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-rw-r--r--src/game/g_missile.c10
-rw-r--r--src/game/g_public.h3
2 files changed, 1 insertions, 12 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 05ed45a1..406d6f33 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -349,7 +349,6 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir )
bolt->nextthink = level.time + FLAMER_LIFETIME;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_FLAMER;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -396,7 +395,6 @@ gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir )
bolt->nextthink = level.time + 10000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_BLASTER;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -442,7 +440,6 @@ gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir )
bolt->nextthink = level.time + 10000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_PULSE_RIFLE;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -495,7 +492,6 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir,
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_LUCIFER_CANNON;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -549,7 +545,6 @@ gentity_t *launch_grenade( gentity_t *self, vec3_t start, vec3_t dir )
bolt->nextthink = level.time + 5000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_GRENADE;
bolt->s.eFlags = EF_BOUNCE_HALF;
bolt->s.generic1 = WPM_PRIMARY; //weaponMode
@@ -660,7 +655,6 @@ gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir )
bolt->think = AHive_SearchAndDestroy;
bolt->s.eType = ET_MISSILE;
bolt->s.eFlags |= EF_BOUNCE | EF_NO_BOUNCE_SOUND;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_HIVE;
bolt->s.generic1 = WPM_PRIMARY; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -702,7 +696,6 @@ gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir )
bolt->nextthink = level.time + 15000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_LOCKBLOB_LAUNCHER;
bolt->s.generic1 = WPM_PRIMARY; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -741,7 +734,6 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir )
bolt->nextthink = level.time + 15000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_ABUILD2;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -781,7 +773,6 @@ gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir )
bolt->nextthink = level.time + 15000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_LOCKBLOB_LAUNCHER;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -819,7 +810,6 @@ gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir )
bolt->nextthink = level.time + 3000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_ALEVEL3_UPG;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
diff --git a/src/game/g_public.h b/src/game/g_public.h
index 683502ef..2e280a2d 100644
--- a/src/game/g_public.h
+++ b/src/game/g_public.h
@@ -37,8 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define SVF_BROADCAST 0x00000020 // send to all connected clients
#define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots
-#define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->r.currentOrigin instead of entity->s.origin
- // for link position (missiles and movers)
+
#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
#define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client
// so that it can be updated for ping tools without