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-rw-r--r--src/game/bg_misc.c41
-rw-r--r--src/game/bg_public.h5
-rw-r--r--src/game/g_buildable.c14
-rw-r--r--src/game/g_weapon.c2
4 files changed, 54 insertions, 8 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index a2f521e3..3c7a2fc7 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1263,6 +1263,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.5f, //float minNormal;
qtrue, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 120, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1289,6 +1290,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qtrue, //qboolean creepTest;
+ 120, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1315,6 +1317,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qtrue, //qboolean creepTest;
+ 120, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1341,6 +1344,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qtrue, //qboolean invertNormal;
qtrue, //qboolean creepTest;
+ 120, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1364,9 +1368,10 @@ buildableAttributes_t bg_buildableList[ ] =
0, //int turretFireSpeed;
400, //int turretRange;
WP_LOCKBLOB_LAUNCHER, //weapon_t turretProjType;
- 0.707f, //float minNormal;
- qfalse, //qboolean invertNormal;
+ 0.0f, //float minNormal;
+ qtrue, //qboolean invertNormal;
qtrue, //qboolean creepTest;
+ 30, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1393,6 +1398,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 120, //int creepSize;
qtrue //qboolean reactorTest;
},
{
@@ -1419,6 +1425,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1445,6 +1452,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1471,6 +1479,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1497,6 +1506,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1523,6 +1533,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1549,6 +1560,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1575,6 +1587,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1601,6 +1614,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1627,6 +1641,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qtrue //qboolean reactorTest;
},
{
@@ -1653,6 +1668,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
},
{
@@ -1679,6 +1695,7 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
+ 0, //int creepSize;
qfalse //qboolean reactorTest;
}
};
@@ -2153,6 +2170,26 @@ int BG_FindCreepTestForBuildable( int bclass )
/*
==============
+BG_FindCreepSizeForBuildable
+==============
+*/
+int BG_FindCreepSizeForBuildable( int bclass )
+{
+ int i;
+
+ for( i = 0; i < bg_numBuildables; i++ )
+ {
+ if( bg_buildableList[ i ].buildNum == bclass )
+ {
+ return bg_buildableList[ i ].creepSize;
+ }
+ }
+
+ return CREEP_BASESIZE;
+}
+
+/*
+==============
BG_FindUniqueTestForBuildable
==============
*/
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 284bbf86..4dbe2542 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -887,6 +887,8 @@ typedef struct
qboolean invertNormal;
qboolean creepTest;
+ int creepSize;
+
qboolean reactorTest;
} buildableAttributes_t;
@@ -958,6 +960,7 @@ weapon_t BG_FindProjTypeForBuildable( int bclass );
float BG_FindMinNormalForBuildable( int bclass );
qboolean BG_FindInvertNormalForBuildable( int bclass );
int BG_FindCreepTestForBuildable( int bclass );
+int BG_FindCreepSizeForBuildable( int bclass );
int BG_FindUniqueTestForBuildable( int bclass );
int BG_FindClassNumForName( char *name );
@@ -1077,5 +1080,5 @@ qboolean BG_gotWeapon( int weapon, int stats[ ] );*/
#define MAX_BOTS_TEXT 8192
//TA: conceptually should live in q_shared.h
-void AxisToAngles( vec3_t axis[3], vec3_t angles);
+void AxisToAngles( vec3_t axis[3], vec3_t angles );
#define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y))
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 013a7e93..f59e8d9c 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -355,7 +355,7 @@ void DSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
self->die = nullDieFunction;
self->think = DSpawn_Blast;
- self->nextthink = level.time + 15000; //wait .5 seconds before damaging others
+ self->nextthink = level.time + 5000; //wait .5 seconds before damaging others
trap_LinkEntity( self );
}
@@ -477,7 +477,7 @@ void DBarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker,
self->die = nullDieFunction;
self->think = DBarricade_Blast;
- self->nextthink = level.time + 15000;
+ self->nextthink = level.time + 5000;
trap_LinkEntity( self );
}
@@ -609,7 +609,8 @@ void DBooster_Touch( gentity_t *self, gentity_t *other, trace_t *trace )
//==================================================================================
-#define BLOB_PROJSPEED 500
+#define BLOB_PROJSPEED 500
+#define MIN_DOT 0.85f // max angle = acos( MIN_DOT )
/*
================
@@ -686,6 +687,11 @@ qboolean ddef_checktarget( gentity_t *self, gentity_t *target, int range )
if( VectorLength( distance ) > range ) // is the target within range?
return qfalse;
+ //only allow a narrow field of "vision"
+ VectorNormalize( distance ); //is now direction of target
+ if( DotProduct( distance, self->s.origin2 ) < MIN_DOT )
+ return qfalse;
+
trap_Trace( &trace, self->s.pos.trBase, NULL, NULL, target->s.pos.trBase, self->s.number, MASK_SHOT );
if ( trace.contents & CONTENTS_SOLID ) // can we see the target?
return qfalse;
@@ -1456,7 +1462,7 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
self->die = nullDieFunction;
self->think = HSpawn_Blast;
- self->nextthink = level.time + 15000; //wait 1.5 seconds before damaging others
+ self->nextthink = level.time + 5000; //wait 1.5 seconds before damaging others
self->powered = qfalse; //free up power
trap_LinkEntity( self );
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index d27adb73..be708264 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -434,7 +434,7 @@ void Weapon_Flamer_Fire (gentity_t *ent) {
m = fire_flamer (ent, muzzle, forward);
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
}
/*