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-rw-r--r--src/cgame/cg_consolecmds.c13
-rw-r--r--src/cgame/cg_ents.c18
-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_main.c2
-rw-r--r--src/cgame/cg_tutorial.c46
5 files changed, 53 insertions, 27 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c
index 65faa0ba..fcbdd72d 100644
--- a/src/cgame/cg_consolecmds.c
+++ b/src/cgame/cg_consolecmds.c
@@ -84,8 +84,7 @@ static void CG_Viewpos_f( void )
(int)cg.refdefViewAngles[ YAW ] );
}
-
-static void CG_ScoresDown_f( void )
+qboolean CG_RequestScores( void )
{
if( cg.scoresRequestTime + 2000 < cg.time )
{
@@ -95,6 +94,16 @@ static void CG_ScoresDown_f( void )
//TA: added \n SendClientCommand doesn't call flush( )?
trap_SendClientCommand( "score\n" );
+ return qtrue;
+ }
+ else
+ return qfalse;
+}
+
+static void CG_ScoresDown_f( void )
+{
+ if( CG_RequestScores( ) )
+ {
// leave the current scores up if they were already
// displayed, but if this is the first hit, clear them out
if( !cg.showScores )
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 0c279a31..1c7d6a05 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -249,8 +249,22 @@ static void CG_EntityEffects( centity_t *cent )
trap_R_AddLightToScene( cent->lerpOrigin, i, r, g, b );
}
- if( cg.time > cent->muzzleTSDeathTime && CG_IsTrailSystemValid( &cent->muzzleTS ) )
- CG_DestroyTrailSystem( &cent->muzzleTS );
+ if( CG_IsTrailSystemValid( &cent->muzzleTS ) )
+ {
+ if( cent->currentState.eType == ET_BUILDABLE )
+ {
+ vec3_t front, back;
+
+ CG_AttachmentPoint( &cent->muzzleTS->frontAttachment, front );
+ CG_AttachmentPoint( &cent->muzzleTS->backAttachment, back );
+
+ if( Distance( front, back ) > TESLAGEN_RANGE )
+ CG_DestroyTrailSystem( &cent->muzzleTS );
+ }
+
+ if( cg.time > cent->muzzleTSDeathTime && CG_IsTrailSystemValid( &cent->muzzleTS ) )
+ CG_DestroyTrailSystem( &cent->muzzleTS );
+ }
}
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 6fbd815c..320e060d 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1726,6 +1726,7 @@ void CG_ProcessSnapshots( void );
//
qboolean CG_ConsoleCommand( void );
void CG_InitConsoleCommands( void );
+qboolean CG_RequestScores( void );
//
// cg_servercmds.c
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index d5903ce7..6bd9d455 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -1003,6 +1003,8 @@ int CG_PlayerCount( void )
{
int i, count = 0;
+ CG_RequestScores( );
+
for( i = 0; i < cg.numScores; i++ )
{
if( cg.scores[ i ].team == PTE_ALIENS ||
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index 59d83625..aa4a6c79 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -496,36 +496,33 @@ CG_SpectatorText
*/
static void CG_SpectatorText( char *text, playerState_t *ps )
{
- if( ps->pm_type == PM_SPECTATOR )
+ if( ps->pm_flags & PMF_FOLLOW )
+ {
+ Q_strcat( text, MAX_TUTORIAL_TEXT,
+ va( "Press %s to return to free spectator mode\n",
+ CG_KeyNameForCommand( "+button2" ) ) );
+
+ if( CG_PlayerCount( ) > 1 )
+ {
+ Q_strcat( text, MAX_TUTORIAL_TEXT,
+ va( "Press %s or ",
+ CG_KeyNameForCommand( "weapprev" ) ) );
+ Q_strcat( text, MAX_TUTORIAL_TEXT,
+ va( "%s to change player\n",
+ CG_KeyNameForCommand( "weapnext" ) ) );
+ }
+ }
+ else if( ps->pm_type == PM_SPECTATOR )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to join a team\n",
CG_KeyNameForCommand( "+attack" ) ) );
- if( ps->pm_flags & PMF_FOLLOW )
+ if( CG_PlayerCount( ) > 0 )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
- va( "Press %s to return to free spectator mode\n",
+ va( "Press %s to enter spectator follow mode\n",
CG_KeyNameForCommand( "+button2" ) ) );
-
- if( CG_PlayerCount( ) > 1 )
- {
- Q_strcat( text, MAX_TUTORIAL_TEXT,
- va( "Press %s or ",
- CG_KeyNameForCommand( "weapprev" ) ) );
- Q_strcat( text, MAX_TUTORIAL_TEXT,
- va( "%s to change player\n",
- CG_KeyNameForCommand( "weapnext" ) ) );
- }
- }
- else
- {
- if( CG_PlayerCount( ) > 0 )
- {
- Q_strcat( text, MAX_TUTORIAL_TEXT,
- va( "Press %s to enter spectator follow mode\n",
- CG_KeyNameForCommand( "+button2" ) ) );
- }
}
}
else
@@ -555,8 +552,11 @@ const char *CG_TutorialText( void )
if( !cg.intermissionStarted )
{
- if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ||
+ ps->pm_flags & PMF_FOLLOW )
+ {
CG_SpectatorText( text, ps );
+ }
else if( ps->stats[ STAT_HEALTH ] > 0 )
{
switch( ps->stats[ STAT_PCLASS ] )