diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_event.c | 26 | ||||
-rw-r--r-- | src/game/g_main.c | 39 | ||||
-rw-r--r-- | src/game/g_weapon.c | 2 |
3 files changed, 44 insertions, 23 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 80a82016..049cea33 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -92,7 +92,7 @@ static void CG_Obituary( entityState_t *ent ) message = "was in the wrong place"; break; case MOD_HSPAWN: - message = "should have run further"; + message = "should have ran further"; break; case MOD_ASPAWN: message = "shouldn't have trod in the acid"; @@ -249,6 +249,18 @@ static void CG_Obituary( entityState_t *ent ) BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) ); message2 = className; break; + case MOD_LEVEL2_CLAW: + message = "was clawed by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); + message2 = className; + break; + case MOD_LEVEL2_ZAP: + message = "was zapped by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); + message2 = className; + break; case MOD_LEVEL3_CLAW: message = "was chomped by"; Com_sprintf( className, 64, "'s %s", @@ -261,16 +273,10 @@ static void CG_Obituary( entityState_t *ent ) BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); message2 = className; break; - case MOD_LEVEL2_CLAW: - message = "was clawed by"; + case MOD_LEVEL3_BOUNCEBALL: + message = "was sniped by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); - message2 = className; - break; - case MOD_LEVEL2_ZAP: - message = "was zapped by"; - Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); message2 = className; break; case MOD_LEVEL4_CLAW: diff --git a/src/game/g_main.c b/src/game/g_main.c index f80bf043..c0c37589 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -968,8 +968,8 @@ void G_CalculateBuildPoints( void ) //may as well pump the stages here too { - float alienPlayerCountMod = (float)level.numAlienClients / PLAYER_COUNT_MOD; - float humanPlayerCountMod = (float)level.numHumanClients / PLAYER_COUNT_MOD; + float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD; + float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD; int alienNextStageThreshold, humanNextStageThreshold; if( alienPlayerCountMod < 0.1f ) @@ -979,16 +979,16 @@ void G_CalculateBuildPoints( void ) humanPlayerCountMod = 0.1f; if( g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 ) - alienNextStageThreshold = (int)( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ); + alienNextStageThreshold = (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ); else if( g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 ) - alienNextStageThreshold = (int)( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ); + alienNextStageThreshold = (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ); else alienNextStageThreshold = -1; if( g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 ) - humanNextStageThreshold = (int)( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ); + humanNextStageThreshold = (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ); else if( g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 ) - humanNextStageThreshold = (int)( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ); + humanNextStageThreshold = (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ); else humanNextStageThreshold = -1; @@ -1006,8 +1006,8 @@ G_CalculateStages */ void G_CalculateStages( void ) { - float alienPlayerCountMod = (float)level.numAlienClients / PLAYER_COUNT_MOD; - float humanPlayerCountMod = (float)level.numHumanClients / PLAYER_COUNT_MOD; + float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD; + float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD; if( alienPlayerCountMod < 0.1f ) alienPlayerCountMod = 0.1f; @@ -1016,7 +1016,7 @@ void G_CalculateStages( void ) humanPlayerCountMod = 0.1f; if( g_alienKills.integer >= - (int)( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) && + (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ) && g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 ) { G_Checktrigger_stages( PTE_ALIENS, S2 ); @@ -1024,7 +1024,7 @@ void G_CalculateStages( void ) } if( g_alienKills.integer >= - (int)( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) && + (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ) && g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 ) { G_Checktrigger_stages( PTE_ALIENS, S3 ); @@ -1032,7 +1032,7 @@ void G_CalculateStages( void ) } if( g_humanKills.integer >= - (int)( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) && + (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ) && g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 ) { G_Checktrigger_stages( PTE_HUMANS, S2 ); @@ -1040,7 +1040,7 @@ void G_CalculateStages( void ) } if( g_humanKills.integer >= - (int)( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) && + (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ) && g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 ) { G_Checktrigger_stages( PTE_HUMANS, S3 ); @@ -1057,6 +1057,21 @@ Calculates the average number of players playing this game */ void G_CalculateAvgPlayers( void ) { + //there are no clients or only spectators connected, so + //reset the number of samples in order to avoid the situation + //where the average tends to 0 + if( !level.numAlienClients ) + { + level.numAlienSamples = 0; + trap_Cvar_Set( "g_alienKills", "0" ); + } + + if( !level.numHumanClients ) + { + level.numHumanSamples = 0; + trap_Cvar_Set( "g_humanKills", "0" ); + } + //calculate average number of clients for stats level.averageNumAlienClients = ( ( level.averageNumAlienClients * level.numAlienSamples ) diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 3518bb9c..84773855 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -815,7 +815,7 @@ void CheckGrabAttack( gentity_t *ent ) traceEnt->client->ps.stats[ STAT_STATE ] |= SS_GRABBED; //if getting damaged, don't reset the grab time - if( ( ent->client->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time ) + if( ( ent->client->lastDamageTime + LEVEL1_GRAB_TIME ) < level.time ) traceEnt->client->lastGrabTime = level.time; } else if( traceEnt->s.eType == ET_BUILDABLE && |