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-rw-r--r--src/game/g_trigger.c19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c
index c3d4681c..b9287a0f 100644
--- a/src/game/g_trigger.c
+++ b/src/game/g_trigger.c
@@ -51,7 +51,7 @@ void multi_trigger( gentity_t *ent, gentity_t *activator )
if( ent->nextthink )
return; // can't retrigger until the wait is over
- if( activator->client )
+ if( activator && activator->client )
{
if( ( ent->spawnflags & 1 ) &&
activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
@@ -227,7 +227,7 @@ void SP_trigger_push( gentity_t *self )
void Use_target_push( gentity_t *self, gentity_t *other, gentity_t *activator )
{
- if( !activator->client )
+ if( !activator || !activator->client )
return;
if( activator->client->ps.pm_type != PM_NORMAL )
@@ -558,6 +558,9 @@ qboolean trigger_buildable_match( gentity_t *self, gentity_t *activator )
{
int i = 0;
+ if( !activator )
+ return qfalse;
+
//if there is no buildable list every buildable triggers
if( self->bTriggers[ i ] == BA_NONE )
return qtrue;
@@ -623,7 +626,7 @@ trigger_buildable_touch
void trigger_buildable_touch( gentity_t *ent, gentity_t *other, trace_t *trace )
{
//only triggered by buildables
- if( other->s.eType != ET_BUILDABLE )
+ if( !other || other->s.eType != ET_BUILDABLE )
return;
trigger_buildable_trigger( ent, other );
@@ -686,6 +689,9 @@ qboolean trigger_class_match( gentity_t *self, gentity_t *activator )
{
int i = 0;
+ if( !activator )
+ return qfalse;
+
//if there is no class list every class triggers (stupid case)
if( self->cTriggers[ i ] == PCL_NONE )
return qtrue;
@@ -710,7 +716,7 @@ trigger_class_trigger
void trigger_class_trigger( gentity_t *self, gentity_t *activator )
{
//sanity check
- if( !activator->client )
+ if( !activator || !activator->client )
return;
if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
@@ -820,6 +826,9 @@ qboolean trigger_equipment_match( gentity_t *self, gentity_t *activator )
{
int i = 0;
+ if( !activator )
+ return qfalse;
+
//if there is no equipment list all equipment triggers (stupid case)
if( self->wTriggers[ i ] == WP_NONE && self->uTriggers[ i ] == UP_NONE )
return qtrue;
@@ -850,7 +859,7 @@ trigger_equipment_trigger
void trigger_equipment_trigger( gentity_t *self, gentity_t *activator )
{
//sanity check
- if( !activator->client )
+ if( !activator || !activator->client )
return;
if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )