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-rw-r--r--src/cgame/cg_draw.c3
-rw-r--r--src/cgame/cg_ents.c32
-rw-r--r--src/cgame/cg_local.h45
-rw-r--r--src/cgame/cg_main.c4
-rw-r--r--src/cgame/cg_scanner.c152
-rw-r--r--src/game/bg_misc.c2
-rw-r--r--src/game/bg_public.h1
-rw-r--r--src/game/g_active.c2
-rw-r--r--src/game/g_combat.c22
-rw-r--r--src/game/g_weapon.c6
10 files changed, 188 insertions, 81 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 8510504e..2a802d52 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -2045,6 +2045,9 @@ static void CG_Draw2D( void )
if( BG_gotItem( UP_HELMET, cg.snap->ps.stats ) )
CG_Scanner( );
+
+ if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_ALIENSENSE ) )
+ CG_AlienSense( );
}
}
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 8cc0fe1b..560dbbf2 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -906,10 +906,10 @@ void CG_AddPacketEntities( void ) {
CG_CalcEntityLerpPositions( &cg_entities[ cg.snap->ps.clientNum ] );
//TA: "empty" item position arrays
- cgIP.numAlienItems = 0;
- cgIP.numHumanItems = 0;
- cgIP.numAlienClients = 0;
- cgIP.numHumanClients = 0;
+ cg.ep.numAlienBuildables = 0;
+ cg.ep.numHumanBuildables = 0;
+ cg.ep.numAlienClients = 0;
+ cg.ep.numHumanClients = 0;
for( num = 0 ; num < cg.snap->numEntities ; num++ )
{
@@ -920,33 +920,29 @@ void CG_AddPacketEntities( void ) {
//TA: add to list of item positions (for creep)
if( cent->currentState.modelindex2 == BIT_ALIENS )
{
- VectorCopy( cent->lerpOrigin, cgIP.alienItemPositions[ cgIP.numAlienItems ] );
- cgIP.alienItemTimes[ cgIP.numAlienItems ] = cent->miscTime;
- cgIP.numAlienItems++;
+ VectorCopy( cent->lerpOrigin, cg.ep.alienBuildablePos[ cg.ep.numAlienBuildables ] );
+ cg.ep.alienBuildableTimes[ cg.ep.numAlienBuildables ] = cent->miscTime;
+ cg.ep.numAlienBuildables++;
}
else if( cent->currentState.modelindex2 == BIT_HUMANS )
{
- VectorCopy( cent->lerpOrigin, cgIP.humanItemPositions[ cgIP.numHumanItems ] );
- cgIP.numHumanItems++;
+ VectorCopy( cent->lerpOrigin, cg.ep.humanBuildablePos[ cg.ep.numHumanBuildables ] );
+ cg.ep.numHumanBuildables++;
}
}
-
- if( cent->currentState.eType == ET_PLAYER )
+ else if( cent->currentState.eType == ET_PLAYER )
{
int team = cent->currentState.powerups & 0x00FF;
- int class = ( cent->currentState.powerups & 0xFF00 ) >> 8;
if( team == PTE_ALIENS )
{
- VectorCopy( cent->lerpOrigin, cgIP.alienClientPositions[ cgIP.numAlienClients ] );
- cgIP.alienClientClass = class;
- cgIP.numAlienClients++;
+ VectorCopy( cent->lerpOrigin, cg.ep.alienClientPos[ cg.ep.numAlienClients ] );
+ cg.ep.numAlienClients++;
}
else if( team == PTE_HUMANS )
{
- VectorCopy( cent->lerpOrigin, cgIP.humanClientPositions[ cgIP.numHumanClients ] );
- cgIP.humanClientClass = class;
- cgIP.numHumanClients++;
+ VectorCopy( cent->lerpOrigin, cg.ep.humanClientPos[ cg.ep.numHumanClients ] );
+ cg.ep.numHumanClients++;
}
}
}
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index e1aed132..92a2cae4 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -471,6 +471,23 @@ typedef struct
//======================================================================
+//TA:
+typedef struct
+{
+ vec3_t alienBuildablePos[ BA_NUM_BUILDABLES ];
+ int alienBuildableTimes[ BA_NUM_BUILDABLES ];
+ int numAlienBuildables;
+
+ vec3_t humanBuildablePos[ BA_NUM_BUILDABLES ];
+ int numHumanBuildables;
+
+ vec3_t alienClientPos[ MAX_CLIENTS ];
+ int numAlienClients;
+
+ vec3_t humanClientPos[ MAX_CLIENTS ];
+ int numHumanClients;
+} entityPos_t;
+
// all cg.stepTime, cg.duckTime, cg.landTime, etc are set to cg.time when the action
// occurs, and they will have visible effects for #define STEP_TIME or whatever msec after
@@ -680,6 +697,8 @@ typedef struct {
int forwardMoveTime; //TA: for struggling
int rightMoveTime;
int upMoveTime;
+
+ entityPos_t ep;
} cg_t;
@@ -1112,29 +1131,6 @@ extern buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ];
extern markPoly_t cg_markPolys[MAX_MARK_POLYS];
-//TA:
-typedef struct
-{
- vec3_t alienItemPositions[ MAX_ITEMS ];
- int alienItemTimes[ MAX_ITEMS ];
- int numAlienItems;
-
- vec3_t humanItemPositions[ MAX_ITEMS ];
- int numHumanItems;
-
- vec3_t alienClientPositions[ MAX_CLIENTS ];
- int alienClientClass;
- int numAlienClients;
-
- vec3_t humanClientPositions[ MAX_CLIENTS ];
- int humanClientClass;
- int numHumanClients;
-
-} cgItemPos_t;
-
-extern cgItemPos_t cgIP;
-
-
extern vmCvar_t cg_centertime;
extern vmCvar_t cg_runpitch;
extern vmCvar_t cg_runroll;
@@ -1459,7 +1455,8 @@ void CG_Creep( centity_t *cent );
//
// cg_scanner.c
//
-void CG_Scanner( void );
+void CG_Scanner( );
+void CG_AlienSense( );
//
// cg_marks.c
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 384ef030..e3752458 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -82,10 +82,6 @@ upgradeInfo_t cg_upgrades[32];
itemInfo_t cg_items[MAX_ITEMS];
buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ];
-//TA:
-cgItemPos_t cgIP;
-
-
vmCvar_t cg_teslaTrailTime;
vmCvar_t cg_railTrailTime;
vmCvar_t cg_centertime;
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c
index c4a7a067..b3c37fbe 100644
--- a/src/cgame/cg_scanner.c
+++ b/src/cgame/cg_scanner.c
@@ -13,16 +13,16 @@
#include "cg_local.h"
-#define RANGE 1000.0f
+#define RANGE 1000.0f
-#define XPOS 0.0f
-#define YPOS 0.0f
-#define WIDTH 640.0f
-#define HEIGHT 480.0f
+#define XPOS 0.0f
+#define YPOS 0.0f
+#define WIDTH 640.0f
+#define HEIGHT 480.0f
#define STALKWIDTH 2.0f
-#define BLIPX 16.0f
-#define BLIPY 8.0f
+#define BLIPX 16.0f
+#define BLIPY 8.0f
static void CG_DrawBlips( vec3_t origin, vec4_t colour )
{
@@ -51,36 +51,120 @@ static void CG_DrawBlips( vec3_t origin, vec4_t colour )
trap_R_SetColor( NULL );
}
+#define RANGE2 1000.0f
+
+#define XPOS2 20.0f
+#define YPOS2 20.0f
+#define WIDTH2 600.0f
+#define HEIGHT2 440.0f
+
+#define BLIPX2 24.0f
+#define BLIPY2 24.0f
+
+static void CG_DrawDir( vec3_t origin, vec4_t colour )
+{
+ vec3_t drawOrigin;
+ vec3_t up = { 0.0f, 0.0f, 1.0f };
+
+ RotatePointAroundVector( drawOrigin, up, origin, -cg.refdefViewAngles[ 1 ] - 90 );
+ drawOrigin[ 2 ] = 0.0f;
+ VectorNormalize( drawOrigin );
+
+ trap_R_SetColor( colour );
+ CG_DrawPic( XPOS2 + ( WIDTH2 / 2 ) - ( BLIPX2 / 2 ) - drawOrigin[ 0 ] * ( WIDTH2 / 2 ),
+ YPOS2 + ( HEIGHT2 / 2 ) - ( BLIPY2 / 2 ) + drawOrigin[ 1 ] * ( HEIGHT2 / 2 ),
+ BLIPX2, BLIPY2, cgs.media.scannerBlipShader );
+ trap_R_SetColor( NULL );
+}
+
+/*
+=============
+CG_AlienSense
+=============
+*/
+void CG_AlienSense( )
+{
+ int i;
+ vec3_t origin;
+ vec3_t relOrigin;
+ vec4_t buildable = { 1.0f, 0.0f, 1.0f, 1.0f };
+ vec4_t client = { 0.0f, 0.0f, 1.0f, 1.0f };
+
+ VectorCopy( cg.refdef.vieworg, origin );
+
+ //draw human buildables
+ for( i = 0; i < cg.ep.numHumanBuildables; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cg.ep.humanBuildablePos[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < RANGE2 )
+ CG_DrawDir( relOrigin, buildable );
+ }
+
+ //draw human clients
+ for( i = 0; i < cg.ep.numHumanClients; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cg.ep.humanClientPos[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < RANGE2 )
+ CG_DrawDir( relOrigin, client );
+ }
+}
+
/*
-Global Scanner draw
+=============
+CG_Scanner
+=============
*/
void CG_Scanner( )
{
int i;
vec3_t origin;
vec3_t relOrigin;
- vec4_t hIabove = { 0, 1, 0, 1 };
- vec4_t hIbelow = { 0, 0.5, 0, 1 };
- vec4_t aIabove = { 1, 0, 0, 1 };
- vec4_t aIbelow = { 0.5, 0, 0, 1 };
+ vec4_t hIabove = { 0.0f, 1.0f, 0.0f, 1.0f };
+ vec4_t hIbelow = { 0.0f, 0.5f, 0.0f, 1.0f };
+ vec4_t aIabove = { 1.0f, 0.0f, 0.0f, 1.0f };
+ vec4_t aIbelow = { 0.5f, 0.0f, 0.0f, 1.0f };
VectorCopy( cg.refdef.vieworg, origin );
- //draw human items below scanner plane
- for( i = 0; i < cgIP.numHumanItems; i++ )
+ //draw human buildables below scanner plane
+ for( i = 0; i < cg.ep.numHumanBuildables; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cg.ep.humanBuildablePos[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) )
+ CG_DrawBlips( relOrigin, hIbelow );
+ }
+
+ //draw alien buildables below scanner plane
+ for( i = 0; i < cg.ep.numAlienBuildables; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cg.ep.alienBuildablePos[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) )
+ CG_DrawBlips( relOrigin, aIbelow );
+ }
+
+ //draw human clients below scanner plane
+ for( i = 0; i < cg.ep.numHumanClients; i++ )
{
VectorClear( relOrigin );
- VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin );
+ VectorSubtract( cg.ep.humanClientPos[ i ], origin, relOrigin );
if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) )
CG_DrawBlips( relOrigin, hIbelow );
}
- //draw alien items below scanner plane
- for( i = 0; i < cgIP.numAlienItems; i++ )
+ //draw alien buildables below scanner plane
+ for( i = 0; i < cg.ep.numAlienClients; i++ )
{
VectorClear( relOrigin );
- VectorSubtract( cgIP.alienItemPositions[ i ], origin, relOrigin );
+ VectorSubtract( cg.ep.alienClientPos[ i ], origin, relOrigin );
if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) )
CG_DrawBlips( relOrigin, aIbelow );
@@ -88,21 +172,41 @@ void CG_Scanner( )
/*CG_DrawPic( XPOS, YPOS, WIDTH, HEIGHT, cgs.media.scannerShader );*/
- //draw human items above scanner plane
- for( i = 0; i < cgIP.numHumanItems; i++ )
+ //draw human buildables above scanner plane
+ for( i = 0; i < cg.ep.numHumanBuildables; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cg.ep.humanBuildablePos[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) )
+ CG_DrawBlips( relOrigin, hIabove );
+ }
+
+ //draw alien buildables above scanner plane
+ for( i = 0; i < cg.ep.numAlienBuildables; i++ )
+ {
+ VectorClear( relOrigin );
+ VectorSubtract( cg.ep.alienBuildablePos[ i ], origin, relOrigin );
+
+ if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) )
+ CG_DrawBlips( relOrigin, aIabove );
+ }
+
+ //draw human clients above scanner plane
+ for( i = 0; i < cg.ep.numHumanClients; i++ )
{
VectorClear( relOrigin );
- VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin );
+ VectorSubtract( cg.ep.humanClientPos[ i ], origin, relOrigin );
if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) )
CG_DrawBlips( relOrigin, hIabove );
}
- //draw alien items above scanner plane
- for( i = 0; i < cgIP.numAlienItems; i++ )
+ //draw alien clients above scanner plane
+ for( i = 0; i < cg.ep.numAlienClients; i++ )
{
VectorClear( relOrigin );
- VectorSubtract( cgIP.alienItemPositions[ i ], origin, relOrigin );
+ VectorSubtract( cg.ep.alienClientPos[ i ], origin, relOrigin );
if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) )
CG_DrawBlips( relOrigin, aIabove );
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index cd54f3d0..d4d75462 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1273,7 +1273,7 @@ classAttributes_t bg_classList[ ] =
0, 0, //int viewheight, crouchviewheight;
25, //int health;
0, //int armor;
- SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
0.0f, //float buildDist;
140, //int fov;
0.0f, //float bob;
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 69843c79..da8d65fa 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -234,6 +234,7 @@ typedef enum {
#define SCA_CANJUMP 8
#define SCA_NOWEAPONDRIFT 16
#define SCA_FOVWARPS 32
+#define SCA_ALIENSENSE 64
#define SS_WALLCLIMBING 1
#define SS_WALLCLIMBINGCEILING 2
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 691f1559..a3ddecd5 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -466,7 +466,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
//client is poisoned
if( client->ps.stats[ STAT_STATE ] & SS_POISONED )
{
- int damage = ( level.time - client->lastPoisonTime ) / 100;
+ int damage = ( level.time - client->lastPoisonTime ) / 1000;
G_Damage( ent, NULL, NULL, NULL, NULL, damage, 0, MOD_VENOM );
}
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 8ec9dd93..fbb13547 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -1027,7 +1027,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
if( knockback && targ->client )
{
vec3_t kvel;
- float mass;
+ float mass;
mass = 200;
@@ -1053,12 +1053,12 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
}
// check for completely getting out of the damage
- if( !(dflags & DAMAGE_NO_PROTECTION) )
+ if( !( dflags & DAMAGE_NO_PROTECTION ) )
{
// if TF_NO_FRIENDLY_FIRE is set, don't do damage to the target
// if the attacker was on the same team
- if( targ != attacker && OnSameTeam (targ, attacker) )
+ if( targ != attacker && OnSameTeam( targ, attacker ) )
{
if( !g_friendlyFire.integer )
return;
@@ -1080,9 +1080,9 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
}*/
// add to the attacker's hit counter
- if ( attacker->client && targ != attacker && targ->health > 0
+ if( attacker->client && targ != attacker && targ->health > 0
&& targ->s.eType != ET_MISSILE
- && targ->s.eType != ET_GENERAL)
+ && targ->s.eType != ET_GENERAL )
{
if( OnSameTeam( targ, attacker ) )
attacker->client->ps.persistant[ PERS_HITS ]--;
@@ -1149,12 +1149,22 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
if( g_gametype.integer == GT_CTF)
Team_CheckHurtCarrier(targ, attacker);
- if(targ->client)
+ if( targ->client )
{
// set the last client who damaged the target
targ->client->lasthurt_client = attacker->s.number;
targ->client->lasthurt_mod = mod;
take = (int)( (float)take * G_CalcDamageModifier( point, targ, attacker, client->ps.stats[ STAT_PCLASS ] ) );
+
+ //if boosted poison every attack
+ if( client && client->ps.stats[ STAT_STATE ] & SS_BOOSTED )
+ {
+ if( !( targ->client->ps.stats[ STAT_STATE ] & SS_POISONED ) )
+ {
+ targ->client->ps.stats[ STAT_STATE ] |= SS_POISONED;
+ targ->client->lastPoisonTime = level.time;
+ }
+ }
}
// do the damage
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 1d8180dd..1b1fcf33 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -358,15 +358,15 @@ qboolean CheckVenomAttack( gentity_t *ent )
tent->s.weapon = ent->s.weapon;
}
- G_Damage( traceEnt, ent, ent, forward, tr.endpos, 5, DAMAGE_NO_KNOCKBACK, MOD_VENOM );
- if( traceEnt->client )
+ G_Damage( traceEnt, ent, ent, forward, tr.endpos, 100, DAMAGE_NO_KNOCKBACK, MOD_VENOM );
+/* if( traceEnt->client )
{
if( !( traceEnt->client->ps.stats[ STAT_STATE ] & SS_POISONED ) )
{
traceEnt->client->ps.stats[ STAT_STATE ] |= SS_POISONED;
traceEnt->client->lastPoisonTime = level.time;
}
- }
+ }*/
return qtrue;
}