diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_local.h | 15 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 17 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 48 | ||||
-rw-r--r-- | src/game/bg_misc.c | 13 | ||||
-rw-r--r-- | src/game/bg_public.h | 1 | ||||
-rw-r--r-- | src/game/g_client.c | 12 | ||||
-rw-r--r-- | src/game/g_cmds.c | 6 |
7 files changed, 55 insertions, 57 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 9f14d58e..cf125215 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -929,17 +929,8 @@ typedef struct //TA: for wolf trail effects qhandle_t sparkFlareShader; -} cgMedia_t; - - -//TA: media used for armour switching stuff -typedef struct -{ - qhandle_t bsuitLegsModel; - qhandle_t bsuitTorsoModel; - qhandle_t bsuitLegsSkin; - qhandle_t bsuitTorsoSkin; + //TA: media used for armour switching stuff qhandle_t helmetModel; qhandle_t helmetSkin; @@ -948,7 +939,8 @@ typedef struct qhandle_t carmourTorsoSkin; qhandle_t clarmourTorsoSkin; qhandle_t larmourTorsoSkin; -} cgArmourMedia_t; +} cgMedia_t; + // The client game static (cgs) structure hold everything // loaded or calculated from the gamestate. It will NOT @@ -1033,7 +1025,6 @@ typedef struct // media cgMedia_t media; - cgArmourMedia_t amedia; } cgs_t; //============================================================================== diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index ce687fcb..f2186543 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -888,19 +888,14 @@ static void CG_RegisterClients( void ) trap_UpdateScreen( ); } - cgs.amedia.bsuitLegsModel = trap_R_RegisterModel( "models/players/tankjr/lower.md3" ); - cgs.amedia.bsuitTorsoModel = trap_R_RegisterModel( "models/players/tankjr/upper.md3" ); - cgs.amedia.bsuitLegsSkin = trap_R_RegisterShader( "models/players/tankjr/lower_default.skin" ); - cgs.amedia.bsuitTorsoSkin = trap_R_RegisterShader( "models/players/tankjr/upper_default.skin" ); + cgs.media.helmetModel = trap_R_RegisterModel( "models/players/doom/head.md3" ); + cgs.media.helmetSkin = trap_R_RegisterSkin( "models/players/doom/head_default.skin" ); - cgs.amedia.helmetModel = trap_R_RegisterModel( "models/players/doom/head.md3" ); - cgs.amedia.helmetSkin = trap_R_RegisterShader( "models/players/doom/head_default.skin" ); - - cgs.amedia.larmourLegsSkin = trap_R_RegisterShader( "models/players/sarge/lower_red.skin" ); + cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/sarge/lower_red.skin" ); - cgs.amedia.carmourTorsoSkin = trap_R_RegisterShader( "models/players/sarge/upper_krusade.skin" ); - cgs.amedia.clarmourTorsoSkin = trap_R_RegisterShader( "models/players/sarge/upper_roderic.skin" ); - cgs.amedia.larmourTorsoSkin = trap_R_RegisterShader( "models/players/sarge/upper_blue.skin" ); + cgs.media.carmourTorsoSkin = trap_R_RegisterSkin( "models/players/sarge/upper_krusade.skin" ); + cgs.media.clarmourTorsoSkin = trap_R_RegisterSkin( "models/players/sarge/upper_roderic.skin" ); + cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/sarge/upper_blue.skin" ); cg.charModelFraction = 1.0f; trap_UpdateScreen( ); diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 277a8ea9..3f285ac1 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2012,20 +2012,12 @@ void CG_Player( centity_t *cent ) // if( !ci->nonsegmented ) { - if( held & ( 1 << UP_BATTLESUIT ) ) - { - legs.hModel = cgs.amedia.bsuitLegsModel; - legs.customSkin = cgs.amedia.bsuitLegsSkin; - } - else - { - legs.hModel = ci->legsModel; + legs.hModel = ci->legsModel; - if( held & ( 1 << UP_LIMBARMOUR ) ) - legs.customSkin = cgs.amedia.larmourLegsSkin; - else - legs.customSkin = ci->legsSkin; - } + if( held & ( 1 << UP_LIMBARMOUR ) ) + legs.customSkin = cgs.media.larmourLegsSkin; + else + legs.customSkin = ci->legsSkin; } else { @@ -2085,24 +2077,16 @@ void CG_Player( centity_t *cent ) // // add the torso // - if( held & ( 1 << UP_BATTLESUIT ) ) - { - torso.hModel = cgs.amedia.bsuitTorsoModel; - torso.customSkin = cgs.amedia.bsuitTorsoSkin; - } + torso.hModel = ci->torsoModel; + + if( ( held & ( 1 << UP_LIMBARMOUR ) ) && ( held & ( 1 << UP_CHESTARMOUR ) ) ) + torso.customSkin = cgs.media.clarmourTorsoSkin; + else if( held & ( 1 << UP_CHESTARMOUR ) ) + torso.customSkin = cgs.media.carmourTorsoSkin; + else if( held & ( 1 << UP_LIMBARMOUR ) ) + torso.customSkin = cgs.media.larmourTorsoSkin; else - { - torso.hModel = ci->torsoModel; - - if( ( held & ( 1 << UP_LIMBARMOUR ) ) && ( held & ( 1 << UP_CHESTARMOUR ) ) ) - torso.customSkin = cgs.amedia.clarmourTorsoSkin; - if( held & ( 1 << UP_CHESTARMOUR ) ) - torso.customSkin = cgs.amedia.carmourTorsoSkin; - if( held & ( 1 << UP_LIMBARMOUR ) ) - torso.customSkin = cgs.amedia.larmourLegsSkin; - else - torso.customSkin = ci->torsoSkin; - } + torso.customSkin = ci->torsoSkin; if( !torso.hModel ) return; @@ -2121,8 +2105,8 @@ void CG_Player( centity_t *cent ) // if( held & ( 1 << UP_HELMET ) ) { - head.hModel = cgs.amedia.helmetModel; - head.customSkin = cgs.amedia.helmetSkin; + head.hModel = cgs.media.helmetModel; + head.customSkin = cgs.media.helmetSkin; } else { diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 893f2f2d..1be34a84 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1575,6 +1575,19 @@ classAttributes_t bg_classList[ ] = { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 0, //int timetoevolve; 0 //int value; + }, + { + //this isn't a real class, but a dummy to force the client to precache the model + //FIXME: one day do this in a less hacky fashion + PCL_H_BSUIT, "bsuit", "bsuit", + + "keel", + 1.0f, + "default", + + "bsuit", ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), { 0, 0, 0 }, { 0, 0, 0, }, + { 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, 0, 0, 0, 0, 0, WP_NONE, 0.0f, 0, + 0.0f, 0, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0 } }; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index f29f8ca5..7db8669d 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -753,6 +753,7 @@ typedef enum //human class PCL_H_BASE, + PCL_H_BSUIT, PCL_NUM_CLASSES } pClass_t; diff --git a/src/game/g_client.c b/src/game/g_client.c index 317dde15..4ea52828 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1110,8 +1110,16 @@ void ClientUserinfoChanged( int clientNum ) client->pers.maxHealth = 0; // set model - Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( client->pers.pclass ), - BG_FindSkinNameForClass( client->pers.pclass ) ); + if( client->ps.stats[ STAT_PCLASS ] == PCL_H_BASE && BG_gotItem( UP_BATTLESUIT, client->ps.stats ) ) + { + Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_H_BSUIT ), + BG_FindSkinNameForClass( PCL_H_BSUIT ) ); + } + else + { + Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( client->pers.pclass ), + BG_FindSkinNameForClass( client->pers.pclass ) ); + } Q_strncpyz( model, buffer, sizeof( model ) ); //model segmentation diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 04888634..96b28f52 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1452,6 +1452,9 @@ void Cmd_Buy_f( gentity_t *ent ) //if the buyer previously had no items at all, force a new selection if( numItems == 0 ) G_AddEvent( ent, EV_NEXT_WEAPON, 0 ); + + //update ClientInfo + ClientUserinfoChanged( ent->client->ps.clientNum ); } @@ -1531,6 +1534,9 @@ void Cmd_Sell_f( gentity_t *ent ) } else trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) ); + + //update ClientInfo + ClientUserinfoChanged( ent->client->ps.clientNum ); } /* |