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-rw-r--r--src/qcommon/files.c222
1 files changed, 111 insertions, 111 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c
index 4e1aef13..06bd6fc6 100644
--- a/src/qcommon/files.c
+++ b/src/qcommon/files.c
@@ -428,9 +428,9 @@ long FS_filelength(fileHandle_t f)
h = FS_FileForHandle(f);
if(h == NULL)
- return -1;
- else
- return FS_fplength(h);
+ return -1;
+ else
+ return FS_fplength(h);
}
/*
@@ -964,7 +964,7 @@ Ignore case and seprator char distinctions
*/
qboolean FS_FilenameCompare( const char *s1, const char *s2 ) {
int c1, c2;
-
+
do {
c1 = *s1++;
c2 = *s2++;
@@ -982,12 +982,12 @@ qboolean FS_FilenameCompare( const char *s1, const char *s2 ) {
if ( c2 == '\\' || c2 == ':' ) {
c2 = '/';
}
-
+
if (c1 != c2) {
return qtrue; // strings not equal
}
} while (c1);
-
+
return qfalse; // strings are equal
}
@@ -1076,9 +1076,9 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
// be prepended, so we don't need to worry about "c:" or "//limbo"
if(strstr(filename, ".." ) || strstr(filename, "::"))
{
- if(file == NULL)
- return qfalse;
-
+ if(file == NULL)
+ return qfalse;
+
*file = 0;
return -1;
}
@@ -1091,9 +1091,9 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
if(search->pack)
{
hash = FS_HashFileName(filename, search->pack->hashSize);
-
- if(search->pack->hashTable[hash])
- {
+
+ if(search->pack->hashTable[hash])
+ {
// look through all the pak file elements
pak = search->pack;
pakFile = pak->hashTable[hash];
@@ -1105,14 +1105,14 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
{
// found it!
if(pakFile->len)
- return pakFile->len;
- else
- {
- // It's not nice, but legacy code depends
- // on positive value if file exists no matter
- // what size
- return 1;
- }
+ return pakFile->len;
+ else
+ {
+ // It's not nice, but legacy code depends
+ // on positive value if file exists no matter
+ // what size
+ return 1;
+ }
}
pakFile = pakFile->next;
@@ -1122,28 +1122,28 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
else if(search->dir)
{
dir = search->dir;
-
+
netpath = FS_BuildOSPath(dir->path, dir->gamedir, filename);
filep = fopen (netpath, "rb");
if(filep)
{
- len = FS_fplength(filep);
+ len = FS_fplength(filep);
fclose(filep);
-
+
if(len)
- return len;
- else
- return 1;
+ return len;
+ else
+ return 1;
}
}
-
+
return 0;
}
*file = FS_HandleForFile();
fsh[*file].handleFiles.unique = uniqueFILE;
-
+
// is the element a pak file?
if(search->pack)
{
@@ -1161,7 +1161,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
// look through all the pak file elements
pak = search->pack;
pakFile = pak->hashTable[hash];
-
+
do
{
// case and separator insensitive comparisons
@@ -1200,7 +1200,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
{
// open a new file on the pakfile
fsh[*file].handleFiles.file.z = unzOpen(pak->pakFilename);
-
+
if(fsh[*file].handleFiles.file.z == NULL)
Com_Error(ERR_FATAL, "Couldn't open %s", pak->pakFilename);
}
@@ -1209,7 +1209,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
Q_strncpyz(fsh[*file].name, filename, sizeof(fsh[*file].name));
fsh[*file].zipFile = qtrue;
-
+
// set the file position in the zip file (also sets the current file info)
unzSetOffset(fsh[*file].handleFiles.file.z, pakFile->pos);
@@ -1220,12 +1220,12 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
if(fs_debug->integer)
{
Com_Printf("FS_FOpenFileRead: %s (found in '%s')\n",
- filename, pak->pakFilename);
+ filename, pak->pakFilename);
}
-
+
return pakFile->len;
}
-
+
pakFile = pakFile->next;
} while(pakFile != NULL);
}
@@ -1263,16 +1263,16 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
if (filep == NULL)
{
*file = 0;
- return -1;
+ return -1;
}
Q_strncpyz(fsh[*file].name, filename, sizeof(fsh[*file].name));
fsh[*file].zipFile = qfalse;
-
+
if(fs_debug->integer)
{
Com_Printf("FS_FOpenFileRead: %s (found in '%s/%s')\n", filename,
- dir->path, dir->gamedir);
+ dir->path, dir->gamedir);
}
fsh[*file].handleFiles.file.o = filep;
@@ -1302,19 +1302,19 @@ long FS_FOpenFileRead(const char *filename, fileHandle_t *file, qboolean uniqueF
for(search = fs_searchpaths; search; search = search->next)
{
- len = FS_FOpenFileReadDir(filename, search, file, uniqueFILE, qfalse);
-
- if(file == NULL)
- {
- if(len > 0)
- return len;
- }
- else
- {
- if(len >= 0 && *file)
- return len;
- }
-
+ len = FS_FOpenFileReadDir(filename, search, file, uniqueFILE, qfalse);
+
+ if(file == NULL)
+ {
+ if(len > 0)
+ return len;
+ }
+ else
+ {
+ if(len >= 0 && *file)
+ return len;
+ }
+
}
#ifdef FS_MISSING
@@ -1365,7 +1365,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
if(enableDll)
Com_sprintf(dllName, sizeof(dllName), "%s" ARCH_STRING DLL_EXT, name);
-
+
Com_sprintf(qvmName, sizeof(qvmName), "vm/%s.qvm", name);
lastSearch = *startSearch;
@@ -1373,7 +1373,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
search = fs_searchpaths;
else
search = lastSearch->next;
-
+
while(search)
{
if(search->dir && !fs_numServerPaks)
@@ -1388,7 +1388,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
{
Q_strncpyz(found, netpath, foundlen);
*startSearch = search;
-
+
return VMI_NATIVE;
}
}
@@ -1403,17 +1403,17 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
{
pack = search->pack;
- if(lastSearch && lastSearch->pack)
- {
- // make sure we only try loading one VM file per game dir
- // i.e. if VM from pak7.pk3 fails we won't try one from pak6.pk3
-
- if(!FS_FilenameCompare(lastSearch->pack->pakPathname, pack->pakPathname))
- {
- search = search->next;
- continue;
- }
- }
+ if(lastSearch && lastSearch->pack)
+ {
+ // make sure we only try loading one VM file per game dir
+ // i.e. if VM from pak7.pk3 fails we won't try one from pak6.pk3
+
+ if(!FS_FilenameCompare(lastSearch->pack->pakPathname, pack->pakPathname))
+ {
+ search = search->next;
+ continue;
+ }
+ }
if(FS_FOpenFileReadDir(qvmName, search, NULL, qfalse, qfalse) > 0)
{
@@ -1422,7 +1422,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
return VMI_COMPILED;
}
}
-
+
search = search->next;
}
@@ -1583,7 +1583,7 @@ int FS_Seek( fileHandle_t f, long offset, int origin ) {
if (fsh[f].streamed) {
fsh[f].streamed = qfalse;
- FS_Seek( f, offset, origin );
+ FS_Seek( f, offset, origin );
fsh[f].streamed = qtrue;
}
@@ -1789,7 +1789,7 @@ long FS_ReadFileDir(const char *qpath, void *searchPath, qboolean unpure, void *
{
// look for it in the filesystem or pack files
len = FS_FOpenFileRead(qpath, &h, qfalse);
- }
+ }
else
{
// look for it in a specific search path only
@@ -1809,7 +1809,7 @@ long FS_ReadFileDir(const char *qpath, void *searchPath, qboolean unpure, void *
}
return -1;
}
-
+
if ( !buffer ) {
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing len for %s to journal file.\n", qpath );
@@ -2050,21 +2050,21 @@ qboolean FS_CompareZipChecksum(const char *zipfile)
{
pack_t *thepak;
int index, checksum;
-
+
thepak = FS_LoadZipFile(zipfile, "");
-
+
if(!thepak)
return qfalse;
-
+
checksum = thepak->checksum;
FS_FreePak(thepak);
-
+
for(index = 0; index < fs_numServerReferencedPaks; index++)
{
if(checksum == fs_serverReferencedPaks[index])
return qtrue;
}
-
+
return qfalse;
}
@@ -2215,7 +2215,7 @@ char **FS_ListFilteredFiles( const char *path, const char *extension, char *filt
temp = pathLength;
if (pathLength) {
- temp++; // include the '/'
+ temp++; // include the '/'
}
nfiles = FS_AddFileToList( name + temp, list, nfiles );
}
@@ -2228,8 +2228,8 @@ char **FS_ListFilteredFiles( const char *path, const char *extension, char *filt
// don't scan directories for files if we are pure or restricted
if ( fs_numServerPaks && !allowNonPureFilesOnDisk ) {
- continue;
- } else {
+ continue;
+ } else {
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
for ( i = 0 ; i < numSysFiles ; i++ ) {
@@ -2239,7 +2239,7 @@ char **FS_ListFilteredFiles( const char *path, const char *extension, char *filt
}
Sys_FreeFileList( sysFiles );
}
- }
+ }
}
// return a copy of the list
@@ -2804,7 +2804,7 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
return; // we've already got this one
}
}
-
+
Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) );
// find all pak files in this directory
@@ -2823,7 +2823,7 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
Q_strncpyz(pak->pakPathname, curpath, sizeof(pak->pakPathname));
// store the game name for downloading
Q_strncpyz(pak->pakGamename, dir, sizeof(pak->pakGamename));
-
+
fs_packFiles += pak->numfiles;
search = Z_Malloc (sizeof(searchpath_t));
@@ -3098,14 +3098,14 @@ static void FS_Startup( const char *gameName )
FS_AddGameDirectory( fs_basepath->string, gameName );
}
// fs_homepath is somewhat particular to *nix systems, only add if relevant
-
- #ifdef MACOS_X
+
+#ifdef MACOS_X
fs_apppath = Cvar_Get ("fs_apppath", Sys_DefaultAppPath(), CVAR_INIT|CVAR_PROTECTED );
// Make MacOSX also include the base path included with the .app bundle
if (fs_apppath->string[0])
FS_AddGameDirectory(fs_apppath->string, gameName);
- #endif
-
+#endif
+
// NOTE: same filtering below for mods and basegame
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
FS_CreatePath ( fs_homepath->string );
@@ -3471,11 +3471,11 @@ void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames )
fs_serverReferencedPakNames[i] = CopyString( Cmd_Argv( i ) );
}
}
-
+
// ensure that there are as many checksums as there are pak names.
if(d < c)
c = d;
-
+
fs_numServerReferencedPaks = c;
}
@@ -3577,8 +3577,8 @@ qboolean FS_ConditionalRestart(int checksumFeed, qboolean disconnect)
if(fs_gamedirvar->modified)
{
if(FS_FilenameCompare(lastValidGame, fs_gamedirvar->string) &&
- (*lastValidGame || FS_FilenameCompare(fs_gamedirvar->string, BASEGAME)) &&
- (*fs_gamedirvar->string || FS_FilenameCompare(lastValidGame, BASEGAME)))
+ (*lastValidGame || FS_FilenameCompare(fs_gamedirvar->string, BASEGAME)) &&
+ (*fs_gamedirvar->string || FS_FilenameCompare(lastValidGame, BASEGAME)))
{
Com_GameRestart(checksumFeed, disconnect);
return qtrue;
@@ -3586,12 +3586,12 @@ qboolean FS_ConditionalRestart(int checksumFeed, qboolean disconnect)
else
fs_gamedirvar->modified = qfalse;
}
-
+
if(checksumFeed != fs_checksumFeed)
FS_Restart(checksumFeed);
else if(fs_numServerPaks && !fs_reordered)
FS_ReorderPurePaks();
-
+
return qfalse;
}
@@ -3610,28 +3610,28 @@ int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
sync = qfalse;
switch( mode ) {
- case FS_READ:
- r = FS_FOpenFileRead( qpath, f, qtrue );
- break;
- case FS_WRITE:
- *f = FS_FOpenFileWrite( qpath );
- r = 0;
- if (*f == 0) {
- r = -1;
- }
- break;
- case FS_APPEND_SYNC:
- sync = qtrue;
- case FS_APPEND:
- *f = FS_FOpenFileAppend( qpath );
- r = 0;
- if (*f == 0) {
- r = -1;
- }
- break;
- default:
- Com_Error( ERR_FATAL, "FS_FOpenFileByMode: bad mode" );
- return -1;
+ case FS_READ:
+ r = FS_FOpenFileRead( qpath, f, qtrue );
+ break;
+ case FS_WRITE:
+ *f = FS_FOpenFileWrite( qpath );
+ r = 0;
+ if (*f == 0) {
+ r = -1;
+ }
+ break;
+ case FS_APPEND_SYNC:
+ sync = qtrue;
+ case FS_APPEND:
+ *f = FS_FOpenFileAppend( qpath );
+ r = 0;
+ if (*f == 0) {
+ r = -1;
+ }
+ break;
+ default:
+ Com_Error( ERR_FATAL, "FS_FOpenFileByMode: bad mode" );
+ return -1;
}
if (!f) {