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-rw-r--r--src/cgame/cg_local.h3
-rw-r--r--src/cgame/cg_main.c9
-rw-r--r--src/game/bg_public.h41
-rw-r--r--src/game/g_active.c2
-rw-r--r--src/game/g_cmds.c1
-rw-r--r--src/game/g_local.h2
-rw-r--r--src/game/g_spawn.c1
-rw-r--r--src/game/g_target.c4
-rw-r--r--src/ui/ui_players.c36
9 files changed, 28 insertions, 71 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 366758d1..4fc20bd3 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -418,7 +418,6 @@ typedef struct
typedef struct weaponInfo_s
{
qboolean registered;
- gitem_t *item;
char *humanName;
qhandle_t handsModel; // the hands don't actually draw, they just position the weapon
@@ -473,7 +472,7 @@ typedef struct
typedef struct
{
- qhandle_t models[ MAX_ITEM_MODELS ];
+ qhandle_t models[ MAX_BUILDABLE_MODELS ];
animation_t animations[ MAX_BUILDABLE_ANIMATIONS ];
//same number of sounds as animations
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index cab4cda3..22db4dba 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -1385,11 +1385,10 @@ static clientInfo_t * CG_InfoFromScoreIndex( int index, int team, int *scoreInde
static const char *CG_FeederItemText( float feederID, int index, int column, qhandle_t *handle )
{
- gitem_t *item;
- int scoreIndex = 0;
- clientInfo_t *info = NULL;
- int team = -1;
- score_t *sp = NULL;
+ int scoreIndex = 0;
+ clientInfo_t *info = NULL;
+ int team = -1;
+ score_t *sp = NULL;
*handle = -1;
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 02456057..48fd2157 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -833,43 +833,6 @@ typedef enum
//---------------------------------------------------------
-// gitem_t->type
-typedef enum
-{
- IT_BAD,
- IT_WEAPON, // EFX: rotate + upscale + minlight
- IT_BUILDABLE, //TA: gitem_t->type for buildable items (spawns etc.)
- IT_UPGRADE, //TA: gitem_t->type for human upgrades
- IT_AMMO, // EFX: rotate
- IT_ARMOR, // EFX: rotate + minlight
- IT_HEALTH, // EFX: static external sphere + rotating internal
- IT_POWERUP, // instant on, timer based
- // EFX: rotate + external ring that rotates
- IT_HOLDABLE, // single use, holdable item
- // EFX: rotate + bob
- IT_TEAM
-} itemType_t;
-
-#define MAX_ITEM_MODELS 4
-
-typedef struct gitem_s
-{
- char *classname; // spawning name
- char *pickup_sound;
- char *world_model[MAX_ITEM_MODELS];
-
- char *icon;
- char *pickup_name; // for printing on pickup
-
- int quantity; // for ammo how much, or duration of powerup
- itemType_t giType; // IT_* flags
-
- int giTag;
-
- char *precaches; // string of all models and images this item will use
- char *sounds; // string of all sounds this item will use
-} gitem_t;
-
//TA: player class record
typedef struct
{
@@ -927,6 +890,8 @@ typedef enum
S3
} stage_t;
+#define MAX_BUILDABLE_MODELS 4
+
//TA: buildable item record
typedef struct
{
@@ -936,7 +901,7 @@ typedef struct
char *humanName;
char *entityName;
- char *models[ MAX_ITEM_MODELS ];
+ char *models[ MAX_BUILDABLE_MODELS ];
vec3_t mins;
vec3_t maxs;
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 89a71b91..4fd29f84 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -653,8 +653,6 @@ void ClientEvents( gentity_t *ent, int oldEventSequence )
int damage;
vec3_t dir;
vec3_t point, mins;
-// qboolean fired;
- gitem_t *item;
gentity_t *drop;
float fallDistance;
pClass_t class;
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 692b54b0..20952094 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -152,7 +152,6 @@ Give items to a client
void Cmd_Give_f( gentity_t *ent )
{
char *name;
- gitem_t *it;
int i;
qboolean give_all;
gentity_t *it_ent;
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 89e1cc17..7020b8ec 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -171,8 +171,6 @@ struct gentity_s
float wait;
float random;
- gitem_t *item; // for bonus items
-
int biteam; //TA: buildable item team
gentity_t *parentNode; //TA: for creep and defence/spawn dependencies
qboolean active; //TA: for power repeater, but could be useful elsewhere
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index 2dec4aa2..36ae42c8 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -295,7 +295,6 @@ returning qfalse if not found
qboolean G_CallSpawn( gentity_t *ent )
{
spawn_t *s;
- gitem_t *item;
buildable_t buildable;
if( !ent->classname )
diff --git a/src/game/g_target.c b/src/game/g_target.c
index 249d120a..9022eb06 100644
--- a/src/game/g_target.c
+++ b/src/game/g_target.c
@@ -23,6 +23,7 @@ Gives the activator all the items pointed to.
*/
void Use_Target_Give( gentity_t *ent, gentity_t *other, gentity_t *activator )
{
+ //TA: FIXME: well, this is fucked
gentity_t *t;
trace_t trace;
@@ -37,9 +38,6 @@ void Use_Target_Give( gentity_t *ent, gentity_t *other, gentity_t *activator )
while( ( t = G_Find( t, FOFS( targetname ), ent->target ) ) != NULL )
{
- if( !t->item )
- continue;
-
// make sure it isn't going to respawn or show any events
t->nextthink = 0;
trap_UnlinkEntity( t );
diff --git a/src/ui/ui_players.c b/src/ui/ui_players.c
index 4a7740a6..ee2c5126 100644
--- a/src/ui/ui_players.c
+++ b/src/ui/ui_players.c
@@ -45,8 +45,10 @@ sfxHandle_t weaponChangeSound;
UI_PlayerInfo_SetWeapon
===============
*/
-static void UI_PlayerInfo_SetWeapon( playerInfo_t *pi, weapon_t weaponNum ) {
- gitem_t * item;
+static void UI_PlayerInfo_SetWeapon( playerInfo_t *pi, weapon_t weaponNum )
+{
+ //TA: FIXME: this is probably useless for trem
+/* gitem_t * item;
char path[MAX_QPATH];
pi->currentWeapon = weaponNum;
@@ -86,46 +88,46 @@ tryagain:
pi->flashModel = trap_R_RegisterModel( path );
switch( weaponNum ) {
-/* case WP_GAUNTLET:
+ case WP_GAUNTLET:
MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 );
- break;*/
+ break;
case WP_MACHINEGUN:
MAKERGB( pi->flashDlightColor, 1, 1, 0 );
break;
-/* case WP_SHOTGUN:
+ case WP_SHOTGUN:
MAKERGB( pi->flashDlightColor, 1, 1, 0 );
- break;*/
+ break;
-/* case WP_GRENADE_LAUNCHER:
+ case WP_GRENADE_LAUNCHER:
MAKERGB( pi->flashDlightColor, 1, 0.7f, 0.5f );
- break;*/
+ break;
-/* case WP_ROCKET_LAUNCHER:
+ case WP_ROCKET_LAUNCHER:
MAKERGB( pi->flashDlightColor, 1, 0.75f, 0 );
- break;*/
+ break;
case WP_TESLAGEN:
MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 );
break;
-/* case WP_RAILGUN:
+ case WP_RAILGUN:
MAKERGB( pi->flashDlightColor, 1, 0.5f, 0 );
- break;*/
+ break;
-/* case WP_BFG:
+ case WP_BFG:
MAKERGB( pi->flashDlightColor, 1, 0.7f, 1 );
- break;*/
+ break;
-/* case WP_GRAPPLING_HOOK:
+ case WP_GRAPPLING_HOOK:
MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 );
- break;*/
+ break;
default:
MAKERGB( pi->flashDlightColor, 1, 1, 1 );
break;
- }
+ }*/
}