diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/renderergl1/tr_model_iqm.c | 13 | ||||
-rw-r--r-- | src/renderergl2/tr_model_iqm.c | 13 |
2 files changed, 18 insertions, 8 deletions
diff --git a/src/renderergl1/tr_model_iqm.c b/src/renderergl1/tr_model_iqm.c index 1116d09c..4859db4b 100644 --- a/src/renderergl1/tr_model_iqm.c +++ b/src/renderergl1/tr_model_iqm.c @@ -954,10 +954,10 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { float jointMats[IQM_MAX_JOINTS * 12]; int i; - vec4_t *outXYZ = &tess.xyz[tess.numVertexes]; - vec4_t *outNormal = &tess.normal[tess.numVertexes]; - vec2_t (*outTexCoord)[2] = &tess.texCoords[tess.numVertexes]; - color4ub_t *outColor = &tess.vertexColors[tess.numVertexes]; + vec4_t *outXYZ; + vec4_t *outNormal; + vec2_t (*outTexCoord)[2]; + color4ub_t *outColor; int frame = data->num_frames ? backEnd.currentEntity->e.frame % data->num_frames : 0; int oldframe = data->num_frames ? backEnd.currentEntity->e.oldframe % data->num_frames : 0; @@ -969,6 +969,11 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 ); + outXYZ = &tess.xyz[tess.numVertexes]; + outNormal = &tess.normal[tess.numVertexes]; + outTexCoord = &tess.texCoords[tess.numVertexes]; + outColor = &tess.vertexColors[tess.numVertexes]; + // compute interpolated joint matrices if ( data->num_joints > 0 ) { ComputePoseMats( data, frame, oldframe, backlerp, jointMats ); diff --git a/src/renderergl2/tr_model_iqm.c b/src/renderergl2/tr_model_iqm.c index b76c30b4..a2f6f250 100644 --- a/src/renderergl2/tr_model_iqm.c +++ b/src/renderergl2/tr_model_iqm.c @@ -953,10 +953,10 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { float jointMats[IQM_MAX_JOINTS * 12]; int i; - vec4_t *outXYZ = &tess.xyz[tess.numVertexes]; - vec4_t *outNormal = &tess.normal[tess.numVertexes]; - vec2_t (*outTexCoord)[2] = &tess.texCoords[tess.numVertexes]; - vec4_t *outColor = &tess.vertexColors[tess.numVertexes]; + vec4_t *outXYZ; + vec4_t *outNormal; + vec2_t (*outTexCoord)[2]; + vec4_t *outColor; int frame = data->num_frames ? backEnd.currentEntity->e.frame % data->num_frames : 0; int oldframe = data->num_frames ? backEnd.currentEntity->e.oldframe % data->num_frames : 0; @@ -968,6 +968,11 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 ); + outXYZ = &tess.xyz[tess.numVertexes]; + outNormal = &tess.normal[tess.numVertexes]; + outTexCoord = &tess.texCoords[tess.numVertexes]; + outColor = &tess.vertexColors[tess.numVertexes]; + // compute interpolated joint matrices if ( data->num_joints > 0 ) { ComputePoseMats( data, frame, oldframe, backlerp, jointMats ); |