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-rw-r--r--src/cgame/cg_local.h2
-rw-r--r--src/cgame/cg_syscalls.c2
-rw-r--r--src/game/bg_misc.c44
-rw-r--r--src/game/g_active.c26
-rw-r--r--src/game/g_client.c2
-rw-r--r--src/game/g_cmds.c2
6 files changed, 54 insertions, 24 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index de9c7c6f..276bfd41 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1475,7 +1475,7 @@ int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mo
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
void trap_FS_FCloseFile( fileHandle_t f );
-int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
+void trap_FS_Seek( fileHandle_t f, long offset, fsOrigin_t origin ); // fsOrigin_t
// add commands to the local console as if they were typed in
// for map changing, etc. The command is not executed immediately,
diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c
index 835ea14d..b89751e2 100644
--- a/src/cgame/cg_syscalls.c
+++ b/src/cgame/cg_syscalls.c
@@ -104,7 +104,7 @@ void trap_FS_FCloseFile( fileHandle_t f )
syscall( CG_FS_FCLOSEFILE, f );
}
-void trap_FS_Seek( fileHandle_t f, int offset, fsOrigin_t origin )
+void trap_FS_Seek( fileHandle_t f, long offset, fsOrigin_t origin )
{
syscall( CG_FS_SEEK, f, offset, origin );
}
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 4422d29c..4300cfa1 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1273,12 +1273,12 @@ classAttributes_t bg_classList[ ] =
"default", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
- { 15, 15, 15 }, //vec3_t crouchmaxs;
+ { -15, -15, -6 }, //vec3_t mins;
+ { 15, 15, 6 }, //vec3_t maxs;
+ { 15, 15, 6 }, //vec3_t crouchmaxs;
{ -15, -15, -4 }, //vec3_t deadmins;
{ 15, 15, 4 }, //vec3_t deadmaxs;
- 0, 0, //int viewheight, crouchviewheight;
+ 6, 6, //int viewheight, crouchviewheight;
SOLDIER_HEALTH, //int health;
SOLDIER_REGEN, //int regenRate;
SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|
@@ -1303,9 +1303,9 @@ classAttributes_t bg_classList[ ] =
"red", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -24, -24, -24 }, //vec3_t mins;
- { 24, 24, 24 }, //vec3_t maxs;
- { 24, 24, 24 }, //vec3_t crouchmaxs;
+ { -24, -24, -9 }, //vec3_t mins;
+ { 24, 24, 9 }, //vec3_t maxs;
+ { 24, 24, 9 }, //vec3_t crouchmaxs;
{ -24, -24, -4 }, //vec3_t deadmins;
{ 24, 24, 4 }, //vec3_t deadmaxs;
6, 6, //int viewheight, crouchviewheight;
@@ -1332,9 +1332,9 @@ classAttributes_t bg_classList[ ] =
"blue", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -24, -24, -24 }, //vec3_t mins;
- { 24, 24, 24 }, //vec3_t maxs;
- { 24, 24, 24 }, //vec3_t crouchmaxs;
+ { -24, -24, -11 }, //vec3_t mins;
+ { 24, 24, 11 }, //vec3_t maxs;
+ { 24, 24, 11 }, //vec3_t crouchmaxs;
{ -24, -24, -4 }, //vec3_t deadmins;
{ 24, 24, 4 }, //vec3_t deadmaxs;
6, 6, //int viewheight, crouchviewheight;
@@ -1361,9 +1361,9 @@ classAttributes_t bg_classList[ ] =
"default", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -24, -24, -24 }, //vec3_t mins;
- { 24, 24, 24 }, //vec3_t maxs;
- { 24, 24, 24 }, //vec3_t crouchmaxs;
+ { -24, -24, -12 }, //vec3_t mins;
+ { 24, 24, 12 }, //vec3_t maxs;
+ { 24, 24, 12 }, //vec3_t crouchmaxs;
{ -24, -24, -4 }, //vec3_t deadmins;
{ 24, 24, 4 }, //vec3_t deadmaxs;
6, 6, //int viewheight, crouchviewheight;
@@ -1391,9 +1391,9 @@ classAttributes_t bg_classList[ ] =
"blue", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -24, -24, -24 }, //vec3_t mins;
- { 24, 24, 24 }, //vec3_t maxs;
- { 24, 24, 24 }, //vec3_t crouchmaxs;
+ { -24, -24, -14 }, //vec3_t mins;
+ { 24, 24, 14 }, //vec3_t maxs;
+ { 24, 24, 14 }, //vec3_t crouchmaxs;
{ -24, -24, -4 }, //vec3_t deadmins;
{ 24, 24, 4 }, //vec3_t deadmaxs;
6, 6, //int viewheight, crouchviewheight;
@@ -1450,9 +1450,9 @@ classAttributes_t bg_classList[ ] =
"red", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
- { 15, 15, 15 }, //vec3_t crouchmaxs;
+ { -15, -15, -16 }, //vec3_t mins;
+ { 15, 15, 16 }, //vec3_t maxs;
+ { 15, 15, 16 }, //vec3_t crouchmaxs;
{ -15, -15, -4 }, //vec3_t deadmins;
{ 15, 15, 4 }, //vec3_t deadmaxs;
4, 4, //int viewheight, crouchviewheight;
@@ -1479,9 +1479,9 @@ classAttributes_t bg_classList[ ] =
"default", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -30, -30, -35 }, //vec3_t mins;
- { 30, 30, 15 }, //vec3_t maxs;
- { 30, 30, 15 }, //vec3_t crouchmaxs;
+ { -30, -30, -36 }, //vec3_t mins;
+ { 30, 30, 36 }, //vec3_t maxs;
+ { 30, 30, 36 }, //vec3_t crouchmaxs;
{ -15, -15, -4 }, //vec3_t deadmins;
{ 15, 15, 4 }, //vec3_t deadmaxs;
4, 4, //int viewheight, crouchviewheight;
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 463868db..7c643014 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1114,6 +1114,13 @@ void ClientThink_real( gentity_t *ent )
}
else
{
+#define USE_OBJECT_RANGE 64
+
+ int entityList[ MAX_GENTITIES ];
+ vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE };
+ vec3_t mins, maxs, dir;
+ int i, num;
+
//TA: look for object infront of player
AngleVectors( client->ps.viewangles, view, NULL, NULL );
VectorMA( client->ps.origin, 200, view, point );
@@ -1123,6 +1130,25 @@ void ClientThink_real( gentity_t *ent )
if( traceEnt->use )
traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context
+ else
+ {
+ //no entity in front of player - do a small area search
+
+ VectorAdd( client->ps.origin, range, maxs );
+ VectorSubtract( client->ps.origin, range, mins );
+
+ num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+ for( i = 0; i < num; i++ )
+ {
+ traceEnt = &g_entities[ entityList[ i ] ];
+
+ if( traceEnt->use )
+ {
+ traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context
+ break;
+ }
+ }
+ }
}
}
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 0935c84a..b6bb58f8 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1281,6 +1281,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
spawn_origin[ 2 ] += bodyMaxs[ 2 ] + fabs( classMins[ 2 ] ) + 1;
G_AddEvent( spawn, EV_GIB_ALIEN, DirToByte( up ) );
spawn->freeAfterEvent = qtrue;
+
+ spawnPoint = spawn;
}
else
{
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 6b8664ec..32c3c6ee 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1836,6 +1836,8 @@ void Cmd_Spawnbody_f( gentity_t *ent )
VectorMA( ent->client->ps.origin, 128.0f, forward, dummy->r.currentOrigin );
dummy->r.currentOrigin[ 2 ] += 64.0f;
+ dummy->client = level.clients + MAX_CLIENTS;
+
dummy->client->ps.stats[ STAT_PTEAM ] = PTE_HUMANS;
dummy->client->ps.stats[ STAT_PCLASS ] = PCL_H_BASE;