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-rw-r--r--src/cgame/cg_weapons.c2
-rw-r--r--src/ui/ui_main.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 2fc0d7f7..02427daa 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -893,7 +893,7 @@ static int CG_MapTorsoToWeaponFrame( clientInfo_t *ci, int frame )
// stand attack 2
if( frame >= ci->animations[ TORSO_ATTACK2 ].firstFrame &&
frame < ci->animations[ TORSO_ATTACK2 ].firstFrame + 6 )
- return 1 + frame - ci->animations[ TORSO_ATTACK ].firstFrame;
+ return 1 + frame - ci->animations[ TORSO_ATTACK2 ].firstFrame;
return 0;
}
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 4eca5373..4389074c 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -4216,7 +4216,7 @@ static void UI_RunMenuScript(char **args) {
char command[ 32 ];
// load the file
- len = trap_FS_FOpenFile( "ptrc.txt", &f, FS_READ );
+ len = trap_FS_FOpenFile( "ptrc.cfg", &f, FS_READ );
if( len > 0 && ( len < sizeof( text ) - 1 ) )
{