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-rw-r--r--src/cgame/cg_event.c43
-rw-r--r--src/cgame/cg_local.h2
-rw-r--r--src/cgame/cg_main.c3
-rw-r--r--src/cgame/cg_players.c61
-rw-r--r--src/game/bg_lib.h9
5 files changed, 65 insertions, 53 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 7bc50929..2ec45f39 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -368,49 +368,6 @@ static void CG_Obituary( entityState_t *ent )
}
-/*
-=============
-CG_TeamJoinMessage
-
-Prints messages when players change teams
-=============
-*/
-void CG_TeamJoinMessage( clientInfo_t *newInfo, clientInfo_t *ci )
-{
- int team;
- int oldteam;
- char *playerName;
-
-
- // Collect info
- team = newInfo->team;
- oldteam = ci->team;
-
- playerName = newInfo->name;
-
- // If no change occurred, print nothing
- if( team == oldteam )
- return;
-
- // Print the appropriate message
- if( team == TEAM_NONE )
- {
- CG_Printf( "%s" S_COLOR_WHITE " left the %ss\n",
- playerName, BG_TeamName( oldteam ) );
- }
- else if( oldteam == TEAM_NONE )
- {
- CG_Printf( "%s" S_COLOR_WHITE " joined the %ss\n",
- playerName, BG_TeamName( team ) );
- }
- else
- {
- CG_Printf( "%s" S_COLOR_WHITE " left the %ss and joined the %ss\n",
- playerName, BG_TeamName( oldteam ), BG_TeamName( team ) );
- }
-}
-
-
//==========================================================================
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index cb638702..4a1f8a7e 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1660,6 +1660,7 @@ void CG_Corpse( centity_t *cent );
void CG_ResetPlayerEntity( centity_t *cent );
void CG_NewClientInfo( int clientNum );
void CG_PrecacheClientInfo( class_t class, char *model, char *skin );
+void CG_TeamJoinMessage( clientInfo_t *newInfo, clientInfo_t *ci );
sfxHandle_t CG_CustomSound( int clientNum, const char *soundName );
void CG_PlayerDisconnect( vec3_t org );
void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum );
@@ -1710,7 +1711,6 @@ void CG_PredictPlayerState( void );
void CG_CheckEvents( centity_t *cent );
void CG_EntityEvent( centity_t *cent, vec3_t position );
void CG_PainEvent( centity_t *cent, int health );
-void CG_TeamJoinMessage( clientInfo_t *newInfo, clientInfo_t *ci );
//
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 999a582e..1844cdf0 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -305,6 +305,9 @@ static cvarTable_t cvarTable[ ] =
{ &cg_tutorial, "cg_tutorial", "1", CVAR_ARCHIVE },
{ &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
{ &cg_hudFilesEnable, "cg_hudFilesEnable", "0", CVAR_ARCHIVE},
+ { NULL, "cg_alienConfig", "", CVAR_ARCHIVE },
+ { NULL, "cg_humanConfig", "", CVAR_ARCHIVE },
+ { NULL, "cg_spectatorConfig", "", CVAR_ARCHIVE },
{ &cg_painBlendUpRate, "cg_painBlendUpRate", "10.0", 0 },
{ &cg_painBlendDownRate, "cg_painBlendDownRate", "0.5", 0 },
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index bd53eb20..2cef1539 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -723,6 +723,51 @@ void CG_PrecacheClientInfo( class_t class, char *model, char *skin )
/*
+=============
+CG_TeamJoinMessage
+
+Prints messages when players change teams
+=============
+*/
+void CG_TeamJoinMessage( clientInfo_t *newInfo, clientInfo_t *ci )
+{
+ int team;
+ int oldteam;
+ char *playerName;
+
+ if( !ci->infoValid )
+ return;
+
+ // Collect info
+ team = newInfo->team;
+ oldteam = ci->team;
+
+ // If no change occurred, print nothing
+ if( team == oldteam )
+ return;
+
+ playerName = newInfo->name;
+
+ // Print the appropriate message
+ if( team == TEAM_NONE )
+ {
+ CG_Printf( "%s" S_COLOR_WHITE " left the %ss\n",
+ playerName, BG_TeamName( oldteam ) );
+ }
+ else if( oldteam == TEAM_NONE )
+ {
+ CG_Printf( "%s" S_COLOR_WHITE " joined the %ss\n",
+ playerName, BG_TeamName( team ) );
+ }
+ else
+ {
+ CG_Printf( "%s" S_COLOR_WHITE " left the %ss and joined the %ss\n",
+ playerName, BG_TeamName( oldteam ), BG_TeamName( team ) );
+ }
+}
+
+
+/*
======================
CG_NewClientInfo
======================
@@ -774,6 +819,22 @@ void CG_NewClientInfo( int clientNum )
newInfo.team = atoi( v );
CG_TeamJoinMessage( &newInfo, ci );
+ // if this is us, execute team-specific config files
+ // unfortunately, these get re-executed after a vid_restart, because the
+ // cgame can't tell the difference between that and joining a new server
+ if( clientNum == cg.clientNum &&
+ ( !ci->infoValid || ci->team != newInfo.team ) )
+ {
+ char config[ MAX_STRING_CHARS ];
+
+ trap_Cvar_VariableStringBuffer(
+ va( "cg_%sConfig", BG_TeamName( newInfo.team ) ),
+ config, sizeof( config ) );
+
+ if( config[ 0 ] )
+ trap_SendConsoleCommand( va( "exec %s\n", config ) );
+ }
+
// model
v = Info_ValueForKey( configstring, "model" );
Q_strncpyz( newInfo.modelName, v, sizeof( newInfo.modelName ) );
diff --git a/src/game/bg_lib.h b/src/game/bg_lib.h
index 63f0b537..5b5bacaf 100644
--- a/src/game/bg_lib.h
+++ b/src/game/bg_lib.h
@@ -87,15 +87,6 @@ typedef int cmp_t( const void *, const void * );
void qsort( void *a, size_t n, size_t es, cmp_t *cmp );
void srand( unsigned seed );
int rand( void );
-// FIXME: NDEBUG isn't defined for compiling the QVMs
-#ifndef NDEBUG
-#define str2(x) #x
-#define str(x) str2(x)
-#define assert(x) if(!(x)) Com_Error( ERR_DROP, \
- __FILE__ ":" str(__LINE__) ": assertion `" #x "' failed" );
-#else
-#define assert(x)
-#endif
// String functions
size_t strlen( const char *string );