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-rw-r--r--src/cgame/cg_view.c4
-rw-r--r--src/game/bg_local.h2
-rw-r--r--src/game/bg_pmove.c13
-rw-r--r--src/game/g_active.c22
-rw-r--r--src/game/g_cmds.c6
-rw-r--r--src/game/tremulous.h7
6 files changed, 29 insertions, 25 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 4256e494..149188a5 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -496,6 +496,8 @@ static void CG_OffsetFirstPersonView( void )
angles[ ROLL ] += delta;
}
+#define DRAGOON_FEEDBACK 20.0f
+
//provide some feedback for pouncing
if( cg.predictedPlayerState.weapon == WP_DRAGOON ||
cg.predictedPlayerState.weapon == WP_DRAGOON_UPG )
@@ -515,7 +517,7 @@ static void CG_OffsetFirstPersonView( void )
fraction2 = -sin( fraction1 * M_PI / 2 );
- VectorMA( origin, 15 * fraction2, forward, origin );
+ VectorMA( origin, DRAGOON_FEEDBACK * fraction2, forward, origin );
}
}
diff --git a/src/game/bg_local.h b/src/game/bg_local.h
index 951ed385..fc5df698 100644
--- a/src/game/bg_local.h
+++ b/src/game/bg_local.h
@@ -25,7 +25,7 @@
#define OVERCLIP 1.001f
-#define FALLING_THRESHOLD -600.0f //what vertical speed to start falling sound at
+#define FALLING_THRESHOLD -1000.0f //what vertical speed to start falling sound at
// all of the locals will be zeroed before each
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 7f1799b5..c9a57fc0 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2391,26 +2391,15 @@ static void PM_Footsteps( void )
}
// ducked characters never play footsteps
- /*
- } else if ( pm->ps->pm_flags & PMF_BACKWARDS_RUN ) {
- if ( !( pm->cmd.buttons & BUTTON_WALKING ) ) {
- bobmove = 0.4; // faster speeds bob faster
- footstep = qtrue;
- } else {
- bobmove = 0.3;
- }
- PM_ContinueLegsAnim( LEGS_BACK );
- */
}
else
{
//TA: switch walking/running anims based on speed
- //if ( !( pm->cmd.buttons & BUTTON_WALKING ) ) {
if( pm->xyspeed > 160 )
{
bobmove = 0.4f; // faster speeds bob faster
- if( pm->ps->pm_flags & PMF_CHARGE )
+ if( pm->ps->weapon == WP_BIGMOFO && pm->ps->pm_flags & PMF_CHARGE )
PM_ContinueLegsAnim( NSPA_CHARGE );
else if( pm->ps->pm_flags & PMF_BACKWARDS_RUN )
{
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 61e78365..3cc01607 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -467,8 +467,15 @@ void ClientTimerActions( gentity_t *ent, int msec )
//client is charging up for a pounce
if( client->ps.weapon == WP_DRAGOON || client->ps.weapon == WP_DRAGOON_UPG )
{
- if( client->ps.stats[ STAT_MISC ] < DRAGOON_POUNCE_SPEED && ucmd->buttons & BUTTON_ATTACK2 )
- client->ps.stats[ STAT_MISC ] += ( 100.0f / (float)DRAGOON_POUNCE_TIME ) * DRAGOON_POUNCE_SPEED;
+ int pounceSpeed;
+
+ if( client->ps.weapon == WP_DRAGOON )
+ pounceSpeed = DRAGOON_POUNCE_SPEED;
+ else if( client->ps.weapon == WP_DRAGOON_UPG )
+ pounceSpeed = DRAGOON_POUNCE_UPG_SPEED;
+
+ if( client->ps.stats[ STAT_MISC ] < pounceSpeed && ucmd->buttons & BUTTON_ATTACK2 )
+ client->ps.stats[ STAT_MISC ] += ( 100.0f / (float)DRAGOON_POUNCE_TIME ) * pounceSpeed;
if( !( ucmd->buttons & BUTTON_ATTACK2 ) )
{
@@ -481,14 +488,15 @@ void ClientTimerActions( gentity_t *ent, int msec )
client->ps.stats[ STAT_MISC ] = 0;
}
- if( client->ps.stats[ STAT_MISC ] > DRAGOON_POUNCE_SPEED )
- client->ps.stats[ STAT_MISC ] = DRAGOON_POUNCE_SPEED;
+ if( client->ps.stats[ STAT_MISC ] > pounceSpeed )
+ client->ps.stats[ STAT_MISC ] = pounceSpeed;
}
//client is charging up for a... charge
if( client->ps.weapon == WP_BIGMOFO )
{
- if( client->ps.stats[ STAT_MISC ] < BMOFO_CHARGE_TIME && ucmd->buttons & BUTTON_ATTACK2 )
+ if( client->ps.stats[ STAT_MISC ] < BMOFO_CHARGE_TIME && ucmd->buttons & BUTTON_ATTACK2 &&
+ ( ucmd->forwardmove > 0 || aRight ) )
{
client->charging = qfalse; //should already be off, just making sure
@@ -508,6 +516,10 @@ void ClientTimerActions( gentity_t *ent, int msec )
//if the charger has stopped moving take a chunk of charge away
if( VectorLength( client->ps.velocity ) < 64.0f )
client->ps.stats[ STAT_MISC ] = client->ps.stats[ STAT_MISC ] >> 1;
+
+ //can't charge backwards
+ if( ucmd->forwardmove < 0 )
+ client->ps.stats[ STAT_MISC ] = 0;
}
if( client->ps.stats[ STAT_MISC ] <= 0 )
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index e5c130e9..2fb5febd 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -323,12 +323,12 @@ void Cmd_Kill_f( gentity_t *ent )
return;
}
- if (ent->health <= 0)
+ if( ent->health <= 0 )
return;
ent->flags &= ~FL_GODMODE;
- ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
- player_die (ent, ent, ent, 100000, MOD_SUICIDE);
+ ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0;
+ player_die( ent, ent, ent, 100000, MOD_SUICIDE );
}
/*
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 7a38cad5..c0be2e3b 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -67,9 +67,10 @@
#define DRAGOON_CLAW_U_REPEAT 500
#define DRAGOON_POUNCE_DMG ADM(200)
#define DRAGOON_POUNCE_RANGE 96.0f
-#define DRAGOON_POUNCE_SPEED 600
+#define DRAGOON_POUNCE_SPEED 700
+#define DRAGOON_POUNCE_UPG_SPEED 800
#define DRAGOON_POUNCE_SPEED_MOD 0.75f
-#define DRAGOON_POUNCE_TIME 1000
+#define DRAGOON_POUNCE_TIME 700
#define DRAGOON_BOUNCEBALL_DMG ADM(50)
#define DRAGOON_BOUNCEBALL_REPEAT 1000
#define DRAGOON_BOUNCEBALL_SPEED 1000.0f
@@ -291,7 +292,7 @@
#define BLASTER_REPEAT 1000
#define BLASTER_SPREAD 200
-#define BLASTER_SPEED 500
+#define BLASTER_SPEED 700
#define BLASTER_DMG HDM(10)
#define RIFLE_CLIPSIZE 30