diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/renderercommon/tr_common.h | 1 | ||||
| -rw-r--r-- | src/renderergl1/tr_init.c | 2 | ||||
| -rw-r--r-- | src/renderergl2/tr_init.c | 2 | ||||
| -rw-r--r-- | src/sdl/sdl_glimp.c | 8 | 
4 files changed, 11 insertions, 2 deletions
diff --git a/src/renderercommon/tr_common.h b/src/renderercommon/tr_common.h index 0dc5653d..005f75a4 100644 --- a/src/renderercommon/tr_common.h +++ b/src/renderercommon/tr_common.h @@ -81,6 +81,7 @@ extern glconfig_t	glConfig;		// outside of TR since it shouldn't be cleared duri  extern cvar_t *r_stencilbits;			// number of desired stencil bits  extern cvar_t *r_depthbits;			// number of desired depth bits  extern cvar_t *r_colorbits;			// number of desired color bits, only relevant for fullscreen +extern cvar_t *r_alphabits;			// number of desired alpha bits  extern cvar_t *r_texturebits;			// number of desired texture bits  extern cvar_t *r_ext_multisample;  										// 0 = use framebuffer depth diff --git a/src/renderergl1/tr_init.c b/src/renderergl1/tr_init.c index 0a9d75b9..3e815b6a 100644 --- a/src/renderergl1/tr_init.c +++ b/src/renderergl1/tr_init.c @@ -99,6 +99,7 @@ cvar_t	*r_logFile;  cvar_t	*r_stencilbits;  cvar_t	*r_depthbits;  cvar_t	*r_colorbits; +cvar_t	*r_alphabits;  cvar_t	*r_primitives;  cvar_t	*r_texturebits;  cvar_t  *r_ext_multisample; @@ -952,6 +953,7 @@ void R_Register( void )  	r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH );  	r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );  	r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); +	r_alphabits = ri.Cvar_Get( "r_alphabits", "1", CVAR_ARCHIVE | CVAR_LATCH );  	r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );  	r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );  	r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH ); diff --git a/src/renderergl2/tr_init.c b/src/renderergl2/tr_init.c index 4f0a53f4..1c7391e3 100644 --- a/src/renderergl2/tr_init.c +++ b/src/renderergl2/tr_init.c @@ -175,6 +175,7 @@ cvar_t	*r_logFile;  cvar_t	*r_stencilbits;  cvar_t	*r_depthbits;  cvar_t	*r_colorbits; +cvar_t	*r_alphabits;  cvar_t	*r_texturebits;  cvar_t  *r_ext_multisample; @@ -1111,6 +1112,7 @@ void R_Register( void )  	r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH );  	r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );  	r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); +	r_alphabits = ri.Cvar_Get( "r_alphabits", "1", CVAR_ARCHIVE | CVAR_LATCH );  	r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );  	r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );  	r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH ); diff --git a/src/sdl/sdl_glimp.c b/src/sdl/sdl_glimp.c index cc3e6378..a54a9b47 100644 --- a/src/sdl/sdl_glimp.c +++ b/src/sdl/sdl_glimp.c @@ -223,7 +223,7 @@ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean nobor  {  	const char *glstring;  	int perChannelColorBits; -	int colorBits, depthBits, stencilBits; +	int colorBits, alphaBits, depthBits, stencilBits;  	int samples;  	int i = 0;  	SDL_Surface *icon = NULL; @@ -354,6 +354,8 @@ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean nobor  	if ((!colorBits) || (colorBits >= 32))  		colorBits = 24; +	alphaBits = r_alphabits->value; +  	if (!r_depthbits->value)  		depthBits = 24;  	else @@ -430,12 +432,14 @@ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean nobor  			perChannelColorBits = 0; /* Use minimum size for 16-bit color */  		/* Need alpha or else SGIs choose 36+ bit RGB mode */ -		SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1); +		if (alphaBits < 1) +			alphaBits = 1;  #endif  		SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits );  		SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits );  		SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits ); +		SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, alphaBits );  		SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits );  		SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits );  | 
