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-rw-r--r--src/game/bg_pmove.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 0f5784b2..40ac23ad 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1387,7 +1387,7 @@ static void PM_GroundClimbTrace( void )
float toAngles[3], surfAngles[3], srotAngle;
trace_t trace;
int i;
- //qboolean smoothed = qtrue; //TA: what the hell is this for?
+ qboolean smoothed = qtrue;
//TA: If we're on the ceiling then grapplePoint is a rotation normal.. otherwise its a surface normal.
// would have been nice if Carmack had left a few random variables in the ps struct for mod makers
@@ -1547,7 +1547,7 @@ static void PM_GroundClimbTrace( void )
srotAngle = abs( RAD2DEG( arccos( DotProduct( surfNormal, trace.plane.normal ) ) ) );
PM_AddSmoothOp( srotAxis, srotAngle );
- //smoothed = qfalse;
+ smoothed = qfalse;
}
pml.groundTrace = trace;
@@ -1581,6 +1581,10 @@ static void PM_GroundClimbTrace( void )
if ( trace.fraction >= 1.0 )
{
+ //mild hack to get smoothing when jumping off walls
+ if( pm->cmd.upmove > 0 )
+ smoothed = qfalse;
+
// if the trace didn't hit anything, we are in free fall
//Com_Printf( "trace missed justFallen:%d\n", wcl[ pm->ps->clientNum ].justFallen );
PM_GroundTraceMissed();
@@ -1588,7 +1592,7 @@ static void PM_GroundClimbTrace( void )
pml.walking = qfalse;
pm->ps->legsAnim &= ~ANIM_WALLCLIMBING;
- if( wcl[ pm->ps->clientNum ].justFallen ) //&& !smoothed )
+ if( wcl[ pm->ps->clientNum ].justFallen && !smoothed )
{
if( pm->ps->stats[ STAT_STATE ] & SS_GPISROTVEC )
{