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-rw-r--r--src/rend2/tr_backend.c133
-rw-r--r--src/rend2/tr_fbo.c13
-rw-r--r--src/rend2/tr_image.c6
-rw-r--r--src/rend2/tr_init.c13
-rw-r--r--src/rend2/tr_local.h18
-rw-r--r--src/rend2/tr_postprocess.c36
-rw-r--r--src/rend2/tr_postprocess.h2
-rw-r--r--src/rend2/tr_scene.c6
-rw-r--r--src/rend2/tr_shader.c25
-rw-r--r--src/rend2/tr_sky.c75
-rw-r--r--src/rend2/tr_surface.c22
11 files changed, 123 insertions, 226 deletions
diff --git a/src/rend2/tr_backend.c b/src/rend2/tr_backend.c
index 4e6ab2dd..0834176b 100644
--- a/src/rend2/tr_backend.c
+++ b/src/rend2/tr_backend.c
@@ -149,12 +149,6 @@ void GL_BindToTMU( image_t *image, int tmu )
** GL_Cull
*/
void GL_Cull( int cullType ) {
-#ifdef REACTION
- // Makro - flip culling if needed
- qboolean flip = (backEnd.currentEntity != NULL && backEnd.currentEntity->mirrored != qfalse && cullType != CT_TWO_SIDED);
- cullType ^= flip; // this assumes CT_BACK_SIDED and CT_FRONT_SIDED are 0 or 1
-#endif
-
if ( glState.faceCulling == cullType ) {
return;
}
@@ -176,6 +170,11 @@ void GL_Cull( int cullType ) {
cullFront = !cullFront;
}
+ if ( backEnd.currentEntity && backEnd.currentEntity->mirrored )
+ {
+ cullFront = !cullFront;
+ }
+
qglCullFace( cullFront ? GL_FRONT : GL_BACK );
}
}
@@ -548,10 +547,6 @@ void RB_BeginDrawingView (void) {
// we will only draw a sun if there was sky rendered in this view
backEnd.skyRenderedThisView = qfalse;
-#ifdef REACTION
- backEnd.viewHasSunFlare = qfalse;
-#endif
-
// clip to the plane of the portal
if ( backEnd.viewParms.isPortal ) {
#if 0
@@ -594,9 +589,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
FBO_t* fbo = NULL;
qboolean inQuery = qfalse;
-#if 1 //def REACTION
float depth[2];
-#endif
// save original time for entity shader offsets
@@ -616,10 +609,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
oldSort = -1;
depthRange = qfalse;
-#if 1 //def REACTION
depth[0] = 0.f;
depth[1] = 1.f;
-#endif
backEnd.pc.c_surfaces += numDrawSurfs;
@@ -662,22 +653,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
qboolean sunflare = qfalse;
depthRange = isCrosshair = qfalse;
-#ifdef REACTION
- // if we were rendering to a FBO and the previous entity was a sunflare
- // and the current one isn't, switch back to the main fbo
- if (oldEntityNum != -1 && fbo && !backEnd.depthFill &&
- RF_SUNFLARE == (backEnd.refdef.entities[oldEntityNum].e.renderfx & RF_SUNFLARE) &&
- 0 == (backEnd.refdef.entities[entityNum].e.renderfx & RF_SUNFLARE))
- {
- if (inQuery) {
- inQuery = qfalse;
- qglEndQueryARB(GL_SAMPLES_PASSED_ARB);
- }
- FBO_Bind(fbo);
- qglDepthRange(depth[0], depth[1]);
- }
-#endif
-
if ( entityNum != REFENTITYNUM_WORLD ) {
backEnd.currentEntity = &backEnd.refdef.entities[entityNum];
backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime;
@@ -693,31 +668,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.or );
}
-#ifdef REACTION
- // if the current entity is a sunflare
- if(backEnd.currentEntity->e.renderfx & RF_SUNFLARE && !backEnd.depthFill) {
- // if we're rendering to a fbo
- if (fbo) {
- VectorCopy(backEnd.currentEntity->e.origin, backEnd.sunFlarePos);
- // switch FBO
- FBO_Bind(tr.godRaysFbo);
-
- qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- qglClear( GL_COLOR_BUFFER_BIT );
-
- qglDepthRange(1.f, 1.f);
- if (glRefConfig.occlusionQuery && !inQuery && !backEnd.viewHasSunFlare) {
- inQuery = qtrue;
- tr.sunFlareQueryActive[tr.sunFlareQueryIndex] = qtrue;
- qglBeginQueryARB(GL_SAMPLES_PASSED_ARB, tr.sunFlareQuery[tr.sunFlareQueryIndex]);
- }
- sunflare = qtrue;
- } else {
- depthRange = qtrue;
- }
- }
-#endif
-
if(backEnd.currentEntity->e.renderfx & RF_DEPTHHACK)
{
// hack the depth range to prevent view model from poking into walls
@@ -766,14 +716,12 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
}
}
-#if 1 //def REACTION
if(!oldDepthRange)
{
depth[0] = 0;
depth[1] = 0.3f;
qglDepthRange (depth[0], depth[1]);
}
-#endif
}
else
{
@@ -784,10 +732,9 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
if (!sunflare)
qglDepthRange (0, 1);
-#if 1 //def REACTION
+
depth[0] = 0;
depth[1] = 1;
-#endif
}
oldDepthRange = depthRange;
@@ -812,16 +759,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
inQuery = qfalse;
qglEndQueryARB(GL_SAMPLES_PASSED_ARB);
}
-#ifdef REACTION
- // HACK: flip Z and render black to god rays buffer
- if (backEnd.frameHasSunFlare && !backEnd.depthFill)
- {
- vec4_t black;
- VectorSet4(black, 0, 0, 0, 1);
- qglDepthRange (1, 1);
- FBO_BlitFromTexture(tr.whiteImage, NULL, NULL, tr.godRaysFbo, NULL, NULL, black, GLS_DEPTHFUNC_GREATER);
- }
-#endif
if (glRefConfig.framebufferObject)
FBO_Bind(fbo);
@@ -829,9 +766,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
// go back to the world modelview matrix
GL_SetModelviewMatrix( backEnd.viewParms.world.modelMatrix );
- //if ( depthRange ) {
- qglDepthRange (0, 1);
- //}
+
+ qglDepthRange (0, 1);
}
@@ -1420,9 +1356,35 @@ const void *RB_DrawSurfs( const void *data ) {
{
RB_RenderDrawSurfList( cmd->drawSurfs, cmd->numDrawSurfs );
-#if 0
- RB_DrawSun();
-#endif
+ if (r_drawSun->integer)
+ {
+ RB_DrawSun(0.1, tr.sunShader);
+ }
+
+ if (r_drawSunRays->integer)
+ {
+ FBO_t *oldFbo = glState.currentFBO;
+ FBO_Bind(tr.sunRaysFbo);
+
+ qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ qglClear( GL_COLOR_BUFFER_BIT );
+
+ if (glRefConfig.occlusionQuery)
+ {
+ tr.sunFlareQueryActive[tr.sunFlareQueryIndex] = qtrue;
+ qglBeginQueryARB(GL_SAMPLES_PASSED_ARB, tr.sunFlareQuery[tr.sunFlareQueryIndex]);
+ }
+
+ RB_DrawSun(0.3, tr.sunFlareShader);
+
+ if (glRefConfig.occlusionQuery)
+ {
+ qglEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ }
+
+ FBO_Bind(oldFbo);
+ }
+
// darken down any stencil shadows
RB_ShadowFinish();
@@ -1672,9 +1634,6 @@ const void *RB_SwapBuffers( const void *data ) {
backEnd.framePostProcessed = qfalse;
backEnd.projection2D = qfalse;
-#ifdef REACTION
- backEnd.frameHasSunFlare = qfalse;
-#endif
return (const void *)(cmd + 1);
}
@@ -1764,17 +1723,13 @@ const void *RB_PostProcess(const void *data)
}
}
-#ifdef REACTION
- if (1)
- {
- RB_GodRays();
+ if (r_drawSunRays->integer)
+ RB_SunRays();
- if (1)
- RB_BokehBlur(backEnd.refdef.blurFactor);
- else
- RB_GaussianBlur(backEnd.refdef.blurFactor);
- }
-#endif
+ if (1)
+ RB_BokehBlur(backEnd.refdef.blurFactor);
+ else
+ RB_GaussianBlur(backEnd.refdef.blurFactor);
if (0)
{
@@ -1800,7 +1755,7 @@ const void *RB_PostProcess(const void *data)
{
vec4i_t dstBox;
VectorSet4(dstBox, 256, glConfig.vidHeight - 256, 256, 256);
- FBO_BlitFromTexture(tr.renderImage, NULL, NULL, tr.screenScratchFbo, dstBox, NULL, NULL, 0);
+ FBO_BlitFromTexture(tr.sunRaysImage, NULL, NULL, tr.screenScratchFbo, dstBox, NULL, NULL, 0);
}
backEnd.framePostProcessed = qtrue;
diff --git a/src/rend2/tr_fbo.c b/src/rend2/tr_fbo.c
index b498fe70..0ad08b20 100644
--- a/src/rend2/tr_fbo.c
+++ b/src/rend2/tr_fbo.c
@@ -452,20 +452,17 @@ void FBO_Init(void)
FBO_Bind(NULL);
}
-#ifdef REACTION
+ if (r_drawSunRays->integer)
{
- tr.godRaysFbo = FBO_Create("_godRays", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_Bind(tr.godRaysFbo);
+ tr.sunRaysFbo = FBO_Create("_sunRays", tr.renderDepthImage->width, tr.renderDepthImage->height);
+ FBO_Bind(tr.sunRaysFbo);
- //FBO_CreateBuffer(tr.godRaysFbo, GL_RGBA8, 0, multisample);
- FBO_AttachTextureImage(tr.godRaysImage, 0);
+ FBO_AttachTextureImage(tr.sunRaysImage, 0);
- //FBO_CreateBuffer(tr.godRaysFbo, GL_DEPTH_COMPONENT24_ARB, 0, multisample);
R_AttachFBOTextureDepth(tr.renderDepthImage->texnum);
- R_CheckFBO(tr.godRaysFbo);
+ R_CheckFBO(tr.sunRaysFbo);
}
-#endif
// FIXME: Don't use separate color/depth buffers for a shadow buffer
for( i = 0; i < MAX_DRAWN_PSHADOWS; i++)
diff --git a/src/rend2/tr_image.c b/src/rend2/tr_image.c
index 13dda827..8a1f574f 100644
--- a/src/rend2/tr_image.c
+++ b/src/rend2/tr_image.c
@@ -2959,9 +2959,9 @@ void R_CreateBuiltinImages( void ) {
hdrFormat = GL_RGB16F_ARB;
tr.renderImage = R_CreateImage("_render", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, hdrFormat);
-#ifdef REACTION
- tr.godRaysImage = R_CreateImage("*godRays", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
-#endif
+
+ if (r_drawSunRays->integer)
+ tr.sunRaysImage = R_CreateImage("*sunRays", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
if (r_softOverbright->integer)
{
diff --git a/src/rend2/tr_init.c b/src/rend2/tr_init.c
index ce2f6176..99f4ecaf 100644
--- a/src/rend2/tr_init.c
+++ b/src/rend2/tr_init.c
@@ -144,6 +144,7 @@ cvar_t *r_forceSun;
cvar_t *r_forceSunMapLightScale;
cvar_t *r_forceSunLightScale;
cvar_t *r_forceSunAmbientScale;
+cvar_t *r_drawSunRays;
cvar_t *r_sunShadows;
cvar_t *r_shadowFilter;
cvar_t *r_shadowMapSize;
@@ -1108,6 +1109,8 @@ void R_Register( void )
r_forceSunMapLightScale = ri.Cvar_Get( "r_forceSunMapLightScale", "0.5", CVAR_CHEAT );
r_forceSunLightScale = ri.Cvar_Get( "r_forceSunLightScale", "0.5", CVAR_CHEAT );
r_forceSunAmbientScale = ri.Cvar_Get( "r_forceSunAmbientScale", "0.2", CVAR_CHEAT );
+ r_drawSunRays = ri.Cvar_Get( "r_drawSunRays", "0", CVAR_ARCHIVE | CVAR_LATCH );
+
r_sunShadows = ri.Cvar_Get( "r_sunShadows", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_shadowFilter = ri.Cvar_Get( "r_shadowFilter", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_shadowMapSize = ri.Cvar_Get( "r_shadowMapSize", "1024", CVAR_ARCHIVE | CVAR_LATCH );
@@ -1228,9 +1231,8 @@ void R_InitQueries(void)
if (!glRefConfig.occlusionQuery)
return;
-#ifdef REACTION
- qglGenQueriesARB(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
-#endif
+ if (r_drawSunRays->integer)
+ qglGenQueriesARB(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
}
void R_ShutDownQueries(void)
@@ -1238,9 +1240,8 @@ void R_ShutDownQueries(void)
if (!glRefConfig.occlusionQuery)
return;
-#ifdef REACTION
- qglDeleteQueriesARB(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
-#endif
+ if (r_drawSunRays->integer)
+ qglDeleteQueriesARB(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
}
/*
diff --git a/src/rend2/tr_local.h b/src/rend2/tr_local.h
index 4b46f612..a5d57d35 100644
--- a/src/rend2/tr_local.h
+++ b/src/rend2/tr_local.h
@@ -80,10 +80,8 @@ typedef struct {
qboolean needDlights; // true for bmodels that touch a dlight
qboolean lightingCalculated;
-#ifdef REACTION
// JBravo: Mirrored models
qboolean mirrored; // mirrored matrix, needs reversed culling
-#endif
vec3_t lightDir; // normalized direction towards light
vec3_t ambientLight; // color normalized to 0-255
int ambientLightInt; // 32 bit rgba packed
@@ -1755,12 +1753,6 @@ typedef struct {
trRefEntity_t *currentEntity;
qboolean skyRenderedThisView; // flag for drawing sun
-#ifdef REACTION
- vec3_t sunFlarePos;
- qboolean viewHasSunFlare;
- qboolean frameHasSunFlare;
-#endif
-
qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes
byte color2D[4];
qboolean vertexes2D; // shader needs to be finished
@@ -1814,7 +1806,7 @@ typedef struct {
image_t *renderImage;
- image_t *godRaysImage;
+ image_t *sunRaysImage;
image_t *renderDepthImage;
image_t *pshadowMaps[MAX_DRAWN_PSHADOWS];
image_t *textureScratchImage[2];
@@ -1832,7 +1824,7 @@ typedef struct {
FBO_t *renderFbo;
FBO_t *msaaResolveFbo;
- FBO_t *godRaysFbo;
+ FBO_t *sunRaysFbo;
FBO_t *depthFbo;
FBO_t *pshadowFbos[MAX_DRAWN_PSHADOWS];
FBO_t *textureScratchFbo[2];
@@ -1851,6 +1843,7 @@ typedef struct {
shader_t *flareShader;
shader_t *sunShader;
+ shader_t *sunFlareShader;
int numLightmaps;
int lightmapSize;
@@ -1940,11 +1933,9 @@ typedef struct {
int numSkins;
skin_t *skins[MAX_SKINS];
-#ifdef REACTION
GLuint sunFlareQuery[2];
int sunFlareQueryIndex;
qboolean sunFlareQueryActive[2];
-#endif
float sinTable[FUNCTABLE_SIZE];
float squareTable[FUNCTABLE_SIZE];
@@ -2124,6 +2115,7 @@ extern cvar_t *r_forceSun;
extern cvar_t *r_forceSunMapLightScale;
extern cvar_t *r_forceSunLightScale;
extern cvar_t *r_forceSunAmbientScale;
+extern cvar_t *r_drawSunRays;
extern cvar_t *r_sunShadows;
extern cvar_t *r_shadowFilter;
extern cvar_t *r_shadowMapSize;
@@ -2481,7 +2473,7 @@ SKIES
void R_BuildCloudData( shaderCommands_t *shader );
void R_InitSkyTexCoords( float cloudLayerHeight );
void R_DrawSkyBox( shaderCommands_t *shader );
-void RB_DrawSun( void );
+void RB_DrawSun( float scale, shader_t *shader );
void RB_ClipSkyPolygons( shaderCommands_t *shader );
/*
diff --git a/src/rend2/tr_postprocess.c b/src/rend2/tr_postprocess.c
index 73fa7175..a15c9b7a 100644
--- a/src/rend2/tr_postprocess.c
+++ b/src/rend2/tr_postprocess.c
@@ -210,7 +210,6 @@ void RB_BokehBlur(float blur)
}
-#ifdef REACTION
static void RB_RadialBlur(FBO_t *srcFbo, FBO_t *dstFbo, int passes, float stretch, float x, float y, float w, float h, float xcenter, float ycenter, float alpha)
{
vec4i_t srcBox, dstBox;
@@ -285,11 +284,10 @@ static qboolean RB_UpdateSunFlareVis(void)
return sampleCount > 0;
}
-void RB_GodRays(void)
+void RB_SunRays(void)
{
vec4i_t srcBox, dstBox;
vec4_t color;
- vec3_t dir;
float dot;
const float cutoff = 0.25f;
qboolean colorize = qtrue;
@@ -298,26 +296,31 @@ void RB_GodRays(void)
matrix_t mvp;
vec4_t pos, hpos;
- if (!backEnd.viewHasSunFlare)
- return;
-
- VectorSubtract(backEnd.sunFlarePos, backEnd.viewParms.or.origin, dir);
- VectorNormalize(dir);
-
- dot = DotProduct(dir, backEnd.viewParms.or.axis[0]);
+ dot = DotProduct(tr.sunDirection, backEnd.viewParms.or.axis[0]);
if (dot < cutoff)
return;
if (!RB_UpdateSunFlareVis())
return;
- VectorCopy(backEnd.sunFlarePos, pos);
- pos[3] = 1.f;
+ // From RB_DrawSun()
+ {
+ float dist;
+ matrix_t trans, model, mvp;
+
+ Matrix16Translation( backEnd.viewParms.or.origin, trans );
+ Matrix16Multiply( backEnd.viewParms.world.modelMatrix, trans, model );
+ Matrix16Multiply(backEnd.viewParms.projectionMatrix, model, mvp);
+
+ dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3)
+
+ VectorScale( tr.sunDirection, dist, pos );
+ }
// project sun point
- Matrix16Multiply(backEnd.viewParms.projectionMatrix, backEnd.viewParms.world.modelMatrix, mvp);
+ //Matrix16Multiply(backEnd.viewParms.projectionMatrix, backEnd.viewParms.world.modelMatrix, mvp);
Matrix16Transform(mvp, pos, hpos);
-
+
// transform to UV coords
hpos[3] = 0.5f / hpos[3];
@@ -345,11 +348,11 @@ void RB_GodRays(void)
if (colorize)
{
FBO_FastBlit(tr.screenScratchFbo, NULL, tr.quarterFbo[0], NULL, GL_COLOR_BUFFER_BIT, GL_LINEAR);
- FBO_Blit(tr.godRaysFbo, NULL, NULL, tr.quarterFbo[0], NULL, NULL, color, GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO);
+ FBO_Blit(tr.sunRaysFbo, NULL, NULL, tr.quarterFbo[0], NULL, NULL, color, GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO);
}
else
{
- FBO_FastBlit(tr.godRaysFbo, NULL, tr.quarterFbo[0], NULL, GL_COLOR_BUFFER_BIT, GL_LINEAR);
+ FBO_FastBlit(tr.sunRaysFbo, NULL, tr.quarterFbo[0], NULL, GL_COLOR_BUFFER_BIT, GL_LINEAR);
}
}
@@ -380,7 +383,6 @@ void RB_GodRays(void)
FBO_Blit(tr.quarterFbo[0], srcBox, texScale, tr.screenScratchFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE);
}
}
-#endif
static void RB_BlurAxis(FBO_t *srcFbo, FBO_t *dstFbo, float strength, qboolean horizontal)
{
diff --git a/src/rend2/tr_postprocess.h b/src/rend2/tr_postprocess.h
index d4c22658..1e5ebefe 100644
--- a/src/rend2/tr_postprocess.h
+++ b/src/rend2/tr_postprocess.h
@@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
void RB_ToneMap(FBO_t *hdrFbo, int autoExposure);
void RB_BokehBlur(float blur);
-void RB_GodRays(void);
+void RB_SunRays(void);
void RB_GaussianBlur(float blur);
#endif
diff --git a/src/rend2/tr_scene.c b/src/rend2/tr_scene.c
index c7a414f2..14c18339 100644
--- a/src/rend2/tr_scene.c
+++ b/src/rend2/tr_scene.c
@@ -202,10 +202,8 @@ RE_AddRefEntityToScene
=====================
*/
void RE_AddRefEntityToScene( const refEntity_t *ent ) {
-#ifdef REACTION
// JBravo: Mirrored models
vec3_t cross;
-#endif
if ( !tr.registered ) {
return;
@@ -229,11 +227,9 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
backEndData->entities[r_numentities].e = *ent;
backEndData->entities[r_numentities].lightingCalculated = qfalse;
-#ifdef REACTION
// JBravo: Mirrored models
CrossProduct(ent->axis[0], ent->axis[1], cross);
backEndData->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
-#endif
r_numentities++;
}
@@ -406,7 +402,6 @@ void RE_RenderScene( const refdef_t *fd ) {
tr.refdef.toneMinAvgMaxLinear[2] = pow(2, tr.toneMinAvgMaxLevel[2]);
}
-//#ifdef REACTION
// Makro - copy exta info if present
if (fd->rdflags & RDF_EXTRA) {
const refdefex_t* extra = (const refdefex_t*) (fd+1);
@@ -424,7 +419,6 @@ void RE_RenderScene( const refdef_t *fd ) {
{
tr.refdef.blurFactor = 0.0f;
}
-//#endif
// derived info
diff --git a/src/rend2/tr_shader.c b/src/rend2/tr_shader.c
index 04aa73ae..8cad4b6b 100644
--- a/src/rend2/tr_shader.c
+++ b/src/rend2/tr_shader.c
@@ -3696,6 +3696,31 @@ static void CreateExternalShaders( void ) {
}
tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue );
+
+ tr.sunFlareShader = R_FindShader( "gfx/2d/sunflare", LIGHTMAP_NONE, qtrue);
+
+ // HACK: if sunflare is missing, make one using the flare image or dlight image
+ if (tr.sunFlareShader->defaultShader)
+ {
+ image_t *image;
+
+ if (!tr.flareShader->defaultShader && tr.flareShader->stages[0] && tr.flareShader->stages[0]->bundle[0].image[0])
+ image = tr.flareShader->stages[0]->bundle[0].image[0];
+ else
+ image = tr.dlightImage;
+
+ Com_Memset( &shader, 0, sizeof( shader ) );
+ Com_Memset( &stages, 0, sizeof( stages ) );
+
+ Q_strncpyz( shader.name, "gfx/2d/sunflare", sizeof( shader.name ) );
+
+ shader.lightmapIndex = LIGHTMAP_NONE;
+ stages[0].bundle[0].image[0] = image;
+ stages[0].active = qtrue;
+ stages[0].stateBits = GLS_DEFAULT;
+ tr.sunFlareShader = FinishShader();
+ }
+
}
/*
diff --git a/src/rend2/tr_sky.c b/src/rend2/tr_sky.c
index 62f0cadd..b6efedc0 100644
--- a/src/rend2/tr_sky.c
+++ b/src/rend2/tr_sky.c
@@ -793,32 +793,28 @@ void R_InitSkyTexCoords( float heightCloud )
/*
** RB_DrawSun
*/
-void RB_DrawSun( void ) {
+void RB_DrawSun( float scale, shader_t *shader ) {
float size;
float dist;
vec3_t origin, vec1, vec2;
- vec3_t temp;
if ( !backEnd.skyRenderedThisView ) {
return;
}
- if ( !r_drawSun->integer ) {
- return;
- }
//qglLoadMatrixf( backEnd.viewParms.world.modelMatrix );
//qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]);
{
// FIXME: this could be a lot cleaner
- matrix_t trans, product;
+ matrix_t translation, modelview;
- Matrix16Translation( backEnd.viewParms.or.origin, trans );
- Matrix16Multiply( backEnd.viewParms.world.modelMatrix, trans, product );
- GL_SetModelviewMatrix( product );
+ Matrix16Translation( backEnd.viewParms.or.origin, translation );
+ Matrix16Multiply( backEnd.viewParms.world.modelMatrix, translation, modelview );
+ GL_SetModelviewMatrix( modelview );
}
dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3)
- size = dist * 0.4;
+ size = dist * scale;
VectorScale( tr.sunDirection, dist, origin );
PerpendicularVector( vec1, tr.sunDirection );
@@ -830,58 +826,13 @@ void RB_DrawSun( void ) {
// farthest depth range
qglDepthRange( 1.0, 1.0 );
- // FIXME: use quad stamp
- RB_BeginSurface( tr.sunShader, tess.fogNum );
- VectorCopy( origin, temp );
- VectorSubtract( temp, vec1, temp );
- VectorSubtract( temp, vec2, temp );
- VectorCopy( temp, tess.xyz[tess.numVertexes] );
- tess.texCoords[tess.numVertexes][0][0] = 0;
- tess.texCoords[tess.numVertexes][0][1] = 0;
- tess.vertexColors[tess.numVertexes][0] = 1.0f;
- tess.vertexColors[tess.numVertexes][1] = 1.0f;
- tess.vertexColors[tess.numVertexes][2] = 1.0f;
- tess.numVertexes++;
-
- VectorCopy( origin, temp );
- VectorAdd( temp, vec1, temp );
- VectorSubtract( temp, vec2, temp );
- VectorCopy( temp, tess.xyz[tess.numVertexes] );
- tess.texCoords[tess.numVertexes][0][0] = 0;
- tess.texCoords[tess.numVertexes][0][1] = 1;
- tess.vertexColors[tess.numVertexes][0] = 1.0f;
- tess.vertexColors[tess.numVertexes][1] = 1.0f;
- tess.vertexColors[tess.numVertexes][2] = 1.0f;
- tess.numVertexes++;
-
- VectorCopy( origin, temp );
- VectorAdd( temp, vec1, temp );
- VectorAdd( temp, vec2, temp );
- VectorCopy( temp, tess.xyz[tess.numVertexes] );
- tess.texCoords[tess.numVertexes][0][0] = 1;
- tess.texCoords[tess.numVertexes][0][1] = 1;
- tess.vertexColors[tess.numVertexes][0] = 1.0f;
- tess.vertexColors[tess.numVertexes][1] = 1.0f;
- tess.vertexColors[tess.numVertexes][2] = 1.0f;
- tess.numVertexes++;
-
- VectorCopy( origin, temp );
- VectorSubtract( temp, vec1, temp );
- VectorAdd( temp, vec2, temp );
- VectorCopy( temp, tess.xyz[tess.numVertexes] );
- tess.texCoords[tess.numVertexes][0][0] = 1;
- tess.texCoords[tess.numVertexes][0][1] = 0;
- tess.vertexColors[tess.numVertexes][0] = 1.0f;
- tess.vertexColors[tess.numVertexes][1] = 1.0f;
- tess.vertexColors[tess.numVertexes][2] = 1.0f;
- tess.numVertexes++;
-
- tess.indexes[tess.numIndexes++] = 0;
- tess.indexes[tess.numIndexes++] = 1;
- tess.indexes[tess.numIndexes++] = 2;
- tess.indexes[tess.numIndexes++] = 0;
- tess.indexes[tess.numIndexes++] = 2;
- tess.indexes[tess.numIndexes++] = 3;
+ RB_BeginSurface( shader, 0 );
+
+ {
+ vec4_t color;
+ color[0] = color[1] = color[2] = color[3] = 1;
+ RB_AddQuadStamp(origin, vec1, vec2, color);
+ }
RB_EndSurface();
diff --git a/src/rend2/tr_surface.c b/src/rend2/tr_surface.c
index 406c7a26..ad7f5a5f 100644
--- a/src/rend2/tr_surface.c
+++ b/src/rend2/tr_surface.c
@@ -300,27 +300,7 @@ static void RB_SurfaceSprite( void ) {
VectorSubtract( vec3_origin, left, left );
}
-#ifdef REACTION
- if (ent->e.renderfx & RF_SUNFLARE)
- {
- if (backEnd.viewHasSunFlare)
- {
- ri.Printf(PRINT_WARNING, "Multiple sun flares not supported\n");
- return;
- }
- if (R_CullPointAndRadiusEx(ent->e.origin, ent->e.radius, backEnd.viewParms.frustum, (backEnd.viewParms.flags & VPF_FARPLANEFRUSTUM) ? 5 : 4) == CULL_OUT)
- return;
- colors[0] = colors[1] = colors[2] = colors[3] = ent->e.shaderRGBA[glRefConfig.framebufferObject] / 255.0f;
- if (colors[0] == 0)
- return;
- backEnd.viewHasSunFlare = qtrue;
- backEnd.frameHasSunFlare = qtrue;
- }
- else
-#endif
- {
- VectorScale4(ent->e.shaderRGBA, 1.0f / 255.0f, colors);
- }
+ VectorScale4(ent->e.shaderRGBA, 1.0f / 255.0f, colors);
RB_AddQuadStamp( ent->e.origin, left, up, colors );
}