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-rw-r--r--src/cgame/cg_event.c20
-rw-r--r--src/cgame/cg_local.h4
-rw-r--r--src/cgame/cg_players.c15
-rw-r--r--src/cgame/cg_view.c2
-rw-r--r--src/game/bg_misc.c50
-rw-r--r--src/game/bg_pmove.c5
-rw-r--r--src/game/bg_public.h5
7 files changed, 59 insertions, 42 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 4833346d..0df4ea5c 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -369,16 +369,20 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
//
case EV_FOOTSTEP:
DEBUGNAME( "EV_FOOTSTEP" );
- if( cg_footsteps.integer )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
{
- trap_S_StartSound( NULL, es->number, CHAN_BODY,
- cgs.media.footsteps[ ci->footsteps ][ rand( ) & 3 ] );
+ if( ci->footsteps == FOOTSTEP_CUSTOM )
+ trap_S_StartSound( NULL, es->number, CHAN_BODY,
+ ci->customFootsteps[ rand( ) & 3 ] );
+ else
+ trap_S_StartSound( NULL, es->number, CHAN_BODY,
+ cgs.media.footsteps[ ci->footsteps ][ rand( ) & 3 ] );
}
break;
case EV_FOOTSTEP_METAL:
DEBUGNAME( "EV_FOOTSTEP_METAL" );
- if( cg_footsteps.integer )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
{
trap_S_StartSound( NULL, es->number, CHAN_BODY,
cgs.media.footsteps[ FOOTSTEP_METAL ][ rand( ) & 3 ] );
@@ -387,7 +391,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_FOOTSTEP_SQUELCH:
DEBUGNAME( "EV_FOOTSTEP_SQUELCH" );
- if( cg_footsteps.integer )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
{
trap_S_StartSound( NULL, es->number, CHAN_BODY,
cgs.media.footsteps[ FOOTSTEP_FLESH ][ rand( ) & 3 ] );
@@ -396,7 +400,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_FOOTSPLASH:
DEBUGNAME( "EV_FOOTSPLASH" );
- if( cg_footsteps.integer )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
{
trap_S_StartSound( NULL, es->number, CHAN_BODY,
cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] );
@@ -405,7 +409,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_FOOTWADE:
DEBUGNAME( "EV_FOOTWADE" );
- if( cg_footsteps.integer )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
{
trap_S_StartSound( NULL, es->number, CHAN_BODY,
cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] );
@@ -414,7 +418,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_SWIM:
DEBUGNAME( "EV_SWIM" );
- if( cg_footsteps.integer )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
{
trap_S_StartSound( NULL, es->number, CHAN_BODY,
cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] );
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 2dd28bf2..8a660c4a 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -103,6 +103,8 @@ typedef enum
FOOTSTEP_ENERGY,
FOOTSTEP_METAL,
FOOTSTEP_SPLASH,
+ FOOTSTEP_CUSTOM,
+ FOOTSTEP_NONE,
FOOTSTEP_TOTAL
} footstep_t;
@@ -650,6 +652,8 @@ typedef struct
animation_t animations[ MAX_PLAYER_TOTALANIMATIONS ];
sfxHandle_t sounds[ MAX_CUSTOM_SOUNDS ];
+
+ sfxHandle_t customFootsteps[ 4 ];
} clientInfo_t;
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 5357b589..037a71a2 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -147,6 +147,21 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci )
ci->footsteps = FOOTSTEP_MECH;
else if( !Q_stricmp( token, "energy" ) )
ci->footsteps = FOOTSTEP_ENERGY;
+ else if( !Q_stricmp( token, "none" ) )
+ ci->footsteps = FOOTSTEP_NONE;
+ else if( !Q_stricmp( token, "custom" ) )
+ {
+ ci->footsteps = FOOTSTEP_CUSTOM;
+
+ for( i = 0; i < 4; i++ )
+ {
+ token = COM_Parse( &text_p );
+ if( !token )
+ break;
+
+ ci->customFootsteps[ i ] = trap_S_RegisterSound( token, qfalse );
+ }
+ }
else
CG_Printf( "Bad footsteps parm in %s: %s\n", filename, token );
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 70e4f900..863dc776 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -623,7 +623,7 @@ static void CG_OffsetFirstPersonView( void )
}
// add bob height
- bob = cg.bobfracsin * cg.xyspeed * cg_bobup.value;
+ bob = cg.bobfracsin * cg.xyspeed * bob2;
if( bob > 6 )
bob = 6;
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 8876af15..3eb2ca01 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1446,13 +1446,12 @@ classAttributes_t bg_classList[ ] =
ABUILDER_HEALTH, //int health;
0.2f, //float fallDamage;
ABUILDER_REGEN, //int regenRate;
- SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|
- SCA_NOFOOTSTEPS, //int abilities;
+ SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities;
WP_ABUILD, //weapon_t startWeapon
95.0f, //float buildDist;
80, //int fov;
0.001f, //float bob;
- 1.0f, //float bobCycle;
+ 2.0f, //float bobCycle;
350, //int steptime;
ABUILDER_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1483,13 +1482,12 @@ classAttributes_t bg_classList[ ] =
ABUILDER_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
ABUILDER_UPG_REGEN, //int regenRate;
- SCA_FOVWARPS|SCA_WALLCLIMBER|
- SCA_NOFOOTSTEPS, //int abilities;
+ SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
WP_ABUILD2, //weapon_t startWeapon
95.0f, //float buildDist;
110, //int fov;
0.001f, //float bob;
- 1.0f, //float bobCycle;
+ 2.0f, //float bobCycle;
200, //int steptime;
ABUILDER_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1521,12 +1519,12 @@ classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
SOLDIER_REGEN, //int regenRate;
SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
- WP_SOLDIER, //weapon_t startWeapon
+ SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ WP_SOLDIER, //weapon_t startWeapon
0.0f, //float buildDist;
140, //int fov;
0.0f, //float bob;
- 1.0f, //float bobCycle;
+ 2.5f, //float bobCycle;
25, //int steptime;
SOLDIER_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1558,13 +1556,12 @@ classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
HYDRA_REGEN, //int regenRate;
SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE|
- SCA_NOFOOTSTEPS, //int abilities;
+ SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
WP_HYDRA, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
0.001f, //float bob;
- 1.0f, //float bobCycle;
+ 1.8f, //float bobCycle;
25, //int steptime;
HYDRA_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1596,13 +1593,12 @@ classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
HYDRA_UPG_REGEN, //int regenRate;
SCA_NOWEAPONDRIFT|SCA_FOVWARPS|
- SCA_WALLCLIMBER|SCA_ALIENSENSE|
- SCA_NOFOOTSTEPS, //int abilities;
+ SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
WP_HYDRA_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
0.001f, //float bob;
- 1.0f, //float bobCycle;
+ 1.8f, //float bobCycle;
25, //int steptime;
HYDRA_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1634,12 +1630,12 @@ classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
CHIMERA_REGEN, //int regenRate;
SCA_NOWEAPONDRIFT|SCA_WALLJUMPER|
- SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
+ SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_CHIMERA, //weapon_t startWeapon
0.0f, //float buildDist;
90, //int fov;
- 0.0f, //float bob;
- 1.0f, //float bobCycle;
+ 0.001f, //float bob;
+ 1.5f, //float bobCycle;
60, //int steptime;
CHIMERA_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1671,12 +1667,12 @@ classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
CHIMERA_UPG_REGEN, //int regenRate;
SCA_NOWEAPONDRIFT|SCA_WALLJUMPER|
- SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
+ SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_CHIMERA_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
90, //int fov;
- 0.0f, //float bob;
- 1.0f, //float bobCycle;
+ 0.001f, //float bob;
+ 1.5f, //float bobCycle;
60, //int steptime;
CHIMERA_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1708,12 +1704,12 @@ classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
DRAGOON_REGEN, //int regenRate;
SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
+ SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_DRAGOON, //weapon_t startWeapon
0.0f, //float buildDist;
110, //int fov;
0.0005f, //float bob;
- 1.0f, //float bobCycle;
+ 1.3f, //float bobCycle;
25, //int steptime;
DRAGOON_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1745,12 +1741,12 @@ classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
DRAGOON_UPG_REGEN, //int regenRate;
SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
+ SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_DRAGOON_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
110, //int fov;
0.0005f, //float bob;
- 1.0f, //float bobCycle;
+ 1.3f, //float bobCycle;
25, //int steptime;
DRAGOON_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1782,12 +1778,12 @@ classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
BMOFO_REGEN, //int regenRate;
SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
+ SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_BIGMOFO, //weapon_t startWeapon
0.0f, //float buildDist;
90, //int fov;
0.001f, //float bob;
- 1.0f, //float bobCycle;
+ 1.1f, //float bobCycle;
60, //int steptime;
BMOFO_SPEED, //float speed;
5.0f, //float acceleration;
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 2031db3e..d7007733 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1584,7 +1584,7 @@ static void PM_CrashLand( void )
if( pm->ps->stats[STAT_HEALTH] > 0 )
PM_AddEvent( EV_FALL_MEDIUM );
}
- else if( !BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_NOFOOTSTEPS ) )
+ else
{
if( delta > 7 )
PM_AddEvent( EV_FALL_SHORT );
@@ -2489,8 +2489,7 @@ static void PM_Footsteps( void )
if( pm->waterlevel == 0 )
{
// on ground will only play sounds if running
- if( footstep && !pm->noFootsteps &&
- !BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_NOFOOTSTEPS ) )
+ if( footstep && !pm->noFootsteps )
PM_AddEvent( PM_FootstepForSurface( ) );
}
else if( pm->waterlevel == 1 )
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 019f9bb7..95892add 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -219,9 +219,8 @@ typedef enum
#define SCA_NOWEAPONDRIFT 0x00000008
#define SCA_FOVWARPS 0x00000010
#define SCA_ALIENSENSE 0x00000020
-#define SCA_NOFOOTSTEPS 0x00000040
-#define SCA_CANUSELADDERS 0x00000080
-#define SCA_WALLJUMPER 0x00000100
+#define SCA_CANUSELADDERS 0x00000040
+#define SCA_WALLJUMPER 0x00000080
#define SS_WALLCLIMBING 0x00000001
#define SS_WALLCLIMBINGCEILING 0x00000002