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-rw-r--r--src/game/bg_misc.c110
-rw-r--r--src/game/bg_public.h27
2 files changed, 137 insertions, 0 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index ca39fcef..58fe1d07 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1858,6 +1858,116 @@ int BG_FindEvolveTimeForClass( int pclass )
///////////////////////////////////////////////////////////////////////////////////////////
+weaponAttributes_t bg_weapons[ ] =
+{
+ {
+ WP_MACHINEGUN,
+ SLOT_WEAPON
+ },
+ {
+ WP_FLAMER,
+ SLOT_WEAPON
+ },
+ {
+ WP_CHAINGUN,
+ SLOT_WEAPON
+ },
+ {
+ WP_HBUILD,
+ SLOT_WEAPON
+ },
+ {
+ WP_ABUILD,
+ SLOT_WEAPON
+ },
+ {
+ WP_SCANNER,
+ SLOT_WEAPON
+ }
+};
+
+int BG_FindSlotsForWeapon( int weapon )
+{
+ int i;
+
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( bg_weapons[ i ].weaponNum == weapon )
+ {
+ return bg_weapons[ i ].slots;
+ }
+ }
+
+ return SLOT_WEAPON;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+upgradeAttributes_t bg_upgrades[ ] =
+{
+ {
+ UP_TORCH,
+ SLOT_NONE
+ },
+ {
+ UP_NVG,
+ SLOT_HEAD
+ },
+ {
+ UP_CHESTARMOUR,
+ SLOT_TORSO
+ },
+ {
+ UP_LIMBARMOUR,
+ SLOT_ARMS|SLOT_LEGS
+ },
+ {
+ UP_HELMET,
+ SLOT_HEAD
+ },
+ {
+ UP_ANTITOXIN,
+ SLOT_NONE
+ },
+ {
+ UP_BATTPACK,
+ SLOT_BACKPACK
+ },
+ {
+ UP_JETPACK,
+ SLOT_BACKPACK
+ },
+ {
+ UP_THREATHELMET,
+ SLOT_HEAD
+ },
+ {
+ UP_BATTLESUIT,
+ SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS
+ },
+ {
+ UP_IMPANTKIT,
+ SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS
+ }
+};
+
+int BG_FindSlotsForUpgrade( int upgrade )
+{
+ int i;
+
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( bg_upgrades[ i ].upgradeNum == upgrade )
+ {
+ return bg_upgrades[ i ].slots;
+ }
+ }
+
+ return SLOT_NONE;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
/*
==============
BG_FindItemForPowerup
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 73e0699c..b79f1c0d 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -230,6 +230,7 @@ void Pmove (pmove_t *pmove);
typedef enum {
STAT_HEALTH,
STAT_ITEMS,
+ STAT_SLOTS, //TA: tracks the amount of stuff human players are carrying
STAT_ACTIVEITEMS,
STAT_WEAPONS, // 16 bit fields
STAT_WEAPONS2, //TA: another 16 bits to push the max weapon count up
@@ -369,6 +370,16 @@ typedef enum {
UP_NUM_UPGRADES
} upgrade_t;
+//TA: bitmasks for upgrade slots
+#define SLOT_NONE 0
+#define SLOT_HEAD 1
+#define SLOT_TORSO 2
+#define SLOT_ARMS 4
+#define SLOT_LEGS 8
+#define SLOT_BACKPACK 16
+#define SLOT_WEAPON 32
+#define SLOT_SIDEARM 64
+
typedef enum {
BA_NONE,
@@ -793,6 +804,22 @@ typedef struct
qboolean reactorTest;
} buildableAttributes_t;
+//TA: weapon record
+typedef struct
+{
+ int weaponNum;
+
+ int slots;
+} weaponAttributes_t;
+
+//TA: upgrade record
+typedef struct
+{
+ int upgradeNum;
+
+ int slots;
+} upgradeAttributes_t;
+
// included in both the game dll and the client
extern gitem_t bg_itemlist[];
extern int bg_numItems;