diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/bg_misc.c | 8 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 4 |
2 files changed, 0 insertions, 12 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 1ca5734c..6cfd5dd7 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -3641,13 +3641,9 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean //TA: have to get the surfNormal thru somehow... if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) - { VectorCopy( ceilingNormal, s->angles2 ); - } else - { VectorCopy( ps->grapplePoint, s->angles2 ); - } s->loopSound = ps->loopSound; s->generic1 = ps->generic1; @@ -3738,13 +3734,9 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s //TA: have to get the surfNormal thru somehow... if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) - { VectorCopy( ceilingNormal, s->angles2 ); - } else - { VectorCopy( ps->grapplePoint, s->angles2 ); - } s->loopSound = ps->loopSound; s->generic1 = ps->generic1; diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 620ef21a..ea772267 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -1323,13 +1323,9 @@ static void PM_GroundClimbTrace( void ) //TA: If we're on the ceiling then grapplePoint is a rotation normal.. otherwise its a surface normal. // would have been nice if Carmack had left a few random variables in the ps struct for mod makers if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) - { VectorCopy( ceilingNormal, surfNormal ); - } else - { VectorCopy( pm->ps->grapplePoint, surfNormal ); - } //construct a vector which reflects the direction the player is looking wrt the surface normal AngleVectors( pm->ps->viewangles, forward, NULL, NULL ); |