diff options
Diffstat (limited to 'ui/assets')
-rw-r--r-- | ui/assets/alien/buildstat.cfg | 37 | ||||
-rw-r--r-- | ui/assets/human/buildstat.cfg | 39 |
2 files changed, 0 insertions, 76 deletions
diff --git a/ui/assets/alien/buildstat.cfg b/ui/assets/alien/buildstat.cfg deleted file mode 100644 index 318d401d..00000000 --- a/ui/assets/alien/buildstat.cfg +++ /dev/null @@ -1,37 +0,0 @@ -// config for the building status indicators that builders see -// NOTES: -// * all characters (text/icons) are square -// * character size is derived totally from frameHeight and vertialMargin -// * healthPadding is NOT used compensated for in the margins - -frameShader "ui/assets/alien/buildstat/frame" -frameWidth 150 -frameHeight 30 - -healthPadding 2 -healthSevereColor 0.24 0.02 0.02 1 -healthHighColor 0.32 0.04 0.04 1 -healthElevatedColor 0.40 0.06 0.06 1 -healthGuardedColor 0.48 0.08 0.08 1 -healthLowColor 0.56 0.10 0.10 1 - -// this gets drawn over frame and health, but numbers and icons go on top of it -overlayShader "ui/assets/alien/buildstat/overlay" -overlayWidth 156 -overlayHeight 36 - -// PERCENT of frameHeight to use for top/bottom margin of icons/text -// value is for total of top and bottom margins -// valid values between 0.0 and 1.0 -verticalMargin 0.5 - -// number of CHARS worth of space that should be used for left/right margins -// value is for one side only -// char width is determined by frameHeight and verticalMargin -horizontalMargin 1.0 - -markedShader "ui/assets/alien/buildstat/mark" -noPowerShader "ui/assets/alien/buildstat/nopower" - -backColor 1.0 1.0 1.0 1 -foreColor 0.0 0.0 0.0 1 diff --git a/ui/assets/human/buildstat.cfg b/ui/assets/human/buildstat.cfg deleted file mode 100644 index c66b618d..00000000 --- a/ui/assets/human/buildstat.cfg +++ /dev/null @@ -1,39 +0,0 @@ -// config for the building status indicators that builders see -// NOTES: -// * all characters (text/icons) are square -// * character size is derived totally from frameHeight and vertialMargin -// * healthPadding is NOT used compensated for in the margins - -frameShader "ui/assets/human/buildstat/frame" -frameWidth 150 -frameHeight 30 - -healthPadding 2 - -// Homeworld Security Advisory System -healthSevereColor 0.83 0.03 0.02 1 -healthHighColor 0.84 0.48 0.03 1 -healthElevatedColor 0.82 0.82 0.00 1 -healthGuardedColor 0.19 0.65 0.00 1 -healthLowColor 0.27 0.49 0.55 1 - -// this gets drawn over frame and health, but numbers and icons go on top of it -overlayShader "" -overlayWidth 160 -overlayHeight 40 - -// PERCENT of frameHeight to use for top/bottom margin of icons/text -// value is for total of top and bottom margins -// valid values between 0.0 and 1.0 -verticalMargin 0.5 - -// number of CHARS worth of space that should be used for left/right margins -// value is for one side only -// char width is determined by frameHeight and verticalMargin -horizontalMargin 1.0 - -markedShader "ui/assets/human/buildstat/mark" -noPowerShader "ui/assets/human/buildstat/nopower" - -backColor 1.0 1.0 1.0 1 -foreColor 0.0 0.0 0.0 1 |