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-rw-r--r--src/qcommon/files.c22
1 files changed, 21 insertions, 1 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c
index ab2358d8..02235bcf 100644
--- a/src/qcommon/files.c
+++ b/src/qcommon/files.c
@@ -2448,6 +2448,8 @@ int FS_GetModList( char *listbuf, int bufsize ) {
int dummy;
char **pFiles0 = NULL;
char **pFiles1 = NULL;
+ char **pFiles2 = NULL;
+ char **pFiles3 = NULL;
qboolean bDrop = qfalse;
*listbuf = 0;
@@ -2455,9 +2457,12 @@ int FS_GetModList( char *listbuf, int bufsize ) {
pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
+ pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue );
// we searched for mods in the three paths
// it is likely that we have duplicate names now, which we will cleanup below
- pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
+ pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
+ pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 );
+
nPotential = Sys_CountFileList(pFiles);
for ( i = 0 ; i < nPotential ; i++ ) {
@@ -2499,6 +2504,15 @@ int FS_GetModList( char *listbuf, int bufsize ) {
Sys_FreeFileList( pPaks );
}
+ /* try on steam path */
+ if ( nPaks <= 0 )
+ {
+ path = FS_BuildOSPath( fs_steampath->string, name, "" );
+ nPaks = 0;
+ pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
+ Sys_FreeFileList( pPaks );
+ }
+
if (nPaks > 0) {
nLen = strlen(name) + 1;
// nLen is the length of the mod path
@@ -3227,6 +3241,9 @@ static void FS_Startup( const char *gameName )
// check for additional base game so mods can be based upon other mods
if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) {
+ if (fs_steampath->string[0]) {
+ FS_AddGameDirectory(fs_steampath->string, fs_basegame->string);
+ }
if (fs_basepath->string[0]) {
FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
}
@@ -3237,6 +3254,9 @@ static void FS_Startup( const char *gameName )
// check for additional game folder for mods
if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
+ if (fs_steampath->string[0]) {
+ FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string);
+ }
if (fs_basepath->string[0]) {
FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
}