbrightBits = 0;
- }
-
- // never overbright with tonemapping
- if ( r_toneMap->integer && r_hdr->integer )
- {
- tr.overbrightBits = 0;
- }
- // allow 2 overbright bits in 24 bit, but only 1 in 16 bit
- if ( glConfig.colorBits > 16 ) {
- if ( tr.overbrightBits > 2 ) {
- tr.overbrightBits = 2;
- }
- } else {
- if ( tr.overbrightBits > 1 ) {
- tr.overbrightBits = 1;
- }
- }
- if ( tr.overbrightBits < 0 ) {
+ // allow 2 overbright bits
+ if ( tr.overbrightBits > 2 ) {
+ tr.overbrightBits = 2;
+ } else if ( tr.overbrightBits < 0 ) {
tr.overbrightBits = 0;
}
@@ -3064,14 +3041,6 @@ void R_SetColorMappings( void ) {
g = r_gamma->value;
- shift = tr.overbrightBits;
-
- // no shift with soft overbright
- if (r_softOverbright->integer)
- {
- shift = 0;
- }
-
for ( i = 0; i < 256; i++ ) {
int i2;
@@ -3089,7 +3058,7 @@ void R_SetColorMappings( void ) {
} else {
inf = 255 * pow ( i2/255.0f, 1.0f / g ) + 0.5f;
}
- inf <<= shift;
+
if (inf < 0) {
inf = 0;
}
diff --git a/src/renderergl2/tr_init.c b/src/renderergl2/tr_init.c
index b0120875..0da24dff 100644
--- a/src/renderergl2/tr_init.c
+++ b/src/renderergl2/tr_init.c
@@ -109,8 +109,6 @@ cvar_t *r_mergeLeafSurfaces;
cvar_t *r_cameraExposure;
-cvar_t *r_softOverbright;
-
cvar_t *r_hdr;
cvar_t *r_floatLightmap;
cvar_t *r_postProcess;
@@ -1091,8 +1089,6 @@ void R_Register( void )
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
- r_softOverbright = ri.Cvar_Get( "r_softOverbright", "1", CVAR_ARCHIVE | CVAR_LATCH );
-
r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE );
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index 9a26e39d..3c778cbe 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -1768,8 +1768,6 @@ extern cvar_t *r_anaglyphMode;
extern cvar_t *r_mergeMultidraws;
extern cvar_t *r_mergeLeafSurfaces;
-extern cvar_t *r_softOverbright;
-
extern cvar_t *r_hdr;
extern cvar_t *r_floatLightmap;
extern cvar_t *r_postProcess;
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index 09a8e6e4..7d22944d 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -603,7 +603,7 @@ static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t
}
// multiply color by overbrightbits if this isn't a blend
- if (r_softOverbright->integer && tr.overbrightBits
+ if (tr.overbrightBits
&& !((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_DST_COLOR)
&& !((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_ONE_MINUS_DST_COLOR)
&& !((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_SRC_COLOR)
diff --git a/src/renderergl2/tr_sky.c b/src/renderergl2/tr_sky.c
index 291bd7fb..df6f3798 100644
--- a/src/renderergl2/tr_sky.c
+++ b/src/renderergl2/tr_sky.c
@@ -450,7 +450,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
color[0] =
color[1] =
- color[2] = (r_softOverbright->integer ? 1.0 : tr.identityLight) * backEnd.refdef.colorScale;
+ color[2] = backEnd.refdef.colorScale;
color[3] = 1.0f;
GLSL_SetUniformVec4(sp, UNIFORM_BASECOLOR, color);