diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/qcommon/files.c | 23 | ||||
| -rw-r--r-- | src/renderergl2/tr_image.c | 2 | ||||
| -rw-r--r-- | src/server/sv_ccmds.c | 65 | 
3 files changed, 2 insertions, 88 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c index 02235bcf..8e1cd0d3 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -2448,8 +2448,6 @@ int	FS_GetModList( char *listbuf, int bufsize ) {  	int dummy;  	char **pFiles0 = NULL;  	char **pFiles1 = NULL; -	char **pFiles2 = NULL; -	char **pFiles3 = NULL;  	qboolean bDrop = qfalse;  	*listbuf = 0; @@ -2457,11 +2455,7 @@ int	FS_GetModList( char *listbuf, int bufsize ) {  	pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );  	pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue ); -	pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue ); -	// we searched for mods in the three paths -	// it is likely that we have duplicate names now, which we will cleanup below -	pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 ); -	pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 ); +	pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 );  	nPotential = Sys_CountFileList(pFiles); @@ -2504,15 +2498,6 @@ int	FS_GetModList( char *listbuf, int bufsize ) {  				Sys_FreeFileList( pPaks );  			} -			/* try on steam path */ -			if ( nPaks <= 0 ) -			{ -				path = FS_BuildOSPath( fs_steampath->string, name, "" ); -				nPaks = 0; -				pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse ); -				Sys_FreeFileList( pPaks ); -			} -  			if (nPaks > 0) {  				nLen = strlen(name) + 1;  				// nLen is the length of the mod path @@ -3241,9 +3226,6 @@ static void FS_Startup( const char *gameName )  	// check for additional base game so mods can be based upon other mods  	if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) { -		if (fs_steampath->string[0]) { -			FS_AddGameDirectory(fs_steampath->string, fs_basegame->string); -		}  		if (fs_basepath->string[0]) {  			FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);  		} @@ -3254,9 +3236,6 @@ static void FS_Startup( const char *gameName )  	// check for additional game folder for mods  	if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) { -		if (fs_steampath->string[0]) { -			FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string); -		}  		if (fs_basepath->string[0]) {  			FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);  		} diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c index 7e2d452e..331e7f61 100644 --- a/src/renderergl2/tr_image.c +++ b/src/renderergl2/tr_image.c @@ -2114,7 +2114,7 @@ done:  	{  		if (glConfig.textureFilterAnisotropic && !cubemap)  			qglTextureParameteri(image->texnum, textureTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, -			(GLint)Com_Clamp(1, maxAnisotropy, r_ext_max_anisotropy->integer)); +			(GLint)Com_Clamp(1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer));  		qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MIN_FILTER, gl_filter_min);  		qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MAG_FILTER, gl_filter_max); diff --git a/src/server/sv_ccmds.c b/src/server/sv_ccmds.c index 1cc6cf3e..3ec3b8c7 100644 --- a/src/server/sv_ccmds.c +++ b/src/server/sv_ccmds.c @@ -225,71 +225,6 @@ static void SV_MapRestart_f( void ) {  /*  ================== -SV_ConSayto_f -================== -*/ -static void SV_ConSayto_f(void) { -	char		*p; -	char		text[1024]; -	client_t	*cl; -	char		*rawname; -	char		name[MAX_NAME_LENGTH]; -	char		cleanName[MAX_NAME_LENGTH]; -	client_t	*saytocl; -	int			i; - -	// make sure server is running -	if ( !com_sv_running->integer ) { -		Com_Printf( "Server is not running.\n" ); -		return; -	} - -	if ( Cmd_Argc() < 3 ) { -		Com_Printf ("Usage: sayto <player name> <text>\n"); -		return; -	} - -	rawname = Cmd_Argv(1); -	 -	//allowing special characters in the console  -	//with hex strings for player names -	Com_FieldStringToPlayerName( name, MAX_NAME_LENGTH, rawname ); - -	saytocl = NULL; -	for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) { -		if ( !cl->state ) { -			continue; -		} -		Q_strncpyz( cleanName, cl->name, sizeof(cleanName) ); -		Q_CleanStr( cleanName ); - -		if ( !Q_stricmp( cleanName, name ) ) { -			saytocl = cl; -			break; -		} -	} -	if( !saytocl ) -	{ -		Com_Printf ("No such player name: %s.\n", name); -		return; -	} - -	strcpy (text, "console_sayto: "); -	p = Cmd_ArgsFrom(2); - -	if ( *p == '"' ) { -		p++; -		p[strlen(p)-1] = 0; -	} - -	strcat(text, p); - -	SV_SendServerCommand(saytocl, "chat \"%s\"", text); -} - - -/* -==================  SV_Heartbeat_f  Also called by SV_DropClient, SV_DirectConnect, and SV_SpawnServer  | 
