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-rw-r--r--src/game/g_combat.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index f423e063..3b42fd86 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -243,12 +243,12 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( attacker && attacker->client )
{
int clientNum = attacker->client->ps.clientNum;
- int totalDamage = 0;
+ float totalDamage = 0.0f;
gentity_t *player;
//total up all the damage done by every client
for( i = 0; i < MAX_CLIENTS; i++ )
- totalDamage += self->credits[ i ];
+ totalDamage += (float)self->credits[ i ];
if( totalDamage > 0.0f )
{
@@ -272,7 +272,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
//add credit
G_AddCreditToClient( player->client,
- (int)( classValue * ( self->credits[ i ] / totalDamage ) ) );
+ (int)( classValue * ( (float)self->credits[ i ] / totalDamage ) ) );
}
}
else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
@@ -300,7 +300,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( !unclaimedFrags )
break;
- frags = (int)floor( humanValue * ( self->credits[ i ] / totalDamage ) );
+ frags = (int)floor( humanValue * ( (float)self->credits[ i ] / totalDamage ) );
if( frags > 0 )
{