diff options
Diffstat (limited to 'ui/menudef.h')
-rw-r--r-- | ui/menudef.h | 182 |
1 files changed, 0 insertions, 182 deletions
diff --git a/ui/menudef.h b/ui/menudef.h deleted file mode 100644 index fd1f1e5f..00000000 --- a/ui/menudef.h +++ /dev/null @@ -1,182 +0,0 @@ -#ifndef MENUDEF_H -#define MENUDEF_H - -#define ITEM_TYPE_TEXT 0 // simple text -#define ITEM_TYPE_BUTTON 1 // button, basically text with a border -#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped -#define ITEM_TYPE_CHECKBOX 3 // check box -#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar -#define ITEM_TYPE_COMBO 5 // drop down list -#define ITEM_TYPE_LISTBOX 6 // scrollable list -#define ITEM_TYPE_MODEL 7 // model -#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is -#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar -#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. -#define ITEM_TYPE_YESNO 11 // yes no cvar setting -#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated -#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated - -#define ALIGN_LEFT 0 // left alignment -#define ALIGN_CENTER 1 // center alignment -#define ALIGN_RIGHT 2 // right alignment -#define ASPECT_NONE 3 // no aspect compensation - -#define VALIGN_BOTTOM 0 // bottom alignment -#define VALIGN_CENTER 1 // center alignment -#define VALIGN_TOP 2 // top alignment - -#define ITEM_TEXTSTYLE_NORMAL 0 // normal text -#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking -#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing -#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this ) - -#define WINDOW_BORDER_NONE 0 // no border -#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) -#define WINDOW_BORDER_HORZ 2 // horizontal borders only -#define WINDOW_BORDER_VERT 3 // vertical borders only -#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars - -#define WINDOW_STYLE_EMPTY 0 // no background -#define WINDOW_STYLE_FILLED 1 // filled with background color -#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color -#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color -#define WINDOW_STYLE_TEAMCOLOR 4 // team color -#define WINDOW_STYLE_CINEMATIC 5 // cinematic - -#define MENU_TRUE 1 // uh.. true -#define MENU_FALSE 0 // and false - -#define HUD_VERTICAL 0 -#define HUD_HORIZONTAL 1 - -// list box element types -#define LISTBOX_TEXT 0 -#define LISTBOX_IMAGE 1 - -// list feeders -#define FEEDER_SERVERS 1 // servers -#define FEEDER_MAPS 2 // all maps available, in graphic format -#define FEEDER_ALIENTEAM_LIST 3 // red team members -#define FEEDER_HUMANTEAM_LIST 4 // blue team members -#define FEEDER_PLAYER_LIST 5 // players -#define FEEDER_TEAM_LIST 6 // team members for team voting -#define FEEDER_MODS 7 // team members for team voting -#define FEEDER_DEMOS 8 // team members for team voting -#define FEEDER_SERVERSTATUS 9 // server status -#define FEEDER_FINDPLAYER 10 // find player -#define FEEDER_CINEMATICS 11 // cinematics - -#define FEEDER_TREMTEAMS 12 // teams -#define FEEDER_TREMALIENCLASSES 13 // alien classes -#define FEEDER_TREMHUMANITEMS 14 // human items -#define FEEDER_TREMHUMANARMOURYBUY 15 // human buy -#define FEEDER_TREMHUMANARMOURYSELL 16 // human sell -#define FEEDER_TREMALIENUPGRADE 17 // alien upgrade -#define FEEDER_TREMALIENBUILD 18 // alien buildables -#define FEEDER_TREMHUMANBUILD 19 // human buildables -#define FEEDER_IGNORE_LIST 20 // ignored players -#define FEEDER_HELP_LIST 21 // help topics -#define FEEDER_RESOLUTIONS 22 // display resolutions - -// display flags -#define UI_SHOW_FAVORITESERVERS 0x00000001 -#define UI_SHOW_NOTFAVORITESERVERS 0x00000002 - -#define UI_SHOW_VOTEACTIVE 0x00000004 -#define UI_SHOW_CANVOTE 0x00000008 -#define UI_SHOW_TEAMVOTEACTIVE 0x00000010 -#define UI_SHOW_CANTEAMVOTE 0x00000020 - -#define UI_SHOW_NOTSPECTATING 0x00000040 - -// owner draw types -#define CG_PLAYER_HEALTH 0 -#define CG_PLAYER_HEALTH_CROSS 1 -#define CG_PLAYER_AMMO_VALUE 2 -#define CG_PLAYER_CLIPS_VALUE 3 -#define CG_PLAYER_BUILD_TIMER 4 -#define CG_PLAYER_CREDITS_VALUE 7 -#define CG_PLAYER_CREDITS_VALUE_NOPAD 9 -#define CG_PLAYER_STAMINA 10 -#define CG_PLAYER_STAMINA_1 11 -#define CG_PLAYER_STAMINA_2 12 -#define CG_PLAYER_STAMINA_3 13 -#define CG_PLAYER_STAMINA_4 14 -#define CG_PLAYER_STAMINA_BOLT 15 -#define CG_PLAYER_BOOST_BOLT 16 -#define CG_PLAYER_CLIPS_RING 17 -#define CG_PLAYER_BUILD_TIMER_RING 18 -#define CG_PLAYER_SELECT 19 -#define CG_PLAYER_SELECTTEXT 20 -#define CG_PLAYER_WEAPONICON 21 -#define CG_PLAYER_WALLCLIMBING 22 -#define CG_PLAYER_BOOSTED 23 -#define CG_PLAYER_POISON_BARBS 24 -#define CG_PLAYER_ALIEN_SENSE 25 -#define CG_PLAYER_HUMAN_SCANNER 26 -#define CG_PLAYER_USABLE_BUILDABLE 27 -#define CG_KILLER 28 -#define CG_SPECTATORS 29 -#define CG_FOLLOW 30 - -// loading screen -#define CG_LOAD_LEVELSHOT 31 -#define CG_LOAD_MEDIA 32 -#define CG_LOAD_MEDIA_LABEL 33 -#define CG_LOAD_BUILDABLES 34 -#define CG_LOAD_BUILDABLES_LABEL 35 -#define CG_LOAD_CHARMODEL 36 -#define CG_LOAD_CHARMODEL_LABEL 37 -#define CG_LOAD_OVERALL 38 -#define CG_LOAD_LEVELNAME 39 -#define CG_LOAD_MOTD 40 -#define CG_LOAD_HOSTNAME 41 - -#define CG_FPS 42 -#define CG_FPS_FIXED 43 -#define CG_TIMER 44 -#define CG_TIMER_MINS 45 -#define CG_TIMER_SECS 46 -#define CG_SNAPSHOT 47 -#define CG_LAGOMETER 48 -#define CG_PLAYER_CROSSHAIRNAMES 49 -#define CG_STAGE_REPORT_TEXT 50 -#define CG_ALIENS_SCORE_LABEL 51 -#define CG_HUMANS_SCORE_LABEL 52 -#define CG_DEMO_PLAYBACK 53 -#define CG_DEMO_RECORDING 54 - -#define CG_CONSOLE 55 -#define CG_TUTORIAL 56 -#define CG_CLOCK 57 - -#define UI_NETSOURCE 58 -#define UI_NETMAPPREVIEW 59 -#define UI_NETMAPCINEMATIC 60 -#define UI_SERVERREFRESHDATE 61 -#define UI_SERVERMOTD 62 -#define UI_GLINFO 63 -#define UI_KEYBINDSTATUS 64 -#define UI_SELECTEDMAPPREVIEW 65 -#define UI_SELECTEDMAPNAME 66 - -#define UI_TEAMINFOPANE 67 -#define UI_ACLASSINFOPANE 68 -#define UI_AUPGRADEINFOPANE 69 -#define UI_HITEMINFOPANE 70 -#define UI_HBUYINFOPANE 71 -#define UI_HSELLINFOPANE 72 -#define UI_ABUILDINFOPANE 73 -#define UI_HBUILDINFOPANE 74 -#define UI_HELPINFOPANE 75 - -#define CG_PLAYER_CHARGE_BAR_BG 76 -#define CG_PLAYER_CHARGE_BAR 77 -#define CG_PLAYER_CROSSHAIR 78 -#define CG_PLAYER_LOCATION 79 - -#endif |