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-rw-r--r--src/game/g_buildable.c57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 40bdefcc..e83bc265 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -373,63 +373,6 @@ int G_GetBuildPoints( const vec3_t pos, team_t team, int extraDistance )
}
return 0;
-
-// TODO: handle combined power zones in G_FindPower. Until then, use the closest zone and prefer the reactor
-#if 0
- int i;
- gentity_t *ent;
- int distance = 0;
- vec3_t temp_v;
- int buildPoints = 0;
- qboolean zoneFound = qfalse;
-
- if( level.suddenDeath )
- {
- buildPoints = 0;
- }
- else if( team == TEAM_HUMANS )
- {
- // Iterate through entities
- for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ )
- {
- ent = &g_entities[ i ];
-
- VectorSubtract( pos, ent->s.origin, temp_v );
- distance = VectorLength( temp_v );
-
- if( ent->s.modelindex == BA_H_REACTOR && distance <= REACTOR_BASESIZE + extraDistance )
- {
- // Reactor is in range
- zoneFound = qtrue;
-
- buildPoints += level.humanBuildPoints;
- }
- else if( ent->s.modelindex == BA_H_REPEATER && distance <= REPEATER_BASESIZE + extraDistance )
- {
- if( ent->usesBuildPointZone && level.buildPointZones[ent->buildPointZone].active )
- {
- buildPointZone_t *zone = &level.buildPointZones[ent->buildPointZone];
-
- zoneFound = qtrue;
-
- buildPoints += zone->totalBuildPoints - zone->queuedBuildPoints;
- }
- }
- }
- }
- else if( team == TEAM_ALIENS )
- {
- buildPoints = level.alienBuildPoints;
- }
-
- if( buildPoints < 0 )
- buildPoints = 0;
-
- if( !zoneFound )
- buildPoints = level.humanBuildPoints; // if the player isn't in a zone, show the number of BP of the main zone
-
- return buildPoints;
-#endif
}
/*