diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/g_trigger.c | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c index c3d4681c..b9287a0f 100644 --- a/src/game/g_trigger.c +++ b/src/game/g_trigger.c @@ -51,7 +51,7 @@ void multi_trigger( gentity_t *ent, gentity_t *activator ) if( ent->nextthink ) return; // can't retrigger until the wait is over - if( activator->client ) + if( activator && activator->client ) { if( ( ent->spawnflags & 1 ) && activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS ) @@ -227,7 +227,7 @@ void SP_trigger_push( gentity_t *self ) void Use_target_push( gentity_t *self, gentity_t *other, gentity_t *activator ) { - if( !activator->client ) + if( !activator || !activator->client ) return; if( activator->client->ps.pm_type != PM_NORMAL ) @@ -558,6 +558,9 @@ qboolean trigger_buildable_match( gentity_t *self, gentity_t *activator ) { int i = 0; + if( !activator ) + return qfalse; + //if there is no buildable list every buildable triggers if( self->bTriggers[ i ] == BA_NONE ) return qtrue; @@ -623,7 +626,7 @@ trigger_buildable_touch void trigger_buildable_touch( gentity_t *ent, gentity_t *other, trace_t *trace ) { //only triggered by buildables - if( other->s.eType != ET_BUILDABLE ) + if( !other || other->s.eType != ET_BUILDABLE ) return; trigger_buildable_trigger( ent, other ); @@ -686,6 +689,9 @@ qboolean trigger_class_match( gentity_t *self, gentity_t *activator ) { int i = 0; + if( !activator ) + return qfalse; + //if there is no class list every class triggers (stupid case) if( self->cTriggers[ i ] == PCL_NONE ) return qtrue; @@ -710,7 +716,7 @@ trigger_class_trigger void trigger_class_trigger( gentity_t *self, gentity_t *activator ) { //sanity check - if( !activator->client ) + if( !activator || !activator->client ) return; if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS ) @@ -820,6 +826,9 @@ qboolean trigger_equipment_match( gentity_t *self, gentity_t *activator ) { int i = 0; + if( !activator ) + return qfalse; + //if there is no equipment list all equipment triggers (stupid case) if( self->wTriggers[ i ] == WP_NONE && self->uTriggers[ i ] == UP_NONE ) return qtrue; @@ -850,7 +859,7 @@ trigger_equipment_trigger void trigger_equipment_trigger( gentity_t *self, gentity_t *activator ) { //sanity check - if( !activator->client ) + if( !activator || !activator->client ) return; if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS ) |