summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/g_admin.c52
-rw-r--r--src/game/g_cmds.c72
-rw-r--r--src/game/g_main.c22
3 files changed, 72 insertions, 74 deletions
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index c71de228..baed7026 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -144,7 +144,7 @@ g_admin_cmd_t g_admin_cmds[ ] =
"pass a vote currently taking place",
"(^5a|h^7)"
},
-
+
{"pause", G_admin_pause, qfalse, "pause",
"Pause (or unpause) the game.",
""
@@ -682,9 +682,9 @@ void G_admin_authlog( gentity_t *ent )
ent->client->pers.admin->flags,
( level ) ? level->flags : "" );
- G_LogPrintf( "AdminAuth: %i \"%s" S_COLOR_WHITE "\" \"%s" S_COLOR_WHITE
- "\" [%d] (%s): %s\n",
- ent - g_entities, ent->client->pers.netname,
+ G_LogPrintf( "AdminAuth: %i \"%s" S_COLOR_WHITE "\" \"%s" S_COLOR_WHITE
+ "\" [%d] (%s): %s\n",
+ ent - g_entities, ent->client->pers.netname,
ent->client->pers.admin->name, ent->client->pers.admin->level,
ent->client->pers.guid, aflags );
}
@@ -699,12 +699,12 @@ static void admin_log( gentity_t *admin, char *cmd )
args--;
G_LogPrintf( "AdminCmd: %i \"%s" S_COLOR_WHITE "\" "
- "(\"%s" S_COLOR_WHITE "\") [%d]: %s %s\n",
+ "(\"%s" S_COLOR_WHITE "\") [%d]: %s %s\n",
( admin ) ? admin->s.clientNum : -1,
name,
( admin && admin->client->pers.admin ) ?
admin->client->pers.admin->name : name,
- ( admin && admin->client->pers.admin ) ?
+ ( admin && admin->client->pers.admin ) ?
admin->client->pers.admin->level : 0,
cmd,
ConcatArgs( args ) );
@@ -847,7 +847,7 @@ qboolean G_admin_ban_check( gentity_t *ent, char *reason, int rlen )
// 0 is for perm ban
if( ban->expires != 0 && ban->expires <= t )
continue;
-
+
if( !Q_stricmp( ban->guid, ent->client->pers.guid ) ||
( !G_admin_permission( ent, ADMF_IMMUNITY ) &&
G_AddressCompare( &ban->ip, &ent->client->pers.ip ) ) )
@@ -1289,7 +1289,7 @@ qboolean G_admin_setlevel( gentity_t *ent )
if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
continue;
- if( matches && level.clients[ i ].pers.admin &&
+ if( matches && level.clients[ i ].pers.admin &&
level.clients[ i ].pers.admin == a )
{
vic = &g_entities[ i ];
@@ -2415,14 +2415,12 @@ qboolean G_admin_showbans( gentity_t *ent )
colorlen1 += 2;
}
-
for( colorlen2 = j = 0; ban->banner[ j ]; j++ )
{
if( Q_IsColorString( &ban->banner[ j ] ) )
colorlen2 += 2;
}
-
ADMBP( va( "%4i %*s^7 %-15s %-8s %*s^7 %-10s\n \\__ %s\n",
i + 1,
max_name + colorlen1,
@@ -2715,9 +2713,9 @@ qboolean G_admin_restart( gentity_t *ent )
trap_Argv( 1, layout, sizeof( layout ) );
// Figure out which argument is which
- if( Q_stricmp( layout, "keepteams" ) &&
- Q_stricmp( layout, "keepteamslock" ) &&
- Q_stricmp( layout, "switchteams" ) &&
+ if( Q_stricmp( layout, "keepteams" ) &&
+ Q_stricmp( layout, "keepteamslock" ) &&
+ Q_stricmp( layout, "switchteams" ) &&
Q_stricmp( layout, "switchteamslock" ) )
{
if( !Q_stricmp( layout, "*BUILTIN*" ) ||
@@ -2732,16 +2730,16 @@ qboolean G_admin_restart( gentity_t *ent )
return qfalse;
}
}
- else
+ else
{
layout[ 0 ] = '\0';
- trap_Argv( 1, teampref, sizeof( teampref ) );
+ trap_Argv( 1, teampref, sizeof( teampref ) );
}
}
-
- if( trap_Argc( ) > 2 )
- trap_Argv( 2, teampref, sizeof( teampref ) );
-
+
+ if( trap_Argc( ) > 2 )
+ trap_Argv( 2, teampref, sizeof( teampref ) );
+
if( !Q_stricmpn( teampref, "keepteams", 9 ) )
{
for( i = 0; i < g_maxclients.integer; i++ )
@@ -2755,7 +2753,7 @@ qboolean G_admin_restart( gentity_t *ent )
cl->sess.restartTeam = cl->pers.teamSelection;
}
- }
+ }
else if( !Q_stricmpn( teampref, "switchteams", 11 ) )
{
for( i = 0; i < g_maxclients.integer; i++ )
@@ -2769,10 +2767,10 @@ qboolean G_admin_restart( gentity_t *ent )
cl->sess.restartTeam = TEAM_ALIENS;
else if(cl->pers.teamSelection == TEAM_ALIENS )
cl->sess.restartTeam = TEAM_HUMANS;
- }
+ }
}
-
- if( !Q_stricmp( teampref, "switchteamslock" ) ||
+
+ if( !Q_stricmp( teampref, "switchteamslock" ) ||
!Q_stricmp( teampref, "keepteamslock" ) )
trap_Cvar_Set( "g_lockTeamsAtStart", "1" );
@@ -2946,7 +2944,7 @@ qboolean G_admin_builder( gentity_t *ent )
continue;
VectorSubtract( traceEnt->s.pos.trBase, log->origin, dist );
- if( VectorLengthSquared( dist ) < 2.0f )
+ if( VectorLengthSquared( dist ) < 2.0f )
{
char logid[ 20 ] = {""};
@@ -2962,7 +2960,7 @@ qboolean G_admin_builder( gentity_t *ent )
break;
}
}
- if ( i == level.numBuildLogs )
+ if( i == level.numBuildLogs )
ADMP( va( "^3builder: ^7%s not in build log, possibly a layout item\n",
BG_Buildable( traceEnt->s.modelindex )->humanName ) );
}
@@ -2974,9 +2972,9 @@ qboolean G_admin_builder( gentity_t *ent )
qboolean G_admin_pause( gentity_t *ent )
{
- if( !level.pausedTime )
+ if( !level.pausedTime )
{
- AP( va( "print \"^3pause: ^7%s^7 paused the game.\n\"",
+ AP( va( "print \"^3pause: ^7%s^7 paused the game.\n\"",
( ent ) ? ent->client->pers.netname : "console" ) );
level.pausedTime = 1;
trap_SendServerCommand( -1, "cp \"The game has been paused. Please wait.\"" );
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 49bbe3f8..87165d13 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -373,7 +373,7 @@ void Cmd_Give_f( gentity_t *ent )
ent->client->boostedTime = level.time;
}
}
-
+
if( Q_stricmp( name, "gas" ) == 0 )
{
ent->client->ps.eFlags |= EF_POISONCLOUDED;
@@ -836,8 +836,8 @@ void G_Say( gentity_t *ent, saymode_t mode, const char *chatText )
// check if blocked by g_specChat 0
if( ( !g_specChat.integer ) && ( mode != SAY_TEAM ) &&
- ( ent ) && ( ent->client->pers.teamSelection == TEAM_NONE ) &&
- ( !G_admin_permission( ent, ADMF_NOCENSORFLOOD ) ) )
+ ( ent ) && ( ent->client->pers.teamSelection == TEAM_NONE ) &&
+ ( !G_admin_permission( ent, ADMF_NOCENSORFLOOD ) ) )
{
trap_SendServerCommand( ent-g_entities, "print \"say: Global chatting for "
"spectators has been disabled. You may only use team chat.\n\"" );
@@ -909,14 +909,14 @@ static void Cmd_SayArea_f( gentity_t *ent )
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
G_SayTo( ent, &g_entities[ entityList[ i ] ], SAY_AREA, msg );
-
+
//Send to ADMF_SPEC_ALLCHAT candidates
for( i = 0; i < level.maxclients; i++ )
{
if( g_entities[ i ].client->pers.teamSelection == TEAM_NONE &&
G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) )
{
- G_SayTo( ent, &g_entities[ i ], SAY_AREA, msg );
+ G_SayTo( ent, &g_entities[ i ], SAY_AREA, msg );
}
}
}
@@ -1190,7 +1190,7 @@ void Cmd_CallVote_f( gentity_t *ent )
}
if( team != TEAM_NONE &&
- ( ent->client->pers.teamSelection !=
+ ( ent->client->pers.teamSelection !=
level.clients[ clientNum ].pers.teamSelection ) )
{
trap_SendServerCommand( ent-g_entities,
@@ -1203,7 +1203,7 @@ void Cmd_CallVote_f( gentity_t *ent )
trap_SendServerCommand( ent-g_entities,
va( "print \"%s: You must provide a reason\n\"", cmd ) );
return;
- }
+ }
}
}
@@ -1224,7 +1224,7 @@ void Cmd_CallVote_f( gentity_t *ent )
if( reason[ 0 ] )
{
Com_sprintf( level.voteDisplayString[ team ],
- sizeof( level.voteDisplayString[ team ] ), "%s for '%s'",
+ sizeof( level.voteDisplayString[ team ] ), "%s for '%s'",
level.voteDisplayString[ team ], reason );
}
}
@@ -1320,20 +1320,20 @@ void Cmd_CallVote_f( gentity_t *ent )
{
if(!g_suddenDeathVotePercent.integer)
{
- trap_SendServerCommand( ent-g_entities,
+ trap_SendServerCommand( ent-g_entities,
"print \"Sudden Death votes have been disabled\n\"" );
return;
- }
- if( G_TimeTilSuddenDeath( ) <= 0 )
+ }
+ if( G_TimeTilSuddenDeath( ) <= 0 )
{
- trap_SendServerCommand( ent - g_entities,
+ trap_SendServerCommand( ent - g_entities,
va( "print \"callvote: Sudden Death has already begun\n\"") );
return;
}
if( level.suddenDeathBeginTime > 0 &&
G_TimeTilSuddenDeath() <= g_suddenDeathVoteDelay.integer * 1000 )
{
- trap_SendServerCommand( ent - g_entities,
+ trap_SendServerCommand( ent - g_entities,
va( "print \"callvote: Sudden Death is imminent\n\"") );
return;
}
@@ -1693,7 +1693,7 @@ void Cmd_Class_f( gentity_t *ent )
return;
}
}
-
+
//check that we are not wallwalking
if( ent->client->ps.eFlags & EF_WALLCLIMB )
{
@@ -1795,7 +1795,7 @@ void Cmd_Destroy_f( gentity_t *ent )
( ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) ) )
{
- // Always let the builder prevent the explosion
+ // Always let the builder prevent the explosion
if( traceEnt->health <= 0 )
{
G_QueueBuildPoints( traceEnt );
@@ -1889,18 +1889,18 @@ void Cmd_ActivateItem_f( gentity_t *ent )
{
char s[ MAX_TOKEN_CHARS ];
int upgrade, weapon;
-
+
trap_Argv( 1, s, sizeof( s ) );
-
+
// "weapon" aliased to whatever weapon you have
if( !Q_stricmp( "weapon", s ) )
{
if( ent->client->ps.weapon == WP_BLASTER &&
BG_PlayerCanChangeWeapon( &ent->client->ps ) )
- G_ForceWeaponChange( ent, WP_NONE );
+ G_ForceWeaponChange( ent, WP_NONE );
return;
}
-
+
upgrade = BG_UpgradeByName( s )->number;
weapon = BG_WeaponByName( s )->number;
@@ -2014,7 +2014,7 @@ void Cmd_Buy_f( gentity_t *ent )
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOARMOURYHERE );
return;
}
-
+
if( weapon != WP_NONE )
{
//already got this?
@@ -2191,10 +2191,10 @@ void Cmd_Sell_f( gentity_t *ent )
if( weapon != WP_NONE )
{
weapon_t selected = BG_GetPlayerWeapon( &ent->client->ps );
-
+
if( !BG_PlayerCanChangeWeapon( &ent->client->ps ) )
return;
-
+
//are we /allowed/ to sell this?
if( !BG_Weapon( weapon )->purchasable )
{
@@ -2517,7 +2517,7 @@ void G_StopFollowing( gentity_t *ent )
if( ent->client->pers.teamSelection == TEAM_NONE )
{
- ent->client->sess.spectatorState =
+ ent->client->sess.spectatorState =
ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FREE;
}
else
@@ -2560,7 +2560,7 @@ void G_FollowLockView( gentity_t *ent )
{
vec3_t spawn_origin, spawn_angles;
int clientNum;
-
+
clientNum = ent->client->sess.spectatorClient;
ent->client->sess.spectatorState =
ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FOLLOW;
@@ -2639,26 +2639,26 @@ qboolean G_FollowNewClient( gentity_t *ent, int dir )
// can't follow a spectator
if( level.clients[ clientnum ].pers.teamSelection == TEAM_NONE )
continue;
-
+
// if stickyspec is disabled, can't follow someone in queue either
if( !ent->client->pers.stickySpec &&
level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT )
continue;
-
+
// can only follow teammates when dead and on a team
- if( ent->client->pers.teamSelection != TEAM_NONE &&
- ( level.clients[ clientnum ].pers.teamSelection !=
+ if( ent->client->pers.teamSelection != TEAM_NONE &&
+ ( level.clients[ clientnum ].pers.teamSelection !=
ent->client->pers.teamSelection ) )
continue;
-
+
// this is good, we can use it
ent->client->sess.spectatorClient = clientnum;
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
-
+
// if this client is in the spawn queue, we need to do something special
if( level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT )
G_FollowLockView( ent );
-
+
return qtrue;
} while( clientnum != original );
@@ -2698,7 +2698,7 @@ void Cmd_Follow_f( gentity_t *ent )
{
G_ToggleFollow( ent );
}
- else
+ else
{
trap_Argv( 1, arg, sizeof( arg ) );
if( G_ClientNumbersFromString( arg, pids, MAX_CLIENTS ) == 1 )
@@ -2727,8 +2727,8 @@ void Cmd_Follow_f( gentity_t *ent )
return;
// if not on team spectator, you can only follow teammates
- if( ent->client->pers.teamSelection != TEAM_NONE &&
- ( level.clients[ i ].pers.teamSelection !=
+ if( ent->client->pers.teamSelection != TEAM_NONE &&
+ ( level.clients[ i ].pers.teamSelection !=
ent->client->pers.teamSelection ) )
return;
@@ -3089,7 +3089,7 @@ void ClientCommand( int clientNum )
// do tests here to reduce the amount of repeated code
- if( !( command->cmdFlags & CMD_INTERMISSION ) &&
+ if( !( command->cmdFlags & CMD_INTERMISSION ) &&
( level.intermissiontime || level.pausedTime ) )
return;
@@ -3248,7 +3248,7 @@ void Cmd_PrivateMessage_f( gentity_t *ent )
// send the message
for( i = 0; i < pcount; i++ )
- if( G_SayTo( ent, &g_entities[ pids[ i ] ],
+ if( G_SayTo( ent, &g_entities[ pids[ i ] ],
teamonly ? SAY_TPRIVMSG : SAY_PRIVMSG, msg ) )
count++;
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 6bdbdea9..4cb83552 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -246,7 +246,7 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_layouts, "g_layouts", "", CVAR_LATCH, 0, qfalse },
{ &g_layoutAuto, "g_layoutAuto", "1", CVAR_ARCHIVE, 0, qfalse },
-
+
{ &g_emoticonsAllowedInNames, "g_emoticonsAllowedInNames", "1", CVAR_LATCH|CVAR_ARCHIVE, 0, qfalse },
{ &g_admin, "g_admin", "admin.dat", CVAR_ARCHIVE, 0, qfalse },
@@ -545,7 +545,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
t = trap_RealTime( &qt );
G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n",
- qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,
+ qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,
qt.tm_hour, qt.tm_min, qt.tm_sec );
}
@@ -634,7 +634,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
G_CountSpawns( );
G_UpdateTeamConfigStrings( );
-
+
if( g_lockTeamsAtStart.integer )
{
level.alienTeamLocked = qtrue;
@@ -1021,7 +1021,7 @@ void G_SpawnClients( team_t team )
/*
============
G_CountSpawns
-
+
Counts the number of spawns for each team
============
*/
@@ -1054,7 +1054,7 @@ G_TimeTilSuddenDeath
#define SUDDENDEATHWARNING 60000
int G_TimeTilSuddenDeath( void )
{
- if( ( !g_suddenDeathTime.integer && level.suddenDeathBeginTime==0 ) ||
+ if( ( !g_suddenDeathTime.integer && level.suddenDeathBeginTime == 0 ) ||
( level.suddenDeathBeginTime < 0 ) )
return SUDDENDEATHWARNING + 1; // Always some time away
@@ -1107,7 +1107,7 @@ void G_CalculateBuildPoints( void )
else if( G_TimeTilSuddenDeath( ) <= SUDDENDEATHWARNING &&
level.suddenDeathWarning < TW_IMMINENT )
{
- trap_SendServerCommand( -1, va( "cp \"Sudden Death in %d seconds!\"",
+ trap_SendServerCommand( -1, va( "cp \"Sudden Death in %d seconds!\"",
(int)(G_TimeTilSuddenDeath() / 1000 ) ) );
level.suddenDeathWarning = TW_IMMINENT;
}
@@ -1636,7 +1636,7 @@ void G_AdminMessage( gentity_t *ent, const char *msg )
int i;
Com_sprintf( string, sizeof( string ), "chat %d %d \"%s\"",
- ent ? ent - g_entities : -1,
+ ent ? ent - g_entities : -1,
G_admin_permission( ent, ADMF_ADMINCHAT ) ? SAY_ADMINS : SAY_ADMINS_PUBLIC,
msg );
@@ -2190,8 +2190,8 @@ void CheckCvars( void )
G_ClearDeconMarks( );
}
- // If we change g_suddenDeathTime during a map, we need to update
- // when sd will begin
+ // If we change g_suddenDeathTime during a map, we need to update
+ // when sd will begin
if( g_suddenDeathTime.modificationCount != lastSDTimeModCount )
{
lastSDTimeModCount = g_suddenDeathTime.modificationCount;
@@ -2284,7 +2284,7 @@ void G_RunFrame( int levelTime )
if( level.restarted )
return;
- if( level.pausedTime )
+ if( level.pausedTime )
{
msec = levelTime - level.time - level.pausedTime;
level.pausedTime = levelTime - level.time;
@@ -2295,7 +2295,7 @@ void G_RunFrame( int levelTime )
ptime3000 -= 3000;
trap_SendServerCommand( -1, "cp \"The game has been paused. Please wait.\"" );
}
-
+
// Prevents clients from getting lagged-out messages
for( i = 0; i < level.maxclients; i++ )
{