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-rw-r--r--src/cgame/cg_players.c1
-rw-r--r--src/game/tremulous.h2
2 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 54c5acd4..28d19ba9 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -2374,7 +2374,6 @@ centity_t *CG_GetLocation( centity_t *cent )
centity_t *eloc, *best;
float bestlen, len;
vec3_t origin;
- trace_t tr;
best = NULL;
bestlen = 3.0f * 8192.0f * 8192.0f;
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 7c6abb07..4d34f2de 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -123,7 +123,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own
#define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge
#define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped
-#define LEVEL4_TRAMPLE_REPEAT 50 // msec before a trample will rehit a player
+#define LEVEL4_TRAMPLE_REPEAT 75 // msec before a trample will rehit a player
#define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity
#define LEVEL4_CRUSH_DAMAGE 120 // to players only