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-rw-r--r--src/cgame/cg_draw.c27
-rw-r--r--src/cgame/cg_servercmds.c13
-rw-r--r--src/game/g_local.h12
-rw-r--r--src/game/g_main.c169
-rw-r--r--src/game/g_spawn.c27
-rw-r--r--src/game/tremulous.h7
6 files changed, 59 insertions, 196 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 0eab8bef..7ec08054 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -1450,7 +1450,6 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
vec4_t color, float scale, int textalign, int textvalign, int textStyle )
{
char s[ MAX_TOKEN_CHARS ];
- char *reward;
float tx, ty;
if( cg.intermissionStarted )
@@ -1465,19 +1464,14 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
if( kills < 0 )
kills = 0;
- if( cgs.alienStage < S3 )
- reward = "next stage";
- else
- reward = "enemy stagedown";
-
if( cgs.alienNextStageThreshold < 0 )
Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d", cgs.alienStage + 1 );
else if( kills == 1 )
- Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, 1 kill for %s",
- cgs.alienStage + 1, reward );
+ Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, 1 kill for next stage",
+ cgs.alienStage + 1 );
else
- Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kills for %s",
- cgs.alienStage + 1, kills, reward );
+ Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kills for next stage",
+ cgs.alienStage + 1, kills );
}
else if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
@@ -1486,19 +1480,14 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
if( credits < 0 )
credits = 0;
- if( cgs.humanStage < S3 )
- reward = "next stage";
- else
- reward = "enemy stagedown";
-
if( cgs.humanNextStageThreshold < 0 )
Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d", cgs.humanStage + 1 );
else if( credits == 1 )
- Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, 1 credit for %s",
- cgs.humanStage + 1, reward );
+ Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, 1 credit for next stage",
+ cgs.humanStage + 1 );
else
- Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d credits for %s",
- cgs.humanStage + 1, credits, reward );
+ Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d credits for next stage",
+ cgs.humanStage + 1, credits );
}
CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 8de4e198..ebfeb2de 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -236,11 +236,7 @@ static void CG_AnnounceAlienStageTransistion( stage_t from, stage_t to )
return;
trap_S_StartLocalSound( cgs.media.alienStageTransition, CHAN_ANNOUNCER );
- if( to > from )
- CG_CenterPrint( "We have evolved!", 200, GIANTCHAR_WIDTH * 4 );
- else
- CG_CenterPrint( "We have devolved!", 200, GIANTCHAR_WIDTH * 4 );
-
+ CG_CenterPrint( "We have evolved!", 200, GIANTCHAR_WIDTH * 4 );
}
/*
@@ -254,12 +250,7 @@ static void CG_AnnounceHumanStageTransistion( stage_t from, stage_t to )
return;
trap_S_StartLocalSound( cgs.media.humanStageTransition, CHAN_ANNOUNCER );
-
- if( to > from )
- CG_CenterPrint( "Reinforcements have arrived!", 200, GIANTCHAR_WIDTH * 4 );
- else
- CG_CenterPrint( "Reinforcements have been withdrawn!", 200, GIANTCHAR_WIDTH * 4 );
-
+ CG_CenterPrint( "Reinforcements have arrived!", 200, GIANTCHAR_WIDTH * 4 );
}
/*
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 56985299..e0a9cca1 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -616,10 +616,6 @@ typedef struct
int humanStage2Time;
int humanStage3Time;
- int alienStagedownCredits; // Credits at the time the opposing team
- int humanStagedownCredits; // became vulnerable to a stage-down
-
-
qboolean uncondAlienWin;
qboolean uncondHumanWin;
qboolean alienTeamLocked;
@@ -1129,13 +1125,13 @@ extern vmCvar_t g_alienBuildPoints;
extern vmCvar_t g_humanStage;
extern vmCvar_t g_humanCredits;
extern vmCvar_t g_humanMaxStage;
-extern vmCvar_t g_humanMaxReachedStage;
-extern vmCvar_t g_humanStageThreshold;
+extern vmCvar_t g_humanStage2Threshold;
+extern vmCvar_t g_humanStage3Threshold;
extern vmCvar_t g_alienStage;
extern vmCvar_t g_alienCredits;
extern vmCvar_t g_alienMaxStage;
-extern vmCvar_t g_alienMaxReachedStage;
-extern vmCvar_t g_alienStageThreshold;
+extern vmCvar_t g_alienStage2Threshold;
+extern vmCvar_t g_alienStage3Threshold;
extern vmCvar_t g_unlagged;
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 61cf36e5..ebfea1ef 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -92,15 +92,13 @@ vmCvar_t g_alienBuildPoints;
vmCvar_t g_humanStage;
vmCvar_t g_humanCredits;
vmCvar_t g_humanMaxStage;
-vmCvar_t g_humanMaxReachedStage;
-vmCvar_t g_humanStageThreshold;
-
+vmCvar_t g_humanStage2Threshold;
+vmCvar_t g_humanStage3Threshold;
vmCvar_t g_alienStage;
vmCvar_t g_alienCredits;
vmCvar_t g_alienMaxStage;
-vmCvar_t g_alienMaxReachedStage;
-vmCvar_t g_alienStageThreshold;
-vmCvar_t g_allowStageDowns;
+vmCvar_t g_alienStage2Threshold;
+vmCvar_t g_alienStage3Threshold;
vmCvar_t g_unlagged;
@@ -223,13 +221,13 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_humanStage, "g_humanStage", "0", 0, 0, qfalse },
{ &g_humanCredits, "g_humanCredits", "0", 0, 0, qfalse },
{ &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse },
- { &g_humanMaxReachedStage, "g_humanMaxReachedStage", "0", 0, 0, qfalse },
- { &g_humanStageThreshold, "g_humanStageThreshold", DEFAULT_HUMAN_STAGE_THRESH, 0, 0, qfalse },
+ { &g_humanStage2Threshold, "g_humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, 0, 0, qfalse },
+ { &g_humanStage3Threshold, "g_humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, 0, 0, qfalse },
{ &g_alienStage, "g_alienStage", "0", 0, 0, qfalse },
{ &g_alienCredits, "g_alienCredits", "0", 0, 0, qfalse },
{ &g_alienMaxStage, "g_alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, 0, 0, qfalse },
- { &g_alienMaxReachedStage, "g_alienMaxReachedStage", "0", 0, 0, qfalse },
- { &g_alienStageThreshold, "g_alienStageThreshold", DEFAULT_ALIEN_STAGE_THRESH, 0, 0, qfalse },
+ { &g_alienStage2Threshold, "g_alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, 0, 0, qfalse },
+ { &g_alienStage3Threshold, "g_alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, 0, 0, qfalse },
{ &g_unlagged, "g_unlagged", "1", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qfalse },
@@ -541,7 +539,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
level.startTime = levelTime;
level.alienStage2Time = level.alienStage3Time =
level.humanStage2Time = level.humanStage3Time = level.startTime;
- level.alienStagedownCredits = level.humanStagedownCredits = -1;
level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime
@@ -636,8 +633,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
//reset stages
trap_Cvar_Set( "g_alienStage", va( "%d", S1 ) );
trap_Cvar_Set( "g_humanStage", va( "%d", S1 ) );
- trap_Cvar_Set( "g_humanMaxReachedStage", va( "%d", S1 ) );
- trap_Cvar_Set( "g_alienMaxReachedStage", va( "%d", S1 ) );
trap_Cvar_Set( "g_alienCredits", 0 );
trap_Cvar_Set( "g_humanCredits", 0 );
@@ -1172,18 +1167,17 @@ void G_CalculateBuildPoints( void )
if( humanPlayerCountMod < 0.1f )
humanPlayerCountMod = 0.1f;
- if( g_alienStage.integer < g_alienMaxStage.integer )
- alienNextStageThreshold = (int)( ceil( (float)g_alienStageThreshold.integer * (g_alienStage.integer + 1) * alienPlayerCountMod ) );
- else if( g_humanStage.integer > S1 )
- alienNextStageThreshold = (int)( ceil( (float)level.alienStagedownCredits + g_alienStageThreshold.integer * alienPlayerCountMod ) );
+ if( g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
+ alienNextStageThreshold = (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) );
+ else if( g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
+ alienNextStageThreshold = (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) );
else
alienNextStageThreshold = -1;
-
- if( g_humanStage.integer < g_humanMaxStage.integer )
- humanNextStageThreshold = (int)( ceil( (float)g_humanStageThreshold.integer * (g_humanStage.integer + 1) * humanPlayerCountMod ) );
- else if( g_alienStage.integer > S1 )
- humanNextStageThreshold = (int)( ceil( (float)level.humanStagedownCredits + g_humanStageThreshold.integer * humanPlayerCountMod ) );
+ if( g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
+ humanNextStageThreshold = (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) );
+ else if( g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
+ humanNextStageThreshold = (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) );
else
humanNextStageThreshold = -1;
@@ -1213,7 +1207,6 @@ void G_CalculateStages( void )
static int lastAlienStageModCount = 1;
static int lastHumanStageModCount = 1;
-
if( alienPlayerCountMod < 0.1f )
alienPlayerCountMod = 0.1f;
@@ -1221,165 +1214,63 @@ void G_CalculateStages( void )
humanPlayerCountMod = 0.1f;
if( g_alienCredits.integer >=
- (int)( ceil( (float)g_alienStageThreshold.integer * S2 * alienPlayerCountMod ) ) &&
+ (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ) &&
g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
{
trap_Cvar_Set( "g_alienStage", va( "%d", S2 ) );
level.alienStage2Time = level.time;
- lastAlienStageModCount = g_alienMaxReachedStage.modificationCount;
- if( g_humanStage.integer == S3 )
- level.humanStagedownCredits = g_humanCredits.integer;
- G_LogPrintf( "stagedownlog: aliens s2, humans s%d; %d %d %d %d\n",
- g_humanStage.integer + 1,
- g_humanCredits.integer,
- level.humanStagedownCredits,
- g_alienCredits.integer,
- level.alienStagedownCredits );
+ lastAlienStageModCount = g_alienStage.modificationCount;
}
if( g_alienCredits.integer >=
- (int)( ceil( (float)g_alienStageThreshold.integer * S3 * alienPlayerCountMod ) ) &&
+ (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ) &&
g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
{
trap_Cvar_Set( "g_alienStage", va( "%d", S3 ) );
level.alienStage3Time = level.time;
- lastAlienStageModCount = g_alienMaxReachedStage.modificationCount;
- if( g_humanStage.integer > S1 )
- level.alienStagedownCredits = g_alienCredits.integer;
- G_LogPrintf( "stagedownlog: aliens s3, humans s%d; %d %d %d %d\n",
- g_humanStage.integer + 1,
- g_humanCredits.integer,
- level.humanStagedownCredits,
- g_alienCredits.integer,
- level.alienStagedownCredits );
+ lastAlienStageModCount = g_alienStage.modificationCount;
}
if( g_humanCredits.integer >=
- (int)( ceil( (float)g_humanStageThreshold.integer * S2 * humanPlayerCountMod ) ) &&
+ (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ) &&
g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
{
trap_Cvar_Set( "g_humanStage", va( "%d", S2 ) );
-
level.humanStage2Time = level.time;
- lastHumanStageModCount = g_humanMaxReachedStage.modificationCount;
- if( g_alienStage.integer == S3 )
- level.alienStagedownCredits = g_alienCredits.integer;
- G_LogPrintf( "stagedownlog: humans s2, aliens s%d; %d %d %d %d\n",
- g_alienStage.integer + 1,
- g_humanCredits.integer,
- level.humanStagedownCredits,
- g_alienCredits.integer,
- level.alienStagedownCredits );
+ lastHumanStageModCount = g_humanStage.modificationCount;
}
-
-
if( g_humanCredits.integer >=
- (int)( ceil( (float)g_humanStageThreshold.integer * S3 * humanPlayerCountMod ) ) &&
+ (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ) &&
g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
{
trap_Cvar_Set( "g_humanStage", va( "%d", S3 ) );
level.humanStage3Time = level.time;
- lastHumanStageModCount = g_humanMaxReachedStage.modificationCount;
- if( g_alienStage.integer > S1 )
- level.humanStagedownCredits = g_humanCredits.integer;
- G_LogPrintf( "stagedownlog: humans s3, aliens s%d; %d %d %d %d\n",
- g_alienStage.integer + 1,
- g_humanCredits.integer,
- level.humanStagedownCredits,
- g_alienCredits.integer,
- level.alienStagedownCredits );
- }
- if( g_alienStage.integer > S1 &&
- g_humanStage.integer == S3 &&
- g_humanCredits.integer - level.humanStagedownCredits >=
- (int) ceil( g_humanStageThreshold.integer * humanPlayerCountMod ) )
- {
- G_LogPrintf( "stagedownlog: aliens staging down\n"
- "stagedownlog: before: %d %d %d %d %d %d\n",
- g_humanStage.integer,
- g_humanCredits.integer,
- level.humanStagedownCredits,
- g_alienStage.integer,
- g_alienCredits.integer,
- level.alienStagedownCredits);
-
- if( g_alienStage.integer == S3 )
- level.alienStage3Time = level.startTime;
- if( g_alienStage.integer == S2 )
- level.alienStage2Time = level.startTime;
- lastAlienStageModCount = g_alienStage.modificationCount;
- trap_Cvar_Set( "g_alienStage", va( "%d", g_alienStage.integer - 1 ) );
- trap_Cvar_Set( "g_alienCredits", va( "%d", (int)ceil(g_alienCredits.integer - g_alienStageThreshold.integer * alienPlayerCountMod) ) );
- trap_Cvar_Set( "g_humanCredits", va( "%d", (int)ceil(g_humanCredits.integer - g_humanStageThreshold.integer * humanPlayerCountMod) ) );
- G_LogPrintf( "stagedownlog: after: %d %d %d %d %d %d\n",
- trap_Cvar_VariableIntegerValue( "g_humanStage" ),
- trap_Cvar_VariableIntegerValue( "g_humanCredits" ),
- level.humanStagedownCredits,
- trap_Cvar_VariableIntegerValue( "g_alienStage" ),
- trap_Cvar_VariableIntegerValue( "g_alienCredits" ),
- level.alienStagedownCredits);
- trap_Cvar_Update( &g_humanCredits );
- trap_Cvar_Update( &g_alienCredits );
- trap_Cvar_Update( &g_humanStage );
-
- }
- if( g_humanStage.integer > S1 &&
- g_alienStage.integer == S3 &&
- g_alienCredits.integer - level.alienStagedownCredits >=
- (int) ceil( g_alienStageThreshold.integer * alienPlayerCountMod ) )
- {
- G_LogPrintf( "stagedownlog: humans staging down\n"
- "stagedownlog: before: %d %d %d %d %d %d\n",
- g_humanStage.integer,
- g_humanCredits.integer,
- level.humanStagedownCredits,
- g_alienStage.integer,
- g_alienCredits.integer,
- level.alienStagedownCredits);
-
- if( g_humanStage.integer == S3 )
- level.humanStage3Time = level.startTime;
- if( g_humanStage.integer == S2 )
- level.humanStage2Time = level.startTime;
lastHumanStageModCount = g_humanStage.modificationCount;
- trap_Cvar_Set( "g_humanStage", va( "%d", g_humanStage.integer - 1 ) );
- trap_Cvar_Set( "g_humanCredits", va( "%d", (int)ceil(g_humanCredits.integer - g_humanStageThreshold.integer * humanPlayerCountMod) ) );
- trap_Cvar_Set( "g_alienCredits", va( "%d", (int)ceil(g_alienCredits.integer - g_alienStageThreshold.integer * alienPlayerCountMod) ) );
- G_LogPrintf( "stagedownlog: after: %d %d %d %d %d %d\n",
- trap_Cvar_VariableIntegerValue( "g_humanStage" ),
- trap_Cvar_VariableIntegerValue( "g_humanCredits" ),
- level.humanStagedownCredits,
- trap_Cvar_VariableIntegerValue( "g_alienStage" ),
- trap_Cvar_VariableIntegerValue( "g_alienCredits" ),
- level.alienStagedownCredits);
- trap_Cvar_Update( &g_humanCredits );
- trap_Cvar_Update( &g_alienCredits );
- trap_Cvar_Update( &g_humanStage );
}
-
- if( g_alienMaxReachedStage.modificationCount > lastAlienStageModCount )
+
+ if( g_alienStage.modificationCount > lastAlienStageModCount )
{
- G_Checktrigger_stages( TEAM_ALIENS, g_alienMaxReachedStage.integer );
+ G_Checktrigger_stages( TEAM_ALIENS, g_alienStage.integer );
if( g_alienStage.integer == S2 )
level.alienStage2Time = level.time;
else if( g_alienStage.integer == S3 )
level.alienStage3Time = level.time;
- lastAlienStageModCount = g_alienMaxReachedStage.modificationCount;
+ lastAlienStageModCount = g_alienStage.modificationCount;
}
- if( g_humanMaxReachedStage.modificationCount > lastHumanStageModCount )
+ if( g_humanStage.modificationCount > lastHumanStageModCount )
{
- G_Checktrigger_stages( TEAM_HUMANS, g_humanMaxReachedStage.integer );
+ G_Checktrigger_stages( TEAM_HUMANS, g_humanStage.integer );
if( g_humanStage.integer == S2 )
level.humanStage2Time = level.time;
else if( g_humanStage.integer == S3 )
level.humanStage3Time = level.time;
- lastHumanStageModCount = g_humanMaxReachedStage.modificationCount;
+ lastHumanStageModCount = g_humanStage.modificationCount;
}
}
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index c6fe5e06..e505a21b 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -626,28 +626,23 @@ void SP_worldspawn( void )
G_SpawnString( "humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, &s );
trap_Cvar_Set( "g_humanMaxStage", s );
- //for compatibility with 1.1 maps
- if( G_SpawnString( "humanStage2Threshold", DEFAULT_HUMAN_STAGE_THRESH, &s ) )
- trap_Cvar_Set( "g_humanStageThreshold", s );
- else
- {
- //proper way
- G_SpawnString( "humanStageThreshold", DEFAULT_HUMAN_STAGE_THRESH, &s );
- trap_Cvar_Set( "g_humanStageThreshold", s );
- }
+ G_SpawnString( "humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, &s );
+ trap_Cvar_Set( "g_humanStage2Threshold", s );
+
+ G_SpawnString( "humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, &s );
+ trap_Cvar_Set( "g_humanStage3Threshold", s );
+
G_SpawnString( "alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, &s );
trap_Cvar_Set( "g_alienBuildPoints", s );
G_SpawnString( "alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, &s );
trap_Cvar_Set( "g_alienMaxStage", s );
- if( G_SpawnString( "alienStage2Threshold", DEFAULT_ALIEN_STAGE_THRESH, &s ) )
- trap_Cvar_Set( "g_alienStageThreshold", s );
- else
- {
- G_SpawnString( "alienStage2Threshold", DEFAULT_ALIEN_STAGE_THRESH, &s );
- trap_Cvar_Set( "g_alienStageThreshold", s );
- }
+ G_SpawnString( "alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, &s );
+ trap_Cvar_Set( "g_alienStage2Threshold", s );
+
+ G_SpawnString( "alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, &s );
+ trap_Cvar_Set( "g_alienStage3Threshold", s );
G_SpawnString( "enableDust", "0", &s );
trap_Cvar_Set( "g_enableDust", s );
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 83723690..d54f3e3f 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -655,11 +655,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FREEKILL_HUMAN LEVEL0_VALUE
#define DEFAULT_ALIEN_BUILDPOINTS "100"
-#define DEFAULT_ALIEN_STAGE_THRESH "8000"
+#define DEFAULT_ALIEN_STAGE2_THRESH "8000"
+#define DEFAULT_ALIEN_STAGE3_THRESH "16000"
#define DEFAULT_ALIEN_MAX_STAGE "2"
#define DEFAULT_HUMAN_BUILDPOINTS "100"
-#define DEFAULT_HUMAN_STAGE_THRESH "4000"
-
+#define DEFAULT_HUMAN_STAGE2_THRESH "4000"
+#define DEFAULT_HUMAN_STAGE3_THRESH "8000"
#define DEFAULT_HUMAN_MAX_STAGE "2"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to