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-rw-r--r--src/renderercommon/qgl.h17
-rw-r--r--src/renderergl2/tr_backend.c161
-rw-r--r--src/renderergl2/tr_dsa.c132
-rw-r--r--src/renderergl2/tr_dsa.h46
-rw-r--r--src/renderergl2/tr_extensions.c52
-rw-r--r--src/renderergl2/tr_image.c130
-rw-r--r--src/renderergl2/tr_init.c17
-rw-r--r--src/renderergl2/tr_local.h7
-rw-r--r--src/renderergl2/tr_main.c2
-rw-r--r--src/renderergl2/tr_shade.c16
-rw-r--r--src/renderergl2/tr_shadows.c4
-rw-r--r--src/renderergl2/tr_sky.c2
-rw-r--r--src/renderergl2/tr_surface.c4
13 files changed, 354 insertions, 236 deletions
diff --git a/src/renderercommon/qgl.h b/src/renderercommon/qgl.h
index cc0dd6a7..232a1869 100644
--- a/src/renderercommon/qgl.h
+++ b/src/renderercommon/qgl.h
@@ -987,6 +987,23 @@ extern GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array);
#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
#endif
+// GL_EXT_direct_state_access
+extern GLvoid(APIENTRY * qglBindMultiTexture)(GLenum texunit, GLenum target, GLuint texture);
+extern GLvoid(APIENTRY * qglTextureParameterf)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+extern GLvoid(APIENTRY * qglTextureParameteri)(GLuint texture, GLenum target, GLenum pname, GLint param);
+extern GLvoid(APIENTRY * qglTextureImage2D)(GLuint texture, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern GLvoid(APIENTRY * qglTextureSubImage2D)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern GLvoid(APIENTRY * qglCopyTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern GLvoid(APIENTRY * qglCompressedTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+extern GLvoid(APIENTRY * qglCompressedTextureSubImage2D)(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+extern GLvoid(APIENTRY * qglGenerateTextureMipmap)(GLuint texture, GLenum target);
+
#if defined(WIN32)
// WGL_ARB_create_context
diff --git a/src/renderergl2/tr_backend.c b/src/renderergl2/tr_backend.c
index 557f553b..e6dd3cfa 100644
--- a/src/renderergl2/tr_backend.c
+++ b/src/renderergl2/tr_backend.c
@@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "tr_local.h"
+#include "tr_dsa.h"
backEndData_t *backEndData;
backEndState_t backEnd;
@@ -37,80 +38,27 @@ static float s_flipMatrix[16] = {
/*
-** GL_Bind
-*/
-void GL_Bind( image_t *image ) {
- int texnum;
-
- if ( !image ) {
- ri.Printf( PRINT_WARNING, "GL_Bind: NULL image\n" );
- texnum = tr.defaultImage->texnum;
- } else {
- texnum = image->texnum;
- }
-
- if ( r_nobind->integer && tr.dlightImage ) { // performance evaluation option
- texnum = tr.dlightImage->texnum;
- }
-
- if ( glState.currenttextures[glState.currenttmu] != texnum ) {
- if ( image ) {
- image->frameUsed = tr.frameCount;
- }
- glState.currenttextures[glState.currenttmu] = texnum;
- if (image && image->flags & IMGFLAG_CUBEMAP)
- qglBindTexture( GL_TEXTURE_CUBE_MAP, texnum );
- else
- qglBindTexture( GL_TEXTURE_2D, texnum );
- }
-}
-
-/*
-** GL_SelectTexture
-*/
-void GL_SelectTexture( int unit )
-{
- if ( glState.currenttmu == unit )
- {
- return;
- }
-
- if (!(unit >= 0 && unit <= 31))
- ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit );
-
- if (!qglActiveTextureARB)
- ri.Error( ERR_DROP, "GL_SelectTexture: multitexture disabled" );
-
- qglActiveTextureARB( GL_TEXTURE0_ARB + unit );
-
- glState.currenttmu = unit;
-}
-
-/*
** GL_BindToTMU
*/
void GL_BindToTMU( image_t *image, int tmu )
{
- int texnum;
- int oldtmu = glState.currenttmu;
+ GLuint texture = (tmu == TB_COLORMAP) ? tr.defaultImage->texnum : 0;
+ GLenum target = GL_TEXTURE_2D;
- if (!image)
- texnum = 0;
- else
- texnum = image->texnum;
-
- if ( glState.currenttextures[tmu] != texnum ) {
- GL_SelectTexture( tmu );
- if (image)
- image->frameUsed = tr.frameCount;
- glState.currenttextures[tmu] = texnum;
+ if (image)
+ {
+ if (image->flags & IMGFLAG_CUBEMAP)
+ target = GL_TEXTURE_CUBE_MAP;
- if (image && (image->flags & IMGFLAG_CUBEMAP))
- qglBindTexture( GL_TEXTURE_CUBE_MAP, texnum );
- else
- qglBindTexture( GL_TEXTURE_2D, texnum );
- GL_SelectTexture( oldtmu );
+ image->frameUsed = tr.frameCount;
+ texture = image->texnum;
+ }
+ else
+ {
+ ri.Printf(PRINT_WARNING, "GL_BindToTMU: NULL image\n");
}
+
+ GL_BindMultiTexture(GL_TEXTURE0_ARB + tmu, target, texture);
}
@@ -143,39 +91,6 @@ void GL_Cull( int cullType ) {
}
/*
-** GL_TexEnv
-*/
-void GL_TexEnv( int env )
-{
- if ( env == glState.texEnv[glState.currenttmu] )
- {
- return;
- }
-
- glState.texEnv[glState.currenttmu] = env;
-
-
- switch ( env )
- {
- case GL_MODULATE:
- qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- break;
- case GL_REPLACE:
- qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
- break;
- case GL_DECAL:
- qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
- break;
- case GL_ADD:
- qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
- break;
- default:
- ri.Error( ERR_DROP, "GL_TexEnv: invalid env '%d' passed", env );
- break;
- }
-}
-
-/*
** GL_State
**
** This routine is responsible for setting the most commonly changed state
@@ -856,6 +771,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
}
RE_UploadCinematic (w, h, cols, rows, data, client, dirty);
+ GL_BindToTMU(tr.scratchImage[client], TB_COLORMAP);
if ( r_speeds->integer ) {
end = ri.Milliseconds();
@@ -896,23 +812,30 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
}
void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) {
+ GLuint texture;
+
+ if (!tr.scratchImage[client])
+ {
+ ri.Printf(PRINT_WARNING, "RE_UploadCinematic: scratch images not initialized\n");
+ return;
+ }
- GL_Bind( tr.scratchImage[client] );
+ texture = tr.scratchImage[client]->texnum;
// if the scratchImage isn't in the format we want, specify it as a new texture
if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) {
tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols;
tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows;
- qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ qglTextureImage2D(texture, GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ qglTextureParameterf(texture, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ qglTextureParameterf(texture, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ qglTextureParameterf(texture, GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ qglTextureParameterf(texture, GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else {
if (dirty) {
// otherwise, just subimage upload it so that drivers can tell we are going to be changing
// it and don't try and do a texture compression
- qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data );
+ qglTextureSubImage2D(texture, GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data);
}
}
}
@@ -1072,11 +995,10 @@ const void *RB_DrawSurfs( const void *data ) {
// If we're using multisampling, resolve the depth first
FBO_FastBlit(tr.renderFbo, NULL, tr.msaaResolveFbo, NULL, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
}
- else if (tr.renderFbo == NULL)
+ else if (tr.renderFbo == NULL && tr.renderDepthImage)
{
// If we're rendering directly to the screen, copy the depth to a texture
- GL_BindToTMU(tr.renderDepthImage, 0);
- qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, 0, 0, glConfig.vidWidth, glConfig.vidHeight, 0);
+ qglCopyTextureImage2D(tr.renderDepthImage->texnum, GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, 0, 0, glConfig.vidWidth, glConfig.vidHeight, 0);
}
if (r_ssao->integer)
@@ -1316,10 +1238,8 @@ const void *RB_DrawSurfs( const void *data ) {
cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex];
FBO_Bind(NULL);
- GL_SelectTexture(TB_CUBEMAP);
- GL_BindToTMU(cubemap->image, TB_CUBEMAP);
- qglGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP);
- GL_SelectTexture(0);
+ if (cubemap && cubemap->image)
+ qglGenerateTextureMipmap(cubemap->image->texnum, GL_TEXTURE_CUBE_MAP);
}
return (const void *)(cmd + 1);
@@ -1396,7 +1316,7 @@ void RB_ShowImages( void ) {
{
vec4_t quadVerts[4];
- GL_Bind(image);
+ GL_BindToTMU(image, TB_COLORMAP);
VectorSet4(quadVerts[0], x, y, 0, 1);
VectorSet4(quadVerts[1], x + w, y, 0, 1);
@@ -1572,21 +1492,18 @@ const void *RB_CapShadowMap(const void *data)
if (cmd->map != -1)
{
- GL_SelectTexture(0);
if (cmd->cubeSide != -1)
{
if (tr.shadowCubemaps[cmd->map])
{
- GL_Bind(tr.shadowCubemaps[cmd->map]);
- qglCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cmd->cubeSide, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0);
+ qglCopyTextureImage2D(tr.shadowCubemaps[cmd->map]->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_X + cmd->cubeSide, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0);
}
}
else
{
if (tr.pshadowMaps[cmd->map])
{
- GL_Bind(tr.pshadowMaps[cmd->map]);
- qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0);
+ qglCopyTextureImage2D(tr.pshadowMaps[cmd->map]->texnum, GL_TEXTURE_2D, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - (backEnd.refdef.y + PSHADOW_MAP_SIZE), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0);
}
}
}
@@ -1659,7 +1576,7 @@ const void *RB_PostProcess(const void *data)
if (srcFbo)
{
- if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer) && qglActiveTextureARB)
+ if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer))
{
autoExposure = r_autoExposure->integer || r_forceAutoExposure->integer;
RB_ToneMap(srcFbo, srcBox, NULL, dstBox, autoExposure);
@@ -1775,7 +1692,7 @@ const void *RB_ExportCubemaps(const void *data)
{
char filename[MAX_QPATH];
cubemap_t *cubemap = &tr.cubemaps[i];
- char *p = cubemapPixels;
+ byte *p = cubemapPixels;
for (j = 0; j < 6; j++)
{
diff --git a/src/renderergl2/tr_dsa.c b/src/renderergl2/tr_dsa.c
new file mode 100644
index 00000000..55a731d9
--- /dev/null
+++ b/src/renderergl2/tr_dsa.c
@@ -0,0 +1,132 @@
+/*
+===========================================================================
+Copyright (C) 2016 James Canete
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+===========================================================================
+*/
+
+#include "tr_local.h"
+
+#include "tr_dsa.h"
+
+static struct
+{
+ GLuint textures[NUM_TEXTURE_BUNDLES];
+ GLenum texunit;
+}
+glDsaState;
+
+void GL_BindNullTextures()
+{
+ int i;
+
+ if (glRefConfig.directStateAccess)
+ {
+ for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
+ {
+ qglBindMultiTexture(GL_TEXTURE0_ARB + i, GL_TEXTURE_2D, 0);
+ glDsaState.textures[i] = 0;
+ }
+ }
+ else
+ {
+ for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
+ {
+ qglActiveTextureARB(GL_TEXTURE0_ARB + i);
+ qglBindTexture(GL_TEXTURE_2D, 0);
+ glDsaState.textures[i] = 0;
+ }
+
+ qglActiveTextureARB(GL_TEXTURE0_ARB);
+ glDsaState.texunit = GL_TEXTURE0_ARB;
+ }
+}
+
+void GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture)
+{
+ GLuint tmu = texunit - GL_TEXTURE0_ARB;
+
+ if (glDsaState.textures[tmu] == texture)
+ return;
+
+ qglBindMultiTexture(texunit, target, texture);
+ glDsaState.textures[tmu] = texture;
+}
+
+GLvoid APIENTRY GLDSA_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture)
+{
+ if (glDsaState.texunit != texunit)
+ {
+ qglActiveTextureARB(texunit);
+ glDsaState.texunit = texunit;
+ }
+
+ qglBindTexture(target, texture);
+}
+
+GLvoid APIENTRY GLDSA_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param)
+{
+ GL_BindMultiTexture(glDsaState.texunit, target, texture);
+ qglTexParameterf(target, pname, param);
+}
+
+GLvoid APIENTRY GLDSA_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param)
+{
+ GL_BindMultiTexture(glDsaState.texunit, target, texture);
+ qglTexParameteri(target, pname, param);
+}
+
+GLvoid APIENTRY GLDSA_TextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ GL_BindMultiTexture(glDsaState.texunit, target, texture);
+ qglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+GLvoid APIENTRY GLDSA_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ GL_BindMultiTexture(glDsaState.texunit, target, texture);
+ qglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+GLvoid APIENTRY GLDSA_CopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ GL_BindMultiTexture(glDsaState.texunit, target, texture);
+ qglCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ GL_BindMultiTexture(glDsaState.texunit, target, texture);
+ qglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GL_BindMultiTexture(glDsaState.texunit, target, texture);
+ qglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target)
+{
+ GL_BindMultiTexture(glDsaState.texunit, target, texture);
+ qglGenerateMipmapEXT(target);
+}
diff --git a/src/renderergl2/tr_dsa.h b/src/renderergl2/tr_dsa.h
new file mode 100644
index 00000000..c166b9f3
--- /dev/null
+++ b/src/renderergl2/tr_dsa.h
@@ -0,0 +1,46 @@
+/*
+===========================================================================
+Copyright (C) 2016 James Canete
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+===========================================================================
+*/
+
+#ifndef __TR_DSA_H__
+#define __TR_DSA_H__
+
+#include "../renderercommon/qgl.h"
+
+void GL_BindNullTextures(void);
+void GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
+
+GLvoid APIENTRY GLDSA_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
+GLvoid APIENTRY GLDSA_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLvoid APIENTRY GLDSA_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param);
+GLvoid APIENTRY GLDSA_TextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLvoid APIENTRY GLDSA_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLvoid APIENTRY GLDSA_CopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target);
+
+#endif
diff --git a/src/renderergl2/tr_extensions.c b/src/renderergl2/tr_extensions.c
index 2c1407b2..abafbf97 100644
--- a/src/renderergl2/tr_extensions.c
+++ b/src/renderergl2/tr_extensions.c
@@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#endif
#include "tr_local.h"
+#include "tr_dsa.h"
// GL_EXT_draw_range_elements
void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
@@ -184,6 +185,23 @@ void (APIENTRY * qglDeleteVertexArraysARB)(GLsizei n, const GLuint *arrays);
void (APIENTRY * qglGenVertexArraysARB)(GLsizei n, GLuint *arrays);
GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array);
+// GL_EXT_direct_state_access
+GLvoid (APIENTRY * qglBindMultiTexture)(GLenum texunit, GLenum target, GLuint texture);
+GLvoid (APIENTRY * qglTextureParameterf)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLvoid (APIENTRY * qglTextureParameteri)(GLuint texture, GLenum target, GLenum pname, GLint param);
+GLvoid (APIENTRY * qglTextureImage2D)(GLuint texture, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLvoid (APIENTRY * qglTextureSubImage2D)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLvoid (APIENTRY * qglCopyTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLvoid (APIENTRY * qglCompressedTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLvoid (APIENTRY * qglCompressedTextureSubImage2D)(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+GLvoid (APIENTRY * qglGenerateTextureMipmap)(GLuint texture, GLenum target);
+
static qboolean GLimp_HaveExtension(const char *ext)
{
const char *ptr = Q_stristr( glConfig.extensions_string, ext );
@@ -750,4 +768,38 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
+ // GL_EXT_direct_state_access
+ extension = "GL_EXT_direct_state_access";
+ qglBindMultiTexture = GLDSA_BindMultiTexture;
+ qglTextureParameterf = GLDSA_TextureParameterf;
+ qglTextureParameteri = GLDSA_TextureParameteri;
+ qglTextureImage2D = GLDSA_TextureImage2D;
+ qglTextureSubImage2D = GLDSA_TextureSubImage2D;
+ qglCopyTextureImage2D = GLDSA_CopyTextureImage2D;
+ qglCompressedTextureImage2D = GLDSA_CompressedTextureImage2D;
+ qglCompressedTextureSubImage2D = GLDSA_CompressedTextureSubImage2D;
+ qglGenerateTextureMipmap = GLDSA_GenerateTextureMipmap;
+ glRefConfig.directStateAccess = qfalse;
+ if (GLimp_HaveExtension(extension))
+ {
+ if (r_ext_direct_state_access->integer)
+ {
+ glRefConfig.directStateAccess = qtrue;
+ qglBindMultiTexture = (void *)SDL_GL_GetProcAddress("glBindMultiTextureEXT");
+ qglTextureParameterf = (void *)SDL_GL_GetProcAddress("glTextureParameterfEXT");
+ qglTextureParameteri = (void *)SDL_GL_GetProcAddress("glTextureParameteriEXT");
+ qglTextureImage2D = (void *)SDL_GL_GetProcAddress("glTextureImage2DEXT");
+ qglTextureSubImage2D = (void *)SDL_GL_GetProcAddress("glTextureSubImage2DEXT");
+ qglCopyTextureImage2D = (void *)SDL_GL_GetProcAddress("glCopyTextureImage2DEXT");
+ qglCompressedTextureImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureImage2DEXT");
+ qglCompressedTextureSubImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureSubImage2DEXT");
+ qglGenerateTextureMipmap = (void *)SDL_GL_GetProcAddress("glGenerateTextureMipmapEXT");
+ }
+
+ ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess ? 1 : 0], extension);
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, result[2], extension);
+ }
}
diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c
index d01f42c4..aade799e 100644
--- a/src/renderergl2/tr_image.c
+++ b/src/renderergl2/tr_image.c
@@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// tr_image.c
#include "tr_local.h"
+#include "tr_dsa.h"
+
static byte s_intensitytable[256];
static unsigned char s_gammatable[256];
@@ -115,9 +117,8 @@ void GL_TextureMode( const char *string ) {
for ( i = 0 ; i < tr.numImages ; i++ ) {
glt = tr.images[ i ];
if ( glt->flags & IMGFLAG_MIPMAP ) {
- GL_Bind (glt);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ qglTextureParameterf(glt->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ qglTextureParameterf(glt->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
}
}
@@ -1818,7 +1819,7 @@ static void CompressMonoBlock(byte outdata[8], const byte indata[16])
}
}
-static void RawImage_UploadToRgtc2Texture(byte *data, int width, int height, int mip)
+static void RawImage_UploadToRgtc2Texture(GLuint texture, byte *data, int width, int height, int mip)
{
int wBlocks, hBlocks, y, x, size;
byte *compressedData, *p;
@@ -1858,13 +1859,13 @@ static void RawImage_UploadToRgtc2Texture(byte *data, int width, int height, int
}
}
- qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, GL_COMPRESSED_RG_RGTC2, width, height, 0, size, compressedData);
+ qglCompressedTextureImage2D(texture, GL_TEXTURE_2D, mip, GL_COMPRESSED_RG_RGTC2, width, height, 0, size, compressedData);
ri.Hunk_FreeTempMemory(compressedData);
}
-static void RawImage_UploadTexture( byte *data, int x, int y, int width, int height, GLenum picFormat, int numMips, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture )
+static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int width, int height, GLenum picFormat, int numMips, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture )
{
int dataFormat, dataType;
qboolean rgtc = (internalFormat == GL_COMPRESSED_RG_RGTC2);
@@ -1924,9 +1925,9 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
int size = ((width + 3) / 4) * ((height + 3) / 4) * bytesPer4x4Block;
if (subtexture)
- qglCompressedTexSubImage2DARB(GL_TEXTURE_2D, miplevel, x, y, width, height, internalFormat, size, data);
+ qglCompressedTextureSubImage2D(texture, GL_TEXTURE_2D, miplevel, x, y, width, height, internalFormat, size, data);
else
- qglCompressedTexImage2DARB(GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, size, data);
+ qglCompressedTextureImage2D(texture, GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, size, data);
x >>= 1;
y >>= 1;
@@ -1958,13 +1959,13 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
}
if ( subtexture )
- qglTexSubImage2D( GL_TEXTURE_2D, 0, x, y, width, height, dataFormat, dataType, data );
+ qglTextureSubImage2D(texture, GL_TEXTURE_2D, 0, x, y, width, height, dataFormat, dataType, data );
else
{
if (rgtc)
- RawImage_UploadToRgtc2Texture(data, width, height, 0);
+ RawImage_UploadToRgtc2Texture(texture, data, width, height, 0);
else
- qglTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, dataFormat, dataType, data);
+ qglTextureImage2D(texture, GL_TEXTURE_2D, 0, internalFormat, width, height, 0, dataFormat, dataType, data);
}
if (flags & IMGFLAG_MIPMAP)
@@ -1992,14 +1993,14 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
{
x >>= 1;
y >>= 1;
- qglTexSubImage2D( GL_TEXTURE_2D, miplevel, x, y, width, height, dataFormat, dataType, data );
+ qglTextureSubImage2D(texture, GL_TEXTURE_2D, miplevel, x, y, width, height, dataFormat, dataType, data );
}
else
{
if (rgtc)
- RawImage_UploadToRgtc2Texture(data, width, height, miplevel);
+ RawImage_UploadToRgtc2Texture(texture, data, width, height, miplevel);
else
- qglTexImage2D(GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data);
+ qglTextureImage2D(texture, GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data);
}
}
}
@@ -2028,14 +2029,14 @@ static void Upload32(byte *data, int x, int y, int width, int height, GLenum pic
if (!data)
{
RawImage_ScaleToPower2(NULL, &width, &height, type, flags, NULL);
- RawImage_UploadTexture(NULL, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
+ RawImage_UploadTexture(image->texnum, NULL, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
goto done;
}
else if (!subtexture)
{
if (picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT)
{
- RawImage_UploadTexture(data, 0, 0, width, height, picFormat, numMips, internalFormat, type, flags, qfalse);
+ RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, picFormat, numMips, internalFormat, type, flags, qfalse);
goto done;
}
notScaled = RawImage_ScaleToPower2(&data, &width, &height, type, flags, &resampledBuffer);
@@ -2075,12 +2076,12 @@ static void Upload32(byte *data, int x, int y, int width, int height, GLenum pic
if (subtexture)
{
// FIXME: Incorrect if original texture was not a power of 2 texture or picmipped
- RawImage_UploadTexture(data, x, y, width, height, GL_RGBA8, 0, internalFormat, type, flags, qtrue);
+ RawImage_UploadTexture(image->texnum, data, x, y, width, height, GL_RGBA8, 0, internalFormat, type, flags, qtrue);
GL_CheckErrors();
return;
}
- RawImage_UploadTexture(data, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
+ RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
done:
@@ -2090,19 +2091,19 @@ done:
if (mipmap)
{
if ( glConfig.textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- (GLint)Com_Clamp( 1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer ) );
+ qglTextureParameteri( image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
if ( glConfig.textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 );
+ qglTextureParameteri(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
// Fix for sampling depth buffer on old nVidia cards
@@ -2113,9 +2114,9 @@ done:
case GL_DEPTH_COMPONENT16_ARB:
case GL_DEPTH_COMPONENT24_ARB:
case GL_DEPTH_COMPONENT32_ARB:
- qglTexParameterf(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
default:
break;
@@ -2178,46 +2179,32 @@ image_t *R_CreateImage2( const char *name, byte *pic, int width, int height, GLe
image->internalFormat = internalFormat;
-
- // lightmaps are always allocated on TMU 1
- if ( qglActiveTextureARB && isLightmap ) {
- image->TMU = 1;
- } else {
- image->TMU = 0;
- }
-
- if ( qglActiveTextureARB ) {
- GL_SelectTexture( image->TMU );
- }
-
- GL_Bind(image);
-
if (image->flags & IMGFLAG_CUBEMAP)
{
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (image->flags & IMGFLAG_MIPMAP)
{
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else
{
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
if (image->flags & IMGFLAG_MIPMAP)
- qglGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP);
+ qglGenerateTextureMipmap(image->texnum, GL_TEXTURE_CUBE_MAP);
image->uploadWidth = width;
image->uploadHeight = height;
@@ -2226,12 +2213,10 @@ image_t *R_CreateImage2( const char *name, byte *pic, int width, int height, GLe
{
Upload32( pic, 0, 0, image->width, image->height, picFormat, numMips, image );
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode);
}
- GL_SelectTexture( 0 );
-
hash = generateHashValue(name);
image->next = hashTable[hash];
hashTable[hash] = image;
@@ -2255,15 +2240,7 @@ image_t *R_CreateImage(const char *name, byte *pic, int width, int height, imgTy
void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height )
{
- if (qglActiveTextureARB) {
- GL_SelectTexture(image->TMU);
- }
-
- GL_Bind(image);
-
Upload32(pic, x, y, width, height, GL_RGBA8, 0, image);
-
- GL_SelectTexture(0);
}
//===================================================================
@@ -2830,11 +2807,10 @@ void R_CreateBuiltinImages( void ) {
for ( x = 0; x < 4; x++)
{
tr.sunShadowDepthImage[x] = R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
- GL_Bind(tr.sunShadowDepthImage[x]);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
}
tr.screenShadowImage = R_CreateImage("*screenShadow", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
@@ -2947,15 +2923,7 @@ void R_DeleteTextures( void ) {
tr.numImages = 0;
- Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
- if ( qglActiveTextureARB ) {
- GL_SelectTexture( 1 );
- qglBindTexture( GL_TEXTURE_2D, 0 );
- GL_SelectTexture( 0 );
- qglBindTexture( GL_TEXTURE_2D, 0 );
- } else {
- qglBindTexture( GL_TEXTURE_2D, 0 );
- }
+ GL_BindNullTextures();
}
/*
diff --git a/src/renderergl2/tr_init.c b/src/renderergl2/tr_init.c
index bf05e210..05b00465 100644
--- a/src/renderergl2/tr_init.c
+++ b/src/renderergl2/tr_init.c
@@ -24,6 +24,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_local.h"
+#include "tr_dsa.h"
+
glconfig_t glConfig;
glRefConfig_t glRefConfig;
qboolean textureFilterAnisotropic = qfalse;
@@ -105,6 +107,7 @@ cvar_t *r_ext_framebuffer_multisample;
cvar_t *r_arb_seamless_cube_map;
cvar_t *r_arb_vertex_type_2_10_10_10_rev;
cvar_t *r_arb_vertex_array_object;
+cvar_t *r_ext_direct_state_access;
cvar_t *r_mergeMultidraws;
cvar_t *r_mergeLeafSurfaces;
@@ -765,7 +768,7 @@ void R_ScreenShotJPEG_f (void) {
R_ExportCubemaps
==================
*/
-void R_ExportCubemaps()
+void R_ExportCubemaps(void)
{
exportCubemapsCommand_t *cmd;
@@ -883,19 +886,10 @@ void GL_SetDefaultState( void )
qglColor4f (1,1,1,1);
- // initialize downstream texture unit if we're running
- // in a multitexture environment
- if ( qglActiveTextureARB ) {
- GL_SelectTexture( 1 );
- GL_TextureMode( r_textureMode->string );
- GL_TexEnv( GL_MODULATE );
- qglDisable( GL_TEXTURE_2D );
- GL_SelectTexture( 0 );
- }
+ GL_BindNullTextures();
qglEnable(GL_TEXTURE_2D);
GL_TextureMode( r_textureMode->string );
- GL_TexEnv( GL_MODULATE );
//qglShadeModel( GL_SMOOTH );
qglDepthFunc( GL_LEQUAL );
@@ -1108,6 +1102,7 @@ void R_Register( void )
r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_arb_vertex_type_2_10_10_10_rev = ri.Cvar_Get( "r_arb_vertex_type_2_10_10_10_rev", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_arb_vertex_array_object = ri.Cvar_Get( "r_arb_vertex_array_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
+ r_ext_direct_state_access = ri.Cvar_Get("r_ext_direct_state_access", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
"0", CVAR_ARCHIVE | CVAR_LATCH );
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index 72f11989..0dd61674 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -1352,8 +1352,6 @@ typedef struct {
// the renderer front end should never modify glstate_t
typedef struct {
- int currenttextures[NUM_TEXTURE_BUNDLES];
- int currenttmu;
qboolean finishCalled;
int texEnv[2];
int faceCulling;
@@ -1421,6 +1419,7 @@ typedef struct {
qboolean floatLightmap;
qboolean vertexArrayObject;
+ qboolean directStateAccess;
} glRefConfig_t;
@@ -1720,6 +1719,7 @@ extern cvar_t *r_ext_framebuffer_multisample;
extern cvar_t *r_arb_seamless_cube_map;
extern cvar_t *r_arb_vertex_type_2_10_10_10_rev;
extern cvar_t *r_arb_vertex_array_object;
+extern cvar_t *r_ext_direct_state_access;
extern cvar_t *r_nobind; // turns off binding to appropriate textures
extern cvar_t *r_singleShader; // make most world faces use default shader
@@ -1884,17 +1884,14 @@ void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms,
/*
** GL wrapper/helper functions
*/
-void GL_Bind( image_t *image );
void GL_BindToTMU( image_t *image, int tmu );
void GL_SetDefaultState (void);
-void GL_SelectTexture( int unit );
void GL_TextureMode( const char *string );
void GL_CheckErrs( char *file, int line );
#define GL_CheckErrors(...) GL_CheckErrs(__FILE__, __LINE__)
void GL_State( unsigned long stateVector );
void GL_SetProjectionMatrix(mat4_t matrix);
void GL_SetModelviewMatrix(mat4_t matrix);
-void GL_TexEnv( int env );
void GL_Cull( int cullType );
#define GLS_SRCBLEND_ZERO 0x00000001
diff --git a/src/renderergl2/tr_main.c b/src/renderergl2/tr_main.c
index 14d18755..63fea5ac 100644
--- a/src/renderergl2/tr_main.c
+++ b/src/renderergl2/tr_main.c
@@ -2031,7 +2031,7 @@ void R_DebugGraphics( void ) {
R_IssuePendingRenderCommands();
- GL_Bind( tr.whiteImage);
+ GL_BindToTMU(tr.whiteImage, TB_COLORMAP);
GL_Cull( CT_FRONT_SIDED );
ri.CM_DrawDebugSurface( R_DebugPolygon );
}
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index 04b62517..f4d32a5e 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -102,11 +102,9 @@ static void R_BindAnimatedImageToTMU( textureBundle_t *bundle, int tmu ) {
int index;
if ( bundle->isVideoMap ) {
- int oldtmu = glState.currenttmu;
- GL_SelectTexture(tmu);
ri.CIN_RunCinematic(bundle->videoMapHandle);
ri.CIN_UploadCinematic(bundle->videoMapHandle);
- GL_SelectTexture(oldtmu);
+ GL_BindToTMU(tr.scratchImage[bundle->videoMapHandle], tmu);
return;
}
@@ -137,7 +135,7 @@ Draws triangle outlines for debugging
================
*/
static void DrawTris (shaderCommands_t *input) {
- GL_Bind( tr.whiteImage );
+ GL_BindToTMU( tr.whiteImage, TB_COLORMAP );
GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE );
qglDepthRange( 0, 0 );
@@ -415,7 +413,7 @@ static void ProjectDlightTexture( void ) {
vector[3] = scale;
GLSL_SetUniformVec4(sp, UNIFORM_DLIGHTINFO, vector);
- GL_Bind( tr.dlightImage );
+ GL_BindToTMU( tr.dlightImage, TB_COLORMAP );
// include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light
// where they aren't rendered
@@ -863,11 +861,7 @@ static void ForwardDlight( void ) {
}
if (r_dlightMode->integer >= 2)
- {
- GL_SelectTexture(TB_SHADOWMAP);
- GL_Bind(tr.shadowCubemaps[l]);
- GL_SelectTexture(0);
- }
+ GL_BindToTMU(tr.shadowCubemaps[l], TB_SHADOWMAP);
ComputeTexMods( pStage, TB_DIFFUSEMAP, texMatrix, texOffTurb );
GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXMATRIX, texMatrix);
@@ -1267,7 +1261,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
if ( backEnd.depthFill )
{
if (!(pStage->stateBits & GLS_ATEST_BITS))
- GL_BindToTMU( tr.whiteImage, 0 );
+ GL_BindToTMU( tr.whiteImage, TB_COLORMAP );
else if ( pStage->bundle[TB_COLORMAP].image[0] != 0 )
R_BindAnimatedImageToTMU( &pStage->bundle[TB_COLORMAP], TB_COLORMAP );
}
diff --git a/src/renderergl2/tr_shadows.c b/src/renderergl2/tr_shadows.c
index fdb39091..33bf4bdc 100644
--- a/src/renderergl2/tr_shadows.c
+++ b/src/renderergl2/tr_shadows.c
@@ -207,7 +207,7 @@ void RB_ShadowTessEnd( void ) {
// draw the silhouette edges
- GL_Bind( tr.whiteImage );
+ GL_BindToTMU( tr.whiteImage, TB_COLORMAP );
GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO );
qglColor3f( 0.2f, 0.2f, 0.2f );
@@ -257,7 +257,7 @@ void RB_ShadowFinish( void ) {
qglDisable (GL_CLIP_PLANE0);
GL_Cull( CT_TWO_SIDED );
- GL_Bind( tr.whiteImage );
+ GL_BindToTMU( tr.whiteImage, TB_COLORMAP );
qglLoadIdentity ();
diff --git a/src/renderergl2/tr_sky.c b/src/renderergl2/tr_sky.c
index ae1dc2ab..3545a973 100644
--- a/src/renderergl2/tr_sky.c
+++ b/src/renderergl2/tr_sky.c
@@ -375,7 +375,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
//tess.numIndexes = 0;
tess.firstIndex = tess.numIndexes;
- GL_Bind( image );
+ GL_BindToTMU( image, TB_COLORMAP );
GL_Cull( CT_TWO_SIDED );
for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t <= maxs[1]+HALF_SKY_SUBDIVISIONS; t++ )
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c
index e6146eef..92802f38 100644
--- a/src/renderergl2/tr_surface.c
+++ b/src/renderergl2/tr_surface.c
@@ -576,7 +576,7 @@ static void RB_SurfaceBeam( void )
VectorAdd( start_points[i], direction, end_points[i] );
}
- GL_Bind( tr.whiteImage );
+ GL_BindToTMU( tr.whiteImage, TB_COLORMAP );
GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
@@ -1519,7 +1519,7 @@ Draws x/y/z lines from the origin for orientation debugging
static void RB_SurfaceAxis( void ) {
// FIXME: implement this
#if 0
- GL_Bind( tr.whiteImage );
+ GL_BindToTMU( tr.whiteImage, TB_COLORMAP );
GL_State( GLS_DEFAULT );
qglLineWidth( 3 );
qglBegin( GL_LINES );