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-rw-r--r--src/game/g_buildable.c7
-rw-r--r--src/game/g_main.c3
-rw-r--r--src/game/tremulous.h2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 0ff698b2..7a27e806 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -240,7 +240,7 @@ qboolean G_FindPower( gentity_t *self, qboolean searchUnspawned )
}
}
- if( self->usesBuildPointZone && level.buildPointZones[ ent->buildPointZone ].active )
+ if( ent->usesBuildPointZone && level.buildPointZones[ ent->buildPointZone ].active )
buildPoints -= level.buildPointZones[ ent->buildPointZone ].queuedBuildPoints;
buildPoints -= BG_Buildable( self->s.modelindex )->buildPoints;
@@ -1814,8 +1814,9 @@ void HRepeater_Think( gentity_t *self )
if( !zone->active )
{
- // Initialise the BP queue with all BP queued
- zone->queuedBuildPoints = zone->totalBuildPoints = g_humanRepeaterBuildPoints.integer;
+ // Initialise the BP queue with no BP queued
+ zone->queuedBuildPoints = 0;
+ zone->totalBuildPoints = g_humanRepeaterBuildPoints.integer;
zone->nextQueueTime = level.time;
zone->active = qtrue;
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 5aea9b7a..05035c84 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1242,11 +1242,10 @@ void G_CalculateBuildPoints( void )
while( zone->queuedBuildPoints > 0 &&
zone->nextQueueTime < level.time )
{
+ zone->queuedBuildPoints--;
zone->nextQueueTime += G_NextQueueTime( zone->queuedBuildPoints,
zone->totalBuildPoints,
g_humanRepeaterBuildQueueTime.integer );
-
- zone->queuedBuildPoints--;
}
}
else
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 7327fa6e..f81c3562 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -668,7 +668,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define DEFAULT_HUMAN_BUILDPOINTS "100"
#define DEFAULT_HUMAN_QUEUE_TIME "8000"
#define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20"
-#define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "0"
+#define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "2000"
#define DEFAULT_HUMAN_REPEATER_MAX_ZONES "500"
#define DEFAULT_HUMAN_STAGE2_THRESH "6000"
#define DEFAULT_HUMAN_STAGE3_THRESH "12000"