diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_buildable.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index c550d11a..c83e3692 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -295,7 +295,7 @@ void CG_GhostBuildable( buildable_t buildable ) { refEntity_t ent; playerState_t *ps; - vec3_t angles, forward, player_origin, entity_origin, target_origin, normal; + vec3_t angles, forward, player_origin, entity_origin, target_origin, normal, cross; vec3_t mins, maxs, start, end; float distance; trace_t tr; @@ -304,16 +304,6 @@ void CG_GhostBuildable( buildable_t buildable ) memset ( &ent, 0, sizeof( ent ) ); - VectorCopy( cg.predictedPlayerState.viewangles, angles ); - angles[ PITCH ] = 0; // always forward - /////FIXME PITCH CAN'T BE ZERO - - AngleVectors( angles, forward, NULL, NULL ); - VectorCopy( ps->origin, player_origin ); - - distance = BG_FindBuildDistForClass( ps->stats[ STAT_PCLASS ] ); - VectorMA( player_origin, distance, forward, entity_origin ); - if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBING ) { if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) @@ -324,17 +314,27 @@ void CG_GhostBuildable( buildable_t buildable ) else VectorSet( normal, 0.0f, 0.0f, 1.0f ); + VectorCopy( cg.predictedPlayerState.viewangles, angles ); + + AngleVectors( angles, forward, NULL, NULL ); + CrossProduct( forward, normal, cross ); + VectorNormalize( cross ); + CrossProduct( normal, cross, forward ); + VectorNormalize( forward ); + + VectorCopy( ps->origin, player_origin ); + + distance = BG_FindBuildDistForClass( ps->stats[ STAT_PCLASS ] ); + VectorMA( player_origin, distance, forward, entity_origin ); + VectorCopy( entity_origin, target_origin ); VectorMA( entity_origin, 32, normal, entity_origin ); VectorMA( target_origin, -4096, normal, target_origin ); -/* entity_origin[ 2 ] += 32; - target_origin[ 2 ] -= 4096;*/ BG_FindBBoxForBuildable( buildable, mins, maxs ); CG_Trace( &tr, entity_origin, mins, maxs, target_origin, ps->clientNum, MASK_PLAYERSOLID ); VectorCopy( tr.endpos, entity_origin ); - /*entity_origin[ 2 ] += 0.1f;*/ VectorMA( entity_origin, 0.1f, normal, entity_origin ); AngleVectors( angles, forward, NULL, NULL ); |